Files
libreoffice/include/cppcanvas/vclfactory.hxx
Stephan Bergmann b13b01a2bc loplugin:deletedspecial
Change-Id: I988d7cdfa048a3b093ebc34f9016ac42440daa4b
2015-02-07 12:35:57 +01:00

104 lines
3.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_CPPCANVAS_VCLFACTORY_HXX
#define INCLUDED_CPPCANVAS_VCLFACTORY_HXX
#include <cppcanvas/canvas.hxx>
#include <cppcanvas/bitmapcanvas.hxx>
#include <cppcanvas/spritecanvas.hxx>
#include <cppcanvas/polypolygon.hxx>
#include <cppcanvas/bitmap.hxx>
#include <cppcanvas/renderer.hxx>
#include <cppcanvas/sprite.hxx>
#include <cppcanvas/cppcanvasdllapi.h>
namespace vcl { class Window; }
class Bitmap;
class BitmapEx;
class Polygon;
namespace tools { class PolyPolygon; }
class Size;
class Graphic;
class GDIMetaFile;
class Animation;
namespace com { namespace sun { namespace star { namespace rendering
{
class XCanvas;
class XBitmapCanvas;
class XSpriteCanvas;
} } } }
/* Definition of VCLFactory class */
namespace cppcanvas
{
/** The VCLFactory creates Canvas objects for various VCL
OutputDevice primitives, such as windows, polygons, bitmaps
and metafiles.
Please note that the objects created for a specific Canvas can
only be drawn on exactly that canvas. You have to regenerate
them for different canvases.
*/
class CPPCANVAS_DLLPUBLIC VCLFactory
{
public:
static VCLFactory& getInstance();
CanvasSharedPtr createCanvas( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XCanvas >& xCanvas );
BitmapCanvasSharedPtr createBitmapCanvas( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XBitmapCanvas >& xCanvas );
SpriteCanvasSharedPtr createSpriteCanvas( const vcl::Window& rVCLWindow ) const;
SpriteCanvasSharedPtr createSpriteCanvas( const ::com::sun::star::uno::Reference<
::com::sun::star::rendering::XSpriteCanvas >& xCanvas ) const;
/** Create a bitmap from a VCL Bitmap
*/
BitmapSharedPtr createBitmap( const CanvasSharedPtr&, const ::BitmapEx& rBmpEx ) const;
/** Create a renderer object from a Metafile
The created renderer initially draws the metafile
one-by-one units large, in user coordinate space
*/
RendererSharedPtr createRenderer( const CanvasSharedPtr& rCanvas,
const ::GDIMetaFile& rMtf,
const Renderer::Parameters& rParms ) const;
private:
friend struct InitInstance;
// singleton
VCLFactory();
VCLFactory(const VCLFactory&) SAL_DELETED_FUNCTION;
VCLFactory& operator=( const VCLFactory& ) SAL_DELETED_FUNCTION;
};
}
#endif // INCLUDED_CPPCANVAS_VCLFACTORY_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */