193 lines
6.7 KiB
C++
193 lines
6.7 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: materialattribute3d.cxx,v $
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*
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* $Revision: 1.4 $
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*
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* last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_drawinglayer.hxx"
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#include <drawinglayer/attribute/materialattribute3d.hxx>
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#include <basegfx/color/bcolor.hxx>
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace
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{
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class ImpMaterialAttribute3D
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{
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public:
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// materialAttribute3D definitions
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basegfx::BColor maColor; // object color
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basegfx::BColor maSpecular; // material specular color
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basegfx::BColor maEmission; // material emissive color
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sal_uInt16 mnSpecularIntensity; // material specular intensity [0..128]
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// refcounter
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sal_uInt32 mnRefCount;
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ImpMaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity)
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: maColor(rColor),
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maSpecular(rSpecular),
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maEmission(rEmission),
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mnSpecularIntensity(nSpecularIntensity),
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mnRefCount(0L)
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{
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}
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ImpMaterialAttribute3D(const basegfx::BColor& rColor)
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: maColor(rColor),
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maSpecular(1.0, 1.0, 1.0),
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maEmission(),
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mnSpecularIntensity(15),
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mnRefCount(0L)
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{
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}
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ImpMaterialAttribute3D()
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: mnSpecularIntensity(0),
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mnRefCount(0L)
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{
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}
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bool operator==(const ImpMaterialAttribute3D& rCandidate) const
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{
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return (maColor == rCandidate.maColor
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&& maSpecular == rCandidate.maSpecular
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&& maEmission == rCandidate.maEmission
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&& mnSpecularIntensity == rCandidate.mnSpecularIntensity);
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}
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const basegfx::BColor& getColor() const { return maColor; }
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const basegfx::BColor& getSpecular() const { return maSpecular; }
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const basegfx::BColor& getEmission() const { return maEmission; }
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sal_uInt16 getSpecularIntensity() const { return mnSpecularIntensity; }
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};
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} // end of anonymous namespace
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace attribute
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{
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MaterialAttribute3D::MaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity)
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: mpMaterialAttribute3D(new ImpMaterialAttribute3D(rColor, rSpecular, rEmission, nSpecularIntensity))
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{
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}
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MaterialAttribute3D::MaterialAttribute3D(const basegfx::BColor& rColor)
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: mpMaterialAttribute3D(new ImpMaterialAttribute3D(rColor))
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{
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}
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MaterialAttribute3D::MaterialAttribute3D()
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: mpMaterialAttribute3D(new ImpMaterialAttribute3D())
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{
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}
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MaterialAttribute3D::MaterialAttribute3D(const MaterialAttribute3D& rCandidate)
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: mpMaterialAttribute3D(rCandidate.mpMaterialAttribute3D)
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{
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mpMaterialAttribute3D->mnRefCount++;
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}
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MaterialAttribute3D::~MaterialAttribute3D()
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{
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if(mpMaterialAttribute3D->mnRefCount)
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{
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mpMaterialAttribute3D->mnRefCount--;
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}
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else
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{
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delete mpMaterialAttribute3D;
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}
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}
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MaterialAttribute3D& MaterialAttribute3D::operator=(const MaterialAttribute3D& rCandidate)
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{
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if(rCandidate.mpMaterialAttribute3D != mpMaterialAttribute3D)
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{
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if(mpMaterialAttribute3D->mnRefCount)
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{
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mpMaterialAttribute3D->mnRefCount--;
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}
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else
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{
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delete mpMaterialAttribute3D;
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}
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mpMaterialAttribute3D = rCandidate.mpMaterialAttribute3D;
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mpMaterialAttribute3D->mnRefCount++;
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}
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return *this;
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}
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bool MaterialAttribute3D::operator==(const MaterialAttribute3D& rCandidate) const
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{
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if(rCandidate.mpMaterialAttribute3D == mpMaterialAttribute3D)
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{
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return true;
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}
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return (*rCandidate.mpMaterialAttribute3D == *mpMaterialAttribute3D);
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}
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const basegfx::BColor& MaterialAttribute3D::getColor() const
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{
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return mpMaterialAttribute3D->getColor();
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}
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const basegfx::BColor& MaterialAttribute3D::getSpecular() const
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{
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return mpMaterialAttribute3D->getSpecular();
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}
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const basegfx::BColor& MaterialAttribute3D::getEmission() const
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{
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return mpMaterialAttribute3D->getEmission();
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}
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sal_uInt16 MaterialAttribute3D::getSpecularIntensity() const
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{
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return mpMaterialAttribute3D->getSpecularIntensity();
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}
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} // end of namespace attribute
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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