Files
libreoffice/drawinglayer/source/processor2d/vclpixelprocessor2d.hxx
Stephan Bergmann 91dd2db17b loplugin:override: No more need for the "MSVC dtor override" workaround
The issue of 362d4f0cd4 "Explicitly mark
overriding destructors as 'virtual'" appears to no longer be a problem with
MSVC 2013.

(The little change in the rewriting code of compilerplugins/clang/override.cxx
was necessary to prevent an endless loop when adding "override" to

  OOO_DLLPUBLIC_CHARTTOOLS    virtual ~CloseableLifeTimeManager();

in chart2/source/inc/LifeTime.hxx, getting stuck in the leading
OOO_DLLPUBLIC_CHARTTOOLS macro.  Can't remember what that
isAtEndOfImmediateMacroExpansion thing was originally necessary for, anyway.)

Change-Id: I534c634504d7216b9bb632c2775c04eaf27e927e
2016-09-13 13:19:22 +02:00

83 lines
3.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_SOURCE_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
#define INCLUDED_DRAWINGLAYER_SOURCE_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include "vclprocessor2d.hxx"
#include <vcl/outdev.hxx>
#include <memory>
// predefines
namespace drawinglayer { namespace primitive2d {
class PolyPolygonColorPrimitive2D;
class PolygonHairlinePrimitive2D;
class PolygonStrokePrimitive2D;
class BorderLinePrimitive2D;
}}
namespace drawinglayer
{
namespace processor2d
{
/** VclPixelProcessor2D class
This processor derived from VclProcessor2D is the base class for rendering
all feeded primitives to a VCL Window. It is the currently used renderer
for all VCL editing output from the DrawingLayer.
*/
class VclPixelProcessor2D : public VclProcessor2D
{
private:
struct Impl;
std::unique_ptr<Impl> m_pImpl;
protected:
/* the local processor for BasePrimitive2D-Implementation based primitives,
called from the common process()-implementation
*/
virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) override;
// some helpers to try direct paints (shortcuts)
bool tryDrawPolyPolygonColorPrimitive2DDirect(const drawinglayer::primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency);
bool tryDrawPolygonHairlinePrimitive2DDirect(const drawinglayer::primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency);
bool tryDrawPolygonStrokePrimitive2DDirect(const drawinglayer::primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency);
bool tryDrawBorderLinePrimitive2DDirect(const drawinglayer::primitive2d::BorderLinePrimitive2D& rSource);
public:
/// constructor/destructor
VclPixelProcessor2D(
const geometry::ViewInformation2D& rViewInformation,
OutputDevice& rOutDev);
virtual ~VclPixelProcessor2D() override;
};
} // end of namespace processor2d
} // end of namespace drawinglayer
#endif // INCLUDED_DRAWINGLAYER_SOURCE_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */