checking for casting to void* turns out to mask useful stuff, so remove that and just deal with a few extra false+ Change-Id: Id9700d7ceda90ba8fdb38aa870f13a7ca3acb668 Reviewed-on: https://gerrit.libreoffice.org/63145 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
210 lines
8.3 KiB
C++
210 lines
8.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SD_SOURCE_UI_INC_WINDOW_HXX
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#define INCLUDED_SD_SOURCE_UI_INC_WINDOW_HXX
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#include <tools/gen.hxx>
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#include <vcl/window.hxx>
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#include <vcl/transfer.hxx>
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namespace sd {
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class ViewShell;
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/** An SdWindow contains the actual working area of ViewShell.
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<p>The zoom factor used by this class controls how much the page and the
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shapes on it are scaled down (<100%) or up (>100%) when displayed on the
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output device represented by the <type>OutputDevice</type>base class. A
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zoom factor of 100% would result (with a correctly set DPI value for an
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output device) in a one to one mapping of the internal coordinates that
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are stored in 100th of mm. The zoom factor is stored in the map mode
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member of the <type>OutputDevice</type> base class. It is calculated to
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be an integer percent value.
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*/
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class Window
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: public vcl::Window,
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public ::DropTargetHelper
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{
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public:
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Window (vcl::Window* pParent);
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virtual ~Window () override;
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virtual void dispose() override;
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void SetViewShell (ViewShell* pViewSh);
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ViewShell* GetViewShell();
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/** Set the zoom factor to the specified value and center the display
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area around the zoom center.
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@param nZoom
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The zoom factor is given as integral percent value.
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*/
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void SetZoomIntegral(long nZoom);
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/** This internally used method performs the actual adaption of the
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window's map mode to the specified zoom factor.
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@param nZoom
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The zoom factor is given as integral percent value.
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@return
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When the given zoom factor lies outside the valid range enclosed
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by the minimal zoom factor previously calculated by
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<member>CalcMinZoom</member> and a constant upper value it is
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forced into that interval. Therefore the returned value is a
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valid zoom factor.
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*/
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long SetZoomFactor(long nZoom);
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/** This method is called when the whole page shall be displayed in the
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window. Position and zoom factor are set so that the given
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rectangle is displayed as large as possible in the window while at
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the same time maintaining the rectangle's aspect ratio and adding a
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small space at all its four sides (about 3% of width and height).
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The map mode is adapted accordingly.
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@param rZoomRect
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The rectangle is expected to be given relative to the upper left
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corner of the window in logical coordinates (100th of mm).
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@return
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The new zoom factor is returned as integral percent value.
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*/
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long SetZoomRect (const ::tools::Rectangle& rZoomRect);
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long GetZoomForRect( const ::tools::Rectangle& rZoomRect );
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void SetMinZoomAutoCalc (bool bAuto);
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/** Calculate the minimal zoom factor as the value at which the
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application area would completely fill the window. All values set
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manually or programmatically are set to this value if they are
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smaller. If the currently used zoom factor is smaller than the minimal zoom
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factor than set the minimal zoom factor as the new current zoom
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factor.
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<p>This calculation is performed only when the
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<member>bMinZoomAutoCalc</member> is set (to <TRUE/>).</p>
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*/
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void CalcMinZoom();
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void SetMinZoom (long int nMin);
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long GetMinZoom() const { return mnMinZoom;}
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void SetMaxZoom (long int nMax);
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long GetMaxZoom() const { return mnMaxZoom;}
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long GetZoom() const;
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const Point& GetWinViewPos() const { return maWinPos;}
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const Point& GetViewOrigin() const { return maViewOrigin;}
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const Size& GetViewSize() const { return maViewSize;}
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void SetWinViewPos(const Point& rPnt);
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void SetViewOrigin(const Point& rPnt);
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void SetViewSize(const Size& rSize);
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void SetCenterAllowed (bool bIsAllowed);
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/** Calculate origin of the map mode according to the size of the view
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and window (its size in model coordinates; that takes the zoom
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factor into account), and the bCenterAllowed flag. When it is not
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set then nothing is changed. When in any direction the window is
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larger than the view or the value of aWinPos in this direction is -1
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then the window is centered in this direction.
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*/
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void UpdateMapOrigin (bool bInvalidate = true);
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void UpdateMapMode();
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double GetVisibleX(); // interface for ScrollBars
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double GetVisibleY();
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void SetVisibleXY(double fX, double fY);
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double GetVisibleWidth();
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double GetVisibleHeight();
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Point GetVisibleCenter();
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double GetScrlLineWidth();
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double GetScrlLineHeight();
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double GetScrlPageWidth();
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double GetScrlPageHeight();
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void GrabFocus();
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virtual void DataChanged( const DataChangedEvent& rDCEvt ) override;
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// DropTargetHelper
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virtual sal_Int8 AcceptDrop( const AcceptDropEvent& rEvt ) override;
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virtual sal_Int8 ExecuteDrop( const ExecuteDropEvent& rEvt ) override;
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/** The DropScroll() method is used by AcceptDrop() to scroll the
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content of the window while dragging and dropping. With this method
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you can control whether DropScroll() shall be used.
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*/
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void SetUseDropScroll (bool bUseDropScroll);
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void DropScroll (const Point& rMousePos);
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virtual void KeyInput(const KeyEvent& rKEvt) override;
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protected:
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Point maWinPos;
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Point maViewOrigin;
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Size maViewSize;
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Size maPrevSize; // contains previous window size in logical coords
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sal_uInt16 mnMinZoom;
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sal_uInt16 mnMaxZoom;
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/** This flag tells whether to re-calculate the minimal zoom factor
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depending on the current zoom factor. Its default value is now false.
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*/
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bool mbMinZoomAutoCalc;
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bool mbCenterAllowed;
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long mnTicks;
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ViewShell* mpViewShell;
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bool mbUseDropScroll;
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virtual void Resize() override;
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virtual void PrePaint(vcl::RenderContext& rRenderContext) override;
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virtual void Paint(vcl::RenderContext& rRenderContext, const ::tools::Rectangle& rRect) override;
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virtual void MouseMove(const MouseEvent& rMEvt) override;
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virtual void MouseButtonUp(const MouseEvent& rMEvt) override;
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virtual void MouseButtonDown(const MouseEvent& rMEvt) override;
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virtual void Command(const CommandEvent& rCEvt) override;
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virtual void RequestHelp( const HelpEvent& rEvt ) override;
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virtual void LoseFocus() override;
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virtual bool EventNotify( NotifyEvent& rNEvt ) override;
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/** Create an accessibility object that makes this window accessible.
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@return
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The returned reference is empty if an accessible object could
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not be created.
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*/
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virtual css::uno::Reference<css::accessibility::XAccessible>
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CreateAccessible() override;
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OUString GetSurroundingText() const override;
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Selection GetSurroundingTextSelection() const override;
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/// @see Window::LogicInvalidate().
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void LogicInvalidate(const ::tools::Rectangle* pRectangle) override;
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/// Same as MouseButtonDown(), but coordinates are in logic unit.
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virtual void LogicMouseButtonDown(const MouseEvent& rMouseEvent) override;
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/// Same as MouseButtonUp(), but coordinates are in logic unit.
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virtual void LogicMouseButtonUp(const MouseEvent& rMouseEvent) override;
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/// Same as MouseMove(), but coordinates are in logic unit.
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virtual void LogicMouseMove(const MouseEvent& rMouseEvent) override;
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FactoryFunction GetUITestFactory() const override;
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};
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} // end of namespace sd
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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