Files
libreoffice/vcl/source/opengl/OpenGLContext.cxx
Michael Meeks 5b14cd7d8d vcl: make OpenGLContext::makeCurrent unfeasibly faster.
Don't set the same context if it is already set. Apparently this is
something that is unbelievably costly on Windows, and very costly on
Linux. Instead check if the context is already set, and don't re-set it.

Change-Id: If4fed3e555e1388031446be76d6fdfde5b9f13e5
2014-11-17 21:57:49 +00:00

1169 lines
32 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <vcl/opengl/OpenGLContext.hxx>
#include <vcl/opengl/OpenGLHelper.hxx>
#include <vcl/syschild.hxx>
#include <vcl/sysdata.hxx>
#include <boost/scoped_array.hpp>
#include <vcl/pngwrite.hxx>
#include <vcl/bmpacc.hxx>
#include <vcl/graph.hxx>
#if defined(MACOSX)
#include <premac.h>
#include "OpenGLWrapper.hxx"
#include <postmac.h>
#endif
using namespace com::sun::star;
#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID
static std::vector< GLXContext > vShareList;
#endif
GLWindow::~GLWindow()
{
#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID
XFree(vi);
#endif
}
OpenGLContext::OpenGLContext():
mpWindow(NULL),
m_pChildWindow(NULL),
mbInitialized(false),
mbRequestLegacyContext(false),
mbUseDoubleBufferedRendering(true),
mbRequestVirtualDevice(false)
{
#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID
mbPixmap = false;
#endif
}
OpenGLContext::~OpenGLContext()
{
#if defined( WNT )
if (m_aGLWin.hRC)
{
wglMakeCurrent( m_aGLWin.hDC, 0 );
wglDeleteContext( m_aGLWin.hRC );
ReleaseDC( m_aGLWin.hWnd, m_aGLWin.hDC );
}
#elif defined( MACOSX )
OpenGLWrapper::resetCurrent();
#elif defined( IOS ) || defined( ANDROID )
// nothing
#elif defined( UNX )
if(m_aGLWin.ctx)
{
vShareList.erase(std::remove( vShareList.begin(), vShareList.end(), m_aGLWin.ctx ));
glXMakeCurrent(m_aGLWin.dpy, None, NULL);
if( glGetError() != GL_NO_ERROR )
{
SAL_WARN("vcl.opengl", "glError: " << (char *)gluErrorString(glGetError()));
}
glXDestroyContext(m_aGLWin.dpy, m_aGLWin.ctx);
if (mbPixmap)
glXDestroyGLXPixmap(m_aGLWin.dpy, m_aGLWin.glPix);
}
#endif
}
void OpenGLContext::requestLegacyContext()
{
mbRequestLegacyContext = true;
}
void OpenGLContext::requestSingleBufferedRendering()
{
mbUseDoubleBufferedRendering = false;
}
void OpenGLContext::requestVirtualDevice()
{
mbRequestVirtualDevice = true;
}
#if defined( _WIN32 )
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch(wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
case VK_SPACE:
break;
}
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
}
int InitTempWindow(HWND *hwnd, int width, int height, PIXELFORMATDESCRIPTOR inPfd, GLWindow glWin)
{
PIXELFORMATDESCRIPTOR pfd = inPfd;
int pfmt;
int ret;
WNDCLASS wc;
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = wc.cbWndExtra = 0;
wc.hInstance = NULL;
wc.hIcon = NULL;
wc.hCursor = NULL;
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = (LPCSTR)"GLRenderer";
RegisterClass(&wc);
*hwnd = CreateWindow(wc.lpszClassName, NULL, WS_DISABLED, 0, 0, width, height, NULL, NULL, wc.hInstance, NULL);
glWin.hDC = GetDC(*hwnd);
pfmt = ChoosePixelFormat(glWin.hDC, &pfd);
if (!pfmt)
{
return -1;
}
ret = SetPixelFormat(glWin.hDC, pfmt, &pfd);
if(!ret)
{
return -1;
}
glWin.hRC = wglCreateContext(glWin.hDC);
if(!(glWin.hRC))
{
return -1;
}
ret = wglMakeCurrent(glWin.hDC, glWin.hRC);
if(!ret)
{
return -1;
}
CHECK_GL_ERROR();
return 0;
}
bool WGLisExtensionSupported(const char *extension)
{
const size_t extlen = strlen(extension);
const char *supported = NULL;
// Try To Use wglGetExtensionStringARB On Current DC, If Possible
PROC wglGetExtString = wglGetProcAddress("wglGetExtensionsStringARB");
if (wglGetExtString)
supported = ((char*(__stdcall*)(HDC))wglGetExtString)(wglGetCurrentDC());
// If That Failed, Try Standard Opengl Extensions String
if (supported == NULL)
supported = (char*)glGetString(GL_EXTENSIONS);
// If That Failed Too, Must Be No Extensions Supported
if (supported == NULL)
return false;
// Begin Examination At Start Of String, Increment By 1 On False Match
for (const char* p = supported; ; p++)
{
// Advance p Up To The Next Possible Match
p = strstr(p, extension);
if (p == NULL)
return 0; // No Match
// Make Sure That Match Is At The Start Of The String Or That
// The Previous Char Is A Space, Or Else We Could Accidentally
// Match "wglFunkywglExtension" With "wglExtension"
// Also, Make Sure That The Following Character Is Space Or NULL
// Or Else "wglExtensionTwo" Might Match "wglExtension"
if ((p==supported || p[-1]==' ') && (p[extlen]=='\0' || p[extlen]==' '))
return 1; // Match
}
}
bool InitMultisample(PIXELFORMATDESCRIPTOR pfd, int& rPixelFormat,
bool bUseDoubleBufferedRendering, bool bRequestVirtualDevice)
{
HWND hWnd = NULL;
GLWindow glWin;
//create a temp windwo to check whether support multi-sample, if support, get the format
if (InitTempWindow(&hWnd, 1, 1, pfd, glWin) < 0)
{
SAL_WARN("vcl.opengl", "Can't create temp window to test");
return false;
}
// See If The String Exists In WGL!
if (!WGLisExtensionSupported("WGL_ARB_multisample"))
{
SAL_WARN("vcl.opengl", "Device doesn't support multi sample");
return false;
}
// Get Our Pixel Format
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
if (!wglChoosePixelFormatARB)
{
return false;
}
// Get Our Current Device Context
HDC hDC = GetDC(hWnd);
int pixelFormat;
int valid;
UINT numFormats;
float fAttributes[] = {0,0};
// These Attributes Are The Bits We Want To Test For In Our Sample
// Everything Is Pretty Standard, The Only One We Want To
// Really Focus On Is The SAMPLE BUFFERS ARB And WGL SAMPLES
// These Two Are Going To Do The Main Testing For Whether Or Not
// We Support Multisampling On This Hardware.
int iAttributes[] =
{
WGL_DOUBLE_BUFFER_ARB,GL_TRUE,
WGL_DRAW_TO_WINDOW_ARB,GL_TRUE,
WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
WGL_COLOR_BITS_ARB,24,
WGL_ALPHA_BITS_ARB,8,
WGL_DEPTH_BITS_ARB,24,
WGL_STENCIL_BITS_ARB,0,
WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
WGL_SAMPLES_ARB,8,
0,0
};
if (!bUseDoubleBufferedRendering)
iAttributes[1] = GL_FALSE;
if (bRequestVirtualDevice)
{
iAttributes[2] = WGL_DRAW_TO_BITMAP_ARB;
}
bool bArbMultisampleSupported = true;
// First We Check To See If We Can Get A Pixel Format For 4 Samples
valid = wglChoosePixelFormatARB(hDC, iAttributes, fAttributes, 1, &pixelFormat, &numFormats);
// If We Returned True, And Our Format Count Is Greater Than 1
if (valid && numFormats >= 1)
{
bArbMultisampleSupported = true;
rPixelFormat = pixelFormat;
wglMakeCurrent(NULL, NULL);
wglDeleteContext(glWin.hRC);
ReleaseDC(hWnd, glWin.hDC);
DestroyWindow(hWnd);
return bArbMultisampleSupported;
}
// Our Pixel Format With 4 Samples Failed, Test For 2 Samples
iAttributes[19] = 2;
valid = wglChoosePixelFormatARB(hDC, iAttributes, fAttributes, 1, &pixelFormat, &numFormats);
if (valid && numFormats >= 1)
{
bArbMultisampleSupported = true;
rPixelFormat = pixelFormat;
wglMakeCurrent(NULL, NULL);
wglDeleteContext(glWin.hRC);
ReleaseDC(hWnd, glWin.hDC);
DestroyWindow(hWnd);
return bArbMultisampleSupported;
}
// Return The Valid Format
wglMakeCurrent(NULL, NULL);
wglDeleteContext(glWin.hRC);
ReleaseDC(hWnd, glWin.hDC);
DestroyWindow(hWnd);
return bArbMultisampleSupported;
}
#endif
#ifdef DBG_UTIL
namespace {
const char* getSeverityString(GLenum severity)
{
switch(severity)
{
case GL_DEBUG_SEVERITY_LOW:
return "low";
case GL_DEBUG_SEVERITY_MEDIUM:
return "medium";
case GL_DEBUG_SEVERITY_HIGH:
return "high";
default:
;
}
return "unknown";
}
const char* getSourceString(GLenum source)
{
switch(source)
{
case GL_DEBUG_SOURCE_API:
return "API";
case GL_DEBUG_SOURCE_SHADER_COMPILER:
return "shader compiler";
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
return "window system";
case GL_DEBUG_SOURCE_THIRD_PARTY:
return "third party";
case GL_DEBUG_SOURCE_APPLICATION:
return "Libreoffice";
case GL_DEBUG_SOURCE_OTHER:
return "unknown";
default:
;
}
return "unknown";
}
const char* getTypeString(GLenum type)
{
switch(type)
{
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
return "deprecated behavior";
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
return "undefined behavior";
case GL_DEBUG_TYPE_PERFORMANCE:
return "performance";
case GL_DEBUG_TYPE_PORTABILITY:
return "portability";
case GL_DEBUG_TYPE_MARKER:
return "marker";
case GL_DEBUG_TYPE_PUSH_GROUP:
return "push group";
case GL_DEBUG_TYPE_POP_GROUP:
return "pop group";
case GL_DEBUG_TYPE_OTHER:
return "other";
case GL_DEBUG_TYPE_ERROR:
return "error";
default:
;
}
return "unknown";
}
extern "C" void
#if defined _WIN32
APIENTRY
#endif
debug_callback(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei , const GLchar* message, GLvoid* )
{
// ignore Nvidia's : "Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches."
// the GLSL compiler is a bit too aggressive in optimizing the state based on the current OpenGL state
if (id == 131218)
return;
SAL_WARN("vcl.opengl", "OpenGL debug message: source: " << getSourceString(source) << ", type: "
<< getTypeString(type) << ", id: " << id << ", severity: " << getSeverityString(severity) << " with message: " << message);
}
}
#endif
#if defined UNX && !defined MACOSX && !defined IOS && !defined ANDROID
namespace {
static bool errorTriggered;
int oglErrorHandler( Display* /*dpy*/, XErrorEvent* /*evnt*/ )
{
errorTriggered = true;
return 0;
}
GLXFBConfig* getFBConfigForPixmap(Display* dpy, int& nBestFBC, bool bUseDoubleBufferedRendering, int screen)
{
static int visual_attribs[] =
{
GLX_DOUBLEBUFFER, False,
GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
GLX_X_RENDERABLE, True,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
None
};
if (bUseDoubleBufferedRendering)
visual_attribs[1] = True;
int fbCount = 0;
GLXFBConfig* pFBC = glXChooseFBConfig( dpy,
screen,
visual_attribs, &fbCount );
if(!pFBC)
{
SAL_WARN("vcl.opengl", "no suitable fb format found");
return NULL;
}
int best_num_samp = -1;
for(int i = 0; i < fbCount; ++i)
{
// pick the one with the most samples per pixel
int nSampleBuf = 0;
int nSamples = 0;
glXGetFBConfigAttrib( dpy, pFBC[i], GLX_SAMPLE_BUFFERS, &nSampleBuf );
glXGetFBConfigAttrib( dpy, pFBC[i], GLX_SAMPLES , &nSamples );
if ( nBestFBC < 0 || (nSampleBuf && ( nSamples > best_num_samp )) )
