Files
libreoffice/basegfx/source/vector/b3ivector.cxx
Oliver Bolte 48ba97493d INTEGRATION: CWS pchfix02 (1.2.36); FILE MERGED
2006/09/01 17:16:41 kaib 1.2.36.1: #i68856# Added header markers and pch files
2006-09-17 07:08:39 +00:00

66 lines
2.2 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: b3ivector.cxx,v $
*
* $Revision: 1.3 $
*
* last change: $Author: obo $ $Date: 2006-09-17 08:08:39 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"
#ifndef _BGFX_VECTOR_B3IVECTOR_HXX
#include <basegfx/vector/b3ivector.hxx>
#endif
#ifndef _BGFX_MATRIX_B3DHOMMATRIX_HXX
#include <basegfx/matrix/b3dhommatrix.hxx>
#endif
namespace basegfx
{
B3IVector& B3IVector::operator*=( const B3DHomMatrix& rMat )
{
mnX = fround( rMat.get(0,0)*mnX + rMat.get(0,1)*mnY + rMat.get(0,2)*mnZ );
mnY = fround( rMat.get(1,0)*mnX + rMat.get(1,1)*mnY + rMat.get(1,2)*mnZ );
mnZ = fround( rMat.get(2,0)*mnX + rMat.get(2,1)*mnY + rMat.get(2,2)*mnZ );
return *this;
}
B3IVector operator*( const B3DHomMatrix& rMat, const B3IVector& rVec )
{
B3IVector aRes( rVec );
return aRes*=rMat;
}
} // end of namespace basegfx
// eof