Files
libreoffice/canvas/source/vcl/canvashelper.cxx
Vladimir Glazounov 139422df22 INTEGRATION: CWS presfixes01 (1.2.10); FILE MERGED
2005/02/16 11:14:08 fs 1.2.10.5: #i42558# drafts.com.sun.star.drawing/rendering/geometry moved to com.sun.star.*
2005/02/15 12:24:18 thb 1.2.10.4: #i42440# Now filling polygons 'inclusive', i.e. with one additional pixel to the right and the bottom. Along the same lines, moved sprite-growing code to slideshow, we already handle the case there for update areas of antialiased shapes
2005/02/11 12:44:48 thb 1.2.10.3: #i38960# Fixed transformBitmap(), which, when the matrix contains e.g. rotational components, completely messed up both output position and relative position within the generated bitmap; Fixed inefficiency in BitmapBackBuffer, where a default-constructed bitmap was copied into the VDev the first time getOutDev() was called
2005/02/07 18:26:16 pl 1.2.10.2: #i42218# use Region::GetRegionFromPolyPolygon as performance shortcut
2005/01/26 11:28:43 thb 1.2.10.1: #116716# Corrected text direction setup; text layout always outputs LTR
2005-03-10 10:58:56 +00:00

1152 lines
49 KiB
C++

/*************************************************************************
*
* $RCSfile: canvashelper.cxx,v $
*
* $Revision: 1.3 $
*
* last change: $Author: vg $ $Date: 2005-03-10 11:58:56 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#include <canvas/debug.hxx>
#ifndef INCLUDED_RTL_MATH_HXX
#include <rtl/math.hxx>
#endif
#ifndef _COM_SUN_STAR_RENDERING_TEXTDIRECTION_HPP__
#include <com/sun/star/rendering/TextDirection.hpp>
#endif
#ifndef _TL_POLY_HXX
#include <tools/poly.hxx>
#endif
#ifndef _SV_WINDOW_HXX
#include <vcl/window.hxx>
#endif
#ifndef _SV_BITMAPEX_HXX
#include <vcl/bitmapex.hxx>
#endif
#ifndef _SV_BMPACC_HXX
#include <vcl/bmpacc.hxx>
#endif
#ifndef _VCL_CANVASTOOLS_HXX
#include <vcl/canvastools.hxx>
#endif
#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX
#include <basegfx/matrix/b2dhommatrix.hxx>
#endif
#ifndef _BGFX_RANGE_B2DRECTANGLE_HXX
#include <basegfx/range/b2drectangle.hxx>
#endif
#ifndef _BGFX_POINT_B2DPOINT_HXX
#include <basegfx/point/b2dpoint.hxx>
#endif
#ifndef _BGFX_POLYGON_B2DPOLYGON_HXX
#include <basegfx/polygon/b2dpolygon.hxx>
#endif
#ifndef _BGFX_TOOLS_CANVASTOOLS_HXX
#include <basegfx/tools/canvastools.hxx>
#endif
#ifndef _BGFX_NUMERIC_FTOOLS_HXX
#include <basegfx/numeric/ftools.hxx>
#endif
#include <utility>
#include <canvas/canvastools.hxx>
#include "textlayout.hxx"
#include "parametricpolypolygon.hxx"
#include "canvashelper.hxx"
#include "canvasbitmap.hxx"
#include "impltools.hxx"
#include "canvasfont.hxx"
using namespace ::com::sun::star;
namespace vclcanvas
{
CanvasHelper::CanvasHelper() :
mxDevice(),
mpProtectedOutDev(),
mpOutDev(),
mp2ndOutDev()
{
}
void CanvasHelper::disposing()
{
mxDevice.reset();
mpProtectedOutDev.reset();
mpOutDev.reset();
mp2ndOutDev.reset();
}
void CanvasHelper::setGraphicDevice( const WindowGraphicDevice::ImplRef& rDevice )
{
mxDevice = rDevice;
}
void CanvasHelper::setOutDev( const OutDevProviderSharedPtr& rOutDev, bool bProtect )
{
mpOutDev = rOutDev;
if( bProtect )
mpProtectedOutDev = rOutDev;
}
void CanvasHelper::setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev )
{
mp2ndOutDev = rOutDev;
}
void SAL_CALL CanvasHelper::drawPoint( const geometry::RealPoint2D& aPoint,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
// are we disposed?
if( mpOutDev.get() )
{
// nope, render
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, LINE_COLOR );
const Point aOutPoint( tools::mapRealPoint2D( aPoint,
viewState, renderState ) );
// TODO(F1): alpha
mpOutDev->getOutDev().DrawPixel( aOutPoint );
if( mp2ndOutDev.get() )
mp2ndOutDev->getOutDev().DrawPixel( aOutPoint );
}
}
void SAL_CALL CanvasHelper::drawLine( const geometry::RealPoint2D& aStartRealPoint2D,
const geometry::RealPoint2D& aEndRealPoint2D,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
// are we disposed?
if( mpOutDev.get() )
{
// nope, render
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, LINE_COLOR );
const Point aStartPoint( tools::mapRealPoint2D( aStartRealPoint2D,
viewState, renderState ) );
const Point aEndPoint( tools::mapRealPoint2D( aEndRealPoint2D,
viewState, renderState ) );
// TODO(F2): alpha
mpOutDev->getOutDev().DrawLine( aStartPoint, aEndPoint );
if( mp2ndOutDev.get() )
mp2ndOutDev->getOutDev().DrawLine( aStartPoint, aEndPoint );
}
}
void SAL_CALL CanvasHelper::drawBezier( const geometry::RealBezierSegment2D& aBezierSegment,
const geometry::RealPoint2D& _aEndPoint,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
if( mpOutDev.get() )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, LINE_COLOR );
const Point aStartPoint( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.Px, aBezierSegment.Py),
viewState, renderState ) );
const Point aEndPoint( tools::mapRealPoint2D( _aEndPoint,
viewState, renderState ) );
// TODO(F1): Provide true beziers here!
// TODO(F2): alpha
mpOutDev->getOutDev().DrawLine( aStartPoint, aEndPoint );
if( mp2ndOutDev.get() )
mp2ndOutDev->getOutDev().DrawLine( aStartPoint, aEndPoint );
}
}
uno::Reference< rendering::XCachedPrimitive > SAL_CALL CanvasHelper::drawPolyPolygon( const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
CHECK_AND_THROW( xPolyPolygon.is(),
"CanvasHelper::drawPolyPolygon(): polygon is NULL");
if( mpOutDev.get() )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, LINE_COLOR );
const PolyPolygon aPolyPoly( tools::mapPolyPolygon( tools::polyPolygonFromXPolyPolygon2D(xPolyPolygon),
viewState, renderState ) );
mpOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
if( mp2ndOutDev.get() )
mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
}
// TODO(P1): Provide caching here.
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > SAL_CALL CanvasHelper::strokePolyPolygon( const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
const rendering::StrokeAttributes& strokeAttributes )
{
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > SAL_CALL CanvasHelper::strokeTexturedPolyPolygon( const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
const uno::Sequence< rendering::Texture >& textures,
const rendering::StrokeAttributes& strokeAttributes )
{
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > SAL_CALL CanvasHelper::strokeTextureMappedPolyPolygon( const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
const uno::Sequence< rendering::Texture >& textures,
const uno::Reference< geometry::XMapping2D >& xMapping,
const rendering::StrokeAttributes& strokeAttributes )
{
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XPolyPolygon2D > SAL_CALL CanvasHelper::queryStrokeShapes( const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
const rendering::StrokeAttributes& strokeAttributes )
{
return uno::Reference< rendering::XPolyPolygon2D >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > SAL_CALL CanvasHelper::fillPolyPolygon( const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
CHECK_AND_THROW( xPolyPolygon.is(),
"CanvasHelper::fillPolyPolygon(): polygon is NULL");
if( mpOutDev.get() )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
const int nTransparency( setupOutDevState( viewState, renderState, FILL_COLOR ) );
const int nTransPercent( (nTransparency * 100 + 128) / 255 ); // normal rounding, no truncation here
const PolyPolygon aPolyPoly( tools::mapPolyPolygon( tools::polyPolygonFromXPolyPolygon2D(xPolyPolygon),
viewState, renderState ) );
if( !nTransparency )
mpOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
else
mpOutDev->getOutDev().DrawTransparent( aPolyPoly, nTransPercent );
if( mp2ndOutDev.get() )
{
if( !nTransparency )
mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
else
mp2ndOutDev->getOutDev().DrawTransparent( aPolyPoly, nTransPercent );
}
}
// TODO(P1): Provide caching here.
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > SAL_CALL CanvasHelper::fillTexturedPolyPolygon( const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
const uno::Sequence< rendering::Texture >& textures )
{
CHECK_AND_THROW( xPolyPolygon.is(),
"CanvasHelper::fillPolyPolygon(): polygon is NULL");
CHECK_AND_THROW( textures.getLength(),
"CanvasHelper::fillTexturedPolyPolygon: empty texture sequence");
if( mpOutDev.get() )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
const int nTransparency( setupOutDevState( viewState, renderState, IGNORE_COLOR ) );
const PolyPolygon aPolyPoly( tools::mapPolyPolygon( tools::polyPolygonFromXPolyPolygon2D(xPolyPolygon),
viewState, renderState ) );
// TODO(F1): Multi-texturing
if( textures[0].Gradient.is() )
{
uno::Reference< lang::XServiceInfo > xRef( textures[0].Gradient,
uno::UNO_QUERY );
if( xRef.is() &&
xRef->getImplementationName().equals(
::rtl::OUString(
RTL_CONSTASCII_USTRINGPARAM(
PARAMETRICPOLYPOLYGON_IMPLEMENTATION_NAME))) )
{
// TODO(Q1): Maybe use dynamic_cast here
// TODO(E1): Return value
// TODO(F1): FillRule
static_cast<ParametricPolyPolygon*>(textures[0].Gradient.get())->fill(
mpOutDev->getOutDev(),
mp2ndOutDev.get() ? &mp2ndOutDev->getOutDev() : (OutputDevice*)NULL,
aPolyPoly,
viewState,
renderState,
textures[0],
nTransparency );
}
}
}
// TODO(P1): Provide caching here.
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > SAL_CALL CanvasHelper::fillTextureMappedPolyPolygon( const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
const uno::Sequence< rendering::Texture >& textures,
const uno::Reference< geometry::XMapping2D >& xMapping )
{
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCanvasFont > SAL_CALL CanvasHelper::createFont( const rendering::FontRequest& fontRequest,
const uno::Sequence< beans::PropertyValue >& extraFontProperties,
const geometry::Matrix2D& fontMatrix )
{
if( mpOutDev.get() )
{
// TODO(F2): font properties and font matrix
return uno::Reference< rendering::XCanvasFont >(
new CanvasFont(fontRequest, extraFontProperties, fontMatrix, mpOutDev) );
}
return uno::Reference< rendering::XCanvasFont >();
}
uno::Sequence< rendering::FontInfo > SAL_CALL CanvasHelper::queryAvailableFonts( const rendering::FontInfo& aFilter,
const uno::Sequence< beans::PropertyValue >& aFontProperties )
{
// TODO
return uno::Sequence< rendering::FontInfo >();
}
uno::Reference< rendering::XCachedPrimitive > SAL_CALL CanvasHelper::drawText( const rendering::StringContext& text,
const uno::Reference< rendering::XCanvasFont >& xFont,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
sal_Int8 textDirection )
{
CHECK_AND_THROW( xFont.is(),
"CanvasHelper::drawText(): font is NULL");
if( mpOutDev.get() )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
::Point aOutpos;
if( !setupTextOutput( aOutpos, viewState, renderState, xFont ) )
return uno::Reference< rendering::XCachedPrimitive >(NULL); // no output necessary
// change text direction and layout mode
ULONG nLayoutMode(0);
switch( textDirection )
{
case rendering::TextDirection::WEAK_LEFT_TO_RIGHT:
nLayoutMode |= TEXT_LAYOUT_BIDI_LTR;
// FALLTHROUGH intended
case rendering::TextDirection::STRONG_LEFT_TO_RIGHT:
nLayoutMode |= TEXT_LAYOUT_BIDI_LTR | TEXT_LAYOUT_BIDI_STRONG;
nLayoutMode |= TEXT_LAYOUT_TEXTORIGIN_LEFT;
break;
case rendering::TextDirection::WEAK_RIGHT_TO_LEFT:
nLayoutMode |= TEXT_LAYOUT_BIDI_RTL;
// FALLTHROUGH intended
case rendering::TextDirection::STRONG_RIGHT_TO_LEFT:
nLayoutMode |= TEXT_LAYOUT_BIDI_RTL | TEXT_LAYOUT_BIDI_STRONG;
nLayoutMode |= TEXT_LAYOUT_TEXTORIGIN_RIGHT;
break;
}
// TODO(F2): alpha
mpOutDev->getOutDev().SetLayoutMode( nLayoutMode );
mpOutDev->getOutDev().DrawText( aOutpos,
text.Text,
::canvas::tools::numeric_cast<USHORT>(text.StartPosition),
::canvas::tools::numeric_cast<USHORT>(text.Length) );
if( mp2ndOutDev.get() )
{
mp2ndOutDev->getOutDev().SetLayoutMode( nLayoutMode );
mp2ndOutDev->getOutDev().DrawText( aOutpos,
text.Text,
::canvas::tools::numeric_cast<USHORT>(text.StartPosition),
::canvas::tools::numeric_cast<USHORT>(text.Length) );
}
}
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > SAL_CALL CanvasHelper::drawTextLayout( const uno::Reference< rendering::XTextLayout >& xLayoutedText,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
CHECK_AND_THROW( xLayoutedText.is(),
"CanvasHelper::drawTextLayout(): layout is NULL");
uno::Reference< lang::XServiceInfo > xRef( xLayoutedText,
uno::UNO_QUERY );
TextLayout* pTextLayout = NULL;
if( xRef.is() &&
xRef->getImplementationName().equals( ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM(TEXTLAYOUT_IMPLEMENTATION_NAME))) )
{
// TODO(P2): Maybe use dynamic_cast here (saves us a queryInterface)
pTextLayout = static_cast<TextLayout*>(xLayoutedText.get());
}
else
{
CHECK_AND_THROW( false,
"CanvasHelper::drawTextLayout(): TextLayout not compatible with this canvas" );
}
if( mpOutDev.get() )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
::Point aOutpos;
if( !setupTextOutput( aOutpos, viewState, renderState, xLayoutedText->getFont() ) )
return uno::Reference< rendering::XCachedPrimitive >(NULL); // no output necessary
// TODO(F2): What about the offset scalings?
// TODO(F2): alpha
pTextLayout->draw( mpOutDev->getOutDev(), aOutpos, viewState, renderState );
if( mp2ndOutDev.get() )
pTextLayout->draw( mp2ndOutDev->getOutDev(), aOutpos, viewState, renderState );
}
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > SAL_CALL CanvasHelper::drawBitmap( const uno::Reference< rendering::XBitmap >& xBitmap,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
CHECK_AND_THROW( xBitmap.is(),
"CanvasHelper::drawBitmap(): bitmap is NULL");
if( mpOutDev.get() )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, IGNORE_COLOR );
::basegfx::B2DHomMatrix aMatrix;
::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState);
::basegfx::B2DPoint aOutputPos( 0.0, 0.0 );
aOutputPos *= aMatrix;
BitmapEx aBmpEx;
if( !aMatrix.isIdentity() &&
(!::basegfx::fTools::equalZero( aMatrix.get(0,1) ) ||
!::basegfx::fTools::equalZero( aMatrix.get(1,0) )) )
{
const BitmapEx& rBmpEx( tools::bitmapExFromXBitmap(xBitmap) );
// modify output position, to account for the fact
// that transformBitmap() always normalizes its output
// bitmap into the smallest enclosing box.
const Size aBmpSize( rBmpEx.GetSizePixel() );
::basegfx::B2DRectangle aDestRect;
::canvas::tools::calcTransformedRectBounds( aDestRect,
::basegfx::B2DRectangle(0,
0,
aBmpSize.Width(),
aBmpSize.Height()),
aMatrix );
aOutputPos.setX( aDestRect.getMinX() );
aOutputPos.setY( aDestRect.getMinY() );
// complex transformation, use generic affine bitmap
// transformation
aBmpEx = tools::transformBitmap( rBmpEx,
viewState, renderState );
}
else if( !aMatrix.isIdentity() &&
(!::rtl::math::approxEqual(aMatrix.get(0,0), 1.0) ||
!::rtl::math::approxEqual(aMatrix.get(1,1), 1.0)) )
{
// optimized case 2: only scale changes, use available
// OutputDevice methods
aBmpEx = tools::bitmapExFromXBitmap(xBitmap);
::Size aOutputSize( aBmpEx.GetSizePixel() );
aOutputSize.setWidth ( ::basegfx::fround( aOutputSize.getWidth() * aMatrix.get(0,0) ) );
aOutputSize.setHeight( ::basegfx::fround( aOutputSize.getHeight() * aMatrix.get(1,1) ) );
mpOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ),
aOutputSize,
aBmpEx );
if( mp2ndOutDev.get() )
mp2ndOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ),
aOutputSize,
aBmpEx );
// TODO(P1): Provide caching here.
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
else
{
// optimized case: identity matrix, or only
// translational components.
aBmpEx = tools::bitmapExFromXBitmap(xBitmap);
}
mpOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ),
aBmpEx );
if( mp2ndOutDev.get() )
mp2ndOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ),
aBmpEx );
}
// TODO(P1): Provide caching here.
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XCachedPrimitive > SAL_CALL CanvasHelper::drawBitmapModulated( const uno::Reference< rendering::XBitmap >& xBitmap,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState )
{
CHECK_AND_THROW( xBitmap.is(),
"CanvasHelper::drawBitmap(): bitmap is NULL");
// no color set -> this is equivalent to a plain drawBitmap(), then
if( renderState.DeviceColor.getLength() < 3 )
return drawBitmap( xBitmap, viewState, renderState );
if( mpOutDev.get() )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
setupOutDevState( viewState, renderState, IGNORE_COLOR );
::basegfx::B2DHomMatrix aMatrix;
::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState);
::basegfx::B2DPoint aOutputPos( 0.0, 0.0 );
aOutputPos *= aMatrix;
BitmapEx aBmpEx;
// TODO(P1): Have an optimized path for identity transform
// and color modulation
// always call transformBitmap, have to modulate colors
aBmpEx = tools::transformBitmap( tools::bitmapExFromXBitmap(xBitmap),
viewState, renderState,
tools::MODULATE_WITH_DEVICECOLOR );
mpOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ),
aBmpEx );
if( mp2ndOutDev.get() )
mp2ndOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ),
aBmpEx );
}
// TODO(P1): Provide caching here.
return uno::Reference< rendering::XCachedPrimitive >(NULL);
}
uno::Reference< rendering::XGraphicDevice > SAL_CALL CanvasHelper::getDevice()
{
return mxDevice.get();
}
void SAL_CALL CanvasHelper::copyRect( const uno::Reference< rendering::XBitmapCanvas >& sourceCanvas,
const geometry::RealRectangle2D& sourceRect,
const rendering::ViewState& sourceViewState,
const rendering::RenderState& sourceRenderState,
const geometry::RealRectangle2D& destRect,
const rendering::ViewState& destViewState,
const rendering::RenderState& destRenderState )
{
// TODO(F1)
}
geometry::IntegerSize2D SAL_CALL CanvasHelper::getSize()
{
if( !mpOutDev.get() )
return geometry::IntegerSize2D(); // we're disposed
return ::vcl::unotools::integerSize2DFromSize( mpOutDev->getOutDev().GetOutputSizePixel() );
}
uno::Reference< rendering::XBitmap > SAL_CALL CanvasHelper::getScaledBitmap( const geometry::RealSize2D& newSize,
sal_Bool beFast )
{
if( !mpOutDev.get() )
return uno::Reference< rendering::XBitmap >(); // we're disposed
// TODO(F2): Support alpha vdev canvas here
const Point aEmptyPoint(0,0);
const Size aBmpSize( mpOutDev->getOutDev().GetOutputSizePixel() );
Bitmap aBitmap( mpOutDev->getOutDev().GetBitmap(aEmptyPoint, aBmpSize) );
aBitmap.Scale( ::vcl::unotools::sizeFromRealSize2D(newSize),
beFast ? BMP_SCALE_FAST : BMP_SCALE_INTERPOLATE );
return uno::Reference< rendering::XBitmap >( new CanvasBitmap( aBitmap,
mxDevice ) );
}
uno::Sequence< sal_Int8 > SAL_CALL CanvasHelper::getData( const geometry::IntegerRectangle2D& rect )
{
if( !mpOutDev.get() )
return uno::Sequence< sal_Int8 >(); // we're disposed
// TODO(F2): Support alpha canvas here
const Rectangle aRect( ::vcl::unotools::rectangleFromIntegerRectangle2D(rect) );
Bitmap aBitmap( mpOutDev->getOutDev().GetBitmap(aRect.TopLeft(),
aRect.GetSize()) );
ScopedBitmapReadAccess pReadAccess( aBitmap.AcquireReadAccess(),
aBitmap );
if( pReadAccess.get() != NULL )
{
// TODO(F1): Support more formats.
const sal_Int32 nWidth( rect.X2 - rect.X1 );
const sal_Int32 nHeight( rect.Y2 - rect.Y1 );
// for the time being, always return as BGRA
uno::Sequence< sal_Int8 > aRes( 4*nWidth*nHeight );
int nCurrPos(0);
for( int y=0; y<nHeight; ++y )
{
for( int x=0; x<nWidth; ++x )
{
aRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetBlue();
aRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetGreen();
aRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetRed();
aRes[ nCurrPos++ ] = (sal_Int8)255L;
}
}
return aRes;
}
return uno::Sequence< sal_Int8 >();
}
void SAL_CALL CanvasHelper::setData( const uno::Sequence< sal_Int8 >& data,
const geometry::IntegerRectangle2D& rect )
{
if( !mpOutDev.get() )
return; // we're disposed
OutputDevice& rOutDev( mpOutDev->getOutDev() );
const Rectangle aRect( ::vcl::unotools::rectangleFromIntegerRectangle2D(rect) );
const USHORT nBitCount( ::std::min( (USHORT)24U,
(USHORT)rOutDev.GetBitCount() ) );
const BitmapPalette* pPalette = NULL;
if( nBitCount <= 8 )
{
// TODO(Q1): Extract this to a common place, e.g. GraphicDevice
// try to determine palette from output device (by
// extracting a 1,1 bitmap, and querying it)
const Point aEmptyPoint;
const Size aSize(1,1);
Bitmap aTmpBitmap( rOutDev.GetBitmap( aEmptyPoint,
aSize ) );
ScopedBitmapReadAccess pReadAccess( aTmpBitmap.AcquireReadAccess(),
aTmpBitmap );
pPalette = &pReadAccess->GetPalette();
}
// TODO(F2): Support alpha canvas here
Bitmap aBitmap( aRect.GetSize(), nBitCount, pPalette );
bool bCopyBack( false ); // only copy something back, if we
// actually changed some pixel
{
ScopedBitmapWriteAccess pWriteAccess( aBitmap.AcquireWriteAccess(),
aBitmap );
if( pWriteAccess.get() != NULL )
{
// for the time being, always read as BGRA
const sal_Int32 nWidth( rect.X2 - rect.X1 );
const sal_Int32 nHeight( rect.Y2 - rect.Y1 );
int x, y, nCurrPos(0);
for( y=0; y<nHeight; ++y )
{
switch( pWriteAccess->GetScanlineFormat() )
{
case BMP_FORMAT_8BIT_PAL:
{
Scanline pScan = pWriteAccess->GetScanline( y );
for( x=0; x<nWidth; ++x )
{
*pScan++ = (BYTE)pWriteAccess->GetBestPaletteIndex(
BitmapColor( data[ nCurrPos+2 ],
data[ nCurrPos+1 ],
data[ nCurrPos ] ) );
nCurrPos += 4; // skip three colors, _plus_ alpha
}
}
break;
case BMP_FORMAT_24BIT_TC_BGR:
{
Scanline pScan = pWriteAccess->GetScanline( y );
for( x=0; x<nWidth; ++x )
{
Scanline pTmp = pScan + x * 3;
*pScan++ = data[ nCurrPos ];
*pScan++ = data[ nCurrPos+1 ];
*pScan++ = data[ nCurrPos+2 ];
nCurrPos += 4; // skip three colors, _plus_ alpha
}
}
break;
case BMP_FORMAT_24BIT_TC_RGB:
{
Scanline pScan = pWriteAccess->GetScanline( y );
for( x=0; x<nWidth; ++x )
{
Scanline pTmp = pScan + x * 3;
*pScan++ = data[ nCurrPos+2 ];
*pScan++ = data[ nCurrPos+1 ];
*pScan++ = data[ nCurrPos ];
nCurrPos += 4; // skip three colors, _plus_ alpha
}
}
break;
default:
{
for( x=0; x<nWidth; ++x )
{
pWriteAccess->SetPixel( y, x, BitmapColor( data[ nCurrPos+2 ],
data[ nCurrPos+1 ],
data[ nCurrPos ] ) );
nCurrPos += 4; // skip three colors, _plus_ alpha
}
}
break;
}
}
bCopyBack = true;
}
}
// copy back only here, since the BitmapAccessors must be
// destroyed beforehand
if( bCopyBack )
{
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
// TODO(F2): Support alpha canvas here
rOutDev.EnableMapMode( FALSE );
rOutDev.DrawBitmap(aRect.TopLeft(), aBitmap);
}
}
void SAL_CALL CanvasHelper::setPixel( const uno::Sequence< sal_Int8 >& color,
const geometry::IntegerPoint2D& pos )
{
if( !mpOutDev.get() )
return; // we're disposed
OutputDevice& rOutDev( mpOutDev->getOutDev() );
const Size aBmpSize( rOutDev.GetOutputSizePixel() );
CHECK_AND_THROW( pos.X >= 0 && pos.X < aBmpSize.Width(),
"CanvasHelper::setPixel: X coordinate out of bounds" );
CHECK_AND_THROW( pos.Y >= 0 && pos.Y < aBmpSize.Height(),
"CanvasHelper::setPixel: Y coordinate out of bounds" );
CHECK_AND_THROW( color.getLength() > 3,
"CanvasHelper::setPixel: not enough color components" );
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( FALSE );
// TODO(F2): Support alpha canvas here
rOutDev.DrawPixel( ::vcl::unotools::pointFromIntegerPoint2D( pos ),
::vcl::unotools::sequenceToColor(
mxDevice.getRef(),
color ) );
}
uno::Sequence< sal_Int8 > SAL_CALL CanvasHelper::getPixel( const geometry::IntegerPoint2D& pos )
{
if( !mpOutDev.get() )
return uno::Sequence< sal_Int8 >(); // we're disposed
OutputDevice& rOutDev( mpOutDev->getOutDev() );
const Size aBmpSize( rOutDev.GetOutputSizePixel() );
CHECK_AND_THROW( pos.X >= 0 && pos.X < aBmpSize.Width(),
"CanvasHelper::getPixel: X coordinate out of bounds" );
CHECK_AND_THROW( pos.Y >= 0 && pos.Y < aBmpSize.Height(),
"CanvasHelper::getPixel: Y coordinate out of bounds" );
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( FALSE );
// TODO(F2): Support alpha canvas here
return ::vcl::unotools::colorToIntSequence( mxDevice.getRef(),
rOutDev.GetPixel(
::vcl::unotools::pointFromIntegerPoint2D( pos ) ) );
}
uno::Reference< rendering::XBitmapPalette > SAL_CALL CanvasHelper::getPalette()
{
// TODO(F1): Provide palette support
return uno::Reference< rendering::XBitmapPalette >();
}
rendering::IntegerBitmapLayout SAL_CALL CanvasHelper::getMemoryLayout()
{
// TODO(F1): finish that one
rendering::IntegerBitmapLayout aLayout;
if( !mpOutDev.get() )
return aLayout; // we're disposed
const Size aBmpSize( mpOutDev->getOutDev().GetOutputSizePixel() );
aLayout.ScanLines = aBmpSize.Height();
aLayout.ScanLineBytes = aBmpSize.Width()*4;
aLayout.ScanLineStride = aLayout.ScanLineBytes;
aLayout.Format = 0;
aLayout.NumComponents = 4;
aLayout.ComponentMasks = uno::Sequence<sal_Int64>();
aLayout.Endianness = 0;
aLayout.IsPseudoColor = false;
return aLayout;
}
int CanvasHelper::setupOutDevState( const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
ColorType eColorType )
{
ENSURE_AND_THROW( mpOutDev.get(),
"CanvasHelper::setupOutDevState(): outdev null. Are we disposed?" );
OutputDevice& rOutDev( mpOutDev->getOutDev() );
OutputDevice* p2ndOutDev = NULL;
if( mp2ndOutDev.get() )
p2ndOutDev = &mp2ndOutDev->getOutDev();
int nTransparency(0);
// TODO(P2): Don't change clipping all the time, maintain current clip
// state and change only when update is necessary
// accumulate non-empty clips into one region
// ==========================================
Region aClipRegion;
if( viewState.Clip.is() )
{
::basegfx::B2DPolyPolygon aClipPoly(
tools::polyPolygonFromXPolyPolygon2D(
viewState.Clip) );
if( aClipPoly.count() )
{
// setup non-empty clipping
::basegfx::B2DHomMatrix aMatrix;
aClipPoly.transform(
::basegfx::unotools::homMatrixFromAffineMatrix( aMatrix,
viewState.AffineTransform ) );
aClipRegion = Region::GetRegionFromPolyPolygon( ::PolyPolygon( aClipPoly ) );
}
}
if( renderState.Clip.is() )
{
::basegfx::B2DPolyPolygon aClipPoly(
tools::polyPolygonFromXPolyPolygon2D(
renderState.Clip) );
::basegfx::B2DHomMatrix aMatrix;
aClipPoly.transform(
::canvas::tools::mergeViewAndRenderTransform( aMatrix,
viewState,
renderState ) );
if( aClipPoly.count() )
{
// setup non-empty clipping
Region aRegion = Region::GetRegionFromPolyPolygon( ::PolyPolygon( aClipPoly ) );
if( aClipRegion.IsEmpty() )
aClipRegion = aRegion;
else
aClipRegion.Intersect( aRegion );
}
else
{
// clip polygon is empty
aClipRegion.SetEmpty();
}
}
// setup accumulated clip region. Note that setting an
// empty clip region denotes "clip everything" on the
// OutputDevice (which is why we translate that into
// SetClipRegion() here). When both view and render clip
// are empty, aClipRegion remains default-constructed,
// i.e. also empty.
if( aClipRegion.IsEmpty() )
{
rOutDev.SetClipRegion();
if( p2ndOutDev )
p2ndOutDev->SetClipRegion();
}
else
{
rOutDev.SetClipRegion( aClipRegion );
if( p2ndOutDev )
p2ndOutDev->SetClipRegion( aClipRegion );
}
if( eColorType != IGNORE_COLOR )
{
Color aColor( COL_WHITE );
if( renderState.DeviceColor.getLength() > 2 )
{
aColor = ::vcl::unotools::sequenceToColor( mxDevice.getRef(),
renderState.DeviceColor );
}
// extract alpha, and make color opaque
// afterwards. Otherwise, OutputDevice won't draw anything
nTransparency = aColor.GetTransparency();
aColor.SetTransparency(0);
switch( eColorType )
{
case LINE_COLOR:
rOutDev.SetLineColor( aColor );
rOutDev.SetFillColor();
if( p2ndOutDev )
{
p2ndOutDev->SetLineColor( aColor );
p2ndOutDev->SetFillColor();
}
break;
case FILL_COLOR:
// #i42440# Make VCL canvas comply to XCanvas polygon fill
// semantics (no exclusion of rightmost/bottommost pixel).
rOutDev.SetFillColor( aColor );
rOutDev.SetLineColor( aColor );
if( p2ndOutDev )
{
p2ndOutDev->SetFillColor( aColor );
p2ndOutDev->SetLineColor( aColor );
}
break;
case TEXT_COLOR:
rOutDev.SetTextColor( aColor );
if( p2ndOutDev )
p2ndOutDev->SetTextColor( aColor );
break;
default:
ENSURE_AND_THROW( false,
"CanvasHelper::setupOutDevState(): Unexpected color type");
break;
}
}
return nTransparency;
}
bool CanvasHelper::setupTextOutput( ::Point& o_rOutPos,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState,
const uno::Reference< rendering::XCanvasFont >& xFont )
{
ENSURE_AND_THROW( mpOutDev.get(),
"CanvasHelper::setupTextOutput(): outdev null. Are we disposed?" );
setupOutDevState( viewState, renderState, TEXT_COLOR );
OutputDevice& rOutDev( mpOutDev->getOutDev() );
uno::Reference< lang::XServiceInfo > xRef( xFont,
uno::UNO_QUERY );
::Font aVCLFont;
if( xRef.is() &&
xRef->getImplementationName().equals( ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM(CANVASFONT_IMPLEMENTATION_NAME))) )
{
// TODO(P2): Maybe use dynamic_cast here (saves us a queryInterface)
aVCLFont = static_cast<CanvasFont*>(xFont.get())->getVCLFont();
}
else
{
CHECK_AND_THROW( false,
"CanvasHelper::setupTextOutput(): Font not compatible with this canvas" );
}
Color aColor( COL_BLACK );
if( renderState.DeviceColor.getLength() > 2 )
{
aColor = ::vcl::unotools::sequenceToColor( mxDevice.getRef(),
renderState.DeviceColor );
}
// setup font color
aVCLFont.SetColor( aColor );
aVCLFont.SetFillColor( aColor );
// no need to replicate this for mp2ndOutDev, we're modifying only aVCLFont here.
if( !tools::setupFontTransform( o_rOutPos, aVCLFont, viewState, renderState, rOutDev ) )
return false;
rOutDev.SetFont( aVCLFont );
if( mp2ndOutDev.get() )
mp2ndOutDev->getOutDev().SetFont( aVCLFont );
return true;
}
void CanvasHelper::flush() const
{
if( mpOutDev.get() && mpOutDev->getOutDev().GetOutDevType() == OUTDEV_WINDOW )
{
// TODO(Q3): Evil downcast. And what's more, Window::Flush is
// not even const. Wah.
static_cast<Window&>(mpOutDev->getOutDev()).Flush();
}
if( mp2ndOutDev.get() && mp2ndOutDev->getOutDev().GetOutDevType() == OUTDEV_WINDOW )
{
// TODO(Q3): Evil downcast. And what's more, Window::Flush is
// not even const. Wah.
static_cast<Window&>(mp2ndOutDev->getOutDev()).Flush();
}
}
}