Files
libreoffice/canvas/source/vcl/bitmapbackbuffer.cxx
Kurt Zenker d4abafd04c INTEGRATION: CWS canvas02 (1.3.10); FILE MERGED
2005/10/08 12:51:52 thb 1.3.10.2: RESYNC: (1.3-1.4); FILE MERGED
2005/06/17 23:49:47 thb 1.3.10.1: #i48939# Huge refactoring of canvas; as much functionality as possible is now common in a bunch of shared base classes (input checking, locking, sprite redraw, etc.); added scroll update optimization, transparently to all canvas implementations
2005-11-02 11:57:20 +00:00

155 lines
4.7 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: bitmapbackbuffer.cxx,v $
*
* $Revision: 1.5 $
*
* last change: $Author: kz $ $Date: 2005-11-02 12:57:20 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#include "bitmapbackbuffer.hxx"
#include <osl/mutex.hxx>
#include <vos/mutex.hxx>
#include <vcl/svapp.hxx>
#include <vcl/bitmapex.hxx>
#include <vcl/bmpacc.hxx>
namespace vclcanvas
{
BitmapBackBuffer::BitmapBackBuffer( const BitmapEx& rBitmap,
const OutputDevice& rRefDevice ) :
maBitmap( rBitmap ),
mpVDev( NULL ),
mrRefDevice( rRefDevice ),
mbBitmapContentIsCurrent( false ),
mbVDevContentIsCurrent( false )
{
}
BitmapBackBuffer::~BitmapBackBuffer()
{
// make sure solar mutex is held on deletion (other methods
// are supposed to be called with already locked solar mutex)
::vos::OGuard aGuard( Application::GetSolarMutex() );
if( mpVDev )
delete mpVDev;
}
OutputDevice& BitmapBackBuffer::getOutDev()
{
createVDev();
updateVDev();
return *mpVDev;
}
const OutputDevice& BitmapBackBuffer::getOutDev() const
{
createVDev();
updateVDev();
return *mpVDev;
}
VirtualDevice& BitmapBackBuffer::getVirDev()
{
createVDev();
updateVDev();
return *mpVDev;
}
const VirtualDevice& BitmapBackBuffer::getVirDev() const
{
createVDev();
updateVDev();
return *mpVDev;
}
BitmapEx& BitmapBackBuffer::getBitmapReference()
{
OSL_ENSURE( !mbBitmapContentIsCurrent || !mbVDevContentIsCurrent,
"BitmapBackBuffer::getBitmapReference(): Both bitmap and VDev are valid?!" );
if( mbVDevContentIsCurrent && mpVDev )
{
// VDev content is more current than bitmap - copy contents before!
mpVDev->EnableMapMode( FALSE );
const Point aEmptyPoint;
*maBitmap = mpVDev->GetBitmapEx( aEmptyPoint,
mpVDev->GetOutputSizePixel() );
}
// client queries bitmap, and will possibly alter content -
// next time, VDev needs to be updated
mbBitmapContentIsCurrent = true;
mbVDevContentIsCurrent = false;
return *maBitmap;
}
void BitmapBackBuffer::createVDev() const
{
if( !mpVDev )
{
// VDev not yet created, do it now. Create an alpha-VDev,
// if bitmap has transparency.
mpVDev = maBitmap->IsTransparent() ?
new VirtualDevice( mrRefDevice, 0, 0 ) :
new VirtualDevice( mrRefDevice );
OSL_ENSURE( mpVDev,
"BitmapBackBuffer::createVDev(): Unable to create VirtualDevice" );
mpVDev->SetOutputSizePixel( maBitmap->GetSizePixel() );
}
}
void BitmapBackBuffer::updateVDev() const
{
OSL_ENSURE( !mbBitmapContentIsCurrent || !mbVDevContentIsCurrent,
"BitmapBackBuffer::updateVDev(): Both bitmap and VDev are valid?!" );
if( mpVDev && mbBitmapContentIsCurrent )
{
// fill with bitmap content
mpVDev->EnableMapMode( FALSE );
const Point aEmptyPoint;
mpVDev->DrawBitmapEx( aEmptyPoint, *maBitmap );
}
// canvas queried the VDev, and will possibly paint into
// it. Next time, bitmap must be updated
mbBitmapContentIsCurrent = false;
mbVDevContentIsCurrent = true;
}
}