Files
libreoffice/canvas/source/vcl/windowoutdevholder.hxx
Noel Grandin 9090dc1f3b split OutputDevice from Window
as part of a longer-term goal of doing our
widget rendering only inside a top-level render-
context.

I moved all of the OutputDevice-related code that existed in vcl::Window
into a new subclass of OutputDevice called WindowOutputDevice.

Notes for further work

(*) not sure why we are getting an 1x1 surface in
    SvpSalGraphics::releaseCairoContext, but to fix it I clamp
    the size there

(*) might have to dump VCLXDevice, and move it's code down into VCLXWindow and VCLXVirtualDevice

(*) can we remove use of VCLXDevice in other places, in favour of just talking to the VCL code?

Change-Id: I105946377f5322677d6f7d0c1c23847178a720b6
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/113204
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2021-05-17 12:56:51 +02:00

57 lines
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/awt/XWindow.hpp>
#include <vcl/window.hxx>
#include "outdevprovider.hxx"
namespace vclcanvas
{
class WindowOutDevHolder : public OutDevProvider
{
public:
WindowOutDevHolder(const WindowOutDevHolder&) = delete;
const WindowOutDevHolder operator=(const WindowOutDevHolder&) = delete;
explicit WindowOutDevHolder( const css::uno::Reference< css::awt::XWindow>& xWin );
private:
virtual OutputDevice& getOutDev() override { return *mrOutputWindow.GetOutDev(); }
virtual const OutputDevice& getOutDev() const override { return *mrOutputWindow.GetOutDev(); }
// TODO(Q2): Lifetime issue. Though WindowGraphicDeviceBase
// now listens to the window component, I still consider
// holding a naked reference unsafe here (especially as we
// pass it around via getOutDev). This _only_ works reliably,
// if disposing the SpriteCanvas correctly disposes all
// entities which hold this pointer.
// So: as soon as the protocol inside
// vcl/source/window/window.cxx is broken, that disposes the
// canvas during window deletion, we're riding a dead horse
// here
vcl::Window& mrOutputWindow;
};
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */