116 lines
3.8 KiB
C++
116 lines
3.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _CPPCANVAS_VCLFACTORY_HXX
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#define _CPPCANVAS_VCLFACTORY_HXX
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#include <cppcanvas/canvas.hxx>
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#include <cppcanvas/bitmapcanvas.hxx>
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#include <cppcanvas/spritecanvas.hxx>
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#include <cppcanvas/polypolygon.hxx>
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#include <cppcanvas/bitmap.hxx>
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#include <cppcanvas/renderer.hxx>
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#include <cppcanvas/text.hxx>
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#include <cppcanvas/sprite.hxx>
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#include <cppcanvas/cppcanvasdllapi.h>
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class Window;
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class Bitmap;
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class BitmapEx;
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class Polygon;
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class PolyPolygon;
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class Size;
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class Graphic;
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class GDIMetaFile;
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class Animation;
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namespace rtl
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{
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class OUString;
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}
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namespace com { namespace sun { namespace star { namespace rendering
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{
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class XBitmapCanvas;
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class XSpriteCanvas;
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} } } }
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/* Definition of VCLFactory class */
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namespace cppcanvas
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{
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/** The VCLFactory creates Canvas objects for various VCL
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OutputDevice primitives, such as windows, polygons, bitmaps
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and metafiles.
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Please note that the objects created for a specific Canvas can
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only be drawn on exactly that canvas. You have to regenerate
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them for different canvases.
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*/
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class CPPCANVAS_DLLPUBLIC VCLFactory
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{
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public:
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static VCLFactory& getInstance();
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BitmapCanvasSharedPtr createCanvas( const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XBitmapCanvas >& xCanvas );
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SpriteCanvasSharedPtr createSpriteCanvas( const ::Window& rVCLWindow ) const;
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SpriteCanvasSharedPtr createSpriteCanvas( const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XSpriteCanvas >& xCanvas ) const;
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/** Create a bitmap from a VCL Bitmap
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*/
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BitmapSharedPtr createBitmap( const CanvasSharedPtr&, const ::BitmapEx& rBmpEx ) const;
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/** Create a renderer object from a Metafile
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The created renderer initially draws the metafile
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one-by-one units large, in user coordinate space
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*/
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RendererSharedPtr createRenderer( const CanvasSharedPtr& rCanvas,
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const ::GDIMetaFile& rMtf,
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const Renderer::Parameters& rParms ) const;
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private:
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friend struct InitInstance;
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// singleton
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VCLFactory();
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// default: disabled copy/assignment
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VCLFactory(const VCLFactory&);
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VCLFactory& operator=( const VCLFactory& );
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};
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}
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#endif /* _CPPCANVAS_VCLFACTORY_HXX */
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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