Files
libreoffice/vcl/opengl/linearGradientFragmentShader.glsl
Louis-Francis Ratté-Boulianne 32bddc7cb2 vcl: Implement axial gradients in OpenGL backend
Change-Id: I93b8c3c076c79d992d467b01ca5f5eca1ed626d3
2014-11-15 12:17:43 +01:00

24 lines
626 B
GLSL

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#version 120
uniform vec4 start_color;
uniform vec4 end_color;
uniform mat3x3 transform;
varying vec2 tex_coord;
void main(void)
{
gl_FragColor = mix(end_color, start_color,
clamp(tex_coord.t, 0.0, 1.0));
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */