Files
libreoffice/framework/source/classes/framecontainer.cxx
2000-11-22 09:32:50 +00:00

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22 KiB
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/*************************************************************************
*
* $RCSfile: framecontainer.cxx,v $
*
* $Revision: 1.7 $
*
* last change: $Author: obo $ $Date: 2000-11-22 10:32:50 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
//_________________________________________________________________________________________________________________
// my own includes
//_________________________________________________________________________________________________________________
#ifndef __FRAMEWORK_FRAMECONTAINER_HXX_
#include <classes/framecontainer.hxx>
#endif
#include <vector>
#include <stdexcept>
#include <algorithm>
//_________________________________________________________________________________________________________________
// interface includes
//_________________________________________________________________________________________________________________
//_________________________________________________________________________________________________________________
// includes of other projects
//_________________________________________________________________________________________________________________
//_________________________________________________________________________________________________________________
// namespace
//_________________________________________________________________________________________________________________
namespace framework{
using namespace ::std ;
using namespace ::com::sun::star::uno ;
using namespace ::com::sun::star::frame ;
//_________________________________________________________________________________________________________________
// non exported const
//_________________________________________________________________________________________________________________
#define LOCK_OFF sal_False
#define LOCK_ON sal_True
//_________________________________________________________________________________________________________________
// non exported definitions
//_________________________________________________________________________________________________________________
//_________________________________________________________________________________________________________________
// declarations
//_________________________________________________________________________________________________________________
//*****************************************************************************************************************
// constructor
//*****************************************************************************************************************
FrameContainer::FrameContainer()
: m_bLock( LOCK_OFF )
{
}
//*****************************************************************************************************************
// destructor
//*****************************************************************************************************************
FrameContainer::~FrameContainer()
{
// Don't forget to free memory!
disableQuitTimer();
clear();
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void FrameContainer::append( const Reference< XFrame >& xFrame )
{
// Safe impossible cases
// This method is not defined for ALL incoming parameters!
LOG_ASSERT( impldbg_checkParameter_append( xFrame ), "FrameContainer::append()\nInvalid parameter detected!\n" )
// Warn programmer at already existing elements in container.
LOG_ASSERT( !(exist(xFrame)==sal_True), "FrameContainer::append()\nNew frame already exist in container!\n" )
// We search for hidden tasks which have no component!
LOG_ASSERT( impldbg_lookForZombieFrames( xFrame ), "FrameContainer::append()\nZombie frame detected!\n" )
// Work only, if container not locked!
if ( m_bLock == LOCK_OFF )
{
// Append new frame to container.
m_aContainer.push_back( xFrame );
}
// Else; Warn programmer.
LOG_ASSERT( !(m_bLock==LOCK_ON), "FrameContainer::append()\nContainer is locked! You can't append frame.\n" )
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void FrameContainer::remove( const Reference< XFrame >& xFrame )
{
// Safe impossible cases
// This method is not defined for ALL incoming parameters!
LOG_ASSERT( impldbg_checkParameter_remove( xFrame ), "FrameContainer::remove()\nInvalid parameter detected!\n" )
// Warn programmer at non existing elements in container.
LOG_ASSERT( !(exist(xFrame)==sal_False), "FrameContainer::remove()\nFrame to remove not exist in container!\n" )
// Safe impossible cases.
LOG_ASSERT( impldbg_lookForZombieFrames( xFrame ), "FrameContainer::remove()\nZombie frame detected!\n" )
// Work only, if container not locked!
if ( m_bLock == LOCK_OFF )
{
// Search frame and remove it from container ...
vector< Reference< XFrame > >::iterator aSearchedItem = find( m_aContainer.begin(), m_aContainer.end(), xFrame );
// ... if it exist.
if ( aSearchedItem != m_aContainer.end() )
{
m_aContainer.erase( aSearchedItem );
// And if removed frame the current active frame - reset state variable.
if ( m_xActiveFrame == xFrame )
{
m_xActiveFrame = Reference< XFrame >();
}
// If last frame was removed and special quit timer is enabled by the desktop
// we must terminate the desktop by using this timer!
if (
( getCount() < 1 ) &&
( m_rQuitTimer.isValid() == sal_True )
)
{
m_rQuitTimer->start();
}
}
}
// Else; Warn programmer.
LOG_ASSERT( !(m_bLock==LOCK_ON), "FrameContainer::remove()\nContainer is locked! You can't remove frame.\n" )
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
sal_Bool FrameContainer::exist( const REFERENCE< XFRAME >& xFrame )
{
// Safe impossible cases
// This method is not defined for ALL incoming parameters!
LOG_ASSERT( impldbg_checkParameter_exist( xFrame ), "FrameContainer::exist()\nInvalid parameter detected!\n" )
// Set default return value.
sal_Bool bExist = sal_False;
// We ignore the lock, because we do not change the content of container!
// Search frame.
vector< Reference< XFrame > >::iterator aSearchedItem = find( m_aContainer.begin(), m_aContainer.end(), xFrame );
// If it exist ...
if ( aSearchedItem != m_aContainer.end() )
{
// Set new return value.
bExist = sal_True;
}
// Return result of this operation.
return bExist;
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void FrameContainer::clear()
{
// Safe impossible cases.
// We search for hidden tasks which have no component!
LOG_ASSERT( impldbg_lookForZombieFrames( Reference< XFrame >() ), "FrameContainer::clear()\nZombie frame detected!\n" )
// This method is only allowed, if no lock is set!
// Warn programmer, if its not true.
LOG_ASSERT( !(m_bLock==LOCK_ON), "FrameContainer::clear()\nContainer is locked! You can't clear it.\n" )
if ( m_bLock == LOCK_OFF )
{
// Clear the container ...
m_aContainer.clear();
// ... and don't forget to reset the active frame.
// Its an reference to a valid container-item.
// But no container item => no active frame!
m_xActiveFrame = Reference< XFrame >();
// If special quit timer is used - we must terminate the desktop.
// He is the owner of this container and can't work without any visible tasks/frames!
if( m_rQuitTimer.isValid() == sal_True )
{
m_rQuitTimer->start();
}
}
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void FrameContainer::lock()
{
// Lock the container and block all append(), remove() and clear() calls.
m_bLock = LOCK_ON;
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void FrameContainer::unlock()
{
// Unlock the container and block all getCount() and operator[] calls.
m_bLock = LOCK_OFF;
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
sal_uInt32 FrameContainer::getCount() const
{
// Return size of current container.
// We ignore the lock, because you can ask for count of container elements ...
// but if you will have full index access you must lock it!
return (sal_uInt32)m_aContainer.size();
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
Reference< XFrame > FrameContainer::operator[]( sal_uInt32 nIndex ) const
{
// Safe impossible cases
// This method is not defined for ALL incoming parameters!
LOG_ASSERT( impldbg_checkParameter_IndexOperator( nIndex ), "FrameContainer::operator[]()\nInvalid parameter detected!\n" )
// Set default return value.
Reference< XFrame > xFrame;
// This operation is allowed only, if lock is set.
// Warn programmer, if this not true.
LOG_ASSERT( !(m_bLock==LOCK_OFF), "FrameContainer::operator[]()\nContainer is not locked! You can't do this.\n" )
if ( m_bLock == LOCK_ON )
{
try
{
// Get element form container WITH automatic test of ranges!
// If index not valid, a out_of_range exception is thrown.
xFrame = m_aContainer.at( nIndex );
}
catch( std::out_of_range& )
{
// The index is not valid for current container-content ...
// ... but we must handle this case!
// We return a NULL reference.
xFrame = Reference< XFrame >();
}
}
// Return result of this operation.
return xFrame;
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
Sequence< Reference< XFrame > > FrameContainer::getAllElements()
{
// Lock the container for this method.
// Nobody should append or remove anything between creation of snapshot.
// But - don't forget to unlock the container.
m_bLock = LOCK_ON;
// Get memory for return sequence.
sal_uInt32 nCount = (sal_uInt32)m_aContainer.size();
Sequence< Reference< XFrame > > seqReturn( nCount );
// Copy from container to return list.
Reference< XFrame >* pArray = seqReturn.getArray();
for ( sal_uInt32 nPosition=0; nPosition<nCount; ++nPosition )
{
pArray[nPosition] = m_aContainer[nPosition];
}
// Don't forget this!
m_bLock = LOCK_OFF;
// Return result of this operation.
return seqReturn;
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
sal_Bool FrameContainer::hasElements() const
{
// Has container some elements?
return ( m_aContainer.size() > 0 );
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void FrameContainer::setActive( const Reference< XFrame >& xFrame )
{
// Safe impossible cases
// This method is not defined for ALL incoming parameters!
// BUT we accept null refrences for reset active state. => No frame is active then.
LOG_ASSERT( impldbg_checkParameter_setActive( xFrame ), "FrameContainer::setActive()\nInvalid parameter detected!\n" )
// The new active frame MUST exist in container.
// Control this.
LOG_ASSERT( !(xFrame.is()==sal_True && exist(xFrame)==sal_False), "FrameContainer::setActive()\nThe new active frame is not a member of current container!You cant activate it.\n" )
// All incoming parameters are controlled.
// We have a new active frame or a null reference to reset this state.
// Actualize member.
m_xActiveFrame = xFrame;
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
Reference< XFrame > FrameContainer::getActive() const
{
// Return member.
// The correct state of this variable we have controlled in setActive()!
// But we accept null reference for these variable. => There is no active frame in the moment.
return m_xActiveFrame;
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void FrameContainer::enableQuitTimer( const Reference< XDesktop >& xDesktop )
{
// If no current timer exist - create a new one.
if( m_rQuitTimer.isEmpty() == sal_True )
{
m_rQuitTimer.bind( new AsyncQuit( xDesktop ) );
}
}
//*****************************************************************************************************************
// public method
//*****************************************************************************************************************
void FrameContainer::disableQuitTimer()
{
// Delete current quit timer.
// If user wish to create it again he must do it with "enableQuitTimer()".
if( m_rQuitTimer.isValid() == sal_True )
{
m_rQuitTimer.unbind();
}
}
//_________________________________________________________________________________________________________________
// debug methods
//_________________________________________________________________________________________________________________
/*-----------------------------------------------------------------------------------------------------------------
The follow methods checks the parameter for other functions. If a parameter or his value is non valid,
we return "sal_False". (else sal_True) This mechanism is used to throw an ASSERT!
ATTENTION
If you miss a test for one of this parameters, contact the autor or add it himself !(?)
But ... look for right testing! See using of this methods!
-----------------------------------------------------------------------------------------------------------------*/
#ifdef ENABLE_ASSERTIONS
//*****************************************************************************************************************
// We accept valid references for working with container only.
sal_Bool FrameContainer::impldbg_checkParameter_append( const Reference< XFrame >& xFrame ) const
{
// Set default return value.
sal_Bool bOK = sal_True;
// Check parameter.
if (
( &xFrame == NULL ) ||
( xFrame.is() == sal_False )
)
{
bOK = sal_False ;
}
// Return result of check.
return bOK ;
}
//*****************************************************************************************************************
// We accept valid references for working with container only.
sal_Bool FrameContainer::impldbg_checkParameter_remove( const Reference< XFrame >& xFrame ) const
{
// Set default return value.
sal_Bool bOK = sal_True;
// Check parameter.
if (
( &xFrame == NULL ) ||
( xFrame.is() == sal_False )
)
{
bOK = sal_False ;
}
// Return result of check.
return bOK ;
}
//*****************************************************************************************************************
// We accept valid references for working with container only.
sal_Bool FrameContainer::impldbg_checkParameter_exist( const Reference< XFrame >& xFrame ) const
{
// Set default return value.
sal_Bool bOK = sal_True;
// Check parameter.
if (
( &xFrame == NULL ) ||
( xFrame.is() == sal_False )
)
{
bOK = sal_False ;
}
// Return result of check.
return bOK ;
}
//*****************************************************************************************************************
// The index in to the container must be in range of 0 and count-1!
sal_Bool FrameContainer::impldbg_checkParameter_IndexOperator( sal_uInt32 nIndex ) const
{
// Set default return value.
sal_Bool bOK = sal_True;
// Check parameter.
if (
( nIndex >= (sal_uInt32)m_aContainer.size() )
)
{
bOK = sal_False ;
}
// Return result of check.
return bOK ;
}
//*****************************************************************************************************************
// setActive accept valid- or null-reference but no null-pointer!
sal_Bool FrameContainer::impldbg_checkParameter_setActive( const Reference< XFrame >& xFrame ) const
{
// Set default return value.
sal_Bool bOK = sal_True;
// Check parameter.
if (
( &xFrame == NULL )
)
{
bOK = sal_False ;
}
// Return result of check.
return bOK ;
}
//*****************************************************************************************************************
sal_Bool FrameContainer::impldbg_lookForZombieFrames( const Reference< XFrame >& xFrame ) const
{
// Step over all container items and search for a frame which contains no component.
// (He has no component window!)
// Use return value directly for an assert ...
sal_Bool bSuppressAssert = sal_True;
sal_Int32 nCount = m_aContainer.size();
for( sal_Int32 nPosition=0; nPosition<nCount; ++nPosition )
{
Reference< XFrame > xZombieFrame = m_aContainer.at(nPosition);
if (
( xZombieFrame.is() == sal_True ) &&
( xZombieFrame != xFrame ) &&
( xZombieFrame->getComponentWindow().is() == sal_False )
)
{
bSuppressAssert = sal_False;
}
}
return bSuppressAssert;
}
#endif // #ifdef ENABLE_ASSERTIONS
} // namespace framework