619 lines
17 KiB
C++
619 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <sal/config.h>
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#include <vcl/opengl/OpenGLHelper.hxx>
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#include "vcl/bitmap.hxx"
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#include "vcl/outdev.hxx"
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#include "vcl/salbtype.hxx"
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#include "svdata.hxx"
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#include "salgdi.hxx"
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#include "opengl/program.hxx"
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#include "opengl/salbmp.hxx"
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static bool isValidBitCount( sal_uInt16 nBitCount )
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{
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return (nBitCount == 1) || (nBitCount == 4) || (nBitCount == 8) || (nBitCount == 16) || (nBitCount == 24) || (nBitCount == 32);
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}
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OpenGLSalBitmap::OpenGLSalBitmap()
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: mpContext(NULL)
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, mbDirtyTexture(true)
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, mnBits(0)
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, mnBytesPerRow(0)
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, mnWidth(0)
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, mnHeight(0)
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, mnBufWidth(0)
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, mnBufHeight(0)
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{
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}
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OpenGLSalBitmap::~OpenGLSalBitmap()
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{
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Destroy();
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SAL_INFO( "vcl.opengl", "~OpenGLSalBitmap" );
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}
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bool OpenGLSalBitmap::Create( const OpenGLTexture& rTex, long nX, long nY, long nWidth, long nHeight )
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{
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static const BitmapPalette aEmptyPalette;
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Destroy();
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SAL_INFO( "vcl.opengl", "OpenGLSalBitmap::Create from FBO: [" << nX << ", " << nY << "] " << nWidth << "x" << nHeight );
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mnWidth = nWidth;
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mnHeight = nHeight;
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mnBufWidth = 0;
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mnBufHeight = 0;
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// TODO Check the framebuffer configuration
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mnBits = 32;
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maPalette = aEmptyPalette;
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if( rTex )
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maTexture = OpenGLTexture( rTex, nX, nY, nWidth, nHeight );
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else
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maTexture = OpenGLTexture( nX, nY, nWidth, nHeight );
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mbDirtyTexture = false;
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SAL_INFO( "vcl.opengl", "Created texture " << maTexture.Id() );
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return true;
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}
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bool OpenGLSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapPalette& rBitmapPalette )
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{
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Destroy();
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SAL_INFO( "vcl.opengl", "OpenGLSalBitmap::Create with size: " << rSize );
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if( !isValidBitCount( nBits ) )
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return false;
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maPalette = rBitmapPalette;
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mnBits = nBits;
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mnWidth = mnBufWidth = rSize.Width();
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mnHeight = mnBufHeight = rSize.Height();
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return false;
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}
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bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp )
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{
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return Create( rSalBmp, rSalBmp.GetBitCount() );
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}
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bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp, SalGraphics* pGraphics )
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{
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return Create( rSalBmp, pGraphics ? pGraphics->GetBitCount() : rSalBmp.GetBitCount() );
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}
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bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount )
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{
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// check that carefully only in the debug mode
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assert(dynamic_cast<const OpenGLSalBitmap*>(&rSalBmp));
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const OpenGLSalBitmap& rSourceBitmap = static_cast<const OpenGLSalBitmap&>(rSalBmp);
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SAL_INFO( "vcl.opengl", "OpenGLSalBitmap::Create from BMP: " << rSourceBitmap.mnWidth << "x" << rSourceBitmap.mnHeight );
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if( isValidBitCount( nNewBitCount ) )
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{
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// TODO: lfrb: What about the pending operations?!
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mnBits = nNewBitCount;
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mnBytesPerRow = rSourceBitmap.mnBytesPerRow;
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mnWidth = rSourceBitmap.mnWidth;
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mnHeight = rSourceBitmap.mnHeight;
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mnBufWidth = rSourceBitmap.mnBufWidth;
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mnBufHeight = rSourceBitmap.mnBufHeight;
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maPalette = rSourceBitmap.maPalette;
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// execute any pending operations on the source bitmap
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maTexture = rSourceBitmap.GetTexture();
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mbDirtyTexture = false;
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maUserBuffer = rSourceBitmap.maUserBuffer;
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// TODO Copy buffer data if the bitcount and palette are the same
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return true;
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}
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return false;
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}
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bool OpenGLSalBitmap::Create( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapCanvas >& /*xBitmapCanvas*/, Size& /*rSize*/, bool /*bMask*/ )
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{
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// TODO Is this method needed?
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return false;
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}
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OpenGLTexture& OpenGLSalBitmap::GetTexture() const
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{
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OpenGLSalBitmap* pThis = const_cast<OpenGLSalBitmap*>(this);
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if( !maTexture || mbDirtyTexture )
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pThis->CreateTexture();
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else if( !maPendingOps.empty() )
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pThis->ExecuteOperations();
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SAL_INFO( "vcl.opengl", "Got texture " << maTexture.Id() );
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return pThis->maTexture;
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}
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void OpenGLSalBitmap::Destroy()
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{
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SAL_INFO( "vcl.opengl", "Destroy OpenGLSalBitmap" );
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maPendingOps.clear();
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maTexture = OpenGLTexture();
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maUserBuffer.reset();
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}
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bool OpenGLSalBitmap::AllocateUserData()
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{
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SAL_INFO( "vcl.opengl", "OpenGLSalBitmap::AllocateUserData" );
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if( mnWidth && mnHeight )
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{
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mnBytesPerRow = 0;
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switch( mnBits )
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{
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case 1: mnBytesPerRow = (mnWidth + 7) >> 3; break;
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case 4: mnBytesPerRow = (mnWidth + 1) >> 1; break;
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case 8: mnBytesPerRow = mnWidth; break;
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case 16: mnBytesPerRow = mnWidth << 1; break;
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case 24: mnBytesPerRow = (mnWidth << 1) + mnWidth; break;
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case 32: mnBytesPerRow = mnWidth << 2; break;
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default:
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OSL_FAIL("vcl::OpenGLSalBitmap::AllocateUserData(), illegal bitcount!");
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}
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}
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bool alloc = false;
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if (mnBytesPerRow != 0 && mnHeight &&
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mnBytesPerRow <= std::numeric_limits<sal_uInt32>::max() / mnHeight)
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{
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try
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{
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maUserBuffer.reset( new sal_uInt8[static_cast<sal_uInt32>(mnBytesPerRow) * mnHeight] );
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alloc = true;
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}
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catch (const std::bad_alloc &) {}
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}
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if (!alloc)
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{
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SAL_WARN("vcl.opengl", "bad alloc " << mnBytesPerRow << "x" << mnHeight);
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maUserBuffer.reset( static_cast<sal_uInt8*>(NULL) );
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mnBytesPerRow = 0;
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}
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#ifdef DBG_UTIL
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else
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{
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for (size_t i = 0; i < size_t(mnBytesPerRow * mnHeight); i++)
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maUserBuffer.get()[i] = (i & 0xFF);
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}
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#endif
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return maUserBuffer.get() != 0;
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}
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namespace {
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class ImplPixelFormat
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{
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protected:
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sal_uInt8* mpData;
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public:
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static ImplPixelFormat* GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette );
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virtual void StartLine( sal_uInt8* pLine ) { mpData = pLine; }
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virtual const BitmapColor& ReadPixel() = 0;
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virtual ~ImplPixelFormat() { }
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};
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class ImplPixelFormat8 : public ImplPixelFormat
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{
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private:
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const BitmapPalette& mrPalette;
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public:
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explicit ImplPixelFormat8( const BitmapPalette& rPalette )
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: mrPalette( rPalette )
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{
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}
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virtual const BitmapColor& ReadPixel() SAL_OVERRIDE
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{
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assert( mrPalette.GetEntryCount() > *mpData );
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return mrPalette[ *mpData++ ];
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}
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};
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class ImplPixelFormat4 : public ImplPixelFormat
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{
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private:
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const BitmapPalette& mrPalette;
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sal_uInt32 mnX;
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sal_uInt32 mnShift;
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public:
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explicit ImplPixelFormat4( const BitmapPalette& rPalette )
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: mrPalette( rPalette )
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, mnX(0)
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, mnShift(4)
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{
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}
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virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE
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{
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mpData = pLine;
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mnX = 0;
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mnShift = 4;
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}
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virtual const BitmapColor& ReadPixel() SAL_OVERRIDE
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{
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sal_uInt32 nIdx = ( mpData[mnX >> 1] >> mnShift) & 0x0f;
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assert( mrPalette.GetEntryCount() > nIdx );
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const BitmapColor& rColor = mrPalette[nIdx];
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mnX++;
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mnShift ^= 4;
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return rColor;
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}
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};
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class ImplPixelFormat1 : public ImplPixelFormat
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{
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private:
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const BitmapPalette& mrPalette;
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sal_uInt32 mnX;
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public:
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explicit ImplPixelFormat1( const BitmapPalette& rPalette )
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: mrPalette(rPalette)
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, mnX(0)
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{
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}
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virtual void StartLine( sal_uInt8* pLine ) SAL_OVERRIDE
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{
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mpData = pLine;
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mnX = 0;
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}
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virtual const BitmapColor& ReadPixel() SAL_OVERRIDE
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{
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const BitmapColor& rColor = mrPalette[ (mpData[mnX >> 3 ] >> ( 7 - ( mnX & 7 ) )) & 1];
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mnX++;
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return rColor;
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}
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};
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ImplPixelFormat* ImplPixelFormat::GetFormat( sal_uInt16 nBits, const BitmapPalette& rPalette )
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{
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switch( nBits )
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{
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case 1: return new ImplPixelFormat1( rPalette );
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case 4: return new ImplPixelFormat4( rPalette );
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case 8: return new ImplPixelFormat8( rPalette );
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}
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return 0;
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}
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}
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Size OpenGLSalBitmap::GetSize() const
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{
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std::deque< OpenGLSalBitmapOp* >::const_iterator it = maPendingOps.begin();
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Size aSize( mnWidth, mnHeight );
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while( it != maPendingOps.end() )
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(*it++)->GetSize( aSize );
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return aSize;
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}
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void OpenGLSalBitmap::ExecuteOperations()
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{
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makeCurrent();
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while( !maPendingOps.empty() )
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{
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OpenGLSalBitmapOp* pOp = maPendingOps.front();
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pOp->Execute();
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maPendingOps.pop_front();
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}
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}
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GLuint OpenGLSalBitmap::CreateTexture()
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{
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SAL_INFO( "vcl.opengl", "::CreateTexture" );
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GLenum nFormat = GL_RGBA;
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GLenum nType = GL_UNSIGNED_BYTE;
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sal_uInt8* pData( NULL );
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bool bAllocated( false );
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if( maUserBuffer.get() != 0 )
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{
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if( mnBits == 16 || mnBits == 24 || mnBits == 32 )
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{
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// no conversion needed for truecolor
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pData = maUserBuffer.get();
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switch( mnBits )
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{
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case 16: nFormat = GL_RGB;
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nType = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case 24: nFormat = GL_RGB;
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nType = GL_UNSIGNED_BYTE;
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break;
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case 32: nFormat = GL_RGBA;
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nType = GL_UNSIGNED_BYTE;
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break;
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}
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}
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else if( mnBits == 8 && maPalette.IsGreyPalette() )
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{
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// no conversion needed for grayscale
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pData = maUserBuffer.get();
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nFormat = GL_LUMINANCE;
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nType = GL_UNSIGNED_BYTE;
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}
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else
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{
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// convert to 32 bits RGBA using palette
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pData = new sal_uInt8[ mnBufHeight * (mnBufWidth << 2) ];
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bAllocated = true;
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nFormat = GL_RGBA;
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nType = GL_UNSIGNED_BYTE;
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ImplPixelFormat* pSrcFormat = ImplPixelFormat::GetFormat( mnBits, maPalette );
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sal_uInt8* pSrcData = maUserBuffer.get();
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sal_uInt8* pDstData = pData;
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sal_uInt32 nY = mnBufHeight;
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while( nY-- )
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{
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pSrcFormat->StartLine( pSrcData );
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sal_uInt32 nX = mnBufWidth;
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while( nX-- )
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{
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const BitmapColor& c = pSrcFormat->ReadPixel();
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*pDstData++ = c.GetRed();
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*pDstData++ = c.GetGreen();
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*pDstData++ = c.GetBlue();
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*pDstData++ = 255;
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}
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pSrcData += mnBytesPerRow;
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}
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}
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}
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makeCurrent();
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maTexture = OpenGLTexture (mnBufWidth, mnBufHeight, nFormat, nType, pData );
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SAL_INFO( "vcl.opengl", "Created texture " << maTexture.Id() );
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if( bAllocated )
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delete[] pData;
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ExecuteOperations();
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mbDirtyTexture = false;
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CHECK_GL_ERROR();
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return maTexture.Id();
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}
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bool OpenGLSalBitmap::ReadTexture()
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{
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sal_uInt8* pData = maUserBuffer.get();
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GLenum nFormat = GL_RGBA;
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GLenum nType = GL_UNSIGNED_BYTE;
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SAL_INFO( "vcl.opengl", "::ReadTexture " << mnWidth << "x" << mnHeight );
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if( pData == NULL )
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return false;
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if( mnBits == 16 || mnBits == 24 || mnBits == 32 )
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{
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// no conversion needed for truecolor
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pData = maUserBuffer.get();
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switch( mnBits )
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{
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case 16: nFormat = GL_RGB;
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nType = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case 24: nFormat = GL_RGB;
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nType = GL_UNSIGNED_BYTE;
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break;
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case 32: nFormat = GL_RGBA;
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nType = GL_UNSIGNED_BYTE;
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break;
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}
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}
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else
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{
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return false;
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}
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makeCurrent();
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maTexture.Read( nFormat, nType, pData );
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mnBufWidth = mnWidth;
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mnBufHeight = mnHeight;
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return true;
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}
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sal_uInt16 OpenGLSalBitmap::GetBitCount() const
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{
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return mnBits;
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}
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OpenGLContext* OpenGLSalBitmap::GetBitmapContext()
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{
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return ImplGetDefaultWindow()->GetGraphics()->GetOpenGLContext();
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}
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void OpenGLSalBitmap::makeCurrent()
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{
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ImplSVData* pSVData = ImplGetSVData();
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// TODO: make sure we can really use the last used context
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mpContext = pSVData->maGDIData.mpLastContext;
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while( mpContext && !mpContext->isInitialized() )
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mpContext = mpContext->mpPrevContext;
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if( !mpContext )
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mpContext = GetBitmapContext();
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assert(mpContext && "Couldn't get an OpenGL context");
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mpContext->makeCurrent();
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}
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BitmapBuffer* OpenGLSalBitmap::AcquireBuffer( BitmapAccessMode nMode )
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{
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if( nMode != BITMAP_INFO_ACCESS )
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{
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if( !maUserBuffer.get() )
|
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{
|
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if( !AllocateUserData() )
|
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return NULL;
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if( maTexture && !ReadTexture() )
|
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return NULL;
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}
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if( !maPendingOps.empty() )
|
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{
|
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SAL_INFO( "vcl.opengl", "** Creating texture and reading it back immediately" );
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if( !CreateTexture() || !AllocateUserData() || !ReadTexture() )
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return NULL;
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}
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}
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BitmapBuffer* pBuffer = new BitmapBuffer;
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pBuffer->mnWidth = mnWidth;
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pBuffer->mnHeight = mnHeight;
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pBuffer->maPalette = maPalette;
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pBuffer->mnScanlineSize = mnBytesPerRow;
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pBuffer->mpBits = maUserBuffer.get();
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pBuffer->mnBitCount = mnBits;
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switch( mnBits )
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{
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case 1: pBuffer->mnFormat = BMP_FORMAT_1BIT_MSB_PAL; break;
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case 4: pBuffer->mnFormat = BMP_FORMAT_4BIT_MSN_PAL; break;
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case 8: pBuffer->mnFormat = BMP_FORMAT_8BIT_PAL; break;
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case 16: pBuffer->mnFormat = BMP_FORMAT_16BIT_TC_MSB_MASK;
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pBuffer->maColorMask = ColorMask( 0xf800, 0x07e0, 0x001f );
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break;
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case 24: pBuffer->mnFormat = BMP_FORMAT_24BIT_TC_RGB; break;
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case 32: pBuffer->mnFormat = BMP_FORMAT_32BIT_TC_RGBA;
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pBuffer->maColorMask = ColorMask( 0xff000000, 0x00ff0000, 0x0000ff00 );
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break;
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}
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return pBuffer;
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}
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|
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void OpenGLSalBitmap::ReleaseBuffer( BitmapBuffer* pBuffer, BitmapAccessMode nMode )
|
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{
|
|
if( nMode == BITMAP_WRITE_ACCESS )
|
|
{
|
|
maTexture = OpenGLTexture();
|
|
mbDirtyTexture = true;
|
|
}
|
|
// The palette is modified on read during the BitmapWriteAccess,
|
|
// but of course, often it is not modified; interesting.
|
|
maPalette = pBuffer->maPalette;
|
|
|
|
// Are there any more ground movements underneath us ?
|
|
assert( pBuffer->mnWidth == mnWidth );
|
|
assert( pBuffer->mnHeight == mnHeight );
|
|
assert( pBuffer->mnBitCount == mnBits );
|
|
|
|
delete pBuffer;
|
|
}
|
|
|
|
bool OpenGLSalBitmap::GetSystemData( BitmapSystemData& /*rData*/ )
|
|
{
|
|
SAL_WARN( "vcl.opengl", "*** NOT IMPLEMENTED *** GetSystemData" );
|
|
#if 0
|
|
// TODO Implement for ANDROID/OSX/IOS/WIN32
|
|
X11SalBitmap rBitmap;
|
|
BitmapBuffer* pBuffer;
|
|
|
|
rBitmap.Create( GetSize(), mnBits, maPalette );
|
|
pBuffer = rBitmap.AcquireBuffer( false );
|
|
if( pBuffer == NULL )
|
|
return false;
|
|
|
|
if( !maUserBuffer.get() )
|
|
{
|
|
if( !AllocateUserData() || !ReadTexture() )
|
|
{
|
|
rBitmap.ReleaseBuffer( pBuffer, false );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// TODO Might be more efficient to add a static method to SalBitmap
|
|
// to get system data from a buffer
|
|
memcpy( pBuffer->mpBits, maUserBuffer.get(), mnBytesPerRow * mnHeight );
|
|
|
|
rBitmap.ReleaseBuffer( pBuffer, false );
|
|
return rBitmap.GetSystemData( rData );
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool OpenGLSalBitmap::Crop( const Rectangle& /*rRectPixel*/ )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool OpenGLSalBitmap::Erase( const ::Color& /*rFillColor*/ )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool OpenGLSalBitmap::Replace( const Color& rSearchColor, const Color& rReplaceColor, sal_uLong nTol )
|
|
{
|
|
OpenGLFramebuffer* pFramebuffer;
|
|
OpenGLProgram* pProgram;
|
|
|
|
GetTexture();
|
|
makeCurrent();
|
|
pProgram = mpContext->UseProgram( "textureVertexShader",
|
|
"replaceColorFragmentShader" );
|
|
if( !pProgram )
|
|
return false;
|
|
|
|
OpenGLTexture aNewTex = OpenGLTexture( mnWidth, mnHeight );
|
|
pFramebuffer = mpContext->AcquireFramebuffer( aNewTex );
|
|
|
|
pProgram->SetTexture( "sampler", maTexture );
|
|
pProgram->SetColor( "search_color", rSearchColor );
|
|
pProgram->SetColor( "replace_color", rReplaceColor );
|
|
pProgram->SetUniform1f( "epsilon", nTol / 255.0f );
|
|
pProgram->DrawTexture( maTexture );
|
|
pProgram->Clean();
|
|
|
|
OpenGLContext::ReleaseFramebuffer( pFramebuffer );
|
|
maTexture = aNewTex;
|
|
|
|
CHECK_GL_ERROR();
|
|
return true;
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|