Files
libreoffice/chart2/source/view/inc/3DChartObjects.hxx
Markus Mohrhard 81074d6080 fix the OpenGL offscreen rendering a bit
Change-Id: I1f11cdff0de48e3281a58aec9ea37a78c637195e
2014-05-06 07:25:49 +02:00

118 lines
2.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <glm/glm.hpp>
#include <tools/color.hxx>
#include <vcl/bitmapex.hxx>
#include <vcl/opengl/OpenGLContext.hxx>
#include "GL3DRenderer.hxx"
namespace chart {
namespace opengl3D {
class Renderable3DObject
{
public:
Renderable3DObject(OpenGL3DRenderer* pRenderer, sal_uInt32 nId);
virtual ~Renderable3DObject() {};
virtual void render();
OpenGL3DRenderer* getRender();
protected:
OpenGL3DRenderer* mpRenderer;
sal_uInt32 mnUniqueId;
};
class Bar : public Renderable3DObject
{
public:
Bar(OpenGL3DRenderer* pRenderer, const glm::mat4& rPosition, sal_uInt32 nId);
virtual void render() SAL_OVERRIDE;
private:
bool mbRoundedCorners;
glm::mat4 maPos;
Color maColor; // RGBA fill color
};
class Line : public Renderable3DObject
{
public:
Line(OpenGL3DRenderer* pRenderer, sal_uInt32 nId);
virtual void render() SAL_OVERRIDE;
private:
glm::vec3 maPosBegin;
glm::vec3 maPosEnd;
Color maLineColor; // RGBA line color
};
class Text : public Renderable3DObject
{
public:
Text(OpenGL3DRenderer* pRenderer, sal_uInt32 nId);
private:
BitmapEx maText;
glm::vec3 maTopLeft;
glm::vec3 maTopRight;
glm::vec3 maBottomRight;
};
class Rectangle : public Renderable3DObject
{
public:
Rectangle(OpenGL3DRenderer* pRenderer, sal_uInt32 nId);
private:
glm::vec3 maTopLeft;
glm::vec3 maTopRight;
glm::vec3 maBottomRight;
Color maColor; // RGBA fill color
Color maLineColor; // RGBA line color
};
class Camera : public Renderable3DObject
{
public:
Camera(OpenGL3DRenderer* pRenderer);
virtual void render() SAL_OVERRIDE;
private:
glm::vec3 maPos;
glm::vec3 maUp;
glm::vec3 maDirection;
};
namespace temporary {
class TemporaryContext: public opengl3D::Renderable3DObject
{
public:
TemporaryContext(OpenGL3DRenderer* pRenderer);
void init();
virtual void render() SAL_OVERRIDE;
private:
OpenGLContext maContext;
};
}
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */