Files
libreoffice/include/vcl/dialog.hxx
Michael Stahl 6bb20609a2 vcl: rename Window::Notify to EventNotify
There is annoying overloading between Window::Notify and
SfxListener::Notify, and the Window one has apparently fewer
implementations, so rename that and remove lots of disambiguating
"using Notify" in multiply inheriting classes.

Change-Id: I8b597fd9e70cf2e7103b9dfa7cc666e79e7aff49
2016-11-24 22:56:34 +01:00

171 lines
6.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_DIALOG_HXX
#define INCLUDED_VCL_DIALOG_HXX
#include <tools/solar.h>
#include <vcl/dllapi.h>
#include <vcl/syswin.hxx>
#include <vcl/vclptr.hxx>
struct DialogImpl;
class VclBox;
class VclButtonBox;
class VCL_DLLPUBLIC Dialog : public SystemWindow
{
public:
enum class InitFlag { Default, NoParent };
private:
VclPtr<Dialog> mpPrevExecuteDlg;
std::unique_ptr<DialogImpl> mpDialogImpl;
long mnMousePositioned;
bool mbInExecute;
bool mbInClose;
bool mbModalMode;
bool mbPaintComplete;
InitFlag mnInitFlag; // used for deferred init
VclPtr<VclButtonBox> mpActionArea;
VclPtr<VclBox> mpContentArea;
SAL_DLLPRIVATE void ImplInitDialogData();
SAL_DLLPRIVATE void ImplInitSettings();
virtual void ApplySettings(vcl::RenderContext& rRenderContext) override;
SAL_DLLPRIVATE Dialog (const Dialog &) = delete;
SAL_DLLPRIVATE Dialog & operator= (const Dialog &) = delete;
DECL_DLLPRIVATE_LINK( ImplAsyncCloseHdl, void*, void );
protected:
using Window::ImplInit;
SAL_DLLPRIVATE void ImplInit( vcl::Window* pParent, WinBits nStyle, InitFlag eFlag = InitFlag::Default );
public:
SAL_DLLPRIVATE bool IsInClose() const { return mbInClose; }
virtual void doDeferredInit(WinBits nBits) override;
protected:
explicit Dialog( WindowType nType );
explicit Dialog( vcl::Window* pParent, const OUString& rID, const OUString& rUIXMLDescription, WindowType nType, InitFlag eFlag = InitFlag::Default );
virtual void Draw( OutputDevice* pDev, const Point& rPos, const Size& rSize, DrawFlags nFlags ) override;
virtual void settingOptimalLayoutSize(Window *pBox) override;
protected:
friend class VclBuilder;
void set_action_area(VclButtonBox* pBox);
void set_content_area(VclBox* pBox);
public:
explicit Dialog( vcl::Window* pParent, WinBits nStyle = WB_STDDIALOG, InitFlag eFlag = InitFlag::Default );
explicit Dialog( vcl::Window* pParent, const OUString& rID, const OUString& rUIXMLDescription );
virtual ~Dialog() override;
virtual void dispose() override;
virtual bool EventNotify( NotifyEvent& rNEvt ) override;
virtual void StateChanged( StateChangedType nStateChange ) override;
virtual void DataChanged( const DataChangedEvent& rDCEvt ) override;
virtual void queue_resize(StateChangedType eReason = StateChangedType::Layout) override;
virtual bool set_property(const OString &rKey, const OString &rValue) override;
VclButtonBox* get_action_area() { return mpActionArea; }
VclBox* get_content_area() { return mpContentArea; }
virtual bool Close() override;
// try to extract content and return as Bitmap. To do that reliably, a Yield-loop
// like in Execute() has to be executed and it is necessary to detect when the
// paint is finished
virtual void PrePaint(vcl::RenderContext& rRenderContext) override;
virtual void PostPaint(vcl::RenderContext& rRenderContext) override;
// ensureRepaint - triggers Application::Yield until the dialog is
// completely repainted. Sometimes needed for dialogs showing progress
// during actions
void ensureRepaint();
// Screenshot interface
virtual std::vector<OString> getAllPageUIXMLDescriptions() const;
virtual bool selectPageByUIXMLDescription(const OString& rUIXMLDescription);
Bitmap createScreenshot();
virtual short Execute();
bool IsInExecute() const { return mbInExecute; }
virtual FactoryFunction GetUITestFactory() const override;
// Dialog::Execute replacement API
public:
virtual void StartExecuteModal( const Link<Dialog&,void>& rEndDialogHdl );
long GetResult() const;
private:
bool ImplStartExecuteModal();
static void ImplEndExecuteModal();
public:
// Dialog::Execute replacement API
void EndDialog( long nResult = 0 );
static void EndAllDialogs( vcl::Window* pParent );
void GetDrawWindowBorder( sal_Int32& rLeftBorder, sal_Int32& rTopBorder,
sal_Int32& rRightBorder, sal_Int32& rBottomBorder ) const;
void SetModalInputMode( bool bModal );
void SetModalInputMode( bool bModal, bool bSubModalDialogs );
bool IsModalInputMode() const { return mbModalMode; }
void GrabFocusToFirstControl();
};
class VCL_DLLPUBLIC ModelessDialog : public Dialog
{
ModelessDialog (const ModelessDialog &) = delete;
ModelessDialog & operator= (const ModelessDialog &) = delete;
public:
explicit ModelessDialog( vcl::Window* pParent, const OUString& rID, const OUString& rUIXMLDescription, Dialog::InitFlag eFlag = Dialog::InitFlag::Default );
};
class VCL_DLLPUBLIC ModalDialog : public Dialog
{
public:
explicit ModalDialog( vcl::Window* pParent, WinBits nStyle = WB_STDMODAL );
explicit ModalDialog( vcl::Window* pParent, const OUString& rID, const OUString& rUIXMLDescription );
protected:
using Window::Show;
using Window::Hide;
private:
SAL_DLLPRIVATE ModalDialog (const ModalDialog &) = delete;
SAL_DLLPRIVATE ModalDialog & operator= (const ModalDialog &) = delete;
};
#endif // INCLUDED_VCL_DIALOG_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */