84 lines
3.1 KiB
C++
84 lines
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_drawinglayer.hxx"
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#include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
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#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive3d
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{
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ShadowPrimitive3D::ShadowPrimitive3D(
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const basegfx::B2DHomMatrix& rShadowTransform,
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const basegfx::BColor& rShadowColor,
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double fShadowTransparence,
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bool bShadow3D,
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const Primitive3DSequence& rChildren)
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: GroupPrimitive3D(rChildren),
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maShadowTransform(rShadowTransform),
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maShadowColor(rShadowColor),
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mfShadowTransparence(fShadowTransparence),
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mbShadow3D(bShadow3D)
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{
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}
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bool ShadowPrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
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{
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if(GroupPrimitive3D::operator==(rPrimitive))
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{
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const ShadowPrimitive3D& rCompare = (ShadowPrimitive3D&)rPrimitive;
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return (getShadowTransform() == rCompare.getShadowTransform()
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&& getShadowColor() == rCompare.getShadowColor()
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&& getShadowTransparence() == rCompare.getShadowTransparence()
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&& getShadow3D() == rCompare.getShadow3D());
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}
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return false;
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}
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// provide unique ID
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ImplPrimitrive3DIDBlock(ShadowPrimitive3D, PRIMITIVE3D_ID_SHADOWPRIMITIVE3D)
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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