MS had a really bad idea to store an animated GIF inside a PNG for some reason. This situation was handled correctly in LO but we still pretended that this was a PNG file, which was causing confusion for some users that wanted to extract the image from the document. With this change we extract the animated GIF from the PNG and store just the GIF in the document. Change-Id: I4c70d118e8decd7aa1b108b6b1d725301904a35b
LibreOffice
A quick overview of the LibreOffice code structure.
Overview
You can develop for LibreOffice in one of two ways, one recommended and one much less so. First the somewhat less recommended way: it is possible to use the SDK to develop an extension, for which you can read the API docs here and here. This re-uses the (extremely generic) UNO APIs that are also used by macro scripting in StarBasic.
The best way to add a generally useful feature to LibreOffice is to work on the code base however. Overall this way makes it easier to compile and build your code, it avoids any arbitrary limitations of our scripting APIs, and in general is far more simple and intuitive - if you are a reasonably able C++ programmer.
The important bits of code
Each module should have a README
file inside it which has some
degree of documentation for that module; patches are most welcome to
improve those. We have those turned into a web page here:
However, there are two hundred modules, many of them of only peripheral interest for a specialist audience. So - where is the good stuff, the code that is most useful. Here is a quick overview of the most important ones:
Module | Description |
---|---|
sal/ | this provides a simple System Abstraction Layer |
tools/ | this provides basic internal types: 'Rectangle', 'Color' etc. |
vcl/ | this is the widget toolkit library and one rendering abstraction |
framework | UNO framework, responsible for building toolbars, menus, status bars, and the chrome around the document using widgets from VCL, and XML descriptions from /uiconfig/ files |
sfx2/ | legacy core framework used by Writer/Calc/Draw: document model / load/save / signals for actions etc. |
svx/ | drawing model related helper code, including much of Draw/Impress |
Then applications
Module | Description |
---|---|
desktop/ | this is where the 'main' for the application lives, init / bootstrap. the name dates back to an ancient StarOffice that also drew a desktop |
sw/ | Writer |
sc/ | Calc |
sd/ | Draw / Impress |
There are several other libraries that are helpful from a graphical perspective:
Module | Description |
---|---|
basebmp/ | enables a VCL compatible rendering API to render to bitmaps, as used for LibreOffice Online, Android, iOS, etc. |
basegfx/ | algorithms and data-types for graphics as used in the canvas |
canvas/ | new (UNO) canvas rendering model with various backends |
cppcanvas/ | C++ helper classes for using the UNO canvas |
drawinglayer/ | View code to render drawable objects and break them down into primitives we can render more easily. |
Finding out more
Beyond this, you can read the README
files, send us patches, ask
on the mailing list libreoffice@lists.freedesktop.org (no subscription
required) or poke people on IRC #libreoffice-dev
on irc.freenode.net -
we're a friendly and generally helpful mob. We know the code can be
hard to get into at first, and so there are no silly questions.