212 lines
9.8 KiB
C++
212 lines
9.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_INC_OSX_SALFRAME_H
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#define INCLUDED_VCL_INC_OSX_SALFRAME_H
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#include <premac.h>
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#include <IOKit/pwr_mgt/IOPMLib.h>
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#include <postmac.h>
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#include "vcl/sysdata.hxx"
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#include "osx/salmenu.h"
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#include "osx/saldata.hxx"
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#include "osx/osxvcltypes.h"
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#include "salframe.hxx"
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#include <vector>
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#include <utility>
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#include <stdexcept>
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class AquaSalGraphics;
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class AquaSalFrame;
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class AquaSalTimer;
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class AquaSalInstance;
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class AquaSalMenu;
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class AquaBlinker;
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typedef struct SalFrame::SalPointerState SalPointerState;
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// - AquaSalFrame -
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class AquaSalFrame : public SalFrame
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{
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public:
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NSWindow* mpNSWindow; // Cocoa window
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NSView* mpNSView; // Cocoa view (actually a custom view)
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NSMenuItem* mpDockMenuEntry; // entry in the dynamic dock menu
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NSRect maScreenRect; // for mirroring purposes
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AquaSalGraphics* mpGraphics; // current frame graphics
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AquaSalFrame* mpParent; // pointer to parent frame
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SystemEnvData maSysData; // system data
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int mnMinWidth; // min. client width in pixels
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int mnMinHeight; // min. client height in pixels
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int mnMaxWidth; // max. client width in pixels
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int mnMaxHeight; // max. client height in pixels
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NSRect maFullScreenRect; // old window size when in FullScreen
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bool mbGraphics:1; // is Graphics used?
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bool mbFullScreen:1; // is Window in FullScreen?
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bool mbShown:1;
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bool mbInitShow:1;
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bool mbPositioned:1;
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bool mbSized:1;
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bool mbPresentation:1;
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sal_uLong mnStyle;
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unsigned int mnStyleMask; // our style mask from NSWindow creation
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sal_uInt64 mnLastEventTime;
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unsigned int mnLastModifierFlags;
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AquaSalMenu* mpMenu;
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SalExtStyle mnExtStyle; // currently document frames are marked this way
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PointerStyle mePointerStyle; // currently active pointer style
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NSTrackingRectTag mnTrackingRectTag; // used to get enter/leave messages
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CGMutablePathRef mrClippingPath; // used for "shaping"
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std::vector< CGRect > maClippingRects;
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std::list<AquaBlinker*> maBlinkers;
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Rectangle maInvalidRect;
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InputContextFlags mnICOptions;
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// To prevent display sleep during presentation
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IOPMAssertionID mnAssertionID;
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public:
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/** Constructor
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Creates a system window and connects this frame with it.
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@throws std::runtime_error in case window creation fails
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*/
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AquaSalFrame( SalFrame* pParent, sal_uLong salFrameStyle );
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virtual ~AquaSalFrame();
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virtual SalGraphics* AcquireGraphics() SAL_OVERRIDE;
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virtual void ReleaseGraphics( SalGraphics* pGraphics ) SAL_OVERRIDE;
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virtual bool PostEvent( void* pData ) SAL_OVERRIDE;
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virtual void SetTitle( const OUString& rTitle ) SAL_OVERRIDE;
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virtual void SetIcon( sal_uInt16 nIcon ) SAL_OVERRIDE;
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virtual void SetRepresentedURL( const OUString& ) SAL_OVERRIDE;
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virtual void SetMenu( SalMenu* pSalMenu ) SAL_OVERRIDE;
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virtual void DrawMenuBar() SAL_OVERRIDE;
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virtual void Show( bool bVisible, bool bNoActivate = false ) SAL_OVERRIDE;
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virtual void SetMinClientSize( long nWidth, long nHeight ) SAL_OVERRIDE;
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virtual void SetMaxClientSize( long nWidth, long nHeight ) SAL_OVERRIDE;
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virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) SAL_OVERRIDE;
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virtual void GetClientSize( long& rWidth, long& rHeight ) SAL_OVERRIDE;
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virtual void GetWorkArea( Rectangle& rRect ) SAL_OVERRIDE;
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virtual SalFrame* GetParent() const SAL_OVERRIDE;
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virtual void SetWindowState( const SalFrameState* pState ) SAL_OVERRIDE;
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virtual bool GetWindowState( SalFrameState* pState ) SAL_OVERRIDE;
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virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) SAL_OVERRIDE;
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virtual void StartPresentation( bool bStart ) SAL_OVERRIDE;
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virtual void SetAlwaysOnTop( bool bOnTop ) SAL_OVERRIDE;
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virtual void ToTop( sal_uInt16 nFlags ) SAL_OVERRIDE;
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virtual void SetPointer( PointerStyle ePointerStyle ) SAL_OVERRIDE;
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virtual void CaptureMouse( bool bMouse ) SAL_OVERRIDE;
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virtual void SetPointerPos( long nX, long nY ) SAL_OVERRIDE;
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virtual void Flush( void ) SAL_OVERRIDE;
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virtual void Flush( const Rectangle& ) SAL_OVERRIDE;
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virtual void Sync() SAL_OVERRIDE;
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virtual void SetInputContext( SalInputContext* pContext ) SAL_OVERRIDE;
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virtual void EndExtTextInput( EndExtTextInputFlags nFlags ) SAL_OVERRIDE;
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virtual OUString GetKeyName( sal_uInt16 nKeyCode ) SAL_OVERRIDE;
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virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) SAL_OVERRIDE;
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virtual LanguageType GetInputLanguage() SAL_OVERRIDE;
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virtual void UpdateSettings( AllSettings& rSettings ) SAL_OVERRIDE;
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virtual void Beep() SAL_OVERRIDE;
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virtual const SystemEnvData* GetSystemData() const SAL_OVERRIDE;
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virtual SalPointerState GetPointerState() SAL_OVERRIDE;
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virtual KeyIndicatorState GetIndicatorState() SAL_OVERRIDE;
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virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) SAL_OVERRIDE;
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virtual void SetParent( SalFrame* pNewParent ) SAL_OVERRIDE;
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virtual bool SetPluginParent( SystemParentData* pNewParent ) SAL_OVERRIDE;
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virtual void SetExtendedFrameStyle( SalExtStyle ) SAL_OVERRIDE;
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virtual void SetScreenNumber(unsigned int) SAL_OVERRIDE;
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virtual void SetApplicationID( const OUString &rApplicationID ) SAL_OVERRIDE;
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// shaped system windows
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// set clip region to none (-> rectangular windows, normal state)
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virtual void ResetClipRegion() SAL_OVERRIDE;
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// start setting the clipregion consisting of nRects rectangles
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virtual void BeginSetClipRegion( sal_uLong nRects ) SAL_OVERRIDE;
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// add a rectangle to the clip region
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virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE;
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// done setting up the clipregion
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virtual void EndSetClipRegion() SAL_OVERRIDE;
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void UpdateFrameGeometry();
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// trigger painting of the window
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void SendPaintEvent( const Rectangle* pRect = NULL );
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static bool isAlive( const AquaSalFrame* pFrame )
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{ return GetSalData()->maFrameCheck.find( pFrame ) != GetSalData()->maFrameCheck.end(); }
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static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; }
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NSWindow* getNSWindow() const { return mpNSWindow; }
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NSView* getNSView() const { return mpNSView; }
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unsigned int getStyleMask() const { return mnStyleMask; }
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void getResolution( sal_Int32& o_rDPIX, sal_Int32& o_rDPIY );
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// actually the following methods do the same thing: flipping y coordinates
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// but having two of them makes clearer what the coordinate system
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// is supposed to be before and after
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void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true );
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void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true );
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void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true );
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void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true );
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NSCursor* getCurrentCursor() const;
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CGMutablePathRef getClipPath() const { return mrClippingPath; }
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// called by VCL_NSApplication to indicate screen settings have changed
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void screenParametersChanged();
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private: // methods
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/** do things on initial show (like centering on parent or on screen)
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*/
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void initShow();
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void initWindowAndView();
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private: // data
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static AquaSalFrame* s_pCaptureFrame;
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AquaSalFrame( const AquaSalFrame& ) SAL_DELETED_FUNCTION;
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AquaSalFrame& operator=(const AquaSalFrame&) SAL_DELETED_FUNCTION;
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};
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#endif // INCLUDED_VCL_INC_OSX_SALFRAME_H
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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