{
nBestFBC = i;
best_num_samp = nSamples;
}
}
CHECK_GL_ERROR();
return pFBC;
}
#ifdef DBG_UTIL
GLXFBConfig* getFBConfig(Display* dpy, Window win, int& nBestFBC, bool bUseDoubleBufferedRendering)
{
if( dpy == 0 || !glXQueryExtension( dpy, NULL, NULL ) )
return NULL;
SAL_INFO("vcl.opengl", "window: " << win);
XWindowAttributes xattr;
XGetWindowAttributes( dpy, win, &xattr );
int screen = XScreenNumberOfScreen( xattr.screen );
// TODO: moggi: Select colour channel depth based on visual attributes, not hardcoded */
static int visual_attribs[] =
{
GLX_DOUBLEBUFFER, True,
GLX_X_RENDERABLE, True,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
None
};
if (!bUseDoubleBufferedRendering)
visual_attribs[1] = False;
int fbCount = 0;
GLXFBConfig* pFBC = glXChooseFBConfig( dpy,
screen,
visual_attribs, &fbCount );
if(!pFBC)
{
SAL_WARN("vcl.opengl", "no suitable fb format found");
return NULL;
}
int best_num_samp = -1;
for(int i = 0; i < fbCount; ++i)
{
XVisualInfo* pVi = glXGetVisualFromFBConfig( dpy, pFBC[i] );
if(pVi && pVi->visualid == xattr.visual->visualid)
{
// pick the one with the most samples per pixel
int nSampleBuf = 0;
int nSamples = 0;
glXGetFBConfigAttrib( dpy, pFBC[i], GLX_SAMPLE_BUFFERS, &nSampleBuf );
glXGetFBConfigAttrib( dpy, pFBC[i], GLX_SAMPLES , &nSamples );
if ( nBestFBC < 0 || (nSampleBuf && ( nSamples > best_num_samp )) )
{
nBestFBC = i;
best_num_samp = nSamples;
}
}
XFree( pVi );
}
return pFBC;
}
#endif
// we need them before glew can initialize them
// glew needs an OpenGL context so we need to get the address manually
void initOpenGLFunctionPointers()
{
glXChooseFBConfig = (GLXFBConfig*(*)(Display *dpy, int screen, const int *attrib_list, int *nelements))glXGetProcAddressARB((GLubyte*)"glXChooseFBConfig");
glXGetVisualFromFBConfig = (XVisualInfo*(*)(Display *dpy, GLXFBConfig config))glXGetProcAddressARB((GLubyte*)"glXGetVisualFromFBConfig"); // try to find a visual for the current set of attributes
glXGetFBConfigAttrib = (int(*)(Display *dpy, GLXFBConfig config, int attribute, int* value))glXGetProcAddressARB((GLubyte*)"glXGetFBConfigAttrib");
glXCreateContextAttribsARB = (GLXContext(*) (Display*, GLXFBConfig, GLXContext, Bool, const int*)) glXGetProcAddressARB((const GLubyte *) "glXCreateContextAttribsARB");;
}
Visual* getVisual(Display* dpy, Window win)
{
initOpenGLFunctionPointers();
XWindowAttributes xattr;
XGetWindowAttributes( dpy, win, &xattr );
SAL_INFO("vcl.opengl", "using VisualID " << xattr.visual);
return xattr.visual;
}
}
#endif
bool OpenGLContext::init( vcl::Window* pParent )
{
if(mbInitialized)
return true;
m_pWindow.reset(pParent ? NULL : new vcl::Window(0, WB_NOBORDER|WB_NODIALOGCONTROL));
mpWindow = pParent ? pParent : m_pWindow.get();
if(m_pWindow)
m_pWindow->setPosSizePixel(0,0,0,0);
m_pChildWindow = 0;
initWindow();
return ImplInit();
}
bool OpenGLContext::init(SystemChildWindow* pChildWindow)
{
if(mbInitialized)
return true;
if( !pChildWindow )
return false;
mpWindow = pChildWindow->GetParent();
m_pChildWindow = pChildWindow;
initWindow();
return ImplInit();
}
#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID
bool OpenGLContext::init(Display* dpy, Window win, int screen)
{
if(mbInitialized)
return true;
if (!dpy)
return false;
m_aGLWin.dpy = dpy;
m_aGLWin.win = win;
m_aGLWin.screen = screen;
Visual* pVisual = getVisual(dpy, win);
initGLWindow(pVisual);
return ImplInit();
}
bool OpenGLContext::init(Display* dpy, Pixmap pix, unsigned int width, unsigned int height, int nScreen)
{
if(mbInitialized)
return true;
if (!dpy)
return false;
SAL_INFO("vcl.opengl", "init with pixmap");
m_aGLWin.dpy = dpy;
m_aGLWin.Width = width;
m_aGLWin.Height = height;
m_aGLWin.pix = pix;
const int attrib_list[] = { GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
None};
int best_fbc = -1;
GLXFBConfig* config = getFBConfigForPixmap(dpy, best_fbc, mbUseDoubleBufferedRendering, nScreen);
if (best_fbc == -1)
return false;
m_aGLWin.vi = glXGetVisualFromFBConfig( dpy, config[best_fbc] );
m_aGLWin.glPix = glXCreatePixmap(dpy, config[best_fbc], pix, attrib_list);
mbPixmap = true;
initOpenGLFunctionPointers();
return ImplInit();
}
bool OpenGLContext::ImplInit()
{
GLXContext pSharedCtx( NULL );
SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
if( !vShareList.empty() )
pSharedCtx = vShareList.front();
#ifdef DBG_UTIL
if (!mbPixmap && glXCreateContextAttribsARB && !mbRequestLegacyContext)
{
int best_fbc = -1;
GLXFBConfig* pFBC = getFBConfig(m_aGLWin.dpy, m_aGLWin.win, best_fbc, mbUseDoubleBufferedRendering);
if (!pFBC)
return false;
if (best_fbc != -1)
{
int nContextAttribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 2,
None
};
m_aGLWin.ctx = glXCreateContextAttribsARB(m_aGLWin.dpy, pFBC[best_fbc], pSharedCtx, GL_TRUE, nContextAttribs);
SAL_INFO_IF(m_aGLWin.ctx, "vcl.opengl", "created a 3.2 core context");
}
else
SAL_WARN("vcl.opengl", "unable to find correct FBC");
}
#endif
if (!m_aGLWin.ctx)
{
if (!m_aGLWin.dpy || !m_aGLWin.vi)
return false;
m_aGLWin.ctx = m_aGLWin.dpy == 0 ? 0 : glXCreateContext(m_aGLWin.dpy,
m_aGLWin.vi,
pSharedCtx,
GL_TRUE);
}
if( m_aGLWin.ctx )
{
vShareList.push_back( m_aGLWin.ctx );
}
else
{
SAL_WARN("vcl.opengl", "unable to create GLX context");
return false;
}
if( !glXMakeCurrent( m_aGLWin.dpy, mbPixmap ? m_aGLWin.glPix : m_aGLWin.win, m_aGLWin.ctx ) )
{
SAL_WARN("vcl.opengl", "unable to select current GLX context");
return false;
}
int glxMinor, glxMajor;
double nGLXVersion = 0;
if( glXQueryVersion( m_aGLWin.dpy, &glxMajor, &glxMinor ) )
nGLXVersion = glxMajor + 0.1*glxMinor;
SAL_INFO("vcl.opengl", "available GLX version: " << nGLXVersion);
m_aGLWin.GLExtensions = glGetString( GL_EXTENSIONS );
SAL_INFO("vcl.opengl", "available GL extensions: " << m_aGLWin.GLExtensions);
XWindowAttributes xWinAttr;
XGetWindowAttributes( m_aGLWin.dpy, m_aGLWin.win, &xWinAttr );
m_aGLWin.Width = xWinAttr.width;
m_aGLWin.Height = xWinAttr.height;
if( m_aGLWin.HasGLXExtension("GLX_SGI_swap_control" ) )
{
// enable vsync
typedef GLint (*glXSwapIntervalProc)(GLint);
glXSwapIntervalProc glXSwapInterval = (glXSwapIntervalProc) glXGetProcAddress( (const GLubyte*) "glXSwapIntervalSGI" );
if( glXSwapInterval )
{
int (*oldHandler)(Display* /*dpy*/, XErrorEvent* /*evnt*/);
XLockDisplay(m_aGLWin.dpy);
XSync(m_aGLWin.dpy, false);
// replace error handler temporarily
oldHandler = XSetErrorHandler( oglErrorHandler );
errorTriggered = false;
glXSwapInterval( 1 );
// sync so that we possibly get an XError
glXWaitGL();
XSync(m_aGLWin.dpy, false);
if( errorTriggered )
SAL_WARN("vcl.opengl", "error when trying to set swap interval, NVIDIA or Mesa bug?");
else
SAL_INFO("vcl.opengl", "set swap interval to 1 (enable vsync)");
// restore the error handler
XSetErrorHandler( oldHandler );
XUnlockDisplay(m_aGLWin.dpy);
}
}
return InitGLEW();
}
#elif defined( _WIN32 )
bool OpenGLContext::init(HDC hDC, HWND hWnd)
{
if (mbInitialized)
return false;
m_aGLWin.hDC = hDC;
m_aGLWin.hWnd = hWnd;
return ImplInit();
}
bool OpenGLContext::ImplInit()
{
SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
PIXELFORMATDESCRIPTOR PixelFormatFront = // PixelFormat Tells Windows How We Want Things To Be
{
sizeof(PIXELFORMATDESCRIPTOR),
1, // Version Number
PFD_SUPPORT_OPENGL,
PFD_TYPE_RGBA, // Request An RGBA Format
(BYTE)32, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // No Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
64, // 32 bit Z-BUFFER
0, // 0 bit stencil buffer
0, // No Auxiliary Buffer
0, // now ignored
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
// interestingly we need this flag being set even if we use single buffer
// rendering - otherwise we get errors with virtual devices
PixelFormatFront.dwFlags |= PFD_DOUBLEBUFFER;
if (mbRequestVirtualDevice)
PixelFormatFront.dwFlags |= PFD_DRAW_TO_BITMAP;
else
PixelFormatFront.dwFlags |= PFD_DRAW_TO_WINDOW;
// we must check whether can set the MSAA
int WindowPix = 0;
bool bMultiSampleSupport = InitMultisample(PixelFormatFront, WindowPix,
mbUseDoubleBufferedRendering, mbRequestVirtualDevice);
if (bMultiSampleSupport && WindowPix != 0)
{
m_aGLWin.bMultiSampleSupported = true;
}
else
{
WindowPix = ChoosePixelFormat(m_aGLWin.hDC, &PixelFormatFront);
}
if (WindowPix == 0)
{
SAL_WARN("vcl.opengl", "Invalid pixelformat");
return false;
}
SetPixelFormat(m_aGLWin.hDC, WindowPix, &PixelFormatFront);
m_aGLWin.hRC = wglCreateContext(m_aGLWin.hDC);
if (m_aGLWin.hRC == NULL)
{
SAL_WARN("vcl.opengl", "wglCreateContext failed");
return false;
}
if (!wglMakeCurrent(m_aGLWin.hDC, m_aGLWin.hRC))
{
SAL_WARN("vcl.opengl", "wglMakeCurrent failed: " << GetLastError());
return false;
}
RECT clientRect;
GetClientRect(WindowFromDC(m_aGLWin.hDC), &clientRect);
m_aGLWin.Width = clientRect.right - clientRect.left;
m_aGLWin.Height = clientRect.bottom - clientRect.top;
return InitGLEW();
}
#elif defined( MACOSX )
bool OpenGLContext::ImplInit()
{
SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
NSOpenGLView* pView = getOpenGLView();
OpenGLWrapper::makeCurrent(pView);
return InitGLEW();
}
#else
bool OpenGLContext::ImplInit()
{
SAL_INFO("vcl.opengl", "OpenGLContext not implemented for this platform");
return false;
}
#endif
bool OpenGLContext::InitGLEW()
{
static bool bGlewInit = false;
if(!bGlewInit)
{
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if (err != GLEW_OK)
{
SAL_WARN("vcl.opengl", "Failed to initialize GLEW: " << glewGetErrorString(err));
return false;
}
else
bGlewInit = true;
}
#ifdef DBG_UTIL
// only enable debug output in dbgutil build
// somehow there are implementations where the feature is present and the function
// pointer is still NULL
if( GLEW_ARB_debug_output)
{
if (glDebugMessageCallbackARB)
{
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(&debug_callback, NULL);
}
else if ( glDebugMessageCallback )
{
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(&debug_callback, NULL);
}
}
#endif
SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----end");
mbInitialized = true;
return true;
}
void OpenGLContext::setWinPosAndSize(const Point &rPos, const Size& rSize)
{
if(m_pWindow)
m_pWindow->SetPosSizePixel(rPos, rSize);
if( m_pChildWindow )
m_pChildWindow->SetPosSizePixel(rPos, rSize);
m_aGLWin.Width = rSize.Width();
m_aGLWin.Height = rSize.Height();
}
void OpenGLContext::setWinSize(const Size& rSize)
{
if(m_pWindow)
m_pWindow->SetSizePixel(rSize);
if( m_pChildWindow )
m_pChildWindow->SetSizePixel(rSize);
m_aGLWin.Width = rSize.Width();
m_aGLWin.Height = rSize.Height();
}
void OpenGLContext::renderToFile()
{
int iWidth = m_aGLWin.Width;
int iHeight = m_aGLWin.Height;
static int nIdx = 0;
OUString aName = OUString( "file:///home/moggi/Documents/work/output" ) + OUString::number( nIdx++ ) + ".png";
OpenGLHelper::renderToFile(iWidth, iHeight, aName);
}
#if defined( WNT )
bool OpenGLContext::initWindow()
{
if( !m_pChildWindow )
{
SystemWindowData winData = generateWinData(mpWindow, false);
m_pChildWindow = new SystemChildWindow(mpWindow, 0, &winData, false);
m_pChildWindowGC.reset(m_pChildWindow);
}
if( m_pChildWindow )
{
m_pChildWindow->SetMouseTransparent( true );
m_pChildWindow->SetParentClipMode(PARENTCLIPMODE_CLIP);
m_pChildWindow->EnableEraseBackground( false );
m_pChildWindow->SetControlForeground();
m_pChildWindow->SetControlBackground();
//m_pChildWindow->EnablePaint(false);
const SystemEnvData* sysData(m_pChildWindow->GetSystemData());
m_aGLWin.hWnd = sysData->hWnd;
}
m_aGLWin.hDC = GetDC(m_aGLWin.hWnd);
return true;
}
#elif defined( MACOSX )
bool OpenGLContext::initWindow()
{
if( !m_pChildWindow )
{
SystemWindowData winData = generateWinData(mpWindow, mbRequestLegacyContext);
m_pChildWindow = new SystemChildWindow(mpWindow, 0, &winData, false);
m_pChildWindowGC.reset(m_pChildWindow);
}
if( m_pChildWindow )
{
m_pChildWindow->SetMouseTransparent( true );
m_pChildWindow->SetParentClipMode(PARENTCLIPMODE_CLIP);
m_pChildWindow->EnableEraseBackground( false );
m_pChildWindow->SetControlForeground();
m_pChildWindow->SetControlBackground();
//m_pChildWindow->EnablePaint(false);
}
return true;
}
#elif defined( IOS ) || defined( ANDROID )
bool OpenGLContext::initWindow()
{
return false;
}
#elif defined( UNX )
bool OpenGLContext::initWindow()
{
const SystemEnvData* pChildSysData = 0;
SystemWindowData winData = generateWinData(mpWindow, false);
if( winData.pVisual )
{
if( !m_pChildWindow )
{
m_pChildWindow = new SystemChildWindow(mpWindow, 0, &winData, false);
m_pChildWindowGC.reset(m_pChildWindow);
}
pChildSysData = m_pChildWindow->GetSystemData();
}
if (!m_pChildWindow || !pChildSysData)
return false;
m_pChildWindow->SetMouseTransparent( true );
m_pChildWindow->SetParentClipMode( PARENTCLIPMODE_NOCLIP );
m_pChildWindow->EnableEraseBackground( false );
m_pChildWindow->SetControlForeground();
m_pChildWindow->SetControlBackground();
m_aGLWin.dpy = reinterpret_cast<Display*>(pChildSysData->pDisplay);
m_aGLWin.win = pChildSysData->aWindow;
m_aGLWin.screen = pChildSysData->nScreen;
Visual* pVisual = (Visual*)pChildSysData->pVisual;
initGLWindow(pVisual);
return true;
}
void OpenGLContext::initGLWindow(Visual* pVisual)
{
// Get visual info
{
XVisualInfo aTemplate;
aTemplate.visualid = XVisualIDFromVisual( pVisual );
int nVisuals = 0;
XVisualInfo* pInfos = XGetVisualInfo( m_aGLWin.dpy, VisualIDMask, &aTemplate, &nVisuals );
if( nVisuals != 1 )
SAL_WARN( "vcl.opengl", "match count for visual id is not 1" );
m_aGLWin.vi = pInfos;
}
// Check multi sample support
/* TODO: moggi: This is not necessarily correct in the DBG_UTIL path, as it picks
* an FBConfig instead ... */
int nSamples = 0;
