2007/07/24 09:55:01 thb 1.3.4.1: #144866# Add one pixel border around textures, a bunch of drivers clobber those with dirt
148 lines
5.4 KiB
C++
148 lines
5.4 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: surfacerect.hxx,v $
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*
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* $Revision: 1.4 $
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*
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* last change: $Author: hr $ $Date: 2007-11-01 18:01:23 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef INCLUDED_CANVAS_SURFACERECT_HXX
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#define INCLUDED_CANVAS_SURFACERECT_HXX
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#ifndef _BGFX_POINT_B2IPOINT_HXX
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#include <basegfx/point/b2ipoint.hxx>
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#endif
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#ifndef _BGFX_VECTOR_B2ISIZE_HXX
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#include <basegfx/vector/b2isize.hxx>
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#endif
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namespace canvas
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{
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//////////////////////////////////////////////////////////////////////////////////
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// SurfaceRect
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//////////////////////////////////////////////////////////////////////////////////
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struct SurfaceRect
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{
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::basegfx::B2IPoint maPos;
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::basegfx::B2ISize maSize;
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::basegfx::B2IPoint maBackup;
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bool bEnabled;
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explicit SurfaceRect( const ::basegfx::B2ISize &rSize ) :
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maPos(),
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maSize(rSize),
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maBackup(),
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bEnabled(true)
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{
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}
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// coordinates contained in this rectangle are
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// constrained to the following rules:
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// 1) p.x >= pos.x
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// 2) p.x <= pos.x+size.x
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// 3) p.y >= pos.y
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// 4) p.y <= pos.y+size.y
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// in other words, 'size' means the number of pixels
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// this rectangle encloses plus one. for example with pos[0,0]
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// and size[512,512], p[512,512] would return inside.
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// a size of [0,0] therefore denotes a one-by-one rectangle.
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bool pointInside( sal_Int32 px, sal_Int32 py ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(maPos.getX()+maSize.getX());
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const sal_Int32 y2(maPos.getY()+maSize.getY());
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if(px < x1) return false;
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if(px >= x2) return false;
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if(py < y1) return false;
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if(py >= y2) return false;
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return true;
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}
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// returns true if the horizontal line intersects the rect.
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bool hLineIntersect( sal_Int32 lx1, sal_Int32 lx2, sal_Int32 ly ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(maPos.getX()+maSize.getX());
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const sal_Int32 y2(maPos.getY()+maSize.getY());
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if(ly < y1) return false;
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if(ly >= y2) return false;
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if((lx1 < x1) && (lx2 < x1)) return false;
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if((lx1 >= x2) && (lx2 >= x2)) return false;
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return true;
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}
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//! Returns true if the vertical line intersects the rect.
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bool vLineIntersect( sal_Int32 lx, sal_Int32 ly1, sal_Int32 ly2 ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(maPos.getX()+maSize.getX());
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const sal_Int32 y2(maPos.getY()+maSize.getY());
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if(lx < x1) return false;
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if(lx >= x2) return false;
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if((ly1 < y1) && (ly2 < y1)) return false;
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if((ly1 >= y2) && (ly2 >= y2)) return false;
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return true;
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}
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// returns true if the passed rect intersects this one.
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bool intersection( const SurfaceRect& r ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(maPos.getX()+maSize.getX());
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const sal_Int32 y2(maPos.getY()+maSize.getY());
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if(r.hLineIntersect(x1,x2,y1)) return true;
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if(r.hLineIntersect(x1,x2,y2)) return true;
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if(r.vLineIntersect(x1,y1,y2)) return true;
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if(r.vLineIntersect(x2,y1,y2)) return true;
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return false;
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}
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bool inside( const SurfaceRect& r ) const
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{
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const sal_Int32 x1(maPos.getX());
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const sal_Int32 y1(maPos.getY());
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const sal_Int32 x2(maPos.getX()+maSize.getX());
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const sal_Int32 y2(maPos.getY()+maSize.getY());
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if(!(r.pointInside(x1,y1))) return false;
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if(!(r.pointInside(x2,y1))) return false;
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if(!(r.pointInside(x2,y2))) return false;
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if(!(r.pointInside(x1,y2))) return false;
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return true;
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}
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};
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}
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#endif
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