Files
libreoffice/vcl/opengl/maskedTextureFragmentShader.glsl
Louis-Francis Ratté-Boulianne 2dbd426c3b vcl: Fix alpha value when drawing bitmap with mask
Change-Id: Ie9cbd754383296a9fe6e42346d4a17477eb88242
2014-11-11 11:08:24 +01:00

24 lines
690 B
GLSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
/*precision mediump float;*/
varying vec2 tex_coord;
uniform sampler2D sampler;
uniform sampler2D mask;
void main() {
vec4 texel0, texel1;
texel0 = texture2D(sampler, tex_coord);
texel1 = texture2D(mask, tex_coord);
gl_FragColor = texel0;
gl_FragColor.a = 1.0 - texel1.r;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */