2006/03/06 22:49:01 thb 1.2.32.1: #i49357# Reworked canvas/window association (canvas is now window-listener, and exposes the associated window via a property)
130 lines
5.9 KiB
C++
130 lines
5.9 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: devicehelper.hxx,v $
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*
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* $Revision: 1.3 $
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*
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* last change: $Author: kz $ $Date: 2006-12-13 14:47:48 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef _VCLCANVAS_DEVICEHELPER_HXX
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#define _VCLCANVAS_DEVICEHELPER_HXX
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#include <com/sun/star/awt/Rectangle.hpp>
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#include <com/sun/star/awt/XWindow2.hpp>
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#include <com/sun/star/rendering/XGraphicDevice.hpp>
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#include <com/sun/star/rendering/XBufferController.hpp>
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#include <vcl/outdev.hxx>
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#include <vcl/window.hxx>
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#include "backbuffer.hxx"
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#include <boost/utility.hpp>
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/* Definition of DeviceHelper class */
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namespace vclcanvas
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{
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class SpriteCanvas;
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class SpriteCanvasHelper;
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class DeviceHelper : private ::boost::noncopyable
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{
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public:
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DeviceHelper();
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void init( Window& rOutputWindow,
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SpriteCanvas& rSpriteCanvas );
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/// Dispose all internal references
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void disposing();
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// XWindowGraphicDevice
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::com::sun::star::geometry::RealSize2D getPhysicalResolution();
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::com::sun::star::geometry::RealSize2D getPhysicalSize();
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XLinePolyPolygon2D > createCompatibleLinePolyPolygon(
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const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& rDevice,
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const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealPoint2D > >& points );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBezierPolyPolygon2D > createCompatibleBezierPolyPolygon(
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const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& rDevice,
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const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< ::com::sun::star::geometry::RealBezierSegment2D > >& points );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap > createCompatibleBitmap(
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const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& rDevice,
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const ::com::sun::star::geometry::IntegerSize2D& size );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XVolatileBitmap > createVolatileBitmap(
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const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& rDevice,
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const ::com::sun::star::geometry::IntegerSize2D& size );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap > createCompatibleAlphaBitmap(
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const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& rDevice,
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const ::com::sun::star::geometry::IntegerSize2D& size );
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::com::sun::star::uno::Reference< ::com::sun::star::rendering::XVolatileBitmap > createVolatileAlphaBitmap(
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const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >& rDevice,
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const ::com::sun::star::geometry::IntegerSize2D& size );
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sal_Bool hasFullScreenMode( );
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sal_Bool enterFullScreenMode( sal_Bool bEnter );
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::sal_Int32 createBuffers( ::sal_Int32 nBuffers );
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void destroyBuffers( );
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::sal_Bool showBuffer( ::sal_Bool bUpdateAll );
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::sal_Bool switchBuffer( ::sal_Bool bUpdateAll );
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OutputDevice* getOutDev() const { return mpOutputWindow; }
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::com::sun::star::uno::Any getDeviceHandle() const;
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::com::sun::star::uno::Any getSurfaceHandle() const;
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/** called when DumpScreenContent property is enabled on
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XGraphicDevice, and writes out bitmaps of current screen.
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*/
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void dumpScreenContent() const;
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BackBufferSharedPtr getBackBuffer() const { return mpBackBuffer; }
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void notifySizeUpdate( const ::com::sun::star::awt::Rectangle& rBounds );
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private:
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// TODO(Q2): Lifetime issue. Though WindowGraphicDeviceBase
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// now listenes to the window component, I still consider
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// holding a naked ptr unsafe here (especially as we pass it
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// around via getOutDev). This _only_ works reliably, if
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// disposing the SpriteCanvas correctly disposes all entities
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// which hold this pointer.
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Window* mpOutputWindow;
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/// Pointer to sprite canvas (owner of this helper), needed to create bitmaps
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SpriteCanvas* mpSpriteCanvas;
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/// This buffer holds the background content for all associated canvases
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BackBufferSharedPtr mpBackBuffer;
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};
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}
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#endif /* _VCLCANVAS_WINDOWGRAPHICDEVICE_HXX */
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