Files
libreoffice/drawinglayer/source/attribute/materialattribute3d.cxx
2008-05-27 13:11:34 +00:00

193 lines
6.7 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: materialattribute3d.cxx,v $
*
* $Revision: 1.4 $
*
* last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/attribute/materialattribute3d.hxx>
#include <basegfx/color/bcolor.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace
{
class ImpMaterialAttribute3D
{
public:
// materialAttribute3D definitions
basegfx::BColor maColor; // object color
basegfx::BColor maSpecular; // material specular color
basegfx::BColor maEmission; // material emissive color
sal_uInt16 mnSpecularIntensity; // material specular intensity [0..128]
// refcounter
sal_uInt32 mnRefCount;
ImpMaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity)
: maColor(rColor),
maSpecular(rSpecular),
maEmission(rEmission),
mnSpecularIntensity(nSpecularIntensity),
mnRefCount(0L)
{
}
ImpMaterialAttribute3D(const basegfx::BColor& rColor)
: maColor(rColor),
maSpecular(1.0, 1.0, 1.0),
maEmission(),
mnSpecularIntensity(15),
mnRefCount(0L)
{
}
ImpMaterialAttribute3D()
: mnSpecularIntensity(0),
mnRefCount(0L)
{
}
bool operator==(const ImpMaterialAttribute3D& rCandidate) const
{
return (maColor == rCandidate.maColor
&& maSpecular == rCandidate.maSpecular
&& maEmission == rCandidate.maEmission
&& mnSpecularIntensity == rCandidate.mnSpecularIntensity);
}
const basegfx::BColor& getColor() const { return maColor; }
const basegfx::BColor& getSpecular() const { return maSpecular; }
const basegfx::BColor& getEmission() const { return maEmission; }
sal_uInt16 getSpecularIntensity() const { return mnSpecularIntensity; }
};
} // end of anonymous namespace
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
MaterialAttribute3D::MaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity)
: mpMaterialAttribute3D(new ImpMaterialAttribute3D(rColor, rSpecular, rEmission, nSpecularIntensity))
{
}
MaterialAttribute3D::MaterialAttribute3D(const basegfx::BColor& rColor)
: mpMaterialAttribute3D(new ImpMaterialAttribute3D(rColor))
{
}
MaterialAttribute3D::MaterialAttribute3D()
: mpMaterialAttribute3D(new ImpMaterialAttribute3D())
{
}
MaterialAttribute3D::MaterialAttribute3D(const MaterialAttribute3D& rCandidate)
: mpMaterialAttribute3D(rCandidate.mpMaterialAttribute3D)
{
mpMaterialAttribute3D->mnRefCount++;
}
MaterialAttribute3D::~MaterialAttribute3D()
{
if(mpMaterialAttribute3D->mnRefCount)
{
mpMaterialAttribute3D->mnRefCount--;
}
else
{
delete mpMaterialAttribute3D;
}
}
MaterialAttribute3D& MaterialAttribute3D::operator=(const MaterialAttribute3D& rCandidate)
{
if(rCandidate.mpMaterialAttribute3D != mpMaterialAttribute3D)
{
if(mpMaterialAttribute3D->mnRefCount)
{
mpMaterialAttribute3D->mnRefCount--;
}
else
{
delete mpMaterialAttribute3D;
}
mpMaterialAttribute3D = rCandidate.mpMaterialAttribute3D;
mpMaterialAttribute3D->mnRefCount++;
}
return *this;
}
bool MaterialAttribute3D::operator==(const MaterialAttribute3D& rCandidate) const
{
if(rCandidate.mpMaterialAttribute3D == mpMaterialAttribute3D)
{
return true;
}
return (*rCandidate.mpMaterialAttribute3D == *mpMaterialAttribute3D);
}
const basegfx::BColor& MaterialAttribute3D::getColor() const
{
return mpMaterialAttribute3D->getColor();
}
const basegfx::BColor& MaterialAttribute3D::getSpecular() const
{
return mpMaterialAttribute3D->getSpecular();
}
const basegfx::BColor& MaterialAttribute3D::getEmission() const
{
return mpMaterialAttribute3D->getEmission();
}
sal_uInt16 MaterialAttribute3D::getSpecularIntensity() const
{
return mpMaterialAttribute3D->getSpecularIntensity();
}
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof