199 lines
6.6 KiB
C++
199 lines
6.6 KiB
C++
/*************************************************************************
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*
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* $RCSfile: ximp3dscene.hxx,v $
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*
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* $Revision: 1.5 $
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*
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* last change: $Author: cl $ $Date: 2000-12-13 19:13:03 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _XIMP3DSCENE_HXX
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#define _XIMP3DSCENE_HXX
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#ifndef _XMLOFF_XMLICTXT_HXX
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#include "xmlictxt.hxx"
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#endif
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#ifndef _SDXMLIMP_IMPL_HXX
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#include "sdxmlimp_impl.hxx"
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#endif
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#ifndef _XMLOFF_NMSPMAP_HXX
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#include "nmspmap.hxx"
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_XSHAPES_HPP_
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#include <com/sun/star/drawing/XShapes.hpp>
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#endif
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#ifndef _RTTI_HXX
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#include <tools/rtti.hxx>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_HOMOGENMATRIX_HPP_
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#include <com/sun/star/drawing/HomogenMatrix.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_PROJECTIONMODE_HPP_
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#include <com/sun/star/drawing/ProjectionMode.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_SHADEMODE_HPP_
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#include <com/sun/star/drawing/ShadeMode.hpp>
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#endif
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#ifndef _TOOLS_COLOR_HXX
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#include <tools/color.hxx>
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#endif
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#ifndef _SVX_VECTOR3D_HXX
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#include <goodies/vector3d.hxx>
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#endif
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#ifndef _XIMPSHAPE_HXX
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#include <ximpshap.hxx>
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#endif
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//////////////////////////////////////////////////////////////////////////////
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// dr3d:3dlight context
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class SdXML3DLightContext: public SvXMLImportContext
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{
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// local parameters which need to be read
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Color maDiffuseColor;
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Vector3D maDirection;
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BOOL mbEnabled;
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BOOL mbSpecular;
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public:
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SdXML3DLightContext(
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SdXMLImport& rImport,
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sal_uInt16 nPrfx,
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const rtl::OUString& rLName,
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const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList >& xAttrList);
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virtual ~SdXML3DLightContext();
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const Color& GetDiffuseColor() { return maDiffuseColor; }
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const Vector3D& GetDirection() { return maDirection; }
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BOOL GetEnabled() { return mbEnabled; }
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BOOL GetSpecular() { return mbSpecular; }
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};
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DECLARE_LIST(Imp3DLightList, SdXML3DLightContext*);
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//////////////////////////////////////////////////////////////////////////////
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// dr3d:3dscene context
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class SdXML3DSceneShapeContext : public SdXMLShapeContext
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{
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// the shape group this group is working on
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// this is the scene at the same time
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com::sun::star::uno::Reference< com::sun::star::drawing::XShapes > mxChilds;
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// list for local light contexts
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Imp3DLightList maList;
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// local parameters which need to be read
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com::sun::star::drawing::HomogenMatrix mxHomMat;
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BOOL mbSetTransform;
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com::sun::star::drawing::ProjectionMode mxPrjMode;
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sal_Int32 mnDistance;
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sal_Int32 mnFocalLength;
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sal_Int32 mnShadowSlant;
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com::sun::star::drawing::ShadeMode mxShadeMode;
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Color maAmbientColor;
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BOOL mbLightingMode;
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Vector3D maVRP;
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Vector3D maVPN;
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Vector3D maVUP;
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BOOL mbVRPUsed;
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BOOL mbVPNUsed;
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BOOL mbVUPUsed;
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const SdXMLImport& GetSdImport() const { return (const SdXMLImport&)GetImport(); }
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SdXMLImport& GetSdImport() { return (SdXMLImport&)GetImport(); }
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protected:
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void SetLocalShapesContext(com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& rNew)
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{ mxChilds = rNew; }
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public:
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TYPEINFO();
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SdXML3DSceneShapeContext(
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SvXMLImport& rImport,
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USHORT nPrfx,
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const rtl::OUString& rLocalName,
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const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList>& xAttrList,
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com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& rShapes);
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virtual ~SdXML3DSceneShapeContext();
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virtual void StartElement(const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList>& xAttrList);
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virtual void EndElement();
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virtual SvXMLImportContext *CreateChildContext(
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USHORT nPrefix, const rtl::OUString& rLocalName,
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const com::sun::star::uno::Reference< com::sun::star::xml::sax::XAttributeList>& xAttrList );
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const com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& GetLocalShapesContext() const
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{ return mxShapes; }
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com::sun::star::uno::Reference< com::sun::star::drawing::XShapes >& GetLocalShapesContext()
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{ return mxShapes; }
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};
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#endif // _XIMPGROUP_HXX
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