The issue of 362d4f0cd4
"Explicitly mark
overriding destructors as 'virtual'" appears to no longer be a problem with
MSVC 2013.
(The little change in the rewriting code of compilerplugins/clang/override.cxx
was necessary to prevent an endless loop when adding "override" to
OOO_DLLPUBLIC_CHARTTOOLS virtual ~CloseableLifeTimeManager();
in chart2/source/inc/LifeTime.hxx, getting stuck in the leading
OOO_DLLPUBLIC_CHARTTOOLS macro. Can't remember what that
isAtEndOfImmediateMacroExpansion thing was originally necessary for, anyway.)
Change-Id: I534c634504d7216b9bb632c2775c04eaf27e927e
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_CONFIGMGR_SOURCE_SETNODE_HXX
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#define INCLUDED_CONFIGMGR_SOURCE_SETNODE_HXX
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#include <sal/config.h>
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#include <vector>
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#include <rtl/ref.hxx>
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#include <rtl/ustring.hxx>
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#include "node.hxx"
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#include "nodemap.hxx"
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namespace configmgr {
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class SetNode: public Node {
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public:
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SetNode(
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int layer, OUString const & defaultTemplateName,
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OUString const & templateName);
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virtual rtl::Reference< Node > clone(bool keepTemplateName) const override;
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virtual NodeMap & getMembers() override;
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virtual OUString getTemplateName() const override;
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virtual void setMandatory(int layer) override;
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virtual int getMandatory() const override;
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OUString const & getDefaultTemplateName() const { return defaultTemplateName_;}
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std::vector<OUString> & getAdditionalTemplateNames() { return additionalTemplateNames_;}
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bool isValidTemplate(OUString const & templateName) const;
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private:
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SetNode(SetNode const & other, bool keepTemplateName);
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virtual ~SetNode() override;
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virtual Kind kind() const override;
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OUString defaultTemplateName_;
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std::vector<OUString> additionalTemplateNames_;
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NodeMap members_;
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OUString templateName_;
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// non-empty if this node is a template, free node, or set member
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int mandatory_;
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};
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}
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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