Files
libreoffice/vcl/opengl/blendedTextureVertexShader.glsl
Louis-Francis Ratté-Boulianne 4b6feefa51 vcl: Add support for backend-dependent blending of bitmaps (mask and alpha)
Change-Id: Iba64eb42965c86ca5655b9a105ef3f397e033ecf
2014-11-22 20:14:16 +01:00

23 lines
636 B
GLSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
attribute vec4 position;
attribute vec2 tex_coord_in;
attribute vec2 alpha_coord_in;
varying vec2 tex_coord;
varying vec2 alpha_coord;
void main() {
gl_Position = position;
tex_coord = tex_coord_in;
alpha_coord = alpha_coord_in;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */