180 lines
6.5 KiB
C++
180 lines
6.5 KiB
C++
/*************************************************************************
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*
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* $RCSfile: activitiesqueue.cxx,v $
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*
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* $Revision: 1.2 $
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*
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* last change: $Author: thb $ $Date: 2004-03-18 10:44:24 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _OSL_DIAGNOSE_H_
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#include <osl/diagnose.h>
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#endif
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#ifndef _CANVAS_VERBOSETRACE_HXX
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#include <canvas/verbosetrace.hxx>
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#endif
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#include "activity.hxx"
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#include "activitiesqueue.hxx"
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using namespace ::drafts::com::sun::star;
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using namespace ::com::sun::star;
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namespace presentation
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{
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namespace internal
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{
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ActivitiesQueue::ActivitiesQueue( const ::cppcanvas::SpriteCanvasSharedPtr& rDisplayCanvas ) :
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mpSpriteCanvas( rDisplayCanvas ),
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maCurrentActivitiesWaiting(),
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maCurrentActivitiesReinsert(),
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mbCurrentRoundNeedsScreenUpdate( false )
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{
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}
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bool ActivitiesQueue::addActivity( const ActivitySharedPtr& pActivity )
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{
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OSL_ENSURE( pActivity.get() != NULL, "ActivitiesQueue::addActivity: activity ptr NULL" );
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if( pActivity.get() == NULL )
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return false;
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// add entry to waiting list
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maCurrentActivitiesWaiting.push_back( pActivity );
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return true;
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}
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void ActivitiesQueue::process()
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{
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VERBOSE_TRACE( "ActivitiesQueue: outer loop heartbeat" );
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// process list of activities
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if( !maCurrentActivitiesWaiting.empty() )
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{
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// process topmost activity
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ActivitySharedPtr pActivity( maCurrentActivitiesWaiting.front() );
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maCurrentActivitiesWaiting.pop_front();
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bool bReinsert( false );
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try
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{
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// fire up activity
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bReinsert = pActivity->perform();
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OSL_ENSURE( bReinsert == pActivity->isActive(),
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"::presentation::internal::ActivitiesQueue: Inconsistent Activity state" );
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}
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catch(...)
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{
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// catch anything here, we don't want
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// to leave this scope under _any_
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// circumstance. Although, do _not_
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// reinsert an activity that threw
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// once.
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OSL_TRACE( "::presentation::internal::ActivitiesQueue: Activity threw, removing from ring" );
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}
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// always query need for screen updates. Note that
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// ending activities (i.e. those that return
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// bReinsert=false) might also need one last screen
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// update
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if( pActivity->needsScreenUpdate() )
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mbCurrentRoundNeedsScreenUpdate = true;
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if( bReinsert )
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maCurrentActivitiesReinsert.push_back( pActivity );
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VERBOSE_TRACE( "ActivitiesQueue: inner loop heartbeat" );
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}
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// waiting activities exhausted? Then update screen, and
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// reinsert
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if( maCurrentActivitiesWaiting.empty() )
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{
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if( mbCurrentRoundNeedsScreenUpdate &&
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mpSpriteCanvas.get() != NULL )
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{
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// flush rendered content to screen, in a
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// controlled, atomic update operation
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mpSpriteCanvas->updateScreen();
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}
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// always clear update flag. There's no need to update
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// yesterday's display, even if the canvas sometimes
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// become valid
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mbCurrentRoundNeedsScreenUpdate = false;
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if( !maCurrentActivitiesReinsert.empty() )
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{
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// reinsert all processed, but not finished
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// activities back to waiting queue. With swap(),
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// we kill two birds with one stone: we reuse the
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// list nodes, and we clear the
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// maCurrentActivitiesReinsert list
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maCurrentActivitiesWaiting.swap( maCurrentActivitiesReinsert );
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}
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}
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}
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bool ActivitiesQueue::isEmpty()
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{
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return maCurrentActivitiesWaiting.empty() && maCurrentActivitiesReinsert.empty();
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}
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}
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}
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