This was introduced for i#39915, which is about an infinite loop when compiling with Apple GCC 3.3 => obsolete Change-Id: I67d7c7975574f371aecac8f6dd4cf7800dd0725d
The Impress slideshow engine == 3D transitions == The 3D transitions are slideshow transition engine using OpenGL and are located in slideshow/source/engine/OGLTrans/. They were initially written by GSOC student Shane.M.Mathews. Radek has later polished the code a bit, added few new 3D transitions, added infrastructure for vertex and fragment shaders. Wrote few transitions with fragment shader too.