104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <svx/e3dundo.hxx>
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#include <svx/svdmodel.hxx>
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#include <editeng/outlobj.hxx>
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#include <svx/view3d.hxx>
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#include <svx/scene3d.hxx>
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#include <svx/e3dsceneupdater.hxx>
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TYPEINIT1(E3dUndoAction, SfxUndoAction);
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E3dUndoAction::~E3dUndoAction ()
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{
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}
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// Repeat does not exist
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bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
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{
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return false;
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}
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TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
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// Undo destructor for 3D-Rotation
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E3dRotateUndoAction::~E3dRotateUndoAction ()
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{
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}
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// Undo for 3D-Rotation on the Rotation matrix
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void E3dRotateUndoAction::Undo ()
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{
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E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
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pMy3DObj->SetTransform(aMyOldRotation);
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}
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// Redo for 3D-Rotation on the Rotation matrix
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void E3dRotateUndoAction::Redo ()
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{
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E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
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pMy3DObj->SetTransform(aMyNewRotation);
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}
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TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
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E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
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E3dObject* pInObject,
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const SfxItemSet& rNewSet,
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const SfxItemSet& rOldSet)
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: SdrUndoAction( rModel )
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, pObject ( pInObject )
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, aNewSet ( rNewSet )
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, aOldSet ( rOldSet )
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{
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}
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E3dAttributesUndoAction::~E3dAttributesUndoAction()
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{
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}
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// Undo() implemented through Set3DAttributes() to only maintain the attributes
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// in one place
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void E3dAttributesUndoAction::Undo()
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{
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E3DModifySceneSnapRectUpdater aUpdater(pObject);
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pObject->SetMergedItemSetAndBroadcast(aOldSet);
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}
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void E3dAttributesUndoAction::Redo()
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{
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E3DModifySceneSnapRectUpdater aUpdater(pObject);
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pObject->SetMergedItemSetAndBroadcast(aNewSet);
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}
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// Multiple Undo is not possible
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bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
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{
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return false;
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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