Files
libreoffice/vcl/source/window/seleng.cxx
Stephan Bergmann bd205223ec New IMPL_LINK_NOARG to work around SAL_UNUSED_PARAMETER problem
...see ebe26f72e9 "WaE: 'unused' attribute ignored when parsing type"
for the problem.
2012-03-01 18:00:32 +01:00

468 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <vcl/window.hxx>
#include <vcl/seleng.hxx>
#include <tools/debug.hxx>
FunctionSet::~FunctionSet()
{
}
inline sal_Bool SelectionEngine::ShouldDeselect( sal_Bool bModifierKey1 ) const
{
// return !( eSelMode == MULTIPLE_SELECTION && bModifierKey1 );
return eSelMode != MULTIPLE_SELECTION || !bModifierKey1;
}
// TODO: FunctionSet::SelectAtPoint raus
/*************************************************************************
|*
|* SelectionEngine::SelectionEngine()
|*
*************************************************************************/
SelectionEngine::SelectionEngine( Window* pWindow, FunctionSet* pFuncSet,
sal_uLong nAutoRepeatInterval ) :
pWin( pWindow ),
nUpdateInterval( nAutoRepeatInterval )
{
eSelMode = SINGLE_SELECTION;
pFunctionSet = pFuncSet;
nFlags = SELENG_EXPANDONMOVE;
nLockedMods = 0;
aWTimer.SetTimeoutHdl( LINK( this, SelectionEngine, ImpWatchDog ) );
aWTimer.SetTimeout( nUpdateInterval );
}
/*************************************************************************
|*
|* SelectionEngine::~SelectionEngine()
|*
*************************************************************************/
SelectionEngine::~SelectionEngine()
{
aWTimer.Stop();
}
/*************************************************************************
|*
|* SelectionEngine::ImpWatchDog()
|*
*************************************************************************/
IMPL_LINK_NOARG(SelectionEngine, ImpWatchDog)
{
if ( !aArea.IsInside( aLastMove.GetPosPixel() ) )
SelMouseMove( aLastMove );
return 0;
}
/*************************************************************************
|*
|* SelectionEngine::SetSelectionMode()
|*
*************************************************************************/
void SelectionEngine::SetSelectionMode( SelectionMode eMode )
{
eSelMode = eMode;
}
/*************************************************************************
|*
|* SelectionEngine::CursorPosChanging()
|*
*************************************************************************/
void SelectionEngine::CursorPosChanging( sal_Bool bShift, sal_Bool bMod1 )
{
if ( !pFunctionSet )
return;
if ( bShift && eSelMode != SINGLE_SELECTION )
{
if ( IsAddMode() )
{
if ( !(nFlags & SELENG_HAS_ANCH) )
{
pFunctionSet->CreateAnchor();
nFlags |= SELENG_HAS_ANCH;
}
}
else
{
if ( !(nFlags & SELENG_HAS_ANCH) )
{
if( ShouldDeselect( bMod1 ) )
pFunctionSet->DeselectAll();
pFunctionSet->CreateAnchor();
nFlags |= SELENG_HAS_ANCH;
}
}
}
else
{
if ( IsAddMode() )
{
if ( nFlags & SELENG_HAS_ANCH )
{
// pFunctionSet->CreateCursor();
pFunctionSet->DestroyAnchor();
nFlags &= (~SELENG_HAS_ANCH);
}
}
else
{
if( ShouldDeselect( bMod1 ) )
pFunctionSet->DeselectAll();
else
pFunctionSet->DestroyAnchor();
nFlags &= (~SELENG_HAS_ANCH);
}
}
}
/*************************************************************************
|*
|* SelectionEngine::SelMouseButtonDown()
|*
*************************************************************************/
sal_Bool SelectionEngine::SelMouseButtonDown( const MouseEvent& rMEvt )
{
nFlags &= (~SELENG_CMDEVT);
if ( !pFunctionSet || !pWin || rMEvt.GetClicks() > 1 || rMEvt.IsRight() )
return sal_False;
sal_uInt16 nModifier = rMEvt.GetModifier() | nLockedMods;
if ( nModifier & KEY_MOD2 )
return sal_False;
// in SingleSelection: Control-Taste filtern (damit auch
// mit Ctrl-Click ein D&D gestartet werden kann)
if ( nModifier == KEY_MOD1 && eSelMode == SINGLE_SELECTION )
nModifier = 0;
Point aPos = rMEvt.GetPosPixel();
aLastMove = rMEvt;
if( !rMEvt.IsRight() )
{
pWin->CaptureMouse();
nFlags |= SELENG_IN_SEL;
}
else
{
nModifier = 0;
}
switch ( nModifier )
{
case 0: // KEY_NO_KEY
{
sal_Bool bSelAtPoint = pFunctionSet->IsSelectionAtPoint( aPos );
nFlags &= (~SELENG_IN_ADD);
if ( (nFlags & SELENG_DRG_ENAB) && bSelAtPoint )
{
nFlags |= SELENG_WAIT_UPEVT;
nFlags &= ~(SELENG_IN_SEL);
pWin->ReleaseMouse();
return sal_True; //auf STARTDRAG-Command-Event warten
}
if ( eSelMode != SINGLE_SELECTION )
{
if( !IsAddMode() )
pFunctionSet->DeselectAll();
else
pFunctionSet->DestroyAnchor();
nFlags &= (~SELENG_HAS_ANCH); // bHasAnchor = sal_False;
}
pFunctionSet->SetCursorAtPoint( aPos );
// Sonderbehandlung Single-Selection, damit Select+Drag
// in einem Zug moeglich ist
if (eSelMode == SINGLE_SELECTION && (nFlags & SELENG_DRG_ENAB))
nFlags |= SELENG_WAIT_UPEVT;
return sal_True;
}
case KEY_SHIFT:
if ( eSelMode == SINGLE_SELECTION )
{
pWin->ReleaseMouse();
nFlags &= (~SELENG_IN_SEL);
return sal_False;
}
if ( nFlags & SELENG_ADD_ALW )
nFlags |= SELENG_IN_ADD;
else
nFlags &= (~SELENG_IN_ADD);
if( !(nFlags & SELENG_HAS_ANCH) )
{
if ( !(nFlags & SELENG_IN_ADD) )
pFunctionSet->DeselectAll();
pFunctionSet->CreateAnchor();
nFlags |= SELENG_HAS_ANCH;
}
pFunctionSet->SetCursorAtPoint( aPos );
return sal_True;
case KEY_MOD1:
// Control nur bei Mehrfachselektion erlaubt
if ( eSelMode != MULTIPLE_SELECTION )
{
nFlags &= (~SELENG_IN_SEL);
pWin->ReleaseMouse();
return sal_True; // Mausclick verschlucken
}
if ( nFlags & SELENG_HAS_ANCH )
{
// pFunctionSet->CreateCursor();
pFunctionSet->DestroyAnchor();
nFlags &= (~SELENG_HAS_ANCH);
}
if ( pFunctionSet->IsSelectionAtPoint( aPos ) )
{
pFunctionSet->DeselectAtPoint( aPos );
pFunctionSet->SetCursorAtPoint( aPos, sal_True );
}
else
{
pFunctionSet->SetCursorAtPoint( aPos );
}
return sal_True;
case KEY_SHIFT + KEY_MOD1:
if ( eSelMode != MULTIPLE_SELECTION )
{
pWin->ReleaseMouse();
nFlags &= (~SELENG_IN_SEL);
return sal_False;
}
nFlags |= SELENG_IN_ADD; //bIsInAddMode = sal_True;
if ( !(nFlags & SELENG_HAS_ANCH) )
{
pFunctionSet->CreateAnchor();
nFlags |= SELENG_HAS_ANCH;
}
pFunctionSet->SetCursorAtPoint( aPos );
return sal_True;
}
return sal_False;
}
/*************************************************************************
|*
|* SelectionEngine::SelMouseButtonUp()
|*
*************************************************************************/
sal_Bool SelectionEngine::SelMouseButtonUp( const MouseEvent& rMEvt )
{
aWTimer.Stop();
//DbgOut("Up");
if( !pFunctionSet || !pWin )
{
nFlags &= ~(SELENG_CMDEVT | SELENG_WAIT_UPEVT | SELENG_IN_SEL);
return sal_False;
}
if( !rMEvt.IsRight() )
{
pWin->ReleaseMouse();
}
if( (nFlags & SELENG_WAIT_UPEVT) && !(nFlags & SELENG_CMDEVT) &&
eSelMode != SINGLE_SELECTION)
{
// MouseButtonDown in Sel aber kein CommandEvent eingetrudelt
// ==> deselektieren
sal_uInt16 nModifier = aLastMove.GetModifier() | nLockedMods;
if( nModifier == KEY_MOD1 || IsAlwaysAdding() )
{
if( !(nModifier & KEY_SHIFT) )
{
pFunctionSet->DestroyAnchor();
nFlags &= (~SELENG_HAS_ANCH); // nix Anker
}
pFunctionSet->DeselectAtPoint( aLastMove.GetPosPixel() );
nFlags &= (~SELENG_HAS_ANCH); // nix Anker
pFunctionSet->SetCursorAtPoint( aLastMove.GetPosPixel(), sal_True );
}
else
{
pFunctionSet->DeselectAll();
nFlags &= (~SELENG_HAS_ANCH); // nix Anker
pFunctionSet->SetCursorAtPoint( aLastMove.GetPosPixel() );
}
}
nFlags &= ~(SELENG_CMDEVT | SELENG_WAIT_UPEVT | SELENG_IN_SEL);
return sal_True;
}
/*************************************************************************
|*
|* SelectionEngine::SelMouseMove()
|*
*************************************************************************/
sal_Bool SelectionEngine::SelMouseMove( const MouseEvent& rMEvt )
{
if ( !pFunctionSet || !(nFlags & SELENG_IN_SEL) ||
(nFlags & (SELENG_CMDEVT | SELENG_WAIT_UPEVT)) )
return sal_False;
if( !(nFlags & SELENG_EXPANDONMOVE) )
return sal_False; // auf DragEvent warten!
aLastMove = rMEvt;
// wenn die Maus ausserhalb der Area steht, dann wird die
// Frequenz des SetCursorAtPoint() nur durch den Timer bestimmt
if( aWTimer.IsActive() && !aArea.IsInside( rMEvt.GetPosPixel() ))
return sal_True;
aWTimer.SetTimeout( nUpdateInterval );
aWTimer.Start();
if ( eSelMode != SINGLE_SELECTION )
{
if ( !(nFlags & SELENG_HAS_ANCH) )
{
pFunctionSet->CreateAnchor();
//DbgOut("Move:Creating anchor");
nFlags |= SELENG_HAS_ANCH;
}
}
//DbgOut("Move:SetCursor");
pFunctionSet->SetCursorAtPoint( rMEvt.GetPosPixel() );
return sal_True;
}
/*************************************************************************
|*
|* SelectionEngine::SetWindow()
|*
*************************************************************************/
void SelectionEngine::SetWindow( Window* pNewWin )
{
if( pNewWin != pWin )
{
if ( pWin && (nFlags & SELENG_IN_SEL) )
pWin->ReleaseMouse();
pWin = pNewWin;
if ( pWin && ( nFlags & SELENG_IN_SEL ) )
pWin->CaptureMouse();
}
}
/*************************************************************************
|*
|* SelectionEngine::Reset()
|*
*************************************************************************/
void SelectionEngine::Reset()
{
aWTimer.Stop();
if ( nFlags & SELENG_IN_SEL )
pWin->ReleaseMouse();
nFlags &= ~(SELENG_HAS_ANCH | SELENG_IN_SEL);
nLockedMods = 0;
}
/*************************************************************************
|*
|* SelectionEngine::Command()
|*
*************************************************************************/
void SelectionEngine::Command( const CommandEvent& rCEvt )
{
// Timer aWTimer ist beim Aufspannen einer Selektion aktiv
if ( !pFunctionSet || !pWin || aWTimer.IsActive() )
return;
aWTimer.Stop();
nFlags |= SELENG_CMDEVT;
if ( rCEvt.GetCommand() == COMMAND_STARTDRAG )
{
if ( nFlags & SELENG_DRG_ENAB )
{
DBG_ASSERT( rCEvt.IsMouseEvent(), "STARTDRAG: Not a MouseEvent" );
if ( pFunctionSet->IsSelectionAtPoint( rCEvt.GetMousePosPixel() ) )
{
aLastMove = MouseEvent( rCEvt.GetMousePosPixel(),
aLastMove.GetClicks(), aLastMove.GetMode(),
aLastMove.GetButtons(), aLastMove.GetModifier() );
pFunctionSet->BeginDrag();
nFlags &= ~(SELENG_CMDEVT|SELENG_WAIT_UPEVT|SELENG_IN_SEL);
}
else
nFlags &= ~SELENG_CMDEVT;
}
else
nFlags &= ~SELENG_CMDEVT;
}
}
void SelectionEngine::SetUpdateInterval( sal_uLong nInterval )
{
if (nInterval < SELENG_AUTOREPEAT_INTERVAL_MIN)
// Set a lower threshold. On Windows, setting this value too low
// would cause selection to get updated indefinitely.
nInterval = SELENG_AUTOREPEAT_INTERVAL_MIN;
if (nUpdateInterval == nInterval)
// no update needed.
return;
if (aWTimer.IsActive())
{
// reset the timer right away on interval change.
aWTimer.Stop();
aWTimer.SetTimeout(nInterval);
aWTimer.Start();
}
else
aWTimer.SetTimeout(nInterval);
nUpdateInterval = nInterval;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */