A task has to get the SchedulerLock to remove itself from the Scheduler list. This doesn't work, if the Task is static, as the static Scheduler might be destroyed earlier. In this case we fail with the following backtrace: #0 SchedulerMutex::acquire #1 Task::~Task #2 __run_exit_handlers Thanks to Michael Stahl to catching this backtrace. As a workaround this marks static tasks, so they ignore the SchedulerMutex in the destructor, We also mark all scheduled Tasks as "static" in DeInitScheduler, as their cleanup was already done. In the end all Tasks should be removed from static objects. Change-Id: I38be3206378b9449193efaccbc96896ac8de9478 Reviewed-on: https://gerrit.libreoffice.org/42574 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Jan-Marek Glogowski <glogow@fbihome.de>
106 lines
3.9 KiB
C++
106 lines
3.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_TASK_HXX
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#define INCLUDED_VCL_TASK_HXX
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#include <vcl/dllapi.h>
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#include <memory>
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class Scheduler;
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struct ImplSchedulerData;
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enum class TaskPriority
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{
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HIGHEST, ///< These events should run very fast!
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DEFAULT, ///< Default priority used, e.g. the default timer priority
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HIGH_IDLE, ///< Important idle events to be run before processing drawing events
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RESIZE, ///< Resize runs before repaint, so we won't paint twice
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REPAINT, ///< All repaint events should go in here
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POST_PAINT, ///< Everything running directly after painting
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DEFAULT_IDLE, ///< Default idle priority
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LOWEST ///< Low, very idle cleanup tasks
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};
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class VCL_DLLPUBLIC Task
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{
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friend class Scheduler;
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friend struct ImplSchedulerData;
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ImplSchedulerData *mpSchedulerData; ///< Pointer to the element in scheduler list
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const sal_Char *mpDebugName; ///< Useful for debugging
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TaskPriority mePriority; ///< Task priority
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bool mbActive; ///< Currently in the scheduler
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bool mbStatic; ///< Is a static object
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protected:
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static void StartTimer( sal_uInt64 nMS );
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const ImplSchedulerData* GetSchedulerData() const { return mpSchedulerData; }
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virtual void SetDeletionFlags();
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/**
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* How long (in MS) until the Task is ready to be dispatched?
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*
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* Simply return Scheduler::ImmediateTimeoutMs if you're ready, like an
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* Idle. If you have to return Scheduler::InfiniteTimeoutMs, you probably
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* need an other mechanism to wake up the Scheduler or rely on other
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* Tasks to be scheduled, or simply use a polling Timer.
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*
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* @param nMinPeriod the currently expected sleep time
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* @param nTimeNow the current time
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* @return the sleep time of the Task to become ready
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*/
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virtual sal_uInt64 UpdateMinPeriod( sal_uInt64 nMinPeriod, sal_uInt64 nTimeNow ) const = 0;
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public:
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Task( const sal_Char *pDebugName );
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Task( const Task& rTask );
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virtual ~Task() COVERITY_NOEXCEPT_FALSE;
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Task& operator=( const Task& rTask );
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void SetPriority(TaskPriority ePriority) { mePriority = ePriority; }
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TaskPriority GetPriority() const { return mePriority; }
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void SetDebugName( const sal_Char *pDebugName ) { mpDebugName = pDebugName; }
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const char *GetDebugName() const { return mpDebugName; }
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// Call handler
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virtual void Invoke() = 0;
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virtual void Start();
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void Stop();
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bool IsActive() const { return mbActive; }
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/**
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* This function must be called for static tasks, so the Task destructor
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* ignores the SchedulerMutex, as it may not be available anymore.
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* The cleanup is still correct, as it has already happened in
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* DeInitScheduler call well before the static destructor calls.
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*/
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void SetStatic() { mbStatic = true; }
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bool IsStatic() const { return mbStatic; }
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};
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#endif // INCLUDED_VCL_TASK_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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