glXGetConfig(m_aGLWin.dpy, m_aGLWin.vi, GLX_SAMPLES, &nSamples);
if( nSamples > 0 )
m_aGLWin.bMultiSampleSupported = true;
m_aGLWin.GLXExtensions = glXQueryExtensionsString( m_aGLWin.dpy, m_aGLWin.screen );
SAL_INFO("vcl.opengl", "available GLX extensions: " << m_aGLWin.GLXExtensions);
}
#endif
#if defined( WNT ) || defined( MACOSX ) || defined( IOS ) || defined( ANDROID )
SystemWindowData OpenGLContext::generateWinData(vcl::Window* /*pParent*/, bool bRequestLegacyContext)
{
(void) bRequestLegacyContext;
SystemWindowData aWinData;
#if defined(MACOSX)
aWinData.bOpenGL = true;
aWinData.bLegacy = bRequestLegacyContext;
#endif
aWinData.nSize = sizeof(aWinData);
return aWinData;
}
#elif defined( UNX )
SystemWindowData OpenGLContext::generateWinData(vcl::Window* pParent, bool)
{
SystemWindowData aWinData;
aWinData.nSize = sizeof(aWinData);
aWinData.pVisual = NULL;
const SystemEnvData* sysData(pParent->GetSystemData());
Display *dpy = reinterpret_cast<Display*>(sysData->pDisplay);
Window win = sysData->aWindow;
if( dpy == 0 || !glXQueryExtension( dpy, NULL, NULL ) )
return aWinData;
aWinData.pVisual = getVisual(dpy, win);
return aWinData;
}
#endif
void OpenGLContext::makeCurrent()
{
#if defined( WNT )
if (wglGetCurrentContext() == m_aGLWin.hRC)
{
SAL_INFO("vcl.opengl", "OpenGLContext::makeCurrent(): Avoid setting the same context");
}
else if (!wglMakeCurrent(m_aGLWin.hDC, m_aGLWin.hRC))
{
SAL_WARN("vcl.opengl", "OpenGLContext::makeCurrent(): wglMakeCurrent failed: " << GetLastError());
}
#elif defined( MACOSX )
NSOpenGLView* pView = getOpenGLView();
OpenGLWrapper::makeCurrent(pView);
#elif defined( IOS ) || defined( ANDROID )
// nothing
#elif defined( UNX )
if (glXGetCurrentContext() == m_aGLWin.ctx)
{
SAL_INFO("vcl.opengl", "OpenGLContext::makeCurrent(): Avoid setting the same context");
}
else if (!glXMakeCurrent( m_aGLWin.dpy, mbPixmap ? m_aGLWin.glPix : m_aGLWin.win, m_aGLWin.ctx ))
SAL_WARN("vcl.opengl", "OpenGLContext::makeCurrent failed");
#endif
}
void OpenGLContext::resetCurrent()
{
#if defined( WNT )
wglMakeCurrent( m_aGLWin.hDC, 0 );
#elif defined( MACOSX )
OpenGLWrapper::resetCurrent();
#elif defined( IOS ) || defined( ANDROID )
// nothing
#elif defined( UNX )
glXMakeCurrent(m_aGLWin.dpy, None, NULL);
#endif
}
void OpenGLContext::swapBuffers()
{
#if defined( WNT )
SwapBuffers(m_aGLWin.hDC);
#elif defined( MACOSX )
NSOpenGLView* pView = getOpenGLView();
OpenGLWrapper::swapBuffers(pView);
#elif defined( IOS ) || defined( ANDROID )
// nothing
#elif defined( UNX )
glXSwapBuffers(m_aGLWin.dpy, mbPixmap ? m_aGLWin.glPix : m_aGLWin.win);
#endif
}
void OpenGLContext::sync()
{
#if defined( WNT )
// nothing
#elif defined( MACOSX ) || defined( IOS ) || defined( ANDROID )
// nothing
#elif defined( UNX )
glXWaitGL();
XSync(m_aGLWin.dpy, false);
#endif
}
void OpenGLContext::show()
{
if (m_pChildWindow)
m_pChildWindow->Show();
else if (m_pWindow)
m_pWindow->Show();
}
SystemChildWindow* OpenGLContext::getChildWindow()
{
return m_pChildWindow;
}
const SystemChildWindow* OpenGLContext::getChildWindow() const
{
return m_pChildWindow;
}
bool OpenGLContext::supportMultiSampling() const
{
return m_aGLWin.bMultiSampleSupported;
}
#if defined(MACOSX)
NSOpenGLView* OpenGLContext::getOpenGLView()
{
return reinterpret_cast<NSOpenGLView*>(m_pChildWindow->GetSystemData()->mpNSView);
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */