Files
libreoffice/vcl/inc/win/salgdi.h
Mox Soini 0c87f8bf42 Cleanup crossplatform cairo
Mac / Win cairo is not built / used, this cairo code can be removed to
reduce code bloat.

4th Revised version with Android fixes

Change-Id: I6e56850f535ca13b77839b7d67e227c5f39d388e
Reviewed-on: https://gerrit.libreoffice.org/16218
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Miklos Vajna <vmiklos@collabora.co.uk>
2015-06-11 08:35:09 +00:00

496 lines
23 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_WIN_SALGDI_H
#define INCLUDED_VCL_INC_WIN_SALGDI_H
#include "sallayout.hxx"
#include "salgeom.hxx"
#include "salgdi.hxx"
#include "outfont.hxx"
#include "PhysicalFontFace.hxx"
#include "impfont.hxx"
#include <vcl/fontcapabilities.hxx>
#include <memory>
#include <unordered_set>
#include <config_graphite.h>
#if ENABLE_GRAPHITE
# include <graphite_static.hxx>
# include <graphite2/Font.h>
#endif
class FontSelectPattern;
class ImplWinFontEntry;
class ImplFontAttrCache;
class OpenGLTexture;
class PhysicalFontCollection;
class SalGraphicsImpl;
class WinOpenGLSalGraphicsImpl;
#define RGB_TO_PALRGB(nRGB) ((nRGB)|0x02000000)
#define PALRGB_TO_RGB(nPalRGB) ((nPalRGB)&0x00ffffff)
#if ENABLE_GRAPHITE
class RawFontData;
class GrFontData
{
public:
GrFontData(HDC hDC);
~GrFontData();
const void * getTable(unsigned int name, size_t *len) const;
const gr_face * getFace() const { return mpFace; }
void AddReference() { ++mnRefCount; }
void DeReference() { if (--mnRefCount == 0) delete this; }
private:
GrFontData(GrFontData &) {};
HDC mhDC;
mutable std::vector<RawFontData*> mvData;
gr_face * mpFace;
unsigned int mnRefCount;
};
#endif
// win32 specific physically available font face
class ImplWinFontData : public PhysicalFontFace
{
public:
explicit ImplWinFontData( const ImplDevFontAttributes&,
int nFontHeight, BYTE eWinCharSet,
BYTE nPitchAndFamily );
virtual ~ImplWinFontData();
virtual PhysicalFontFace* Clone() const SAL_OVERRIDE;
virtual ImplFontEntry* CreateFontInstance( FontSelectPattern& ) const SAL_OVERRIDE;
virtual sal_IntPtr GetFontId() const SAL_OVERRIDE;
void SetFontId( sal_IntPtr nId ) { mnId = nId; }
void UpdateFromHDC( HDC ) const;
bool HasChar( sal_uInt32 cChar ) const;
BYTE GetCharSet() const { return meWinCharSet; }
BYTE GetPitchAndFamily() const { return mnPitchAndFamily; }
bool IsGlyphApiDisabled() const { return mbDisableGlyphApi; }
bool SupportsKorean() const { return mbHasKoreanRange; }
bool SupportsCJK() const { return mbHasCJKSupport; }
bool SupportsArabic() const { return mbHasArabicSupport; }
bool AliasSymbolsHigh() const { return mbAliasSymbolsHigh; }
bool AliasSymbolsLow() const { return mbAliasSymbolsLow; }
#if ENABLE_GRAPHITE
bool SupportsGraphite() const { return mbHasGraphiteSupport; }
const gr_face* GraphiteFace() const;
#endif
FontCharMapPtr GetFontCharMap() const;
bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const;
const Ucs2SIntMap* GetEncodingVector() const { return mpEncodingVector; }
void SetEncodingVector( const Ucs2SIntMap* pNewVec ) const
{
if( mpEncodingVector )
delete mpEncodingVector;
mpEncodingVector = pNewVec;
}
private:
sal_IntPtr mnId;
// some members that are initalized lazily when the font gets selected into a HDC
mutable bool mbDisableGlyphApi;
mutable bool mbHasKoreanRange;
mutable bool mbHasCJKSupport;
#if ENABLE_GRAPHITE
mutable GrFontData* mpGraphiteData;
mutable bool mbHasGraphiteSupport;
#endif
mutable bool mbHasArabicSupport;
mutable bool mbFontCapabilitiesRead;
mutable FontCharMapPtr mpUnicodeMap;
mutable const Ucs2SIntMap* mpEncodingVector;
mutable vcl::FontCapabilities maFontCapabilities;
BYTE meWinCharSet;
BYTE mnPitchAndFamily;
bool mbAliasSymbolsHigh;
bool mbAliasSymbolsLow;
private:
void ReadCmapTable( HDC ) const;
void GetFontCapabilities( HDC hDC ) const;
void ReadGsubTable( HDC ) const;
typedef std::unordered_set<sal_UCS4> UcsHashSet;
mutable UcsHashSet maGsubTable;
mutable bool mbGsubRead;
public:
bool HasGSUBstitutions( HDC ) const;
bool IsGSUBstituted( sal_UCS4 ) const;
};
/** Class that creates (and destroys) a compatible Device Context.
This is to be used for GDI drawing into a DIB that we later use as a texture for OpenGL drawing.
*/
class OpenGLCompatibleDC
{
private:
/// The compatible DC that we create for our purposes.
HDC mhCompatibleDC;
/// DIBSection that we use for the GDI drawing, and later obtain.
HBITMAP mhBitmap;
/// Return the previous bitmap to undo the SelectObject.
HBITMAP mhOrigBitmap;
/// DIBSection data.
sal_uInt32 *mpData;
/// Mapping between the GDI position and OpenGL, to use for OpenGL drawing.
SalTwoRect maRects;
/// The OpenGL-based SalGraphicsImpl where we will draw. If null, we ignora the drawing, it means it happened directly to the DC..
WinOpenGLSalGraphicsImpl *mpImpl;
public:
OpenGLCompatibleDC(SalGraphics &rGraphics, int x, int y, int width, int height);
~OpenGLCompatibleDC();
HDC getCompatibleHDC() { return mhCompatibleDC; }
SalTwoRect getTwoRect() { return maRects; }
/// Reset the DC with the defined color.
void fill(sal_uInt32 color);
/// Obtain the texture; the caller must delete it after use.
OpenGLTexture* getTexture();
};
class WinSalGraphics : public SalGraphics
{
friend class WinSalGraphicsImpl;
friend class WinOpenGLSalGraphicsImpl;
friend class ScopedFont;
friend class OpenGLCompatibleDC;
friend class WinLayout;
protected:
std::unique_ptr<SalGraphicsImpl> mpImpl;
private:
HDC mhLocalDC; // HDC
bool mbPrinter : 1; // is Printer
bool mbVirDev : 1; // is VirDev
bool mbWindow : 1; // is Window
bool mbScreen : 1; // is Screen compatible
HWND mhWnd; // Window-Handle, when Window-Graphics
HFONT mhFonts[ MAX_FALLBACK ]; // Font + Fallbacks
const ImplWinFontData* mpWinFontData[ MAX_FALLBACK ]; // pointer to the most recent font face
ImplWinFontEntry* mpWinFontEntry[ MAX_FALLBACK ]; // pointer to the most recent font instance
float mfFontScale[ MAX_FALLBACK ]; // allows metrics emulation of huge font sizes
float mfCurrentFontScale;
HRGN mhRegion; // vcl::Region Handle
HPEN mhDefPen; // DefaultPen
HBRUSH mhDefBrush; // DefaultBrush
HFONT mhDefFont; // DefaultFont
HPALETTE mhDefPal; // DefaultPalette
COLORREF mnTextColor; // TextColor
RGNDATA* mpClipRgnData; // ClipRegion-Data
RGNDATA* mpStdClipRgnData; // Cache Standard-ClipRegion-Data
ImplFontAttrCache* mpFontAttrCache; // Cache font attributes from files in so/share/fonts
bool mbFontKernInit; // FALSE: FontKerns must be queried
KERNINGPAIR* mpFontKernPairs; // Kerning Pairs of the current Font
sal_uIntPtr mnFontKernPairCount;// Number of Kerning Pairs of the current Font
int mnPenWidth; // Linienbreite
public:
HDC getHDC() const { return mhLocalDC; }
void setHDC(HDC aNew) { mhLocalDC = aNew; }
HPALETTE getDefPal() const;
void setDefPal(HPALETTE hDefPal);
HRGN getRegion() const;
void InitGraphics();
void DeInitGraphics();
enum Type
{
PRINTER,
VIRTUAL_DEVICE,
WINDOW,
SCREEN
};
public:
HWND gethWnd();
HFONT ImplDoSetFont( FontSelectPattern* i_pFont, float& o_rFontScale, HFONT& o_rOldFont );
public:
explicit WinSalGraphics(WinSalGraphics::Type eType, bool bScreen, HWND hWnd,
SalGeometryProvider *pProvider);
virtual ~WinSalGraphics();
SalGraphicsImpl* GetImpl() const SAL_OVERRIDE;
bool isPrinter() const;
bool isVirtualDevice() const;
bool isWindow() const;
bool isScreen() const;
void setHWND(HWND hWnd);
protected:
virtual bool setClipRegion( const vcl::Region& ) SAL_OVERRIDE;
// draw --> LineColor and FillColor and RasterOp and ClipRegion
virtual void drawPixel( long nX, long nY ) SAL_OVERRIDE;
virtual void drawPixel( long nX, long nY, SalColor nSalColor ) SAL_OVERRIDE;
virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) SAL_OVERRIDE;
virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE;
virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE;
virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE;
virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) SAL_OVERRIDE;
virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) SAL_OVERRIDE;
virtual bool drawPolyLine(
const ::basegfx::B2DPolygon&,
double fTransparency,
const ::basegfx::B2DVector& rLineWidth,
basegfx::B2DLineJoin,
com::sun::star::drawing::LineCap) SAL_OVERRIDE;
virtual bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) SAL_OVERRIDE;
virtual bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry ) SAL_OVERRIDE;
virtual bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const BYTE* const* pFlgAry ) SAL_OVERRIDE;
virtual bool drawGradient( const tools::PolyPolygon&, const Gradient& ) SAL_OVERRIDE { return false; };
// CopyArea --> No RasterOp, but ClipRegion
virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
long nSrcHeight, sal_uInt16 nFlags ) SAL_OVERRIDE;
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) SAL_OVERRIDE;
virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) SAL_OVERRIDE;
virtual void drawBitmap( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nTransparentColor ) SAL_OVERRIDE;
virtual void drawBitmap( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rTransparentBitmap ) SAL_OVERRIDE;
virtual void drawMask( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor ) SAL_OVERRIDE;
virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE;
virtual SalColor getPixel( long nX, long nY ) SAL_OVERRIDE;
// invert --> ClipRegion (only Windows or VirDevs)
virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) SAL_OVERRIDE;
virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) SAL_OVERRIDE;
virtual bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uIntPtr nSize ) SAL_OVERRIDE;
// native widget rendering methods that require mirroring
virtual bool hitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
const Point& aPos, bool& rIsInside ) SAL_OVERRIDE;
virtual bool drawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
ControlState nState, const ImplControlValue& aValue,
const OUString& aCaption ) SAL_OVERRIDE;
virtual bool getNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState,
const ImplControlValue& aValue, const OUString& aCaption,
Rectangle &rNativeBoundingRegion, Rectangle &rNativeContentRegion ) SAL_OVERRIDE;
virtual bool blendBitmap( const SalTwoRect&,
const SalBitmap& rBitmap ) SAL_OVERRIDE;
virtual bool blendAlphaBitmap( const SalTwoRect&,
const SalBitmap& rSrcBitmap,
const SalBitmap& rMaskBitmap,
const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE;
virtual bool drawAlphaBitmap( const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE;
virtual bool drawTransformedBitmap(
const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap) SAL_OVERRIDE;
virtual bool drawAlphaRect( long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency ) SAL_OVERRIDE;
private:
// local helpers
// get kernign pairs of the current font
sal_uLong GetKernPairs();
public:
// public SalGraphics methods, the interface to the independent vcl part
// get device resolution
virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) SAL_OVERRIDE;
// get the depth of the device
virtual sal_uInt16 GetBitCount() const SAL_OVERRIDE;
// get the width of the device
virtual long GetGraphicsWidth() const SAL_OVERRIDE;
// set the clip region to empty
virtual void ResetClipRegion() SAL_OVERRIDE;
// set the line color to transparent (= don't draw lines)
virtual void SetLineColor() SAL_OVERRIDE;
// set the line color to a specific color
virtual void SetLineColor( SalColor nSalColor ) SAL_OVERRIDE;
// set the fill color to transparent (= don't fill)
virtual void SetFillColor() SAL_OVERRIDE;
// set the fill color to a specific color, shapes will be
// filled accordingly
virtual void SetFillColor( SalColor nSalColor ) SAL_OVERRIDE;
// enable/disable XOR drawing
virtual void SetXORMode( bool bSet, bool ) SAL_OVERRIDE;
// set line color for raster operations
virtual void SetROPLineColor( SalROPColor nROPColor ) SAL_OVERRIDE;
// set fill color for raster operations
virtual void SetROPFillColor( SalROPColor nROPColor ) SAL_OVERRIDE;
// set the text color to a specific color
virtual void SetTextColor( SalColor nSalColor ) SAL_OVERRIDE;
// set the font
virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel ) SAL_OVERRIDE;
// get the current font's metrics
virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel ) SAL_OVERRIDE;
// get the repertoire of the current font
virtual const FontCharMapPtr GetFontCharMap() const SAL_OVERRIDE;
// get the layout capabilities of the current font
virtual bool GetFontCapabilities(vcl::FontCapabilities &rGetFontCapabilities) const SAL_OVERRIDE;
// graphics must fill supplied font list
virtual void GetDevFontList( PhysicalFontCollection* ) SAL_OVERRIDE;
// graphics must drop any cached font info
virtual void ClearDevFontCache() SAL_OVERRIDE;
virtual bool AddTempDevFont( PhysicalFontCollection*, const OUString& rFileURL, const OUString& rFontName ) SAL_OVERRIDE;
// CreateFontSubset: a method to get a subset of glyhps of a font
// inside a new valid font file
// returns TRUE if creation of subset was successful
// parameters: rToFile: contains a osl file URL to write the subset to
// pFont: describes from which font to create a subset
// pGlyphIDs: the glyph ids to be extracted
// pEncoding: the character code corresponding to each glyph
// pWidths: the advance widths of the correspoding glyphs (in PS font units)
// nGlyphs: the number of glyphs
// rInfo: additional outgoing information
// implementation note: encoding 0 with glyph id 0 should be added implicitly
// as "undefined character"
virtual bool CreateFontSubset( const OUString& rToFile,
const PhysicalFontFace*,
const sal_GlyphId* pGlyphIDs,
const sal_uInt8* pEncoding,
sal_Int32* pWidths,
int nGlyphs,
FontSubsetInfo& rInfo // out parameter
) SAL_OVERRIDE;
// GetFontEncodingVector: a method to get the encoding map Unicode
// to font encoded character; this is only used for type1 fonts and
// may return NULL in case of unknown encoding vector
// if ppNonEncoded is set and non encoded characters (that is type1
// glyphs with only a name) exist it is set to the corresponding
// map for non encoded glyphs; the encoding vector contains -1
// as encoding for these cases
virtual const Ucs2SIntMap* GetFontEncodingVector( const PhysicalFontFace*, const Ucs2OStrMap** ppNonEncoded, std::set<sal_Unicode> const** ) SAL_OVERRIDE;
// GetEmbedFontData: gets the font data for a font marked
// embeddable by GetDevFontList or NULL in case of error
// parameters: pFont: describes the font in question
// pWidths: the widths of all glyphs from char code 0 to 255
// pWidths MUST support at least 256 members;
// rInfo: additional outgoing information
// pDataLen: out parameter, contains the byte length of the returned buffer
virtual const void* GetEmbedFontData( const PhysicalFontFace*,
const sal_Ucs* pUnicodes,
sal_Int32* pWidths,
size_t nLen,
FontSubsetInfo& rInfo,
long* pDataLen ) SAL_OVERRIDE;
// frees the font data again
virtual void FreeEmbedFontData( const void* pData, long nDataLen ) SAL_OVERRIDE;
virtual void GetGlyphWidths( const PhysicalFontFace*,
bool bVertical,
Int32Vector& rWidths,
Ucs2UIntMap& rUnicodeEnc ) SAL_OVERRIDE;
int GetMinKashidaWidth();
virtual bool GetGlyphBoundRect( sal_GlyphId, Rectangle& ) SAL_OVERRIDE;
virtual bool GetGlyphOutline( sal_GlyphId, ::basegfx::B2DPolyPolygon& ) SAL_OVERRIDE;
virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ) SAL_OVERRIDE;
virtual void DrawServerFontLayout( const ServerFontLayout& ) SAL_OVERRIDE;
virtual bool supportsOperation( OutDevSupportType ) const SAL_OVERRIDE;
// Query the platform layer for control support
virtual bool IsNativeControlSupported( ControlType nType, ControlPart nPart ) SAL_OVERRIDE;
virtual SystemGraphicsData GetGraphicsData() const SAL_OVERRIDE;
virtual void BeginPaint() SAL_OVERRIDE;
virtual void EndPaint() SAL_OVERRIDE;
/// Update settings based on the platform values
static void updateSettingsNative( AllSettings& rSettings );
};
// Init/Deinit Graphics
void ImplUpdateSysColorEntries();
int ImplIsSysColorEntry( SalColor nSalColor );
void ImplGetLogFontFromFontSelect( HDC, const FontSelectPattern*,
LOGFONTW&, bool bTestVerticalAvail );
#define MAX_64KSALPOINTS ((((sal_uInt16)0xFFFF)-8)/sizeof(POINTS))
// #102411# Win's GCP mishandles kerning => we need to do it ourselves
// SalGraphicsData::mpFontKernPairs is sorted by
inline bool ImplCmpKernData( const KERNINGPAIR& a, const KERNINGPAIR& b )
{
if( a.wFirst < b.wFirst )
return true;
if( a.wFirst > b.wFirst )
return false;
return (a.wSecond < b.wSecond);
}
// called extremely often from just one spot => inline
inline bool ImplWinFontData::HasChar( sal_uInt32 cChar ) const
{
if( mpUnicodeMap->HasChar( cChar ) )
return true;
// second chance to allow symbol aliasing
if( mbAliasSymbolsLow && ((cChar-0xF000) <= 0xFF) )
cChar -= 0xF000;
else if( mbAliasSymbolsHigh && (cChar <= 0xFF) )
cChar += 0xF000;
else
return false;
return mpUnicodeMap->HasChar( cChar );
}
#endif // INCLUDED_VCL_INC_WIN_SALGDI_H
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */