Files
libreoffice/sw/source/core/view/scrrect.cxx
Jens-Heiner Rechtien 5327e4ec1d INTEGRATION: CWS swwarnings (1.18.42); FILE MERGED
2007/09/24 07:05:27 os 1.18.42.5: RESYNC: (1.20-1.21); FILE MERGED
2007/08/24 10:12:42 tl 1.18.42.4: #i69287# warning-free code
2007/08/20 15:42:55 tl 1.18.42.3: RESYNC: (1.18-1.20); FILE MERGED
2007/04/03 13:00:37 tl 1.18.42.2: #i69287# warning-free code
2007/03/09 16:07:00 fme 1.18.42.1: #i69287# Warning free code
2007-09-27 08:42:06 +00:00

1223 lines
42 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: scrrect.cxx,v $
*
* $Revision: 1.22 $
*
* last change: $Author: hr $ $Date: 2007-09-27 09:42:06 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sw.hxx"
#ifndef _VIEWIMP_HXX
#include <viewimp.hxx>
#endif
#ifndef _VIEWSH_HXX
#include <viewsh.hxx>
#endif
#ifndef _VIEWOPT_HXX
#include <viewopt.hxx>
#endif
#ifndef _SV_WINDOW_HXX //autogen
#include <vcl/window.hxx>
#endif
#ifndef _SCRRECT_HXX
#include <scrrect.hxx> // SwScrollRect, SwScrollRects
#endif
// OD 18.02.2003 #107562# - <SwAlignRect> for <ViewShell::Scroll()>
#ifndef _FRMTOOL_HXX
#include <frmtool.hxx>
#endif
#ifndef _CURSOR_HXX //autogen
#include <vcl/cursor.hxx>
#endif
#ifndef _SV_VIRDEV_HXX //autogen
#include <vcl/virdev.hxx>
#endif
#ifndef _APP_HXX //autogen
#include <vcl/svapp.hxx>
#endif
#ifndef _TXTFRM_HXX
#include <txtfrm.hxx>
#endif
#include "crsrsh.hxx"
#include "rootfrm.hxx"
#include "pagefrm.hxx"
// OD 12.11.2002 #96272# - include declaration for <SetMappingForVirtDev>
#include "setmapvirtdev.hxx"
#include <IDocumentDrawModelAccess.hxx>
// #i75172#
#include "dview.hxx"
DBG_NAME(RefreshTimer)
SV_IMPL_VARARR(SwStripeArr,SwStripe);
SV_IMPL_OP_PTRARR_SORT(SwScrollStripes, SwStripesPtr);
SV_IMPL_OP_PTRARR_SORT(SScrAreas, SwScrollAreaPtr);
/*****************************************************************************
|*
|* ViewShell::AddScrollRect()
|*
|* Creation MA 07. Mar. 94
|* Last change AMA 20. July 00
|*
|* Description
|* ViewShell::AddScrollRect(..) passes a registration from a scrolling frame or
|* rectangle to all ViewShells and SwViewImps respectively.
|*
******************************************************************************/
void ViewShell::AddScrollRect( const SwFrm *pFrm, const SwRect &rRect,
long nOfs )
{
ASSERT( pFrm, "Where is my friend, the frame?" );
BOOL bScrollOn = TRUE;
#ifdef NOSCROLL
//Auch im Product per speziellem Compilat abschaltbar.
bScrollOn = FALSE;
#endif
if( bScrollOn && Imp()->IsScroll() && nOfs <= SHRT_MAX && nOfs >= SHRT_MIN )
{
ViewShell *pSh = this;
do
{
pSh->Imp()->AddScrollRect( pFrm, rRect, nOfs );
pSh = (ViewShell*)pSh->GetNext();
} while ( pSh != this );
}
else
AddPaintRect( rRect );
}
/******************************************************************************
|*
|* ViewShell::Scroll()
|*
|* Ersterstellung MA 07. Mar. 94
|* Last change AMA 21. July 00
|*
|* Description
|* ViewShell::Scroll() scrolls all rectangles in the pScrollRects-list and
|* transfers the critical lines by calling SwViewImp::MoveScrollArea(..).
|*
******************************************************************************/
#ifndef _SDRPAINTWINDOW_HXX
#include <svx/sdrpaintwindow.hxx>
#endif
#ifndef _SDR_OVERLAY_OVERLAYMANAGER_HXX
#include <svx/sdr/overlay/overlaymanager.hxx>
#endif
void ViewShell::Scroll()
{
SwScrollAreas *pScrollRects = Imp()->GetScrollRects();
if ( pScrollRects )
{
bPaintWorks = FALSE;
ASSERT( pScrollRects->Count(), "ScrollRects ohne ScrollRects." );
//Abgleichen der Region mit den Scroll-Bereichen!!!
//Wenn eines der Scroll-Rechtecke ungueltig wird, so muss
//der PaintMode wahrscheinlich auf PAINT_BACKGROUND umgeschaltet
//werden.
//Auf die Richtung kommt es an:
//- Bei einem pos. Ofst muss von hinten nach vorn gescrollt werden.
//- Bei einem neg. Ofst muss von vorn nach hinten gescrollt werden.
BOOL bPositive = (*pScrollRects)[0]->GetOffs() > 0;
if( (*pScrollRects)[0]->IsVertical() )
bPositive = !bPositive;
int i = bPositive ? pScrollRects->Count()-1 : 0;
for ( ; bPositive ?
i >= 0 :
i < (int)pScrollRects->Count();
bPositive ?
--i :
++i )
{
const SwScrollArea &rScroll = *(*pScrollRects)[ sal::static_int_cast<USHORT>(i) ];
if( rScroll.Count() )
{
int j = bPositive ? rScroll.Count()-1 : 0;
for ( ; bPositive ? j >= 0 : j < (int)rScroll.Count();
bPositive ? --j : ++j )
{
const SwStripes& rStripes = *rScroll[ sal::static_int_cast<USHORT>(j) ];
if( rScroll.IsVertical() )
{
Rectangle aRectangle( rStripes.GetY() -
rStripes.GetHeight() + rScroll.GetOffs(),
rStripes.GetMin(),
rStripes.GetY() + rScroll.GetOffs(),
rStripes.GetMax() );
// OD 18.02.2003 #107562# - align rectangle for scrolling
SwRect aAlignedScrollRect( aRectangle );
::SwAlignRect( aAlignedScrollRect, this );
// #i68597# when scrolling, let DrawingLayer know about refreshed areas,
// even when no DL objects are in the area. This is needed to allow
// fully buffered overlay.
const Rectangle aSourceRect(aAlignedScrollRect.SVRect());
const Rectangle aTargetRect(
aSourceRect.Left() - rScroll.GetOffs(), aSourceRect.Top(),
aSourceRect.Right() - rScroll.GetOffs(), aSourceRect.Bottom());
if(GetWin())
{
// SCROLL_NOWINDOWINVALIDATE okay since AddPaintRect below adds the to-be-invalidated region
GetWin()->Scroll( -rScroll.GetOffs(), 0, aSourceRect, SCROLL_CHILDREN | SCROLL_NOWINDOWINVALIDATE );
}
// #i68597# if buffered overlay, the buffered content needs to be scrolled directly
{
SdrPaintWindow* pPaintWindow = GetDrawView()->GetPaintWindow(0);
if(pPaintWindow)
{
sdr::overlay::OverlayManager* pOverlayManager = pPaintWindow->GetOverlayManager();
if(pOverlayManager)
{
pOverlayManager->copyArea(aTargetRect.TopLeft(), aSourceRect.TopLeft(), aSourceRect.GetSize());
}
}
}
SwRect aRect( aRectangle );
Imp()->ScrolledRect( aRect, -rScroll.GetOffs() );
if ( bPositive )
aRect.Right( aRect.Left() + rScroll.GetOffs()-1 );
else
aRect.Left( aRect.Right() - rScroll.GetOffs() );
Imp()->AddPaintRect( aRect );
}
else
{
Rectangle aRectangle( rStripes.GetMin(),
rStripes.GetY() - rScroll.GetOffs(),
rStripes.GetRight(),
rStripes.GetBottom() - rScroll.GetOffs() );
// OD 18.02.2003 #107562# - use aligned rectangle for scrolling
SwRect aAlignedScrollRect( aRectangle );
::SwAlignRect( aAlignedScrollRect, this );
// #i68597# when scrolling, let DrawingLayer know about refreshed areas,
// even when no DL objects are in the area. This is needed to allow
// fully buffered overlay.
const Rectangle aSourceRect(aAlignedScrollRect.SVRect());
const Rectangle aTargetRect(
aSourceRect.Left(), aSourceRect.Top() + rScroll.GetOffs(),
aSourceRect.Right(), aSourceRect.Bottom() + rScroll.GetOffs());
if(GetWin())
{
// SCROLL_NOWINDOWINVALIDATE okay since AddPaintRect below adds the to-be-invalidated region
GetWin()->Scroll( 0, rScroll.GetOffs(), aSourceRect, SCROLL_CHILDREN | SCROLL_NOWINDOWINVALIDATE );
}
// #i68597# if buffered overlay, the buffered content needs to be scrolled directly
{
SdrPaintWindow* pPaintWindow = GetDrawView()->GetPaintWindow(0);
if(pPaintWindow)
{
sdr::overlay::OverlayManager* pOverlayManager = pPaintWindow->GetOverlayManager();
if(pOverlayManager)
{
pOverlayManager->copyArea(aTargetRect.TopLeft(), aSourceRect.TopLeft(), aSourceRect.GetSize());
}
}
}
SwRect aRect( aRectangle );
Imp()->ScrolledRect( aRect, rScroll.GetOffs() );
if ( bPositive )
aRect.Bottom( aRect.Top() + rScroll.GetOffs()-1 );
else
aRect.Top( aRect.Bottom() + rScroll.GetOffs() );
Imp()->AddPaintRect( aRect );
}
}
}
}
if ( !Imp()->IsScrolled() )
Imp()->SetScrolled();
Imp()->MoveScrollArea();
bPaintWorks = TRUE;
}
}
/******************************************************************************
|*
|* ViewShell::SetNoNextScroll()
|*
|* Ersterstellung MA 08. Mar. 94
|* Letzte Aenderung MA 08. Mar. 94
|*
******************************************************************************/
void ViewShell::SetNoNextScroll()
{
ViewShell *pSh = this;
do
{ pSh->Imp()->ResetNextScroll();
pSh = (ViewShell*)pSh->GetNext();
} while ( pSh != this );
}
/******************************************************************************
|*
|* SwViewImp::AddScrollRect()
|*
|* Ersterstellung MA 07. Mar. 94
|* Last change AMA 21. July 00
|*
|* Adds a scrollable rectangle and his critical lines to the list.
|*
******************************************************************************/
void SwViewImp::AddScrollRect( const SwFrm *pFrm, const SwRect &rRect,
long nOffs )
{
ASSERT( nOffs != 0, "Scrollen ohne Ofst." );
SwRect aRect( rRect );
BOOL bVert = pFrm->IsVertical();
if( bVert )
aRect.Pos().X() += nOffs;
else
aRect.Pos().Y() -= nOffs;
if( aRect.IsOver( pSh->VisArea() ) )
{
ASSERT( pSh->GetWin(), "Scrolling without outputdevice" );
aRect._Intersection( pSh->VisArea() );
SwStripes *pStr;
if ( !pScrollRects )
pScrollRects = new SwScrollAreas;
if( bVert )
{
aRect.Pos().X() -= nOffs;
pStr = new SwStripes( aRect.Right(), aRect.Width(),
aRect.Top(), aRect.Bottom() );
if( pFrm->IsTxtFrm() )
((SwTxtFrm*)pFrm)->CriticalLines(*pSh->GetWin(), *pStr, nOffs );
else
pStr->Insert( SwStripe( aRect.Right(), aRect.Width() ), 0 );
pScrollRects->InsertCol( SwScrollColumn( pFrm->Frm().Top(),
pFrm->Frm().Height(), nOffs, bVert ), pStr);
}
else
{
aRect.Pos().Y() += nOffs;
pStr = new SwStripes( aRect.Top(), aRect.Height(),
aRect.Left(), aRect.Right() );
if( pFrm->IsTxtFrm() )
((SwTxtFrm*)pFrm)->CriticalLines(*pSh->GetWin(), *pStr, nOffs );
else
pStr->Insert( SwStripe( aRect.Top(), aRect.Height() ), 0 );
pScrollRects->InsertCol( SwScrollColumn( pFrm->Frm().Left(),
pFrm->Frm().Width(), nOffs, bVert ), pStr );
}
}
else
AddPaintRect( rRect );
}
/******************************************************************************
|*
|* SwViewImp::MoveScrollArea()
|*
|* Creation AMA 10. July 00
|* Last change AMA 21. July 00
|*
|* Transfers the areas after scrolling to the scrolled list, but only those
|* parts with critical lines.
|*
******************************************************************************/
void SwViewImp::MoveScrollArea()
{
if( !pScrolledArea )
pScrolledArea = new SwScrollAreas;
for( USHORT nIdx = 0; nIdx < pScrollRects->Count(); ++nIdx )
{
SwScrollArea *pScr = (*pScrollRects)[ nIdx ];
if( pScr->Compress() )
delete pScr;
else
{
USHORT nIndx;
if( pScrolledArea->Seek_Entry( pScr, &nIndx ) )
pScrolledArea->GetObject(nIndx)->Add( pScr );
else
pScrolledArea->Insert( pScr );
}
}
delete pScrollRects;
pScrollRects = NULL;
}
/******************************************************************************
|*
|* SwViewImp::FlushScrolledArea()
|*
|* Creation AMA 10. July 00
|* Last change AMA 21. July 00
|*
|* Flushes the scrolled critical lines, that is transfer them to AddPaintRect()
|* and remove them from the list.
|*
******************************************************************************/
void SwViewImp::FlushScrolledArea()
{
USHORT nCount = pScrolledArea->Count();
while( nCount )
{
SwScrollArea* pScroll = (*pScrolledArea)[--nCount];
USHORT nCnt = pScroll->Count();
while( nCnt )
{
SwStripes* pStripes = (*pScroll)[--nCnt];
if( pScroll->IsVertical() )
{
SwRect aRect( 0, pStripes->GetMin(), 0, pStripes->GetWidth() );
for( USHORT i = 0; i < pStripes->Count(); ++i )
{
long nWidth = (*pStripes)[i].GetHeight();
aRect.Left( (*pStripes)[i].GetY() - nWidth + 1 );
aRect.Width( nWidth );
AddPaintRect( aRect );
}
}
{
SwRect aRect( pStripes->GetMin(), 0, pStripes->GetWidth(), 0 );
for( USHORT i = 0; i < pStripes->Count(); ++i )
{
aRect.Top( (*pStripes)[i].GetY() );
aRect.Height( (*pStripes)[i].GetHeight() );
AddPaintRect( aRect );
}
}
pScroll->Remove( nCnt );
delete pStripes;
}
pScrolledArea->Remove( nCount );
delete pScroll;
}
delete pScrolledArea;
pScrolledArea = NULL;
}
/******************************************************************************
|*
|* SwViewImp::_FlushScrolledArea(..)
|*
|* Creation AMA 10. July 00
|* Last change AMA 21. July 00
|*
|* The critical lines, which overlaps with the given rectangle, will be united
|* with the rectangle and removed from the list.
|*
******************************************************************************/
BOOL SwViewImp::_FlushScrolledArea( SwRect& rRect )
{
BOOL bRet = FALSE;
for( USHORT i = pScrolledArea->Count(); i; )
{
SwScrollArea* pScroll = (*pScrolledArea)[--i];
for( USHORT j = pScroll->Count(); j; )
{
SwStripes* pStripes = (*pScroll)[--j];
if( pStripes->Count() )
{
if( pScroll->IsVertical() )
{
SwRect aRect( pStripes->GetY() - pStripes->GetHeight(),
pStripes->GetMin(), pStripes->GetHeight(),
pStripes->GetWidth() );
if( rRect.IsOver( aRect ) )
{
for( USHORT nI = pStripes->Count(); nI; )
{
long nWidth = (*pStripes)[--nI].GetHeight();
aRect.Left( (*pStripes)[nI].GetY() - nWidth + 1 );
aRect.Width( nWidth );
if( rRect.IsOver( aRect ) )
{
rRect.Union( aRect );
bRet = TRUE;
pStripes->Remove( nI );
nI = pStripes->Count();
}
}
}
}
else
{
SwRect aRect( pStripes->GetMin(), pStripes->GetY(),
pStripes->GetWidth(), pStripes->GetHeight() );
if( rRect.IsOver( aRect ) )
{
for( USHORT nI = pStripes->Count(); nI; )
{
aRect.Top( (*pStripes)[--nI].GetY() );
aRect.Height( (*pStripes)[nI].GetHeight() );
if( rRect.IsOver( aRect ) )
{
rRect.Union( aRect );
bRet = TRUE;
pStripes->Remove( nI );
nI = pStripes->Count();
}
}
}
}
}
if( !pStripes->Count() )
{
pScroll->Remove( j );
delete pStripes;
}
}
if( !pScroll->Count() )
{
pScrolledArea->Remove( pScroll );
delete pScroll;
}
}
if( !pScrolledArea->Count() )
{
DELETEZ( pScrolledArea );
SetNextScroll();
}
return bRet;
}
/******************************************************************************
|*
|* SwViewImp::RefreshScrolledHdl(..)
|*
|* Creation MA 06. Oct. 94
|* Last change AMA 21. July 00
|*
|* Every timerstop one of the critical lines will be painted.
|*
******************************************************************************/
IMPL_LINK( SwViewImp, RefreshScrolledHdl, Timer *, EMPTYARG )
{
DBG_PROFSTART( RefreshTimer );
if ( !IsScrolled() )
{ DBG_PROFSTOP( RefreshTimer );
return 0;
}
SET_CURR_SHELL( GetShell() );
//Kein Refresh wenn eine Selektion besteht.
if ( GetShell()->IsA( TYPE(SwCrsrShell) ) &&
(((SwCrsrShell*)GetShell())->HasSelection() ||
((SwCrsrShell*)GetShell())->GetCrsrCnt() > 1))
{
DBG_PROFSTOP( RefreshTimer );
return 0;
}
if( pScrolledArea )
{
const SwRect aRect( GetShell()->VisArea() );
BOOL bNoRefresh = GetShell()->IsA( TYPE(SwCrsrShell) ) &&
( ((SwCrsrShell*)GetShell())->HasSelection() ||
((SwCrsrShell*)GetShell())->GetCrsrCnt() > 1 );
if( pScrolledArea->Count() )
{
SwScrollArea* pScroll = pScrolledArea->GetObject(0);
ASSERT( pScroll->Count(), "Empty scrollarea" );
// OD 21.10.2003 #112616# - for savety reason:
// react, if precondition named in assertion isn't hold
if ( pScroll->Count() )
{
SwStripes* pStripes = pScroll->GetObject(0);
// OD 20.10.2003 #112616# - consider also first stripe
ASSERT( pStripes->Count(), "Empty scrollstripes" );
// OD 21.10.2003 #112616# - for savety reason:
// react, if precondition named in assertion isn't hold
if ( pStripes->Count() )
{
const SwStripe &rStripe = pStripes->GetObject(0);
SwRect aTmpRect = pScroll->IsVertical() ?
SwRect( rStripe.GetY() - rStripe.GetHeight(), pScroll->GetX(),
rStripe.GetHeight(), pScroll->GetWidth() ) :
SwRect( pScroll->GetX(), rStripe.GetY(),
pScroll->GetWidth(), rStripe.GetHeight() );
if( aTmpRect.IsOver( aRect ) )
{
// SwSaveHdl aSaveHdl( this );
if( !bNoRefresh )
_RefreshScrolledArea( aTmpRect );
}
// OD 20.10.2003 #112616# - consider also first stripe
pStripes->Remove( 0 );
}
if( pStripes->Count() < 1 )
{
pScroll->Remove( USHORT(0) );
delete pStripes;
}
}
if( !pScroll->Count() )
{
pScrolledArea->Remove( pScroll );
delete pScroll;
}
}
if( !pScrolledArea->Count() )
{
delete pScrolledArea;
pScrolledArea = 0;
}
}
//All done?
if( !pScrolledArea || !pScrolledArea->Count()
)
{
ResetScrolled();
SetNextScroll();
aScrollTimer.Stop();
}
DBG_PROFSTOP( RefreshTimer );
return 0;
}
/******************************************************************************
|*
|* SwViewImp::_ScrolledRect(..)
|*
|* Creation AMA 20. July 00
|* Last change AMA 21. July 00
|*
|* handles the problem of scrolled criticals lines, when they are a part of
|* a scrolling area again. In this case, their rectangle has to move to the
|* right position.
|*
******************************************************************************/
void SwViewImp::_ScrolledRect( const SwRect& rRect, long nOffs )
{
for( USHORT i = pScrolledArea->Count(); i; )
{
SwScrollArea* pScroll = (*pScrolledArea)[--i];
ASSERT( pScroll->Count() == 1, "Missing scrollarea compression 1" );
SwStripes* pStripes = (*pScroll)[0];
if( pStripes->Count() )
{
SwRect aRect = pScroll->IsVertical() ?
SwRect( pStripes->GetY() - pStripes->GetHeight(),
pStripes->GetMin(), pStripes->GetHeight(),
pStripes->GetWidth() ) :
SwRect( pStripes->GetMin(), pStripes->GetY(),
pStripes->GetWidth(), pStripes->GetHeight() );
if( rRect.IsOver( aRect ) )
{
BOOL bRecalc = FALSE;
for( USHORT nI = pStripes->Count(); nI; )
{
if( pScroll->IsVertical() )
{
long nWidth = (*pStripes)[--nI].GetHeight();
aRect.Left( (*pStripes)[nI].GetY() - nWidth + 1 );
aRect.Width( nWidth );
}
else
{
aRect.Top( (*pStripes)[--nI].GetY() );
aRect.Height( (*pStripes)[nI].GetHeight() );
}
if( rRect.IsInside( aRect ) )
{
(*pStripes)[nI].Y() += nOffs;
bRecalc = TRUE;
}
}
if( bRecalc )
pStripes->Recalc( pScroll->IsVertical() );
}
}
}
}
/******************************************************************************
|*
|* SwViewImp::_RefreshScrolledArea()
|*
******************************************************************************/
//Berechnen der Hoehe fuer das virtuelle Device, Breite und maximaler
//Speicherbedarf sind vorgegeben.
#define MAXKB 180L
static void lcl_CalcVirtHeight( OutputDevice *pOut, Size &rSz )
{
char nBytes;
const ULONG nColorCount = pOut->GetColorCount();
if( 256 >= nColorCount ) // 2^8
nBytes = 1;
else
if( USHRT_MAX >= nColorCount ) // 2^16
nBytes = 2;
else
if( 16777216 >= nColorCount ) // 2^24
nBytes = 3;
else
nBytes = 4; // 2^n
rSz = pOut->LogicToPixel( rSz );
long nKB = MAXKB * 1000;
nKB /= nBytes;
if ( rSz.Width() > 0 )
rSz.Height() = nKB / rSz.Width();
else
rSz.Height() = nKB;
rSz = pOut->PixelToLogic( rSz );
}
void SwViewImp::_RefreshScrolledArea( const SwRect &rRect )
{
SwRect aScRect( rRect );
aScRect.Intersection( GetShell()->VisArea() );
if( aScRect.IsEmpty() )
return;
BOOL bShowCrsr = FALSE;
Window *pWin = GetShell()->GetWin();
if ( pWin && pWin->GetCursor() && pWin->GetCursor()->IsVisible() )
{
bShowCrsr = TRUE;
pWin->GetCursor()->Hide();
}
//Virtuelles Device erzeugen und einstellen.
// --> OD 2007-08-16 #i80720#
// rename variable <pOld> to <pCurrentOut>
OutputDevice* pCurrentOut = GetShell()->GetOut();
VirtualDevice *pVout = new VirtualDevice( *pCurrentOut );
MapMode aMapMode( pCurrentOut->GetMapMode() );
pVout->SetMapMode( aMapMode );
Size aSize( aScRect.Width(), 0 );
lcl_CalcVirtHeight( pCurrentOut, aSize );
if ( aSize.Height() > aScRect.Height() )
aSize.Height() = aScRect.Height() + 50;
//unten in der Schleife lassen wir die Rechtecke ein wenig ueberlappen,
//das muss auch bei der Groesse beruecksichtigt werden.
aSize = pCurrentOut->LogicToPixel( aSize );
aSize.Width() += 4; aSize.Height() += 4;
aSize = pCurrentOut->PixelToLogic( aSize );
// <--
const SwRootFrm* pLayout = GetShell()->GetLayout();
// #i75172# Avoid VDev if PreRendering is active
static bool bDoNotUseVDev(GetDrawView()->IsBufferedOutputAllowed());
// --> OD 2007-08-16 #i80720#
// Enlarge paint rectangle also in case that "own" virtual device <pVout>
// isn't used. Refactor code a little bit to achieve this.
const bool bApplyVDev = !bDoNotUseVDev && pVout->SetOutputSize( aSize );
{
if ( bApplyVDev )
{
// --> OD 2007-08-16 #i80720#
// rename variable <pOld> to <pCurrentOut>
pVout->SetLineColor( pCurrentOut->GetLineColor() );
pVout->SetFillColor( pCurrentOut->GetFillColor() );
// <--
}
// #i72754# start Pre/PostPaint encapsulation before pOut is changed to the buffering VDev
const Region aRepaintRegion(aScRect.SVRect());
GetShell()->DLPrePaint2(aRepaintRegion);
//Virtuelles Device in die ViewShell 'selektieren'
// --> OD 2007-08-16 #i80720#
// remember current output device at this place
OutputDevice* pOldOut = GetShell()->GetOut();
// <--
if ( bApplyVDev )
{
GetShell()->pOut = pVout;
}
const SwFrm *pPg = GetFirstVisPage();
do
{
SwRect aRect( pPg->Frm() );
if ( aRect.IsOver( aScRect ) )
{
aRect._Intersection( aScRect );
do
{
Rectangle aTmp( aRect.SVRect() );
long nTmp = aTmp.Top() + aSize.Height();
if ( aTmp.Bottom() > nTmp )
aTmp.Bottom() = nTmp;
aTmp = pOldOut->LogicToPixel( aTmp );
if( aRect.Top() > pPg->Frm().Top() )
aTmp.Top() -= 2;
if( aRect.Top() + aRect.Height() < pPg->Frm().Top()
+ pPg->Frm().Height() )
aTmp.Bottom() += 2;
if( aRect.Left() > pPg->Frm().Left() )
aTmp.Left() -= 2;
if( aRect.Left() + aRect.Width() < pPg->Frm().Left()
+ pPg->Frm().Width() )
aTmp.Right() += 2;
aTmp = pOldOut->PixelToLogic( aTmp );
SwRect aTmp2( aTmp );
if ( bApplyVDev )
{
// OD 12.11.2002 #96272# - use method to set mapping
//Point aOrigin( aTmp2.Pos() );
//aOrigin.X() = -aOrigin.X(); aOrigin.Y() = -aOrigin.Y();
//aMapMode.SetOrigin( aOrigin );
::SetMappingForVirtDev( aTmp2.Pos(), &aMapMode, pOldOut, pVout );
pVout->SetMapMode( aMapMode );
}
pLayout->Paint( aTmp2 );
if ( bApplyVDev )
{
pOldOut->DrawOutDev( aTmp2.Pos(), aTmp2.SSize(),
aTmp2.Pos(), aTmp2.SSize(), *pVout );
}
aRect.Top( aRect.Top() + aSize.Height() );
aScRect.Top( aRect.Top() );
} while ( aRect.Height() > 0 );
}
pPg = pPg->GetNext();
} while ( pPg && pPg->Frm().IsOver( GetShell()->VisArea() ) );
if ( bApplyVDev )
{
GetShell()->pOut = pOldOut;
}
delete pVout;
// #i72754# end Pre/PostPaint encapsulation when pOut is back and content is painted
GetShell()->DLPostPaint2();
}
// <--
if ( bShowCrsr )
pWin->GetCursor()->Show();
}
/******************************************************************************
|*
|* SwViewImp::RefreshScrolledArea()
|*
|* Ersterstellung MA 06. Oct. 94
|* Letzte Aenderung MA 19. Apr. 95
|*
******************************************************************************/
void SwViewImp::RefreshScrolledArea( SwRect &rRect )
{
// --> OD 2007-07-24 #123003# - make code robust
// avoid recursive call
static bool bRunning( false );
if ( bRunning )
{
ASSERT( false, "<SwViewImp::RefreshScrolledArea(..)> - recursive method call - please inform OD" );
return;
}
// <--
//1. Wird auch von der CrsrShell gerufen, um ggf. den Bereich, in den der
//Crsr gesetzt wird (Absatz, ganze Zeile bei einer Tabelle) aufzufrischen.
//Allerdings kann es dann natuerlich sein, dass das Rechteck ueberhaupt
//nicht mit aufzufrischenden Bereichen ueberlappt.
//2. Kein Refresh wenn eine Selektion besteht.
if( (GetShell()->IsA( TYPE(SwCrsrShell) ) &&
(((SwCrsrShell*)GetShell())->HasSelection() ||
((SwCrsrShell*)GetShell())->GetCrsrCnt() > 1)))
{
return;
}
// --> OD 2007-07-27 #123003#
bRunning = true;
// <--
if( pScrolledArea && pScrolledArea->Count() &&
!( ( GetShell()->IsA( TYPE(SwCrsrShell) ) &&
( ((SwCrsrShell*)GetShell())->HasSelection() ||
((SwCrsrShell*)GetShell())->GetCrsrCnt() > 1) ) ) )
{
for( USHORT i = pScrolledArea->Count(); i; )
{
SwScrollArea* pScroll = (*pScrolledArea)[--i];
for( USHORT j = pScroll->Count(); j; )
{
SwStripes* pStripes = (*pScroll)[--j];
if( pStripes->Count() )
{
SwRect aRect = pScroll->IsVertical() ?
SwRect( pStripes->GetY() - pStripes->GetHeight(),
pStripes->GetMin(), pStripes->GetHeight(),
pStripes->GetWidth() ) :
SwRect( pStripes->GetMin(), pStripes->GetY(),
pStripes->GetWidth(), pStripes->GetHeight() );
if( rRect.IsOver( aRect ) )
{
for( USHORT nI = pStripes->Count(); nI; )
{
if( pScroll->IsVertical() )
{
long nWidth = (*pStripes)[--nI].GetHeight();
aRect.Left( (*pStripes)[nI].GetY() -nWidth +1 );
aRect.Width( nWidth );
}
else
{
aRect.Top( (*pStripes)[--nI].GetY() );
aRect.Height( (*pStripes)[nI].GetHeight() );
}
if( rRect.IsOver( aRect ) )
{
pStripes->Remove( nI );
_RefreshScrolledArea( aRect );
}
}
}
}
if( !pStripes->Count() )
{
pScroll->Remove( j );
delete pStripes;
}
}
if( !pScroll->Count() )
{
pScrolledArea->Remove( pScroll );
delete pScroll;
}
//Ist da jemand ungeduldig?
//Nur Mouse und Keyboard, weil wir sonst von jeder billigen
//Uhr unterbrochen werden.
if( GetpApp()->AnyInput( INPUT_MOUSEANDKEYBOARD ) )
break;
}
}
//All done?
if( !pScrolledArea || !pScrolledArea->Count() )
{
ResetScrolled();
SetNextScroll();
aScrollTimer.Stop();
}
// --> OD 2007-07-24 #123003#
bRunning = false;
// <--
}
SwStripes& SwStripes::Plus( const SwStripes& rOther, BOOL bVert )
{
if( !Count() )
{
Insert( &rOther, 0 );
SetMin( rOther.GetMin() );
SetMax( rOther.GetMax() );
return *this;
}
long nCnt = rOther.Count();
if( nCnt )
{
ChkMin( rOther.GetMin() );
ChkMax( rOther.GetMax() );
USHORT nStart = 0;
if( bVert )
for( USHORT nIdx = 0; nIdx < nCnt; ++nIdx )
{
const SwStripe& rAdd = rOther[ nIdx ];
long nBottom = rAdd.GetY() - rAdd.GetHeight();
USHORT nCount = Count();
USHORT nTmpY = nStart;
while( nTmpY < nCount )
{
SwStripe& rChk = GetObject( nTmpY );
if( rChk.GetY() - rChk.GetHeight() < rAdd.GetY() )
break;
else
++nTmpY;
}
USHORT nB = nTmpY;
while( nB < nCount )
{
const SwStripe& rChk = GetObject( nB );
if( rChk.GetY() <= nBottom )
break;
else
++nB;
}
nStart = nTmpY;
if( nTmpY == nB )
Insert( rAdd, nTmpY );
else
{
long nChkBottom = rAdd.GetY() - rAdd.GetHeight();;
const SwStripe& rChkB = GetObject( nB - 1 );
long nTmp = rChkB.GetY() - rChkB.GetHeight();
if( nTmp < nChkBottom )
nChkBottom = nTmp;
SwStripe& rChk = GetObject( nTmpY );
if( rAdd.GetY() > rChk.GetY() )
rChk.Y() = rAdd.GetY();
rChk.Height() = rChk.GetY() - nChkBottom;
nChkBottom = nB - nTmpY - 1;
if( nChkBottom )
Remove( nTmpY + 1, (USHORT)nChkBottom );
}
}
else
{
for( USHORT nIdx = 0; nIdx < nCnt; ++nIdx )
{
const SwStripe& rAdd = rOther[ nIdx ];
long nBottom = rAdd.GetY() + rAdd.GetHeight();
USHORT nCount = Count();
USHORT nTmpY = nStart;
while( nTmpY < nCount )
{
SwStripe& rChk = GetObject( nTmpY );
if( rChk.GetY() + rChk.GetHeight() > rAdd.GetY() )
break;
else
++nTmpY;
}
USHORT nB = nTmpY;
while( nB < nCount )
{
const SwStripe& rChk = GetObject( nB );
if( rChk.GetY() >= nBottom )
break;
else
++nB;
}
nStart = nTmpY;
if( nTmpY == nB )
Insert( rAdd, nTmpY );
else
{
long nChkBottom = rAdd.GetY() + rAdd.GetHeight();;
const SwStripe& rChkB = GetObject( nB - 1 );
long nTmp = rChkB.GetY() + rChkB.GetHeight();
if( nTmp > nChkBottom )
nChkBottom = nTmp;
SwStripe& rChk = GetObject( nTmpY );
if( rAdd.GetY() < rChk.GetY() )
rChk.Y() = rAdd.GetY();
rChk.Height() = nChkBottom - rChk.GetY();
nChkBottom = nB - nTmpY - 1;
if( nChkBottom )
Remove( nTmpY + 1, (USHORT)nChkBottom );
}
}
}
}
return *this;
}
BOOL SwStripes::Recalc( BOOL bVert )
{
if( !Count() )
return TRUE;
Y() = GetObject(0).GetY();
if( bVert )
{
long nTmpMin = GetObject(0).GetY() - GetObject(0).Height();
for( USHORT nIdx = 1; nIdx < Count(); )
{
const SwStripe& rStr = GetObject(nIdx++);
if( GetY() < rStr.GetY() )
Y() = rStr.GetY();
if( nTmpMin > rStr.GetY() - rStr.GetHeight() )
nTmpMin = rStr.GetY() - rStr.GetHeight();
}
Height() = GetY() - nTmpMin;
}
else
{
long nTmpMax = GetObject(0).GetY() + GetObject(0).Height();
for( USHORT nIdx = 1; nIdx < Count(); )
{
const SwStripe& rStr = GetObject(nIdx++);
if( GetY() > rStr.GetY() )
Y() = rStr.GetY();
if( nTmpMax < rStr.GetY() + rStr.GetHeight() )
nTmpMax = rStr.GetY() + rStr.GetHeight();
}
Height() = nTmpMax - GetY();
}
return FALSE;
}
BOOL SwScrollArea::Compress()
{
if( !Count() )
return TRUE;
for( USHORT nIdx = Count() - 1; nIdx > 0; --nIdx )
{
GetObject(0)->Plus( *GetObject(nIdx), IsVertical() );
delete GetObject( nIdx );
Remove( nIdx, 1 );
}
ClrOffs();
return GetObject(0)->Recalc( IsVertical() );
}
void SwScrollArea::Add( SwScrollArea *pScroll )
{
ASSERT( pScroll->Count() == 1, "Missing scrollarea compression 2" );
ASSERT( Count() == 1, "Missing scrollarea compression 3" );
GetObject(0)->Plus( *pScroll->GetObject(0), IsVertical() );
GetObject(0)->Recalc( IsVertical() );
delete pScroll->GetObject( 0 );
pScroll->Remove( (USHORT)0, 1 );
delete pScroll;
}
/******************************************************************************
|*
|* SwScrollAreas::Insert(..)
|*
******************************************************************************/
void SwScrollAreas::InsertCol( const SwScrollColumn &rCol,
SwStripes *pStripes )
{
SwScrollArea *pTmp = new SwScrollArea( rCol, pStripes );
USHORT nIdx;
if( Seek_Entry( pTmp, &nIdx ) )
{
GetObject( nIdx )->SmartInsert( pStripes );
delete pTmp;
}
else
Insert( pTmp );
}
void SwScrollArea::SmartInsert( SwStripes* pStripes )
{
ASSERT( pStripes, "Insert empty scrollstripe?" );
BOOL bNotInserted = TRUE;
if( IsVertical() )
for( USHORT nIdx = 0; nIdx < Count() && bNotInserted; )
{
SwStripes* pTmp = GetObject( nIdx++ );
if( pTmp->GetY() - pTmp->GetHeight() == pStripes->GetY() )
{
pTmp->Height() += pStripes->GetHeight();
pTmp->ChkMin( pStripes->GetMin() );
pTmp->ChkMax( pStripes->GetMax() );
if( pStripes->Count() )
pTmp->Insert( (SwStripeArr*)pStripes, pTmp->Count(), 0 );
bNotInserted = FALSE;
}
else if( pTmp->GetY() == pStripes->GetY() - pStripes->GetHeight() )
{
pTmp->Height() += pStripes->GetHeight();
pTmp->Y() = pStripes->GetY();
pTmp->ChkMin( pStripes->GetMin() );
pTmp->ChkMax( pStripes->GetMax() );
if( pStripes->Count() )
pTmp->Insert( (SwStripeArr*)pStripes, 0, 0 );
bNotInserted = FALSE;
}
}
else
for( USHORT nIdx = 0; nIdx < Count() && bNotInserted; )
{
SwStripes* pTmp = GetObject( nIdx++ );
if( pTmp->GetY() + pTmp->GetHeight() == pStripes->GetY() )
{
pTmp->Height() += pStripes->GetHeight();
pTmp->ChkMin( pStripes->GetMin() );
pTmp->ChkMax( pStripes->GetMax() );
if( pStripes->Count() )
pTmp->Insert( (SwStripeArr*)pStripes, pTmp->Count(), 0 );
bNotInserted = FALSE;
}
else if( pTmp->GetY() == pStripes->GetY() + pStripes->GetHeight() )
{
pTmp->Height() += pStripes->GetHeight();
pTmp->Y() = pStripes->GetY();
pTmp->ChkMin( pStripes->GetMin() );
pTmp->ChkMax( pStripes->GetMax() );
if( pStripes->Count() )
pTmp->Insert( (SwStripeArr*)pStripes, 0, 0 );
bNotInserted = FALSE;
}
}
if( !bNotInserted || !Insert( pStripes ) )
delete pStripes;
}