Files
libreoffice/vcl/source/gdi/animate.cxx
Armin Le Grand e0cce521f1 Resolves: #i121504# Support for alpha channel in clipboard for all systems
(cherry picked from commit ef3931ff410117e1237b3bef7bc090e8b83b9519)

Conflicts:
	automation/source/server/statemnt.cxx
	basic/source/runtime/methods.cxx
	canvas/source/vcl/devicehelper.cxx
	canvas/source/vcl/spritedevicehelper.cxx
	drawinglayer/source/processor2d/vclhelperbufferdevice.cxx
	drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
	drawinglayer/source/tools/converters.cxx
	dtrans/source/win32/dtobj/FmtFilter.cxx
	editeng/source/items/bulitem.cxx
	extensions/source/scanner/sanedlg.cxx
	external/gcc3_specific/makefile.mk
	filter/source/graphicfilter/eos2met/eos2met.cxx
	filter/source/graphicfilter/ios2met/ios2met.cxx
	filter/source/msfilter/msdffimp.cxx
	fpicker/source/office/iodlg.cxx
	framework/source/fwe/classes/addonsoptions.cxx
	framework/source/fwe/helper/actiontriggerhelper.cxx
	sc/source/filter/excel/xiescher.cxx
	sc/source/ui/docshell/docsh.cxx
	sc/source/ui/inc/viewfunc.hxx
	sd/source/ui/app/sdxfer.cxx
	sd/source/ui/unoidl/unopage.cxx
	sd/source/ui/view/sdview3.cxx
	sfx2/source/appl/fileobj.cxx
	sfx2/source/appl/linkmgr2.cxx
	sfx2/source/dialog/filedlghelper.cxx
	sfx2/source/dialog/intro.cxx
	sfx2/source/doc/docinf.cxx
	sot/inc/sot/formats.hxx
	sot/source/base/formats.cxx
	svtools/bmpmaker/bmpcore.cxx
	svtools/bmpmaker/bmpsum.cxx
	svtools/inc/svtools/transfer.hxx
	svtools/source/filter/filter.cxx
	svtools/source/filter/wmf/emfwr.cxx
	svtools/source/filter/wmf/enhwmf.cxx
	svtools/source/filter/wmf/winwmf.cxx
	svtools/source/filter/wmf/wmfwr.cxx
	svtools/source/graphic/graphic.cxx
	svtools/source/graphic/provider.cxx
	svtools/source/misc/transfer.cxx
	svx/inc/svx/xoutbmp.hxx
	svx/source/sdr/overlay/overlaymanagerbuffered.cxx
	svx/source/xoutdev/_xoutbmp.cxx
	sw/source/core/view/viewsh.cxx
	sw/source/filter/ww1/w1filter.cxx
	sw/source/filter/ww8/ww8par.hxx
	sw/source/ui/dochdl/swdtflvr.cxx
	toolkit/source/awt/vclxbitmap.cxx
	toolkit/source/helper/vclunohelper.cxx
	vcl/Library_vcl.mk
	vcl/Package_inc.mk
	vcl/aqua/source/dtrans/DataFlavorMapping.cxx
	vcl/aqua/source/dtrans/OSXTransferable.cxx
	vcl/aqua/source/dtrans/PictToBmpFlt.cxx
	vcl/aqua/source/dtrans/PictToBmpFlt.hxx
	vcl/inc/vcl/alpha.hxx
	vcl/inc/vcl/bitmap.hxx
	vcl/inc/vcl/bitmapex.hxx
	vcl/inc/vcl/pngwrite.hxx
	vcl/inc/vcl/salbtype.hxx
	vcl/inc/vcl/wall.hxx
	vcl/source/gdi/animate.cxx
	vcl/source/gdi/bitmap2.cxx
	vcl/source/gdi/bitmapex.cxx
	vcl/source/gdi/bmpconv.cxx
	vcl/source/gdi/cvtsvm.cxx
	vcl/source/gdi/impgraph.cxx
	vcl/source/gdi/impimagetree.cxx
	vcl/source/gdi/metaact.cxx
	vcl/source/gdi/wall.cxx

Change-Id: I79938bc412c048c3d4e64f430f216e73bec16167
2013-06-13 14:50:46 +01:00

815 lines
23 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <vcl/animate.hxx>
#include <tools/debug.hxx>
#include <tools/stream.hxx>
#include <rtl/crc.h>
#include <vcl/virdev.hxx>
#include <vcl/window.hxx>
#include <impanmvw.hxx>
#include <vcl/dibtools.hxx>
DBG_NAME( Animation )
#define MIN_TIMEOUT 2L
#define INC_TIMEOUT 0L
sal_uLong Animation::mnAnimCount = 0UL;
sal_uLong AnimationBitmap::GetChecksum() const
{
sal_uInt32 nCrc = aBmpEx.GetChecksum();
SVBT32 aBT32;
UInt32ToSVBT32( aPosPix.X(), aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( aPosPix.Y(), aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( aSizePix.Width(), aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( aSizePix.Height(), aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( (long) nWait, aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( (long) eDisposal, aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( (long) bUserInput, aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
return nCrc;
}
Animation::Animation() :
mnLoopCount ( 0 ),
mnLoops ( 0 ),
mnPos ( 0 ),
meCycleMode ( CYCLE_NORMAL ),
mbIsInAnimation ( sal_False ),
mbLoopTerminated ( sal_False ),
mbIsWaiting ( sal_False )
{
DBG_CTOR( Animation, NULL );
maTimer.SetTimeoutHdl( LINK( this, Animation, ImplTimeoutHdl ) );
}
Animation::Animation( const Animation& rAnimation ) :
maBitmapEx ( rAnimation.maBitmapEx ),
maGlobalSize ( rAnimation.maGlobalSize ),
mnLoopCount ( rAnimation.mnLoopCount ),
mnPos ( rAnimation.mnPos ),
meCycleMode ( rAnimation.meCycleMode ),
mbIsInAnimation ( sal_False ),
mbLoopTerminated ( rAnimation.mbLoopTerminated ),
mbIsWaiting ( rAnimation.mbIsWaiting )
{
DBG_CTOR( Animation, NULL );
for( size_t i = 0, nCount = rAnimation.maList.size(); i < nCount; i++ )
maList.push_back( new AnimationBitmap( *rAnimation.maList[ i ] ) );
maTimer.SetTimeoutHdl( LINK( this, Animation, ImplTimeoutHdl ) );
mnLoops = mbLoopTerminated ? 0 : mnLoopCount;
}
Animation::~Animation()
{
DBG_DTOR( Animation, NULL );
if( mbIsInAnimation )
Stop();
for( size_t i = 0, n = maList.size(); i < n; ++i )
delete maList[ i ];
for( size_t i = 0, n = maViewList.size(); i < n; ++i )
delete maViewList[ i ];
}
Animation& Animation::operator=( const Animation& rAnimation )
{
Clear();
for( size_t i = 0, nCount = rAnimation.maList.size(); i < nCount; i++ )
maList.push_back( new AnimationBitmap( *rAnimation.maList[ i ] ) );
maGlobalSize = rAnimation.maGlobalSize;
maBitmapEx = rAnimation.maBitmapEx;
meCycleMode = rAnimation.meCycleMode;
mnLoopCount = rAnimation.mnLoopCount;
mnPos = rAnimation.mnPos;
mbLoopTerminated = rAnimation.mbLoopTerminated;
mbIsWaiting = rAnimation.mbIsWaiting;
mnLoops = mbLoopTerminated ? 0 : mnLoopCount;
return *this;
}
bool Animation::operator==( const Animation& rAnimation ) const
{
const size_t nCount = maList.size();
bool bRet = false;
if( rAnimation.maList.size() == nCount
&& rAnimation.maBitmapEx == maBitmapEx
&& rAnimation.maGlobalSize == maGlobalSize
&& rAnimation.meCycleMode == meCycleMode
)
{
bRet = true;
for( size_t n = 0; n < nCount; n++ )
{
if( ( *maList[ n ] ) != ( *rAnimation.maList[ n ] ) )
{
bRet = false;
break;
}
}
}
return bRet;
}
void Animation::Clear()
{
maTimer.Stop();
mbIsInAnimation = sal_False;
maGlobalSize = Size();
maBitmapEx.SetEmpty();
for( size_t i = 0, n = maList.size(); i < n; ++i )
delete maList[ i ];
maList.clear();
for( size_t i = 0, n = maViewList.size(); i < n; ++i )
delete maViewList[ i ];
maViewList.clear();
}
sal_Bool Animation::IsTransparent() const
{
Point aPoint;
Rectangle aRect( aPoint, maGlobalSize );
sal_Bool bRet = sal_False;
// If some small bitmap needs to be replaced by the background,
// we need to be transparent, in order to be displayed correctly
// as the application (?) does not invalidate on non-transparent
// graphics due to performance reasons.
for( size_t i = 0, nCount = maList.size(); i < nCount; i++ )
{
const AnimationBitmap* pAnimBmp = maList[ i ];
if( DISPOSE_BACK == pAnimBmp->eDisposal
&& Rectangle( pAnimBmp->aPosPix, pAnimBmp->aSizePix ) != aRect
)
{
bRet = sal_True;
break;
}
}
if( !bRet )
bRet = maBitmapEx.IsTransparent();
return bRet;
}
sal_uLong Animation::GetSizeBytes() const
{
sal_uLong nSizeBytes = GetBitmapEx().GetSizeBytes();
for( size_t i = 0, nCount = maList.size(); i < nCount; i++ )
{
const AnimationBitmap* pAnimBmp = maList[ i ];
nSizeBytes += pAnimBmp->aBmpEx.GetSizeBytes();
}
return nSizeBytes;
}
sal_uLong Animation::GetChecksum() const
{
SVBT32 aBT32;
sal_uInt32 nCrc = GetBitmapEx().GetChecksum();
UInt32ToSVBT32( maList.size(), aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( maGlobalSize.Width(), aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( maGlobalSize.Height(), aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
UInt32ToSVBT32( (long) meCycleMode, aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
for( size_t i = 0, nCount = maList.size(); i < nCount; i++ )
{
UInt32ToSVBT32( maList[ i ]->GetChecksum(), aBT32 );
nCrc = rtl_crc32( nCrc, aBT32, 4 );
}
return nCrc;
}
sal_Bool Animation::Start( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz, long nExtraData,
OutputDevice* pFirstFrameOutDev )
{
sal_Bool bRet = sal_False;
if( !maList.empty() )
{
if( ( pOut->GetOutDevType() == OUTDEV_WINDOW )
&& !mbLoopTerminated
&& ( ANIMATION_TIMEOUT_ON_CLICK != maList[ mnPos ]->nWait )
)
{
ImplAnimView* pView;
ImplAnimView* pMatch = NULL;
for( size_t i = 0; i < maViewList.size(); ++i )
{
pView = maViewList[ i ];
if( pView->ImplMatches( pOut, nExtraData ) )
{
if( pView->ImplGetOutPos() == rDestPt &&
pView->ImplGetOutSizePix() == pOut->LogicToPixel( rDestSz ) )
{
pView->ImplRepaint();
pMatch = pView;
}
else
{
delete maViewList[ i ];
maViewList.erase( maViewList.begin() + i );
pView = NULL;
}
break;
}
}
if( maViewList.empty() )
{
maTimer.Stop();
mbIsInAnimation = sal_False;
mnPos = 0UL;
}
if( !pMatch )
maViewList.push_back( new ImplAnimView( this, pOut, rDestPt, rDestSz, nExtraData, pFirstFrameOutDev ) );
if( !mbIsInAnimation )
{
ImplRestartTimer( maList[ mnPos ]->nWait );
mbIsInAnimation = sal_True;
}
}
else
Draw( pOut, rDestPt, rDestSz );
bRet = sal_True;
}
return bRet;
}
void Animation::Stop( OutputDevice* pOut, long nExtraData )
{
for( size_t i = 0; i < maViewList.size(); )
{
ImplAnimView* pView = maViewList[ i ];
if( pView->ImplMatches( pOut, nExtraData ) )
{
delete pView;
maViewList.erase( maViewList.begin() + i );
}
else
i++;
}
if( maViewList.empty() )
{
maTimer.Stop();
mbIsInAnimation = sal_False;
}
}
void Animation::Draw( OutputDevice* pOut, const Point& rDestPt ) const
{
Draw( pOut, rDestPt, pOut->PixelToLogic( maGlobalSize ) );
}
void Animation::Draw( OutputDevice* pOut, const Point& rDestPt, const Size& rDestSz ) const
{
const size_t nCount = maList.size();
if( nCount )
{
AnimationBitmap* pObj = maList[ std::min( mnPos, nCount - 1 ) ];
if( pOut->GetConnectMetaFile()
|| ( pOut->GetOutDevType() == OUTDEV_PRINTER )
)
maList[ 0 ]->aBmpEx.Draw( pOut, rDestPt, rDestSz );
else if( ANIMATION_TIMEOUT_ON_CLICK == pObj->nWait )
pObj->aBmpEx.Draw( pOut, rDestPt, rDestSz );
else
{
const size_t nOldPos = mnPos;
( (Animation*) this )->mnPos = mbLoopTerminated ? ( nCount - 1UL ) : mnPos;
delete new ImplAnimView( (Animation*) this, pOut, rDestPt, rDestSz, 0 );
( (Animation*) this )->mnPos = nOldPos;
}
}
}
void Animation::ImplRestartTimer( sal_uLong nTimeout )
{
maTimer.SetTimeout( std::max( nTimeout, (sal_uLong)(MIN_TIMEOUT + ( mnAnimCount - 1 ) * INC_TIMEOUT) ) * 10L );
maTimer.Start();
}
typedef ::std::vector< AInfo* > AInfoList_impl;
IMPL_LINK_NOARG(Animation, ImplTimeoutHdl)
{
const size_t nAnimCount = maList.size();
AInfoList_impl aAInfoList;
if( nAnimCount )
{
ImplAnimView* pView;
bool bGlobalPause = true;
if( maNotifyLink.IsSet() )
{
AInfo* pAInfo;
// create AInfo-List
for( size_t i = 0, n = maViewList.size(); i < n; ++i )
aAInfoList.push_back( maViewList[ i ]->ImplCreateAInfo() );
maNotifyLink.Call( this );
// set view state from AInfo structure
for( size_t i = 0, n = aAInfoList.size(); i < n; ++i )
{
pAInfo = aAInfoList[ i ];
if( !pAInfo->pViewData )
{
pView = new ImplAnimView( this, pAInfo->pOutDev,
pAInfo->aStartOrg, pAInfo->aStartSize, pAInfo->nExtraData );
maViewList.push_back( pView );
}
else
pView = (ImplAnimView*) pAInfo->pViewData;
pView->ImplPause( pAInfo->bPause );
pView->ImplSetMarked( sal_True );
}
// delete AInfo structures
for( size_t i = 0, n = aAInfoList.size(); i < n; ++i )
delete aAInfoList[ i ];
aAInfoList.clear();
// delete all unmarked views and reset marked state
for( size_t i = 0; i < maViewList.size(); )
{
pView = maViewList[ i ];
if( !pView->ImplIsMarked() )
{
delete pView;
maViewList.erase( maViewList.begin() + i );
}
else
{
if( !pView->ImplIsPause() )
bGlobalPause = false;
pView->ImplSetMarked( sal_False );
i++;
}
}
}
else
bGlobalPause = false;
if( maViewList.empty() )
Stop();
else if( bGlobalPause )
ImplRestartTimer( 10 );
else
{
AnimationBitmap* pStepBmp = (++mnPos < maList.size()) ? maList[ mnPos ] : NULL;
if( !pStepBmp )
{
if( mnLoops == 1 )
{
Stop();
mbLoopTerminated = sal_True;
mnPos = nAnimCount - 1UL;
maBitmapEx = maList[ mnPos ]->aBmpEx;
return 0L;
}
else
{
if( mnLoops )
mnLoops--;
mnPos = 0;
pStepBmp = maList[ mnPos ];
}
}
// Paint all views; after painting check, if view is
// marked; in this case remove view, because area of output
// lies out of display area of window; mark state is
// set from view itself
for( size_t i = 0; i < maViewList.size(); )
{
pView = maViewList[ i ];
pView->ImplDraw( mnPos );
if( pView->ImplIsMarked() )
{
delete pView;
maViewList.erase( maViewList.begin() + i );
}
else
i++;
}
// stop or restart timer
if( maViewList.empty() )
Stop();
else
ImplRestartTimer( pStepBmp->nWait );
}
}
else
Stop();
return 0L;
}
sal_Bool Animation::Insert( const AnimationBitmap& rStepBmp )
{
sal_Bool bRet = sal_False;
if( !IsInAnimation() )
{
Point aPoint;
Rectangle aGlobalRect( aPoint, maGlobalSize );
maGlobalSize = aGlobalRect.Union( Rectangle( rStepBmp.aPosPix, rStepBmp.aSizePix ) ).GetSize();
maList.push_back( new AnimationBitmap( rStepBmp ) );
// As a start, we make the first BitmapEx the replacement BitmapEx
if( maList.size() == 1 )
maBitmapEx = rStepBmp.aBmpEx;
bRet = sal_True;
}
return bRet;
}
const AnimationBitmap& Animation::Get( sal_uInt16 nAnimation ) const
{
DBG_ASSERT( ( nAnimation < maList.size() ), "No object at this position" );
return *maList[ nAnimation ];
}
void Animation::Replace( const AnimationBitmap& rNewAnimationBitmap, sal_uInt16 nAnimation )
{
DBG_ASSERT( ( nAnimation < maList.size() ), "No object at this position" );
delete maList[ nAnimation ];
maList[ nAnimation ] = new AnimationBitmap( rNewAnimationBitmap );
// If we insert at first position we also need to
// update the replacement BitmapEx
if ( ( !nAnimation
&& ( !mbLoopTerminated
|| ( maList.size() == 1 )
)
)
||
( ( nAnimation == maList.size() - 1 )
&& mbLoopTerminated
)
)
{
maBitmapEx = rNewAnimationBitmap.aBmpEx;
}
}
void Animation::SetLoopCount( const sal_uLong nLoopCount )
{
mnLoopCount = nLoopCount;
ResetLoopCount();
}
void Animation::ResetLoopCount()
{
mnLoops = mnLoopCount;
mbLoopTerminated = sal_False;
}
sal_Bool Animation::Convert( BmpConversion eConversion )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
sal_Bool bRet;
if( !IsInAnimation() && !maList.empty() )
{
bRet = sal_True;
for( size_t i = 0, n = maList.size(); ( i < n ) && bRet; ++i )
bRet = maList[ i ]->aBmpEx.Convert( eConversion );
maBitmapEx.Convert( eConversion );
}
else
bRet = sal_False;
return bRet;
}
sal_Bool Animation::ReduceColors( sal_uInt16 nNewColorCount, BmpReduce eReduce )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
sal_Bool bRet;
if( !IsInAnimation() && !maList.empty() )
{
bRet = sal_True;
for( size_t i = 0, n = maList.size(); ( i < n ) && bRet; ++i )
bRet = maList[ i ]->aBmpEx.ReduceColors( nNewColorCount, eReduce );
maBitmapEx.ReduceColors( nNewColorCount, eReduce );
}
else
bRet = sal_False;
return bRet;
}
sal_Bool Animation::Invert()
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
sal_Bool bRet;
if( !IsInAnimation() && !maList.empty() )
{
bRet = sal_True;
for( size_t i = 0, n = maList.size(); ( i < n ) && bRet; ++i )
bRet = maList[ i ]->aBmpEx.Invert();
maBitmapEx.Invert();
}
else
bRet = sal_False;
return bRet;
}
sal_Bool Animation::Mirror( sal_uLong nMirrorFlags )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
sal_Bool bRet;
if( !IsInAnimation() && !maList.empty() )
{
bRet = sal_True;
if( nMirrorFlags )
{
for( size_t i = 0, n = maList.size(); ( i < n ) && bRet; ++i )
{
AnimationBitmap* pStepBmp = maList[ i ];
if( ( bRet = pStepBmp->aBmpEx.Mirror( nMirrorFlags ) ) == sal_True )
{
if( nMirrorFlags & BMP_MIRROR_HORZ )
pStepBmp->aPosPix.X() = maGlobalSize.Width() - pStepBmp->aPosPix.X() - pStepBmp->aSizePix.Width();
if( nMirrorFlags & BMP_MIRROR_VERT )
pStepBmp->aPosPix.Y() = maGlobalSize.Height() - pStepBmp->aPosPix.Y() - pStepBmp->aSizePix.Height();
}
}
maBitmapEx.Mirror( nMirrorFlags );
}
}
else
bRet = sal_False;
return bRet;
}
sal_Bool Animation::Adjust( short nLuminancePercent, short nContrastPercent,
short nChannelRPercent, short nChannelGPercent, short nChannelBPercent,
double fGamma, sal_Bool bInvert )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
sal_Bool bRet;
if( !IsInAnimation() && !maList.empty() )
{
bRet = sal_True;
for( size_t i = 0, n = maList.size(); ( i < n ) && bRet; ++i )
{
bRet = maList[ i ]->aBmpEx.Adjust( nLuminancePercent,
nContrastPercent,
nChannelRPercent,
nChannelGPercent,
nChannelBPercent,
fGamma, bInvert
);
}
maBitmapEx.Adjust( nLuminancePercent, nContrastPercent,
nChannelRPercent, nChannelGPercent, nChannelBPercent,
fGamma, bInvert );
}
else
bRet = sal_False;
return bRet;
}
sal_Bool Animation::Filter( BmpFilter eFilter, const BmpFilterParam* pFilterParam, const Link* pProgress )
{
DBG_ASSERT( !IsInAnimation(), "Animation modified while it is animated" );
sal_Bool bRet;
if( !IsInAnimation() && !maList.empty() )
{
bRet = sal_True;
for( size_t i = 0, n = maList.size(); ( i < n ) && bRet; ++i )
bRet = maList[ i ]->aBmpEx.Filter( eFilter, pFilterParam, pProgress );
maBitmapEx.Filter( eFilter, pFilterParam, pProgress );
}
else
bRet = sal_False;
return bRet;
}
SvStream& operator<<( SvStream& rOStm, const Animation& rAnimation )
{
const sal_uInt16 nCount = rAnimation.Count();
if( nCount )
{
const sal_uInt32 nDummy32 = 0UL;
// If no BitmapEx was set we write the first Bitmap of
// the Animation
if( !rAnimation.GetBitmapEx().GetBitmap() )
WriteDIBBitmapEx(rAnimation.Get( 0 ).aBmpEx, rOStm);
else
WriteDIBBitmapEx(rAnimation.GetBitmapEx(), rOStm);
// Write identifier ( SDANIMA1 )
rOStm << (sal_uInt32) 0x5344414e << (sal_uInt32) 0x494d4931;
for( sal_uInt16 i = 0; i < nCount; i++ )
{
const AnimationBitmap& rAnimBmp = rAnimation.Get( i );
const sal_uInt16 nRest = nCount - i - 1;
// Write AnimationBitmap
WriteDIBBitmapEx(rAnimBmp.aBmpEx, rOStm);
rOStm << rAnimBmp.aPosPix;
rOStm << rAnimBmp.aSizePix;
rOStm << rAnimation.maGlobalSize;
rOStm << (sal_uInt16) ( ( ANIMATION_TIMEOUT_ON_CLICK == rAnimBmp.nWait ) ? 65535 : rAnimBmp.nWait );
rOStm << (sal_uInt16) rAnimBmp.eDisposal;
rOStm << (sal_uInt8) rAnimBmp.bUserInput;
rOStm << (sal_uInt32) rAnimation.mnLoopCount;
rOStm << nDummy32; // Unused
rOStm << nDummy32; // Unused
rOStm << nDummy32; // Unused
write_lenPrefixed_uInt8s_FromOString<sal_uInt16>(rOStm, OString()); // dummy
rOStm << nRest; // Count of remaining structures
}
}
return rOStm;
}
SvStream& operator>>( SvStream& rIStm, Animation& rAnimation )
{
Bitmap aBmp;
sal_uLong nStmPos = rIStm.Tell();
sal_uInt32 nAnimMagic1, nAnimMagic2;
sal_uInt16 nOldFormat = rIStm.GetNumberFormatInt();
bool bReadAnimations = false;
rIStm.SetNumberFormatInt( NUMBERFORMAT_INT_LITTLEENDIAN );
nStmPos = rIStm.Tell();
rIStm >> nAnimMagic1 >> nAnimMagic2;
rAnimation.Clear();
// If the BitmapEx at the beginning have already been read (by Graphic)
// we can start reading the AnimationBitmaps right away
if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() )
bReadAnimations = true;
// Else, we try reading the Bitmap(-Ex)
else
{
rIStm.Seek( nStmPos );
ReadDIBBitmapEx(rAnimation.maBitmapEx, rIStm);
nStmPos = rIStm.Tell();
rIStm >> nAnimMagic1 >> nAnimMagic2;
if( ( nAnimMagic1 == 0x5344414e ) && ( nAnimMagic2 == 0x494d4931 ) && !rIStm.GetError() )
bReadAnimations = true;
else
rIStm.Seek( nStmPos );
}
// Read AnimationBitmaps
if( bReadAnimations )
{
AnimationBitmap aAnimBmp;
BitmapEx aBmpEx;
sal_uInt32 nTmp32;
sal_uInt16 nTmp16;
sal_uInt8 cTmp;
do
{
ReadDIBBitmapEx(aAnimBmp.aBmpEx, rIStm);
rIStm >> aAnimBmp.aPosPix;
rIStm >> aAnimBmp.aSizePix;
rIStm >> rAnimation.maGlobalSize;
rIStm >> nTmp16; aAnimBmp.nWait = ( ( 65535 == nTmp16 ) ? ANIMATION_TIMEOUT_ON_CLICK : nTmp16 );
rIStm >> nTmp16; aAnimBmp.eDisposal = ( Disposal) nTmp16;
rIStm >> cTmp; aAnimBmp.bUserInput = (sal_Bool) cTmp;
rIStm >> nTmp32; rAnimation.mnLoopCount = (sal_uInt16) nTmp32;
rIStm >> nTmp32; // Unused
rIStm >> nTmp32; // Unused
rIStm >> nTmp32; // Unused
read_lenPrefixed_uInt8s_ToOString<sal_uInt16>(rIStm); // Unused
rIStm >> nTmp16; // The rest to read
rAnimation.Insert( aAnimBmp );
}
while( nTmp16 && !rIStm.GetError() );
rAnimation.ResetLoopCount();
}
rIStm.SetNumberFormatInt( nOldFormat );
return rIStm;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */