fixing a bug in Window::ImplMoveAllInvalidateRegions, and improving the IDL docs for XWindowPeer Change-Id: Idb774ac913945db2ac7c492c11cf86c370624c3d
481 lines
17 KiB
C++
481 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <svx/sdrpagewindow.hxx>
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#include <com/sun/star/awt/XWindow.hpp>
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#include <com/sun/star/beans/XPropertySet.hpp>
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#include <com/sun/star/awt/PosSize.hpp>
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#include <com/sun/star/util/XModeChangeBroadcaster.hpp>
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#include <comphelper/processfactory.hxx>
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#include <comphelper/random.hxx>
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#include <vcl/svapp.hxx>
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#include <toolkit/helper/vclunohelper.hxx>
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#include <svx/svdouno.hxx>
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#include <svx/svdpage.hxx>
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#include <svx/svdview.hxx>
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#include <svx/svdpagv.hxx>
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#include <svx/sdrpaintwindow.hxx>
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#include <sdr/contact/objectcontactofpageview.hxx>
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#include <svx/sdr/contact/displayinfo.hxx>
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#include <osl/mutex.hxx>
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#include <svx/fmview.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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using namespace ::com::sun::star;
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struct SdrPageWindow::Impl
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{
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// #110094# ObjectContact section
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mutable sdr::contact::ObjectContactOfPageView* mpObjectContact;
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// the SdrPageView this window belongs to
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SdrPageView& mrPageView;
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// the PaintWindow to paint on. Here is access to OutDev etc.
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// #i72752# change to pointer to allow patcing it in DrawLayer() if necessary
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SdrPaintWindow* mpPaintWindow;
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SdrPaintWindow* mpOriginalPaintWindow;
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// UNO stuff for xControls
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uno::Reference<awt::XControlContainer> mxControlContainer;
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Impl( SdrPageView& rPageView, SdrPaintWindow& rPaintWindow ) :
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mpObjectContact(NULL),
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mrPageView(rPageView),
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mpPaintWindow(&rPaintWindow),
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mpOriginalPaintWindow(NULL)
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{
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}
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~Impl()
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{
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}
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};
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uno::Reference<awt::XControlContainer> SdrPageWindow::GetControlContainer( bool _bCreateIfNecessary ) const
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{
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if (!mpImpl->mxControlContainer.is() && _bCreateIfNecessary)
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{
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SdrView& rView = GetPageView().GetView();
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const SdrPaintWindow& rPaintWindow( GetOriginalPaintWindow() ? *GetOriginalPaintWindow() : GetPaintWindow() );
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if ( rPaintWindow.OutputToWindow() && !rView.IsPrintPreview() )
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{
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vcl::Window& rWindow = dynamic_cast< vcl::Window& >( rPaintWindow.GetOutputDevice() );
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const_cast< SdrPageWindow* >( this )->mpImpl->mxControlContainer = VCLUnoHelper::CreateControlContainer( &rWindow );
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// #100394# xC->setVisible triggers window->Show() and this has
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// problems when the view is not completely constructed which may
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// happen when loading. This leads to accessibility broadcasts which
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// throw asserts due to the not finished view. All this chain can be avoided
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// since xC->setVisible is here called only for the side effect in
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// UnoControlContainer::setVisible(...) which calls createPeer(...).
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// This will now be called directly from here.
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uno::Reference< awt::XControl > xControl(mpImpl->mxControlContainer, uno::UNO_QUERY);
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if(xControl.is())
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{
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uno::Reference< uno::XInterface > xContext = xControl->getContext();
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if(!xContext.is())
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{
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xControl->createPeer( uno::Reference<awt::XToolkit>(), uno::Reference<awt::XWindowPeer>() );
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}
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}
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}
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else
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{
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// Printer and VirtualDevice, or rather: no OutDev
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uno::Reference< lang::XMultiServiceFactory > xFactory( ::comphelper::getProcessServiceFactory() );
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const_cast< SdrPageWindow* >( this )->mpImpl->mxControlContainer = uno::Reference< awt::XControlContainer >(xFactory->createInstance("com.sun.star.awt.UnoControlContainer"), uno::UNO_QUERY);
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uno::Reference< awt::XControlModel > xModel(xFactory->createInstance("com.sun.star.awt.UnoControlContainerModel"), uno::UNO_QUERY);
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uno::Reference< awt::XControl > xControl(mpImpl->mxControlContainer, uno::UNO_QUERY);
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if (xControl.is())
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xControl->setModel(xModel);
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OutputDevice& rOutDev = rPaintWindow.GetOutputDevice();
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Point aPosPix = rOutDev.GetMapMode().GetOrigin();
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Size aSizePix = rOutDev.GetOutputSizePixel();
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uno::Reference< awt::XWindow > xContComp(mpImpl->mxControlContainer, uno::UNO_QUERY);
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if( xContComp.is() )
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xContComp->setPosSize(aPosPix.X(), aPosPix.Y(), aSizePix.Width(), aSizePix.Height(), awt::PosSize::POSSIZE);
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}
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FmFormView* pViewAsFormView = dynamic_cast< FmFormView* >( &rView );
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if ( pViewAsFormView )
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pViewAsFormView->InsertControlContainer(mpImpl->mxControlContainer);
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}
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return mpImpl->mxControlContainer;
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}
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SdrPageWindow::SdrPageWindow(SdrPageView& rPageView, SdrPaintWindow& rPaintWindow) :
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mpImpl(new Impl(rPageView, rPaintWindow))
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{
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}
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SdrPageWindow::~SdrPageWindow()
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{
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// #i26631#
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ResetObjectContact();
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if (mpImpl->mxControlContainer.is())
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{
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SdrView& rView = GetPageView().GetView();
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// notify derived views
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FmFormView* pViewAsFormView = dynamic_cast< FmFormView* >( &rView );
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if ( pViewAsFormView )
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pViewAsFormView->RemoveControlContainer(mpImpl->mxControlContainer);
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// dispose the control container
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uno::Reference< lang::XComponent > xComponent(mpImpl->mxControlContainer, uno::UNO_QUERY);
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xComponent->dispose();
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}
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delete mpImpl;
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}
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SdrPageView& SdrPageWindow::GetPageView() const
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{
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return mpImpl->mrPageView;
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}
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SdrPaintWindow& SdrPageWindow::GetPaintWindow() const
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{
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return *mpImpl->mpPaintWindow;
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}
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const SdrPaintWindow* SdrPageWindow::GetOriginalPaintWindow() const
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{
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return mpImpl->mpOriginalPaintWindow;
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}
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// OVERLAY MANAGER
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rtl::Reference< sdr::overlay::OverlayManager > SdrPageWindow::GetOverlayManager() const
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{
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return GetPaintWindow().GetOverlayManager();
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}
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void SdrPageWindow::patchPaintWindow(SdrPaintWindow& rPaintWindow)
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{
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mpImpl->mpOriginalPaintWindow = mpImpl->mpPaintWindow;
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mpImpl->mpPaintWindow = &rPaintWindow;
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}
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void SdrPageWindow::unpatchPaintWindow()
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{
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DBG_ASSERT(mpImpl->mpOriginalPaintWindow, "SdrPageWindow::unpatchPaintWindow: paint window not patched!" );
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if (mpImpl->mpOriginalPaintWindow)
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{
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mpImpl->mpPaintWindow = mpImpl->mpOriginalPaintWindow;
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mpImpl->mpOriginalPaintWindow = NULL;
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}
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}
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void SdrPageWindow::PrePaint()
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{
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// give OC the chance to do ProcessDisplay preparations
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if(HasObjectContact())
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{
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GetObjectContact().PrepareProcessDisplay();
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}
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}
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void SdrPageWindow::PrepareRedraw(const vcl::Region& rReg)
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{
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// give OC the chance to do ProcessDisplay preparations
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if(HasObjectContact())
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{
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GetObjectContact().PrepareProcessDisplay();
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}
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// if necessary, remember changed RedrawArea at PaintWindow for usage with
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// overlay and PreRenderDevice stuff
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GetPaintWindow().SetRedrawRegion(rReg);
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}
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// clip test
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#ifdef CLIPPER_TEST
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#include <svx/svdopath.hxx>
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#include <basegfx/polygon/b2dpolygon.hxx>
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#include <tools/helpers.hxx>
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#include <basegfx/polygon/b2dpolygoncutandtouch.hxx>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <basegfx/polygon/b2dpolygonclipper.hxx>
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// for ::std::sort
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#include <algorithm>
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namespace
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{
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void impPaintStrokePolygon(const basegfx::B2DPolygon& rCandidate, OutputDevice& rOutDev, Color aColor)
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{
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basegfx::B2DPolygon aCandidate(rCandidate);
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if(aCandidate.areControlPointsUsed())
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{
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aCandidate = basegfx::tools::adaptiveSubdivideByAngle(rCandidate);
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}
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if(aCandidate.count())
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{
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const sal_uInt32 nLoopCount(aCandidate.isClosed() ? aCandidate.count() : aCandidate.count() - 1L);
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rOutDev.SetFillColor();
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rOutDev.SetLineColor(aColor);
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for(sal_uInt32 a(0L); a < nLoopCount; a++)
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{
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const basegfx::B2DPoint aBStart(aCandidate.getB2DPoint(a));
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const basegfx::B2DPoint aBEnd(aCandidate.getB2DPoint((a + 1) % aCandidate.count()));
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const Point aStart(FRound(aBStart.getX()), FRound(aBStart.getY()));
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const Point aEnd(FRound(aBEnd.getX()), FRound(aBEnd.getY()));
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rOutDev.DrawLine(aStart, aEnd);
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}
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}
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}
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void impTryTest(const SdrPageView& rPageView, OutputDevice& rOutDev)
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{
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if(rPageView.GetPage() && rPageView.GetPage()->GetObjCount() >= 2L)
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{
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SdrPage* pPage = rPageView.GetPage();
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SdrObject* pObjA = pPage->GetObj(0L);
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if(pObjA && pObjA->ISA(SdrPathObj))
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{
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basegfx::B2DPolyPolygon aPolyA(pObjA->GetPathPoly());
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aPolyA = basegfx::tools::correctOrientations(aPolyA);
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basegfx::B2DPolyPolygon aPolyB;
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for(sal_uInt32 a(1L); a < rPageView.GetPage()->GetObjCount(); a++)
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{
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SdrObject* pObjB = pPage->GetObj(a);
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if(pObjB && pObjB->ISA(SdrPathObj))
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{
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basegfx::B2DPolyPolygon aCandidate(pObjB->GetPathPoly());
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aCandidate = basegfx::tools::correctOrientations(aCandidate);
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aPolyB.append(aCandidate);
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}
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}
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if(aPolyA.count() && aPolyA.isClosed() && aPolyB.count())
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{
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// poly A is the clipregion, clip poly b against it. Algo depends on
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// poly b being closed.
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basegfx::B2DPolyPolygon aResult(basegfx::tools::clipPolyPolygonOnPolyPolygon(aPolyB, aPolyA));
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for(sal_uInt32 a(0L); a < aResult.count(); a++)
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{
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int nR = comphelper::rng::uniform_int_distribution(0, 254);
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int nG = comphelper::rng::uniform_int_distribution(0, 254);
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int nB = comphelper::rng::uniform_int_distribution(0, 254);
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Color aColor(nR, nG, nB);
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impPaintStrokePolygon(aResult.getB2DPolygon(a), rOutDev, aColor);
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}
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}
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}
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}
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}
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} // end of anonymous namespace
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#endif // CLIPPER_TEST
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void SdrPageWindow::RedrawAll( sdr::contact::ViewObjectContactRedirector* pRedirector )
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{
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// set Redirector
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GetObjectContact().SetViewObjectContactRedirector(pRedirector);
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// set PaintingPageView
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const SdrView& rView = mpImpl->mrPageView.GetView();
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SdrModel& rModel = *(rView.GetModel());
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// get to be processed layers
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const bool bPrinter(GetPaintWindow().OutputToPrinter());
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SetOfByte aProcessLayers = bPrinter ? mpImpl->mrPageView.GetPrintableLayers() : mpImpl->mrPageView.GetVisibleLayers();
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// create PaintInfoRec; use Rectangle only temporarily
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const vcl::Region& rRegion = GetPaintWindow().GetRedrawRegion();
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// create processing data
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sdr::contact::DisplayInfo aDisplayInfo;
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// Draw all layers. do NOT draw form layer from CompleteRedraw, this is done separately
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// as a single layer paint
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const SdrLayerAdmin& rLayerAdmin = rModel.GetLayerAdmin();
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const SdrLayerID nControlLayerId = rLayerAdmin.GetLayerID(rLayerAdmin.GetControlLayerName(), false);
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aProcessLayers.Clear(nControlLayerId);
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// still something to paint?
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if(!aProcessLayers.IsEmpty())
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{
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aDisplayInfo.SetProcessLayers(aProcessLayers);
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// Set region as redraw area
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aDisplayInfo.SetRedrawArea(rRegion);
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// Draw/Impress
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aDisplayInfo.SetPageProcessingActive(rView.IsPagePaintingAllowed()); // #i72889#
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// paint page
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GetObjectContact().ProcessDisplay(aDisplayInfo);
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}
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// reset redirector
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GetObjectContact().SetViewObjectContactRedirector(0L);
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// LineClip test
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#ifdef CLIPPER_TEST
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if(true)
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{
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impTryTest(GetPageView(), GetPaintWindow().GetOutputDevice());
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}
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#endif // CLIPPER_TEST
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}
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void SdrPageWindow::RedrawLayer( const SdrLayerID* pId, sdr::contact::ViewObjectContactRedirector* pRedirector )
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{
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// set redirector
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GetObjectContact().SetViewObjectContactRedirector(pRedirector);
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// set PaintingPageView
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const SdrView& rView = mpImpl->mrPageView.GetView();
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SdrModel& rModel = *(rView.GetModel());
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// get the layers to process
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const bool bPrinter(GetPaintWindow().OutputToPrinter());
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SetOfByte aProcessLayers = bPrinter ? mpImpl->mrPageView.GetPrintableLayers() : mpImpl->mrPageView.GetVisibleLayers();
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// is the given layer visible at all?
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if(aProcessLayers.IsSet(*pId))
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{
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// find out if we are painting the ControlLayer
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const SdrLayerAdmin& rLayerAdmin = rModel.GetLayerAdmin();
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const SdrLayerID nControlLayerId = rLayerAdmin.GetLayerID(rLayerAdmin.GetControlLayerName(), false);
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const bool bControlLayerProcessingActive(nControlLayerId == *pId);
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// create PaintInfoRec, use Rectangle only temporarily
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const vcl::Region& rRegion = GetPaintWindow().GetRedrawRegion();
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// create processing data
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sdr::contact::DisplayInfo aDisplayInfo;
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// is it the control layer? If Yes, set flag
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aDisplayInfo.SetControlLayerProcessingActive(bControlLayerProcessingActive);
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// Draw just the one given layer
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aProcessLayers.ClearAll();
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aProcessLayers.Set(*pId);
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aDisplayInfo.SetProcessLayers(aProcessLayers);
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// Set region as redraw area
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aDisplayInfo.SetRedrawArea(rRegion);
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// Writer or calc, coming from original RedrawOneLayer.
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// #i72889# no page painting for layer painting
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aDisplayInfo.SetPageProcessingActive(false);
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// paint page
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GetObjectContact().ProcessDisplay(aDisplayInfo);
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}
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// reset redirector
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GetObjectContact().SetViewObjectContactRedirector(0L);
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}
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// Invalidate call, used from ObjectContact(OfPageView) in InvalidatePartOfView(...)
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void SdrPageWindow::InvalidatePageWindow(const basegfx::B2DRange& rRange)
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{
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if(GetPageView().IsVisible() && GetPaintWindow().OutputToWindow())
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{
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const SvtOptionsDrawinglayer aDrawinglayerOpt;
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vcl::Window& rWindow(static_cast< vcl::Window& >(GetPaintWindow().GetOutputDevice()));
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basegfx::B2DRange aDiscreteRange(rRange);
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aDiscreteRange.transform(rWindow.GetViewTransformation());
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if(aDrawinglayerOpt.IsAntiAliasing())
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{
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// invalidate one discrete unit more under the assumption that AA
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// needs one pixel more
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aDiscreteRange.grow(1.0);
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}
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const Rectangle aVCLDiscreteRectangle(
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static_cast<long>(floor(aDiscreteRange.getMinX())),
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static_cast<long>(floor(aDiscreteRange.getMinY())),
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static_cast<long>(ceil(aDiscreteRange.getMaxX())),
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static_cast<long>(ceil(aDiscreteRange.getMaxY())));
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const bool bWasMapModeEnabled(rWindow.IsMapModeEnabled());
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rWindow.EnableMapMode(false);
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rWindow.Invalidate(aVCLDiscreteRectangle, InvalidateFlags::NoErase);
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rWindow.EnableMapMode(bWasMapModeEnabled);
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}
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}
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// ObjectContact section
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const sdr::contact::ObjectContact& SdrPageWindow::GetObjectContact() const
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{
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if (!mpImpl->mpObjectContact)
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mpImpl->mpObjectContact = new sdr::contact::ObjectContactOfPageView(const_cast<SdrPageWindow&>(*this));
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return *mpImpl->mpObjectContact;
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}
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sdr::contact::ObjectContact& SdrPageWindow::GetObjectContact()
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{
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if (!mpImpl->mpObjectContact)
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mpImpl->mpObjectContact = new sdr::contact::ObjectContactOfPageView(*this);
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return *mpImpl->mpObjectContact;
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}
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bool SdrPageWindow::HasObjectContact() const
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{
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return mpImpl->mpObjectContact != NULL;
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}
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// #i26631#
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void SdrPageWindow::ResetObjectContact()
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{
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if (mpImpl->mpObjectContact)
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{
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delete mpImpl->mpObjectContact;
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mpImpl->mpObjectContact = 0L;
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}
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}
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void SdrPageWindow::SetDesignMode( bool _bDesignMode ) const
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{
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const sdr::contact::ObjectContactOfPageView* pOC = dynamic_cast< const sdr::contact::ObjectContactOfPageView* >( &GetObjectContact() );
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DBG_ASSERT( pOC, "SdrPageWindow::SetDesignMode: invalid object contact!" );
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if ( pOC )
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pOC->SetUNOControlsDesignMode( _bDesignMode );
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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