Files
libreoffice/vcl/win/source/gdi/gdiimpl.hxx
Caolán McNamara acad8441cc cppcheck: noExplicitConstructor
Change-Id: I62076450ab77472bfd09b3fb9824f54b6ea1e0f7
2015-05-25 12:32:54 +01:00

232 lines
8.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include "salgdiimpl.hxx"
#include <vcl/gradient.hxx>
#include "svsys.h"
class WinSalGraphics;
class WinSalGraphicsImpl : public SalGraphicsImpl
{
private:
WinSalGraphics& mrParent;
bool mbXORMode : 1; // _every_ output with RasterOp XOR
bool mbPen : 1; // is Pen (FALSE == NULL_PEN)
HPEN mhPen; // Pen
bool mbStockPen : 1; // is Pen a stockpen
bool mbBrush : 1; // is Brush (FALSE == NULL_BRUSH)
bool mbStockBrush : 1; // is Brush a stcokbrush
HBRUSH mhBrush; // Brush
COLORREF mnPenColor; // PenColor
COLORREF mnBrushColor; // BrushColor
// remember RGB values for SetLineColor/SetFillColor
SalColor maLineColor;
SalColor maFillColor;
bool tryDrawBitmapGdiPlus(const SalTwoRect& rTR, const SalBitmap& rSrcBitmap);
public:
explicit WinSalGraphicsImpl(WinSalGraphics& rParent);
virtual ~WinSalGraphicsImpl();
virtual void Init() SAL_OVERRIDE;
virtual void freeResources() SAL_OVERRIDE;
virtual bool setClipRegion( const vcl::Region& ) SAL_OVERRIDE;
//
// get the depth of the device
virtual sal_uInt16 GetBitCount() const SAL_OVERRIDE;
// get the width of the device
virtual long GetGraphicsWidth() const SAL_OVERRIDE;
// set the clip region to empty
virtual void ResetClipRegion() SAL_OVERRIDE;
// set the line color to transparent (= don't draw lines)
virtual void SetLineColor() SAL_OVERRIDE;
// set the line color to a specific color
virtual void SetLineColor( SalColor nSalColor ) SAL_OVERRIDE;
// set the fill color to transparent (= don't fill)
virtual void SetFillColor() SAL_OVERRIDE;
// set the fill color to a specific color, shapes will be
// filled accordingly
virtual void SetFillColor( SalColor nSalColor ) SAL_OVERRIDE;
// enable/disable XOR drawing
virtual void SetXORMode( bool bSet, bool bInvertOnly ) SAL_OVERRIDE;
// set line color for raster operations
virtual void SetROPLineColor( SalROPColor nROPColor ) SAL_OVERRIDE;
// set fill color for raster operations
virtual void SetROPFillColor( SalROPColor nROPColor ) SAL_OVERRIDE;
// draw --> LineColor and FillColor and RasterOp and ClipRegion
virtual void drawPixel( long nX, long nY ) SAL_OVERRIDE;
virtual void drawPixel( long nX, long nY, SalColor nSalColor ) SAL_OVERRIDE;
virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) SAL_OVERRIDE;
virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE;
virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE;
virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE;
virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) SAL_OVERRIDE;
virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) SAL_OVERRIDE;
virtual bool drawPolyLine(
const ::basegfx::B2DPolygon&,
double fTransparency,
const ::basegfx::B2DVector& rLineWidths,
basegfx::B2DLineJoin,
com::sun::star::drawing::LineCap) SAL_OVERRIDE;
virtual bool drawPolyLineBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry ) SAL_OVERRIDE;
virtual bool drawPolygonBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry ) SAL_OVERRIDE;
virtual bool drawPolyPolygonBezier(
sal_uInt32 nPoly,
const sal_uInt32* pPoints,
const SalPoint* const* pPtAry,
const sal_uInt8* const* pFlgAry ) SAL_OVERRIDE;
// CopyArea --> No RasterOp, but ClipRegion
virtual void copyArea(
long nDestX, long nDestY,
long nSrcX, long nSrcY,
long nSrcWidth, long nSrcHeight,
sal_uInt16 nFlags ) SAL_OVERRIDE;
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) SAL_OVERRIDE;
virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) SAL_OVERRIDE;
virtual void drawBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nTransparentColor ) SAL_OVERRIDE;
virtual void drawBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rMaskBitmap ) SAL_OVERRIDE;
virtual void drawMask(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor ) SAL_OVERRIDE;
virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE;
virtual SalColor getPixel( long nX, long nY ) SAL_OVERRIDE;
// invert --> ClipRegion (only Windows or VirDevs)
virtual void invert(
long nX, long nY,
long nWidth, long nHeight,
SalInvert nFlags) SAL_OVERRIDE;
virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) SAL_OVERRIDE;
virtual bool drawEPS(
long nX, long nY,
long nWidth, long nHeight,
void* pPtr,
sal_uLong nSize ) SAL_OVERRIDE;
virtual bool blendBitmap(
const SalTwoRect&,
const SalBitmap& rBitmap ) SAL_OVERRIDE;
virtual bool blendAlphaBitmap(
const SalTwoRect&,
const SalBitmap& rSrcBitmap,
const SalBitmap& rMaskBitmap,
const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE;
/** Render bitmap with alpha channel
@param rSourceBitmap
Source bitmap to blit
@param rAlphaBitmap
Alpha channel to use for blitting
@return true, if the operation succeeded, and false
otherwise. In this case, clients should try to emulate alpha
compositing themselves
*/
virtual bool drawAlphaBitmap(
const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE;
/** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
virtual bool drawTransformedBitmap(
const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap) SAL_OVERRIDE;
/** Render solid rectangle with given transparency
@param nTransparency
Transparency value (0-255) to use. 0 blits and opaque, 255 a
fully transparent rectangle
*/
virtual bool drawAlphaRect(
long nX, long nY,
long nWidth, long nHeight,
sal_uInt8 nTransparency ) SAL_OVERRIDE;
virtual bool drawGradient(const tools::PolyPolygon& rPolygon,
const Gradient& rGradient) SAL_OVERRIDE;
virtual void beginPaint() SAL_OVERRIDE { }
virtual void endPaint() SAL_OVERRIDE { }
};
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */