Mostly generated using make check COMPILER_EXTERNAL_TOOL=1 CCACHE_PREFIX=clang-rename-wrapper RENAME_ARGS="-qualified-name=Rectangle -new-name=tools::Rectangle" Except some modules have their own foo::tools namespace, so there have to use ::tools::Rectangle. This commit just moves the class from the global namespace, it does not update pre/postwin.h yet. Change-Id: I42b2de3c6f769fcf28cfe086f98eb31e42a305f2 Reviewed-on: https://gerrit.libreoffice.org/35923 Reviewed-by: Miklos Vajna <vmiklos@collabora.co.uk> Tested-by: Jenkins <ci@libreoffice.org>
286 lines
11 KiB
C++
286 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_INC_SALFRAME_HXX
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#define INCLUDED_VCL_INC_SALFRAME_HXX
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#include "impdel.hxx"
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#include "salwtype.hxx"
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#include "salgeom.hxx"
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#include <vcl/help.hxx>
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#include <vcl/window.hxx>
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#include <o3tl/typed_flags_set.hxx>
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// complete vcl::Window for SalFrame::CallCallback under -fsanitize=function
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class AllSettings;
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class SalGraphics;
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class SalBitmap;
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class SalMenu;
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struct SalFrameState;
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struct SalInputContext;
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struct SystemEnvData;
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// SalFrame types
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enum class SalFrameToTop {
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NONE = 0x00,
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RestoreWhenMin = 0x01,
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ForegroundTask = 0x02,
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GrabFocus = 0x04,
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GrabFocusOnly = 0x08
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};
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namespace o3tl {
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template<> struct typed_flags<SalFrameToTop> : is_typed_flags<SalFrameToTop, 0x0f> {};
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};
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// SalFrame styles
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enum class SalFrameStyleFlags
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{
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NONE = 0x00000000,
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DEFAULT = 0x00000001,
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MOVEABLE = 0x00000002,
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SIZEABLE = 0x00000004,
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CLOSEABLE = 0x00000008,
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// no shadow effect on Windows XP
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NOSHADOW = 0x00000010,
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// indicate tooltip windows, so they can always be topmost
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TOOLTIP = 0x00000020,
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// windows without windowmanager decoration, this typically only applies to floating windows
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OWNERDRAWDECORATION = 0x00000040,
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// dialogs
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DIALOG = 0x00000080,
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// the window containing the intro bitmap, aka splashscreen
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INTRO = 0x00000100,
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// partial fullscreen: fullscreen on one monitor of a multimonitor display
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PARTIAL_FULLSCREEN = 0x00800000,
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// system child window inside another SalFrame
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SYSTEMCHILD = 0x08000000,
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// plugged system child window
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PLUG = 0x10000000,
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// floating window
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FLOAT = 0x20000000,
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// toolwindows should be painted with a smaller decoration
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TOOLWINDOW = 0x40000000,
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};
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namespace o3tl {
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template<> struct typed_flags<SalFrameStyleFlags> : is_typed_flags<SalFrameStyleFlags, 0x788001ff> {};
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};
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// - extended frame style -
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// - (sal equivalent to extended WinBits) -
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typedef sal_uInt64 SalExtStyle;
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#define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001)
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#define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002)
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// Flags for SetPosSize
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#define SAL_FRAME_POSSIZE_X ((sal_uInt16)0x0001)
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#define SAL_FRAME_POSSIZE_Y ((sal_uInt16)0x0002)
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#define SAL_FRAME_POSSIZE_WIDTH ((sal_uInt16)0x0004)
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#define SAL_FRAME_POSSIZE_HEIGHT ((sal_uInt16)0x0008)
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struct SystemParentData;
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struct ImplSVEvent;
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/// A SalFrame is a system window (e.g. an X11 window).
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class VCL_PLUGIN_PUBLIC SalFrame
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: public vcl::DeletionNotifier
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, public SalGeometryProvider
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{
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private:
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// the VCL window corresponding to this frame
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VclPtr<vcl::Window> m_pWindow;
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SALFRAMEPROC m_pProc;
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public:
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SalFrame();
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virtual ~SalFrame() override;
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SalFrameGeometry maGeometry;
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// SalGeometryProvider
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virtual long GetWidth() const override { return maGeometry.nWidth; }
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virtual long GetHeight() const override { return maGeometry.nHeight; }
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virtual bool IsOffScreen() const override { return false; }
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// SalGraphics or NULL, but two Graphics for all SalFrames
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// must be returned
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virtual SalGraphics* AcquireGraphics() = 0;
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virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0;
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// Event must be destroyed, when Frame is destroyed
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// When Event is called, SalInstance::Yield() must be returned
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virtual bool PostEvent(ImplSVEvent* pData) = 0;
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virtual void SetTitle( const OUString& rTitle ) = 0;
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virtual void SetIcon( sal_uInt16 nIcon ) = 0;
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virtual void SetRepresentedURL( const OUString& );
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virtual void SetMenu( SalMenu *pSalMenu ) = 0;
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virtual void DrawMenuBar() = 0;
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virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ) = 0;
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// Before the window is visible, a resize event
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// must be sent with the correct size
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virtual void Show( bool bVisible, bool bNoActivate = false ) = 0;
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// Set ClientSize and Center the Window to the desktop
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// and send/post a resize message
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virtual void SetMinClientSize( long nWidth, long nHeight ) = 0;
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virtual void SetMaxClientSize( long nWidth, long nHeight ) = 0;
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virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) = 0;
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virtual void GetClientSize( long& rWidth, long& rHeight ) = 0;
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virtual void GetWorkArea( tools::Rectangle& rRect ) = 0;
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virtual SalFrame* GetParent() const = 0;
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// Note: x will be mirrored at parent if UI mirroring is active
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SalFrameGeometry GetGeometry();
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const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; }
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virtual void SetWindowState( const SalFrameState* pState ) = 0;
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// if this returns false the structure is uninitialised
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SAL_WARN_UNUSED_RESULT
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virtual bool GetWindowState( SalFrameState* pState ) = 0;
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virtual void ShowFullScreen( bool bFullScreen, sal_Int32 nDisplay ) = 0;
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// Enable/Disable ScreenSaver, SystemAgents, ...
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virtual void StartPresentation( bool bStart ) = 0;
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// Show Window over all other Windows
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virtual void SetAlwaysOnTop( bool bOnTop ) = 0;
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// Window to top and grab focus
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virtual void ToTop( SalFrameToTop nFlags ) = 0;
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// this function can call with the same
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// pointer style
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virtual void SetPointer( PointerStyle ePointerStyle ) = 0;
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virtual void CaptureMouse( bool bMouse ) = 0;
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virtual void SetPointerPos( long nX, long nY ) = 0;
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// flush output buffer
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virtual void Flush() = 0;
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virtual void Flush( const tools::Rectangle& );
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virtual void SetInputContext( SalInputContext* pContext ) = 0;
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virtual void EndExtTextInput( EndExtTextInputFlags nFlags ) = 0;
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virtual OUString GetKeyName( sal_uInt16 nKeyCode ) = 0;
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// returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
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// returns false if no mapping exists or function not supported
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// this is required for advanced menu support
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virtual bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, vcl::KeyCode& rKeyCode ) = 0;
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// returns the input language used for the last key stroke
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// may be LANGUAGE_DONTKNOW if not supported by the OS
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virtual LanguageType GetInputLanguage() = 0;
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virtual void UpdateSettings( AllSettings& rSettings ) = 0;
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virtual void Beep() = 0;
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// returns system data (most prominent: window handle)
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virtual const SystemEnvData*
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GetSystemData() const = 0;
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// get current modifier, button mask and mouse position
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struct SalPointerState
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{
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sal_uLong mnState;
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Point maPos; // in frame coordinates
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};
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virtual SalPointerState GetPointerState() = 0;
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virtual KeyIndicatorState GetIndicatorState() = 0;
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virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) = 0;
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// set new parent window
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virtual void SetParent( SalFrame* pNewParent ) = 0;
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// reparent window to act as a plugin; implementation
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// may choose to use a new system window internally
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// return false to indicate failure
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virtual bool SetPluginParent( SystemParentData* pNewParent ) = 0;
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// move the frame to a new screen
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virtual void SetScreenNumber( unsigned int nScreen ) = 0;
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virtual void SetApplicationID( const OUString &rApplicationID) = 0;
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// shaped system windows
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// set clip region to none (-> rectangular windows, normal state)
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virtual void ResetClipRegion() = 0;
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// start setting the clipregion consisting of nRects rectangles
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virtual void BeginSetClipRegion( sal_uLong nRects ) = 0;
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// add a rectangle to the clip region
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virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0;
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// done setting up the clipregion
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virtual void EndSetClipRegion() = 0;
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virtual void SetModal(bool /*bModal*/)
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{
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}
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// return true to indicate tooltips are shown natively, false otherwise
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virtual bool ShowTooltip(const OUString& /*rHelpText*/, const tools::Rectangle& /*rHelpArea*/)
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{
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return false;
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}
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// return !0 to indicate popovers are shown natively, 0 otherwise
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virtual sal_uIntPtr ShowPopover(const OUString& /*rHelpText*/, const tools::Rectangle& /*rHelpArea*/, QuickHelpFlags /*nFlags*/)
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{
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return 0;
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}
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// return true to indicate popovers are shown natively, false otherwise
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virtual bool UpdatePopover(sal_uIntPtr /*nId*/, const OUString& /*rHelpText*/, const tools::Rectangle& /*rHelpArea*/)
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{
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return false;
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}
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// return true to indicate popovers are shown natively, false otherwise
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virtual bool HidePopover(sal_uIntPtr /*nId*/)
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{
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return false;
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}
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// Callbacks (indepent part in vcl/source/window/winproc.cxx)
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// for default message handling return 0
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void SetCallback( vcl::Window* pWindow, SALFRAMEPROC pProc );
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// returns the instance set
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vcl::Window* GetWindow() const { return m_pWindow; }
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// Call the callback set; this sometimes necessary for implementation classes
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// that should not know more than necessary about the SalFrame implementation
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// (e.g. input methods, printer update handlers).
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long CallCallback( SalEvent nEvent, const void* pEvent ) const
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{ return m_pProc ? long(m_pProc( m_pWindow, nEvent, pEvent )) : 0; }
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};
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#ifdef _WIN32
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bool HasAtHook();
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#endif
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#endif // INCLUDED_VCL_INC_SALFRAME_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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