182 lines
5.8 KiB
C
182 lines
5.8 KiB
C
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* Copyright 2013 LibreOffice contributors.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#ifndef INCLUDED_TOUCH_TOUCH_H
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#define INCLUDED_TOUCH_TOUCH_H
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#include <config_features.h>
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#define MOBILE_MAX_ZOOM_IN 600
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#define MOBILE_MAX_ZOOM_OUT 80
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#define MOBILE_ZOOM_SCALE_MULTIPLIER 10000
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#if !HAVE_FEATURE_DESKTOP
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// Let's try this way: Use Quartz 2D types for iOS, and LO's basegfx
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// types for others, when/if this API is used for others. But of
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// course, it is quite likely that some degree of redesign is needed
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// at such a stage anyway...
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#ifdef IOS
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#include <premac.h>
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#include <CoreGraphics/CoreGraphics.h>
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#include <postmac.h>
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#else
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#include <basegfx/range/b2ibox.hxx>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#if 0
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} // To avoid an editor indenting all inside the extern "C"
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#endif
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#endif
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// These functions are the interface between the upper GUI layers of a
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// LibreOffice-based app on a touch platform app and the lower "core"
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// layers, used in cases where the core parts need to call
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// functionality in the upper parts or vice versa.
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//
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// Thus there are two classes of functions here:
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//
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// 1) Those to be implemented in the upper layer and called by the
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// lower layer. Prefixed by touch_ui_. The same API is used on each
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// such platform. There are called from low level LibreOffice
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// code. Note that these are just declared here in a header for a
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// "touch" module, the per-platform implementations are elsewhere.
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void touch_ui_damaged(int minX, int minY, int width, int height);
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void touch_ui_show_keyboard();
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void touch_ui_hide_keyboard();
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bool touch_ui_keyboard_visible();
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// Dialogs, work in progress, no clear plan yet what to do
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typedef enum {
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MLODialogMessage,
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MLODialogInformation,
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MLODialogWarning,
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MLODialogError,
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MLODialogQuery
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} MLODialogKind;
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typedef enum {
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MLODialogOK,
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MLODialogCancel,
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MLODialogNo,
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MLODialogYes,
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MLODialogRetry,
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MLODialogIgnore,
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} MLODialogResult;
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MLODialogResult touch_ui_dialog_modal(MLODialogKind kind, const char *message);
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typedef enum {
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MLOSelectionNone,
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MLOSelectionText,
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MLOSelectionGraphic
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} MLOSelectionKind;
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#ifdef IOS
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typedef CGRect MLORect;
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#else
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typedef basegfx::B2IBox MLORect;
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#endif
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typedef long long MLOContentSizeDimension;
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struct MLOContentSize {
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MLOContentSizeDimension width;
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MLOContentSizeDimension height;
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};
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typedef struct MLOContentSize MLOContentSize;
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CG_INLINE MLOContentSize
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MLOContentSizeMake(MLOContentSizeDimension width, MLOContentSizeDimension height)
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{
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MLOContentSize size; size.width = width; size.height = height; return size;
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}
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void touch_ui_selection_start(MLOSelectionKind kind,
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const void *documentHandle,
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MLORect *rectangles,
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int rectangleCount,
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void *preview);
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void touch_ui_selection_resize_done(bool success,
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const void *documentHandle,
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MLORect *rectangles,
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int rectangleCount);
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void touch_ui_selection_none();
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// 2) Those implemented in the lower layers to be called by the upper
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// layer, in cases where we don't want to include a bunch of the
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// "normal" LibreOffice C++ headers in an otherwise purely Objective-C
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// CocoaTouch-based source file. Of course it depends on the case
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// where that is wanted, and this all is work in progress. Prefixed by
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// touch_lo_. All these are called on the UI thread and except for
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// those so marked schedule work to be done asynchronously on the LO
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// thread.
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typedef enum { DOWN, MOVE, UP} MLOMouseButtonState;
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typedef enum { NONE, SHIFT, META } MLOModifiers;
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typedef int MLOModifierMask;
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void touch_lo_keyboard_did_hide();
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void touch_lo_set_view_size(int width, int height);
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void touch_lo_tap(int x, int y);
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void touch_lo_mouse(int x, int y, MLOMouseButtonState state, MLOModifierMask modifiers);
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void touch_lo_pan(int deltaX, int deltaY);
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void touch_lo_zoom(int x, int y, float scale);
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void touch_lo_keyboard_input(int c);
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/** Draw part of the document.
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tilePosX, tilePosY, tileWidth, tileHeight address the part of the document to be drawn.
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context, contextHeight, contextWidth specify where to draw.
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*/
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void touch_lo_draw_tile(void *context, int contextWidth, int contextHeight, int tilePosX, int tilePosY, int tileWidth, int tileHeight);
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void touch_lo_copy_buffer(const void * source, size_t sourceWidth, size_t sourceHeight, size_t sourceBytesPerRow, void * target, size_t targetWidth, size_t targetHeight);
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MLOContentSize touch_lo_get_content_size();
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void touch_lo_mouse_drag(int x, int y, MLOMouseButtonState state);
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// Move the start of the selection to (x,y)
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void touch_lo_selection_start_move(const void *documentHandle,
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int x,
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int y);
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// Move the end of the selection to (x,y)
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void touch_lo_selection_end_move(const void *documentHandle,
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int x,
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int y);
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void touch_lo_selection_attempt_resize(const void *documentHandle,
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MLORect *selectedRectangles,
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int numberOfRectangles);
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// Special case: synchronous: waits for the rendering to complete
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void touch_lo_render_windows(void *context, int minX, int minY, int width, int height);
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// Special case: This is the function that is called in the newly
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// created LO thread to run the LO code.
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void touch_lo_runMain();
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#ifdef __cplusplus
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}
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#endif
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#endif // HAVE_FEATURE_DESKTOP
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#endif // INCLUDED_TOUCH_TOUCH_H
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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