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libreoffice/canvas/source/tools/surfacerect.hxx
Jens-Heiner Rechtien 230dbe2e43 INTEGRATION: CWS dxliberate01 (1.3.4); FILE MERGED
2007/07/24 09:55:01 thb 1.3.4.1: #144866# Add one pixel border around textures, a bunch of drivers clobber those with dirt
2007-11-01 17:01:23 +00:00

148 lines
5.4 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: surfacerect.hxx,v $
*
* $Revision: 1.4 $
*
* last change: $Author: hr $ $Date: 2007-11-01 18:01:23 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_CANVAS_SURFACERECT_HXX
#define INCLUDED_CANVAS_SURFACERECT_HXX
#ifndef _BGFX_POINT_B2IPOINT_HXX
#include <basegfx/point/b2ipoint.hxx>
#endif
#ifndef _BGFX_VECTOR_B2ISIZE_HXX
#include <basegfx/vector/b2isize.hxx>
#endif
namespace canvas
{
//////////////////////////////////////////////////////////////////////////////////
// SurfaceRect
//////////////////////////////////////////////////////////////////////////////////
struct SurfaceRect
{
::basegfx::B2IPoint maPos;
::basegfx::B2ISize maSize;
::basegfx::B2IPoint maBackup;
bool bEnabled;
explicit SurfaceRect( const ::basegfx::B2ISize &rSize ) :
maPos(),
maSize(rSize),
maBackup(),
bEnabled(true)
{
}
// coordinates contained in this rectangle are
// constrained to the following rules:
// 1) p.x >= pos.x
// 2) p.x <= pos.x+size.x
// 3) p.y >= pos.y
// 4) p.y <= pos.y+size.y
// in other words, 'size' means the number of pixels
// this rectangle encloses plus one. for example with pos[0,0]
// and size[512,512], p[512,512] would return inside.
// a size of [0,0] therefore denotes a one-by-one rectangle.
bool pointInside( sal_Int32 px, sal_Int32 py ) const
{
const sal_Int32 x1(maPos.getX());
const sal_Int32 y1(maPos.getY());
const sal_Int32 x2(maPos.getX()+maSize.getX());
const sal_Int32 y2(maPos.getY()+maSize.getY());
if(px < x1) return false;
if(px >= x2) return false;
if(py < y1) return false;
if(py >= y2) return false;
return true;
}
// returns true if the horizontal line intersects the rect.
bool hLineIntersect( sal_Int32 lx1, sal_Int32 lx2, sal_Int32 ly ) const
{
const sal_Int32 x1(maPos.getX());
const sal_Int32 y1(maPos.getY());
const sal_Int32 x2(maPos.getX()+maSize.getX());
const sal_Int32 y2(maPos.getY()+maSize.getY());
if(ly < y1) return false;
if(ly >= y2) return false;
if((lx1 < x1) && (lx2 < x1)) return false;
if((lx1 >= x2) && (lx2 >= x2)) return false;
return true;
}
//! Returns true if the vertical line intersects the rect.
bool vLineIntersect( sal_Int32 lx, sal_Int32 ly1, sal_Int32 ly2 ) const
{
const sal_Int32 x1(maPos.getX());
const sal_Int32 y1(maPos.getY());
const sal_Int32 x2(maPos.getX()+maSize.getX());
const sal_Int32 y2(maPos.getY()+maSize.getY());
if(lx < x1) return false;
if(lx >= x2) return false;
if((ly1 < y1) && (ly2 < y1)) return false;
if((ly1 >= y2) && (ly2 >= y2)) return false;
return true;
}
// returns true if the passed rect intersects this one.
bool intersection( const SurfaceRect& r ) const
{
const sal_Int32 x1(maPos.getX());
const sal_Int32 y1(maPos.getY());
const sal_Int32 x2(maPos.getX()+maSize.getX());
const sal_Int32 y2(maPos.getY()+maSize.getY());
if(r.hLineIntersect(x1,x2,y1)) return true;
if(r.hLineIntersect(x1,x2,y2)) return true;
if(r.vLineIntersect(x1,y1,y2)) return true;
if(r.vLineIntersect(x2,y1,y2)) return true;
return false;
}
bool inside( const SurfaceRect& r ) const
{
const sal_Int32 x1(maPos.getX());
const sal_Int32 y1(maPos.getY());
const sal_Int32 x2(maPos.getX()+maSize.getX());
const sal_Int32 y2(maPos.getY()+maSize.getY());
if(!(r.pointInside(x1,y1))) return false;
if(!(r.pointInside(x2,y1))) return false;
if(!(r.pointInside(x2,y2))) return false;
if(!(r.pointInside(x1,y2))) return false;
return true;
}
};
}
#endif