Files
libreoffice/drawinglayer/source/processor2d/helperwrongspellrenderer.cxx
Keith Curtis ff6f3164df Simplify DrawWave
This patch simplifies the DrawWave logic. Callers of that code would try to
figure out what size wave to draw and pass down a style integer to
DrawWaveLine, but DrawWaveLine already has logic which trims the height of the
wave so it doesn't need the hint.

This doesn't change the UNO API
(::com::sun::awt::FontUnderline::SMALLWAVE), but it does get rid of
internal usages and maps those small waves to normal.

Note that changing the zoom in Calc right now causes spelling underlines to
disappear. That bug is not related to these changes.

Conflicts:
	editeng/source/editeng/impedit3.cxx

Change-Id: I3caa2a74a0f5228b924d4e1b0a77f96eaef5fa00
Reviewed-on: https://gerrit.libreoffice.org/8168
Tested-by: Caolán McNamara <caolanm@redhat.com>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
2014-03-05 09:01:11 -06:00

73 lines
3.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <helperwrongspellrenderer.hxx>
#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
#include <tools/gen.hxx>
#include <vcl/outdev.hxx>
#include <basegfx/color/bcolormodifier.hxx>
using namespace com::sun::star;
namespace drawinglayer
{
bool renderWrongSpellPrimitive2D(
const primitive2d::WrongSpellPrimitive2D& rWrongSpellCandidate,
OutputDevice& rOutputDevice,
const basegfx::B2DHomMatrix& rObjectToViewTransformation,
const basegfx::BColorModifierStack& rBColorModifierStack)
{
const basegfx::B2DHomMatrix aLocalTransform(rObjectToViewTransformation * rWrongSpellCandidate.getTransformation());
const basegfx::B2DVector aFontVectorPixel(aLocalTransform * basegfx::B2DVector(0.0, 1.0));
const sal_uInt32 nFontPixelHeight(basegfx::fround(aFontVectorPixel.getLength()));
static const sal_uInt32 nMinimumFontHeight(5); // #define WRONG_SHOW_MIN 5
if(nFontPixelHeight > nMinimumFontHeight)
{
const basegfx::B2DPoint aStart(aLocalTransform * basegfx::B2DPoint(rWrongSpellCandidate.getStart(), 0.0));
const basegfx::B2DPoint aStop(aLocalTransform * basegfx::B2DPoint(rWrongSpellCandidate.getStop(), 0.0));
const Point aVclStart(basegfx::fround(aStart.getX()), basegfx::fround(aStart.getY()));
const Point aVclStop(basegfx::fround(aStop.getX()), basegfx::fround(aStop.getY()));
// #i101075# draw it. Do not forget to use the evtl. offsetted origin of the target device,
// e.g. when used with mask/transparence buffer device
const Point aOrigin(rOutputDevice.GetMapMode().GetOrigin());
const basegfx::BColor aProcessedColor(rBColorModifierStack.getModifiedColor(rWrongSpellCandidate.getColor()));
const bool bMapModeEnabledState(rOutputDevice.IsMapModeEnabled());
rOutputDevice.EnableMapMode(false);
rOutputDevice.SetLineColor(Color(aProcessedColor));
rOutputDevice.SetFillColor();
rOutputDevice.DrawWaveLine(aOrigin + aVclStart, aOrigin + aVclStop);
rOutputDevice.EnableMapMode(bMapModeEnabledState);
}
// cannot really go wrong
return true;
}
} // end of namespace drawinglayer
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */