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libreoffice/canvas/source/vcl/devicehelper.cxx
Jens-Heiner Rechtien 80c01e1cbd INTEGRATION: CWS warnings01 (1.2.8); FILE MERGED
2006/02/22 22:27:25 thb 1.2.8.1: #i55991# Removed virtual derivations, where unnecessary; removed unused params; renamed vars which shadowed previous ones; put agg headers into sys header brackets
2006-06-20 01:20:34 +00:00

276 lines
9.6 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: devicehelper.cxx,v $
*
* $Revision: 1.3 $
*
* last change: $Author: hr $ $Date: 2006-06-20 02:20:34 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#include <canvas/debug.hxx>
#include <canvas/canvastools.hxx>
#include <canvas/base/linepolypolygonbase.hxx>
#include <vcl/canvastools.hxx>
#include <basegfx/tools/canvastools.hxx>
#include "devicehelper.hxx"
#include "spritecanvas.hxx"
#include "spritecanvashelper.hxx"
#include "canvasbitmap.hxx"
using namespace ::com::sun::star;
namespace vclcanvas
{
DeviceHelper::DeviceHelper() :
mpOutputWindow(NULL),
mpSpriteCanvas(NULL),
mpBackBuffer()
{
}
void DeviceHelper::init( Window& rOutputWindow,
SpriteCanvas& rSpriteCanvas )
{
mpOutputWindow = &rOutputWindow;
mpSpriteCanvas = &rSpriteCanvas;
// setup back buffer
mpBackBuffer.reset( new BackBuffer( rOutputWindow ) );
mpBackBuffer->setSize( rOutputWindow.GetOutputSizePixel() );
}
geometry::RealSize2D DeviceHelper::getPhysicalResolution()
{
if( !mpOutputWindow )
return ::canvas::tools::createInfiniteSize2D(); // we're disposed
// Map a one-by-one millimeter box to pixel
const MapMode aOldMapMode( mpOutputWindow->GetMapMode() );
mpOutputWindow->SetMapMode( MapMode(MAP_MM) );
const Size aPixelSize( mpOutputWindow->LogicToPixel(Size(1,1)) );
mpOutputWindow->SetMapMode( aOldMapMode );
return ::vcl::unotools::size2DFromSize( aPixelSize );
}
geometry::RealSize2D DeviceHelper::getPhysicalSize()
{
if( !mpOutputWindow )
return ::canvas::tools::createInfiniteSize2D(); // we're disposed
// Map the pixel dimensions of the output window to millimeter
const MapMode aOldMapMode( mpOutputWindow->GetMapMode() );
mpOutputWindow->SetMapMode( MapMode(MAP_MM) );
const Size aLogSize( mpOutputWindow->PixelToLogic(mpOutputWindow->GetOutputSizePixel()) );
mpOutputWindow->SetMapMode( aOldMapMode );
return ::vcl::unotools::size2DFromSize( aLogSize );
}
uno::Reference< rendering::XLinePolyPolygon2D > DeviceHelper::createCompatibleLinePolyPolygon(
const uno::Reference< rendering::XGraphicDevice >& ,
const uno::Sequence< uno::Sequence< geometry::RealPoint2D > >& points )
{
if( !mpOutputWindow )
return uno::Reference< rendering::XLinePolyPolygon2D >(); // we're disposed
return uno::Reference< rendering::XLinePolyPolygon2D >(
new ::canvas::LinePolyPolygonBase(
::basegfx::unotools::polyPolygonFromPoint2DSequenceSequence( points ) ) );
}
uno::Reference< rendering::XBezierPolyPolygon2D > DeviceHelper::createCompatibleBezierPolyPolygon(
const uno::Reference< rendering::XGraphicDevice >& ,
const uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > >& points )
{
if( !mpOutputWindow )
return uno::Reference< rendering::XBezierPolyPolygon2D >(); // we're disposed
return uno::Reference< rendering::XBezierPolyPolygon2D >(
new ::canvas::LinePolyPolygonBase(
::basegfx::unotools::polyPolygonFromBezier2DSequenceSequence( points ) ) );
}
uno::Reference< rendering::XBitmap > DeviceHelper::createCompatibleBitmap(
const uno::Reference< rendering::XGraphicDevice >& ,
const geometry::IntegerSize2D& size )
{
if( !mpSpriteCanvas )
return uno::Reference< rendering::XBitmap >(); // we're disposed
return uno::Reference< rendering::XBitmap >(
new CanvasBitmap( ::vcl::unotools::sizeFromIntegerSize2D(size),
false,
mpSpriteCanvas ) );
}
uno::Reference< rendering::XVolatileBitmap > DeviceHelper::createVolatileBitmap(
const uno::Reference< rendering::XGraphicDevice >& ,
const geometry::IntegerSize2D& )
{
return uno::Reference< rendering::XVolatileBitmap >();
}
uno::Reference< rendering::XBitmap > DeviceHelper::createCompatibleAlphaBitmap(
const uno::Reference< rendering::XGraphicDevice >& ,
const geometry::IntegerSize2D& size )
{
if( !mpSpriteCanvas )
return uno::Reference< rendering::XBitmap >(); // we're disposed
return uno::Reference< rendering::XBitmap >( new CanvasBitmap( ::vcl::unotools::sizeFromIntegerSize2D(size),
true,
mpSpriteCanvas ) );
}
uno::Reference< rendering::XVolatileBitmap > DeviceHelper::createVolatileAlphaBitmap(
const uno::Reference< rendering::XGraphicDevice >& ,
const geometry::IntegerSize2D& )
{
return uno::Reference< rendering::XVolatileBitmap >();
}
sal_Bool DeviceHelper::hasFullScreenMode()
{
// TODO(F3): offer fullscreen mode the XCanvas way
return false;
}
sal_Bool DeviceHelper::enterFullScreenMode( sal_Bool bEnter )
{
(void)bEnter;
// TODO(F3): offer fullscreen mode the XCanvas way
return false;
}
::sal_Int32 DeviceHelper::createBuffers( ::sal_Int32 nBuffers )
{
(void)nBuffers;
// TODO(F3): implement XBufferStrategy interface. For now, we
// _always_ will have exactly one backbuffer
return 1;
}
void DeviceHelper::destroyBuffers()
{
// TODO(F3): implement XBufferStrategy interface. For now, we
// _always_ will have exactly one backbuffer
}
::sal_Bool DeviceHelper::showBuffer( ::sal_Bool bUpdateAll )
{
// forward to sprite canvas helper
if( !mpSpriteCanvas )
return false;
return mpSpriteCanvas->updateScreen( bUpdateAll );
}
::sal_Bool DeviceHelper::switchBuffer( ::sal_Bool bUpdateAll )
{
// no difference for VCL canvas
return showBuffer( bUpdateAll );
}
void DeviceHelper::disposing()
{
// release all references
mpOutputWindow = NULL;
mpSpriteCanvas = NULL;
mpBackBuffer.reset();
}
::com::sun::star::uno::Any DeviceHelper::getDeviceHandle() const
{
if( !mpOutputWindow )
return ::com::sun::star::uno::Any();
return ::com::sun::star::uno::makeAny(
reinterpret_cast< sal_Int64 >(mpOutputWindow) );
}
::com::sun::star::uno::Any DeviceHelper::getSurfaceHandle() const
{
if( !mpBackBuffer )
return ::com::sun::star::uno::Any();
return ::com::sun::star::uno::makeAny(
reinterpret_cast< sal_Int64 >(&mpBackBuffer->getOutDev()) );
}
void DeviceHelper::notifySizeUpdate( const awt::Rectangle& rBounds )
{
if( mpBackBuffer )
mpBackBuffer->setSize( ::Size(rBounds.Width,
rBounds.Height) );
}
void DeviceHelper::dumpScreenContent() const
{
static sal_uInt32 nFilePostfixCount(0);
if( mpOutputWindow )
{
String aFilename( String::CreateFromAscii("dbg_frontbuffer") );
aFilename += String::CreateFromInt32(nFilePostfixCount);
aFilename += String::CreateFromAscii(".bmp");
SvFileStream aStream( aFilename, STREAM_STD_READWRITE );
const ::Point aEmptyPoint;
bool bOldMap( mpOutputWindow->IsMapModeEnabled() );
mpOutputWindow->EnableMapMode( FALSE );
aStream << mpOutputWindow->GetBitmap(aEmptyPoint,
mpOutputWindow->GetOutputSizePixel());
mpOutputWindow->EnableMapMode( bOldMap );
if( mpBackBuffer )
{
String aFilename2( String::CreateFromAscii("dbg_backbuffer") );
aFilename2 += String::CreateFromInt32(nFilePostfixCount);
aFilename2 += String::CreateFromAscii(".bmp");
SvFileStream aStream2( aFilename2, STREAM_STD_READWRITE );
mpBackBuffer->getOutDev().EnableMapMode( FALSE );
aStream2 << mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint,
mpBackBuffer->getOutDev().GetOutputSizePixel());
}
++nFilePostfixCount;
}
}
}