183 lines
5.7 KiB
C++
183 lines
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#include <vcl/salbtype.hxx>
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#include <svdata.hxx>
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#include <unx/pixmap.hxx>
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#include <unx/saldisp.hxx>
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#include <unx/salframe.h>
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#include <unx/salgdi.h>
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#include <unx/salvd.h>
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#include <unx/x11/xlimits.hxx>
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#include <opengl/texture.hxx>
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#include <opengl/x11/gdiimpl.hxx>
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#include <opengl/x11/salvd.hxx>
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#include <vcl/opengl/OpenGLContext.hxx>
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#include <vcl/opengl/OpenGLHelper.hxx>
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X11OpenGLSalGraphicsImpl::X11OpenGLSalGraphicsImpl( X11SalGraphics& rParent ):
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OpenGLSalGraphicsImpl(rParent,rParent.GetGeometryProvider()),
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mrParent(rParent)
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{
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}
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X11OpenGLSalGraphicsImpl::~X11OpenGLSalGraphicsImpl()
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{
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}
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void X11OpenGLSalGraphicsImpl::Init()
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{
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// The m_pFrame and m_pVDev pointers are updated late in X11
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mpProvider = mrParent.GetGeometryProvider();
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OpenGLSalGraphicsImpl::Init();
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}
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OpenGLContext* X11OpenGLSalGraphicsImpl::CreateWinContext()
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{
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X11WindowProvider *pProvider = dynamic_cast<X11WindowProvider*>(mrParent.m_pFrame);
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if( !pProvider )
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return NULL;
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Window aWin = pProvider->GetX11Window();
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OpenGLContext* pContext = new OpenGLContext();
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pContext->init( mrParent.GetXDisplay(), aWin,
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mrParent.m_nXScreen.getXScreen() );
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return pContext;
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}
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bool X11OpenGLSalGraphicsImpl::UseContext( OpenGLContext* pContext )
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{
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X11WindowProvider *pProvider = dynamic_cast<X11WindowProvider*>(mrParent.m_pFrame);
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if( !pContext->isInitialized() )
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return false;
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if( !pProvider )
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return ( pContext->getOpenGLWindow().win != None );
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else
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return ( pContext->getOpenGLWindow().win == pProvider->GetX11Window() );
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}
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void X11OpenGLSalGraphicsImpl::copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics )
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{
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OpenGLSalGraphicsImpl *pImpl = pSrcGraphics ? static_cast< OpenGLSalGraphicsImpl* >(pSrcGraphics->GetImpl()) : static_cast< OpenGLSalGraphicsImpl *>(mrParent.GetImpl());
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OpenGLSalGraphicsImpl::DoCopyBits( rPosAry, *pImpl );
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}
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bool X11OpenGLSalGraphicsImpl::FillPixmapFromScreen( X11Pixmap* pPixmap, int nX, int nY )
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{
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Display* pDisplay = mrParent.GetXDisplay();
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SalX11Screen nScreen = mrParent.GetScreenNumber();
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XVisualInfo aVisualInfo;
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XImage* pImage;
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char* pData;
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SAL_INFO( "vcl.opengl", "FillPixmapFromScreen" );
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if( !OpenGLHelper::GetVisualInfo( pDisplay, nScreen.getXScreen(), aVisualInfo ) )
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return false;
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// make sure everything is synced up before reading back
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mpContext->makeCurrent();
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glXWaitX();
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// TODO: lfrb: What if offscreen?
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pData = static_cast<char*>(malloc( pPixmap->GetWidth() * pPixmap->GetHeight() * 4 ));
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glPixelStorei( GL_PACK_ALIGNMENT, 1 );
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glReadPixels( nX, GetHeight() - nY, pPixmap->GetWidth(), pPixmap->GetHeight(),
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GL_RGBA, GL_UNSIGNED_BYTE, pData );
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pImage = XCreateImage( pDisplay, aVisualInfo.visual, 24, ZPixmap, 0, pData,
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pPixmap->GetWidth(), pPixmap->GetHeight(), 8, 0 );
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XInitImage( pImage );
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GC aGC = XCreateGC( pDisplay, pPixmap->GetPixmap(), 0, NULL );
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XPutImage( pDisplay, pPixmap->GetDrawable(), aGC, pImage,
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0, 0, 0, 0, pPixmap->GetWidth(), pPixmap->GetHeight() );
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XFreeGC( pDisplay, aGC );
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XDestroyImage( pImage );
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CHECK_GL_ERROR();
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return true;
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}
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bool X11OpenGLSalGraphicsImpl::RenderPixmapToScreen( X11Pixmap* pPixmap, X11Pixmap* pMask, int nX, int nY )
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{
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const int aAttribs[] = {
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GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
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GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGBA_EXT,
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None
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};
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Display* pDisplay = mrParent.GetXDisplay();
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bool bInverted;
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SAL_INFO( "vcl.opengl", "RenderPixmapToScreen (" << nX << " " << nY << ")" );
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const long nWidth = pPixmap->GetWidth();
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const long nHeight = pPixmap->GetHeight();
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SalTwoRect aPosAry(0, 0, nWidth, nHeight, nX, nY, nWidth, nHeight);
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PreDraw();
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//glClear( GL_COLOR_BUFFER_BIT );
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XSync( pDisplay, 0 );
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GLXFBConfig pFbConfig = OpenGLHelper::GetPixmapFBConfig( pDisplay, bInverted );
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GLXPixmap pGlxPixmap = glXCreatePixmap( pDisplay, pFbConfig, pPixmap->GetPixmap(), aAttribs);
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GLXPixmap pGlxMask;
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if( pMask != NULL )
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pGlxMask = glXCreatePixmap( pDisplay, pFbConfig, pMask->GetPixmap(), aAttribs);
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else
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pGlxMask = 0;
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XSync( pDisplay, 0 );
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if( !pGlxPixmap )
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SAL_WARN( "vcl.opengl", "Couldn't create GLXPixmap" );
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//TODO: lfrb: glXGetProc to get the functions
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OpenGLTexture aTexture( pPixmap->GetWidth(), pPixmap->GetHeight(), false );
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glActiveTexture( GL_TEXTURE0 );
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aTexture.Bind();
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glXBindTexImageEXT( pDisplay, pGlxPixmap, GLX_FRONT_LEFT_EXT, NULL );
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aTexture.Unbind();
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if( pMask != NULL && pGlxMask )
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{
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OpenGLTexture aMaskTexture( pMask->GetWidth(), pMask->GetHeight(), false );
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aMaskTexture.Bind();
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glXBindTexImageEXT( pDisplay, pGlxMask, GLX_FRONT_LEFT_EXT, NULL );
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aMaskTexture.Unbind();
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DrawTextureDiff( aTexture, aMaskTexture, aPosAry, bInverted );
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glXReleaseTexImageEXT( pDisplay, pGlxMask, GLX_FRONT_LEFT_EXT );
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glXDestroyPixmap( pDisplay, pGlxMask );
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}
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else
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{
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DrawTexture( aTexture, aPosAry, bInverted );
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}
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CHECK_GL_ERROR();
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glXReleaseTexImageEXT( pDisplay, pGlxPixmap, GLX_FRONT_LEFT_EXT );
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glXDestroyPixmap( pDisplay, pGlxPixmap );
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PostDraw();
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CHECK_GL_ERROR();
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return true;
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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