Files
libreoffice/slideshow/source/engine/animationnodes/animationaudionode.cxx
Oliver Bolte 57d9ba4927 INTEGRATION: CWS pchfix02 (1.9.8); FILE MERGED
2006/09/01 17:39:37 kaib 1.9.8.1: #i68856# Added header markers and pch files
2006-09-17 07:33:15 +00:00

177 lines
5.4 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: animationaudionode.cxx,v $
*
* $Revision: 1.10 $
*
* last change: $Author: obo $ $Date: 2006-09-17 08:33:01 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_slideshow.hxx"
// must be first
#include "canvas/debug.hxx"
#include "canvas/verbosetrace.hxx"
#include "animationaudionode.hxx"
#include "delayevent.hxx"
#include "tools.hxx"
#include "nodetools.hxx"
#include "boost/bind.hpp"
using namespace com::sun::star;
namespace presentation {
namespace internal {
AnimationAudioNode::AnimationAudioNode(
const uno::Reference< animations::XAnimationNode >& xNode,
const BaseContainerNodeSharedPtr& rParent,
const NodeContext& rContext )
: BaseNode( xNode, rParent, rContext ),
mxAudioNode( xNode, uno::UNO_QUERY_THROW ),
maSoundURL(),
mpPlayer()
{
mxAudioNode->getSource() >>= maSoundURL;
OSL_ENSURE( maSoundURL.getLength(),
"could not extract sound source URL/empty URL string" );
ENSURE_AND_THROW( getContext().mxComponentContext.is(),
"Invalid component context" );
}
void AnimationAudioNode::dispose()
{
resetPlayer();
mxAudioNode.clear();
BaseNode::dispose();
}
void AnimationAudioNode::activate_st()
{
createPlayer();
AnimationEventHandlerSharedPtr aHandler(
boost::dynamic_pointer_cast<AnimationEventHandler>( getSelf() ) );
OSL_ENSURE( aHandler.get(),
"could not cas self to AnimationEventHandler?" );
getContext().mrEventMultiplexer.addCommandStopAudioHandler( aHandler );
if (mpPlayer && mpPlayer->startPlayback()) {
// TODO(F2): Handle end time attribute, too
if( getXAnimationNode()->getDuration().hasValue() ) {
scheduleDeactivationEvent();
}
else {
// no node duration. Take inherent media time, then
scheduleDeactivationEvent(
makeDelay( boost::bind( &AnimationNode::deactivate, getSelf() ),
mpPlayer->getDuration() ) );
}
}
else {
// deactivate ASAP:
scheduleDeactivationEvent(
makeEvent( boost::bind( &AnimationNode::deactivate, getSelf() ) ) );
}
}
// TODO(F2): generate deactivation event, when sound
// is over
void AnimationAudioNode::deactivate_st( NodeState eDestState, bool )
{
AnimationEventHandlerSharedPtr aHandler(
boost::dynamic_pointer_cast<AnimationEventHandler>( getSelf() ) );
OSL_ENSURE( aHandler.get(),
"could not cas self to AnimationEventHandler?" );
getContext().mrEventMultiplexer.removeCommandStopAudioHandler( aHandler );
// force-end sound
if (mpPlayer) {
mpPlayer->stopPlayback();
resetPlayer();
}
// notify _after_ state change:
getContext().mrEventQueue.addEvent(
makeEvent( boost::bind( &EventMultiplexer::notifyAudioStopped,
boost::ref(getContext().mrEventMultiplexer),
getSelf() ) ) );
}
bool AnimationAudioNode::hasPendingAnimation() const
{
// force slide to use the animation framework
// (otherwise, a single sound on the slide would
// not be played).
return true;
}
void AnimationAudioNode::createPlayer() const
{
if (mpPlayer)
return;
try {
mpPlayer = SoundPlayer::create( getContext().mrEventMultiplexer,
maSoundURL,
getContext().mxComponentContext );
}
catch( lang::NoSupportException& ) {
// catch possible exceptions from SoundPlayer,
// since being not able to playback the sound
// is not a hard error here (remainder of the
// animations should still work).
}
}
void AnimationAudioNode::resetPlayer() const
{
if (mpPlayer) {
mpPlayer->stopPlayback();
mpPlayer->dispose();
mpPlayer.reset();
}
}
bool AnimationAudioNode::handleAnimationEvent(
const AnimationNodeSharedPtr& rNode )
{
// TODO(F2): for now we support only STOPAUDIO events.
deactivate();
return true;
}
} // namespace internal
} // namespace presentation