470 lines
15 KiB
C++
470 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include "fucon3d.hxx"
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#include <vcl/waitobj.hxx>
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#include <svx/svxids.hrc>
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#include <svl/aeitem.hxx>
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#include <sfx2/app.hxx>
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#include <sfx2/dispatch.hxx>
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#include <sfx2/viewfrm.hxx>
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#include <tools/poly.hxx>
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#include <math.h>
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#include <svx/globl3d.hxx>
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#include <svx/scene3d.hxx>
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#include <svx/sphere3d.hxx>
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#include <svx/cube3d.hxx>
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#include <svx/lathe3d.hxx>
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#include <svx/camera3d.hxx>
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#include "app.hrc"
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#include "res_bmp.hrc"
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#include "View.hxx"
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#include "Window.hxx"
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#include "ViewShell.hxx"
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#include "drawdoc.hxx"
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#include "ViewShellBase.hxx"
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#include "ToolBarManager.hxx"
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#include <svx/svx3ditems.hxx>
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#include <svx/polysc3d.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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namespace sd {
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TYPEINIT1( FuConstruct3dObject, FuConstruct );
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FuConstruct3dObject::FuConstruct3dObject (
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ViewShell* pViewSh,
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::sd::Window* pWin,
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::sd::View* pView,
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SdDrawDocument* pDoc,
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SfxRequest& rReq)
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: FuConstruct(pViewSh, pWin, pView, pDoc, rReq)
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{
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}
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rtl::Reference<FuPoor> FuConstruct3dObject::Create( ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq, bool bPermanent )
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{
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FuConstruct3dObject* pFunc;
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rtl::Reference<FuPoor> xFunc( pFunc = new FuConstruct3dObject( pViewSh, pWin, pView, pDoc, rReq ) );
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xFunc->DoExecute(rReq);
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pFunc->SetPermanent(bPermanent);
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return xFunc;
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}
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void FuConstruct3dObject::DoExecute( SfxRequest& rReq )
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{
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FuConstruct::DoExecute( rReq );
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mpViewShell->GetViewShellBase().GetToolBarManager()->SetToolBar(
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ToolBarManager::TBG_FUNCTION,
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ToolBarManager::msDrawingObjectToolBar);
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}
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E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape()
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{
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E3dCompoundObject* p3DObj = NULL;
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switch (nSlotId)
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{
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default:
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case SID_3D_CUBE:
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{
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p3DObj = new E3dCubeObj(
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mpView->Get3DDefaultAttributes(),
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::basegfx::B3DPoint(-2500, -2500, -2500),
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::basegfx::B3DVector(5000, 5000, 5000));
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break;
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}
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case SID_3D_SPHERE:
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{
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p3DObj = new E3dSphereObj(
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mpView->Get3DDefaultAttributes(),
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::basegfx::B3DPoint(0, 0, 0),
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::basegfx::B3DVector(5000, 5000, 5000));
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break;
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}
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case SID_3D_SHELL:
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{
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XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, false);
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aXPoly.Scale(5.0, 5.0);
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::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
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if(aB2DPolygon.areControlPointsUsed())
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{
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aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
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}
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p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
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/* this is an open object, therefore it has to be handled double-
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sided by default */
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p3DObj->SetMergedItem(Svx3DDoubleSidedItem(true));
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break;
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}
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case SID_3D_HALF_SPHERE:
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{
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XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, false);
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aXPoly.Scale(5.0, 5.0);
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aXPoly.Insert(0, Point (2400*5, 1250*5), XPOLY_NORMAL);
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aXPoly.Insert(0, Point (2000*5, 1250*5), XPOLY_NORMAL);
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aXPoly.Insert(0, Point (1500*5, 1250*5), XPOLY_NORMAL);
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aXPoly.Insert(0, Point (1000*5, 1250*5), XPOLY_NORMAL);
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aXPoly.Insert(0, Point (500*5, 1250*5), XPOLY_NORMAL);
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aXPoly.Insert(0, Point (250*5, 1250*5), XPOLY_NORMAL);
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aXPoly.Insert(0, Point (50*5, 1250*5), XPOLY_NORMAL);
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aXPoly.Insert(0, Point (0*5, 1250*5), XPOLY_NORMAL);
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::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
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if(aB2DPolygon.areControlPointsUsed())
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{
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aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
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}
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p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
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break;
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}
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case SID_3D_TORUS:
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{
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::basegfx::B2DPolygon aB2DPolygon(::basegfx::tools::createPolygonFromCircle(::basegfx::B2DPoint(1000.0, 0.0), 500.0));
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if(aB2DPolygon.areControlPointsUsed())
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{
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aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
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}
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p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
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break;
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}
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case SID_3D_CYLINDER:
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{
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::basegfx::B2DPolygon aInnerPoly;
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aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(450*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(500*5, -1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(450*5, -1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(400*5, -1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(300*5, -1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(200*5, -1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(100*5, -1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(50*5, -1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(0*5, -1000*5));
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aInnerPoly.setClosed(true);
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p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
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break;
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}
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case SID_3D_CONE:
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{
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::basegfx::B2DPolygon aInnerPoly;
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aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
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aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
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aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
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aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
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aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
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aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
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aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(0*5, 1000*5));
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aInnerPoly.setClosed(true);
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p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
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break;
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}
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case SID_3D_PYRAMID:
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{
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::basegfx::B2DPolygon aInnerPoly;
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aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
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aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
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aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
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aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
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aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
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aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
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aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
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aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
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aInnerPoly.setClosed(true);
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p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
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p3DObj->SetMergedItem(Svx3DHorizontalSegmentsItem(4));
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break;
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}
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}
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return p3DObj;
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}
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void FuConstruct3dObject::ImpPrepareBasic3DShape(E3dCompoundObject* p3DObj, E3dScene *pScene)
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{
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Camera3D &aCamera = (Camera3D&) pScene->GetCamera ();
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// get transformed BoundVolume of the new object
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basegfx::B3DRange aBoundVol;
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basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
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aObjVol.transform(p3DObj->GetTransform());
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aBoundVol.expand(aObjVol);
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double fDeepth(aBoundVol.getDepth());
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aCamera.SetPRP(::basegfx::B3DPoint(0.0, 0.0, 1000.0));
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aCamera.SetPosition(::basegfx::B3DPoint(0.0, 0.0, mpView->GetDefaultCamPosZ() + fDeepth / 2));
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aCamera.SetFocalLength(mpView->GetDefaultCamFocal());
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pScene->SetCamera(aCamera);
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basegfx::B3DHomMatrix aTransformation;
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switch (nSlotId)
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{
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case SID_3D_CUBE:
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{
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aTransformation.rotate(DEG2RAD(20), 0.0, 0.0);
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}
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break;
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case SID_3D_SPHERE:
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{
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}
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break;
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case SID_3D_SHELL:
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case SID_3D_HALF_SPHERE:
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{
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aTransformation.rotate(DEG2RAD(200), 0.0, 0.0);
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}
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break;
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case SID_3D_CYLINDER:
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case SID_3D_CONE:
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case SID_3D_PYRAMID:
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{
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}
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break;
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case SID_3D_TORUS:
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{
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aTransformation.rotate(DEG2RAD(90), 0.0, 0.0);
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}
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break;
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default:
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{
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}
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break;
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}
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pScene->SetTransform(aTransformation * pScene->GetTransform());
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SfxItemSet aAttr (mpViewShell->GetPool());
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pScene->SetMergedItemSetAndBroadcast(aAttr);
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}
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sal_Bool FuConstruct3dObject::MouseButtonDown(const MouseEvent& rMEvt)
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{
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sal_Bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
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if ( rMEvt.IsLeft() && !mpView->IsAction() )
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{
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Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
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mpWindow->CaptureMouse();
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sal_uInt16 nDrgLog = sal_uInt16 ( mpWindow->PixelToLogic(Size(DRGPIX,0)).Width() );
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E3dCompoundObject* p3DObj = NULL;
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WaitObject aWait( (Window*)mpViewShell->GetActiveWindow() );
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p3DObj = ImpCreateBasic3DShape();
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E3dScene* pScene = mpView->SetCurrent3DObj(p3DObj);
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ImpPrepareBasic3DShape(p3DObj, pScene);
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bReturn = mpView->BegCreatePreparedObject(aPnt, nDrgLog, pScene);
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SdrObject* pObj = mpView->GetCreateObj();
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if (pObj)
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{
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SfxItemSet aAttr(mpDoc->GetPool());
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SetStyleSheet(aAttr, pObj);
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// extract LineStyle
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aAttr.Put(XLineStyleItem (XLINE_NONE));
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pObj->SetMergedItemSet(aAttr);
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}
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}
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return bReturn;
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}
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sal_Bool FuConstruct3dObject::MouseMove(const MouseEvent& rMEvt)
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{
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return FuConstruct::MouseMove(rMEvt);
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}
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sal_Bool FuConstruct3dObject::MouseButtonUp(const MouseEvent& rMEvt)
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{
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sal_Bool bReturn = sal_False;
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if ( mpView->IsCreateObj() && rMEvt.IsLeft() )
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{
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mpView->EndCreateObj(SDRCREATE_FORCEEND);
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bReturn = sal_True;
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}
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bReturn = FuConstruct::MouseButtonUp(rMEvt) || bReturn;
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if (!bPermanent)
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mpViewShell->GetViewFrame()->GetDispatcher()->Execute(SID_OBJECT_SELECT, SFX_CALLMODE_ASYNCHRON);
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return bReturn;
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}
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/**
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* Process keyboard input
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* @returns sal_True if a KeyEvent is being processed, sal_False otherwise
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*/
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sal_Bool FuConstruct3dObject::KeyInput(const KeyEvent& rKEvt)
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{
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return( FuConstruct::KeyInput(rKEvt) );
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}
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void FuConstruct3dObject::Activate()
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{
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mpView->SetCurrentObj(OBJ_NONE);
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FuConstruct::Activate();
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}
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void FuConstruct3dObject::Deactivate()
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{
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FuConstruct::Deactivate();
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}
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SdrObject* FuConstruct3dObject::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle)
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{
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E3dCompoundObject* p3DObj = ImpCreateBasic3DShape();
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// E3dView::SetCurrent3DObj part
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// get transformed BoundVolume of the object
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basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
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aObjVol.transform(p3DObj->GetTransform());
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basegfx::B3DRange aVolume(aObjVol);
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double fW(aVolume.getWidth());
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double fH(aVolume.getHeight());
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Rectangle a3DRect(0, 0, (long)fW, (long)fH);
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E3dScene* pScene = new E3dPolyScene(mpView->Get3DDefaultAttributes());
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// copied code from E3dView::InitScene
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double fCamZ(aVolume.getMaxZ() + ((fW + fH) / 4.0));
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Camera3D aCam(pScene->GetCamera());
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aCam.SetAutoAdjustProjection(false);
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aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
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::basegfx::B3DPoint aLookAt;
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double fDefaultCamPosZ = mpView->GetDefaultCamPosZ();
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::basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
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aCam.SetPosAndLookAt(aCamPos, aLookAt);
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aCam.SetFocalLength(mpView->GetDefaultCamFocal());
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aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFocal());
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pScene->SetCamera(aCam);
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pScene->Insert3DObj(p3DObj);
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pScene->NbcSetSnapRect(a3DRect);
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pScene->SetModel(mpDoc);
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ImpPrepareBasic3DShape(p3DObj, pScene);
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SfxItemSet aAttr(mpDoc->GetPool());
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SetStyleSheet(aAttr, p3DObj);
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aAttr.Put(XLineStyleItem (XLINE_NONE));
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p3DObj->SetMergedItemSet(aAttr);
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// make object interactive at once
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pScene->SetRectsDirty();
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// Take care of restrictions for the rectangle
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Rectangle aRect(rRectangle);
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switch(nID)
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{
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case SID_3D_CUBE:
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case SID_3D_SPHERE:
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case SID_3D_TORUS:
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{
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// force quadratic
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ImpForceQuadratic(aRect);
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break;
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}
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case SID_3D_SHELL:
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case SID_3D_HALF_SPHERE:
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{
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|
// force horizontal layout
|
|
break;
|
|
}
|
|
|
|
case SID_3D_CYLINDER:
|
|
case SID_3D_CONE:
|
|
case SID_3D_PYRAMID:
|
|
{
|
|
// force vertical layout
|
|
break;
|
|
}
|
|
}
|
|
|
|
// use changed rectangle, not original one
|
|
pScene->SetLogicRect(aRect);
|
|
|
|
return pScene;
|
|
}
|
|
|
|
} // end of namespace sd
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|