219 lines
6.3 KiB
Java
219 lines
6.3 KiB
Java
/*************************************************************************
|
|
*
|
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
*
|
|
* Copyright 2008 by Sun Microsystems, Inc.
|
|
*
|
|
* OpenOffice.org - a multi-platform office productivity suite
|
|
*
|
|
* $RCSfile: SpriteRunner.java,v $
|
|
* $Revision: 1.7 $
|
|
*
|
|
* This file is part of OpenOffice.org.
|
|
*
|
|
* OpenOffice.org is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License version 3
|
|
* only, as published by the Free Software Foundation.
|
|
*
|
|
* OpenOffice.org is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License version 3 for more details
|
|
* (a copy is included in the LICENSE file that accompanied this code).
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* version 3 along with OpenOffice.org. If not, see
|
|
* <http://www.openoffice.org/license.html>
|
|
* for a copy of the LGPLv3 License.
|
|
*
|
|
************************************************************************/
|
|
|
|
// UNO
|
|
import com.sun.star.uno.UnoRuntime;
|
|
import com.sun.star.uno.XComponentContext;
|
|
import com.sun.star.uno.AnyConverter;
|
|
import com.sun.star.uno.IQueryInterface;
|
|
import com.sun.star.lang.XInitialization;
|
|
import com.sun.star.lib.uno.helper.WeakBase;
|
|
|
|
// OOo AWT
|
|
import com.sun.star.awt.*;
|
|
|
|
// Canvas
|
|
import com.sun.star.rendering.*;
|
|
|
|
// Java AWT
|
|
import java.awt.*;
|
|
import java.awt.geom.*;
|
|
|
|
//
|
|
// HOWTO get a Graphics2D from a window
|
|
//
|
|
|
|
// import javax.swing.*;
|
|
// import java.awt.*;
|
|
// import java.awt.geom.*;
|
|
|
|
// public class Stroke1 extends JFrame {
|
|
// Stroke drawingStroke = new BasicStroke(5);
|
|
// Rectangle2D rect =
|
|
// new Rectangle2D.Double(20, 40, 100, 40);
|
|
|
|
// public void paint(Graphics g) {
|
|
// Graphics2D g2d = (Graphics2D)g;
|
|
// g2d.setStroke(drawingStroke);
|
|
// g2d.draw(rect);
|
|
// }
|
|
|
|
// public static void main(String args[]) {
|
|
// JFrame frame = new Stroke1();
|
|
// frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
|
|
// frame.setSize(200, 100);
|
|
// frame.show();
|
|
// }
|
|
// }
|
|
|
|
|
|
public class SpriteRunner
|
|
extends Thread
|
|
{
|
|
private CanvasSprite sprite;
|
|
private XAnimation spriteAnimation;
|
|
private JavaCanvas canvas;
|
|
private double startTime;
|
|
private double currentSpeed;
|
|
private double currentT;
|
|
private boolean animationActive;
|
|
private boolean stayAlive;
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
public SpriteRunner( CanvasSprite _sprite, XAnimation _animation, JavaCanvas _canvas )
|
|
{
|
|
CanvasUtils.printLog( "SpriteRunner constructor called!" );
|
|
|
|
sprite = _sprite;
|
|
spriteAnimation = _animation;
|
|
canvas = _canvas;
|
|
startTime = 0.0;
|
|
currentSpeed = 0.0;
|
|
currentT = 0.0;
|
|
animationActive = false;
|
|
stayAlive = true;
|
|
|
|
// Set priority to lower-than-normal, as this thread runs the
|
|
// animation in a busy loop.
|
|
setPriority( MIN_PRIORITY );
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
//
|
|
// Thread
|
|
// ======
|
|
//
|
|
// Overriding
|
|
//
|
|
public void run()
|
|
{
|
|
// perform the animation rendering (as fast as possible, for now)
|
|
|
|
while( stayAlive )
|
|
{
|
|
while( animationActive )
|
|
{
|
|
// to determine the current animation step to render, calc the
|
|
// elapsed time since this animation was started
|
|
double elapsedTime = getCurrentTime() - startTime;
|
|
|
|
// the frame to render is determined by mapping the cycle
|
|
// duration (currentSpeed) to the [0,1] range of the animation.
|
|
currentT = (elapsedTime % currentSpeed) / currentSpeed;
|
|
|
|
// delegate animation rendering to SpriteCanvas, as
|
|
// only this instance can enforce consistency (on-time
|
|
// saving of background etc.)
|
|
canvas.renderAnimation( sprite, spriteAnimation, currentT );
|
|
|
|
// TODO: Consolidate _all_ sprites per canvas into one
|
|
// thread, call updateScreen() only after all sprites
|
|
// have been processed.
|
|
|
|
//Make changes visible
|
|
canvas.updateScreen( false );
|
|
|
|
// TODO: Evaluate vs. setPriority and other means
|
|
// try
|
|
// {
|
|
// // give other tasks some time to breathe (10ms - this is only meant symbolically)
|
|
// sleep(10);
|
|
// } catch( InterruptedException e ) { }
|
|
}
|
|
|
|
// wait until animation is activated again
|
|
try
|
|
{
|
|
wait();
|
|
}
|
|
catch( InterruptedException e ) { }
|
|
catch( IllegalMonitorStateException e ) { }
|
|
}
|
|
}
|
|
|
|
public synchronized void startAnimation( double speed )
|
|
{
|
|
resetAnimation();
|
|
currentSpeed = speed;
|
|
|
|
// start us, if not done already
|
|
if( !isAlive() )
|
|
start();
|
|
|
|
// enable animation thread
|
|
animationActive = true;
|
|
|
|
try
|
|
{
|
|
notify();
|
|
} catch( IllegalMonitorStateException e ) { }
|
|
}
|
|
|
|
public synchronized void stopAnimation()
|
|
{
|
|
// stop animation after the current frame has been completely
|
|
// rendered
|
|
animationActive = false;
|
|
}
|
|
|
|
public synchronized void resetAnimation()
|
|
{
|
|
startTime = getCurrentTime();
|
|
}
|
|
|
|
public synchronized boolean isAnimationActive()
|
|
{
|
|
return animationActive;
|
|
}
|
|
|
|
public synchronized void quit()
|
|
{
|
|
stayAlive = false;
|
|
stopAnimation();
|
|
}
|
|
|
|
public synchronized double getCurrentT()
|
|
{
|
|
return currentT;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// helper
|
|
static double getCurrentTime()
|
|
{
|
|
// determine current time in seconds
|
|
java.util.Calendar cal = new java.util.GregorianCalendar();
|
|
return cal.getTimeInMillis() / 1000.0;
|
|
}
|
|
}
|