'FallbackGraphic' property introduced in: b862a216f769d10e726ad759762b5e6a412acdaf contains the previously called grabFrame's result, so we can use that instead of render the media frame again (it affects glTF models too). Change-Id: Ia93e771e92cc7630480c665dea66fbf571dfa2a0
The Impress slideshow engine == 3D transitions == The 3D transitions are slideshow transition engine using OpenGL and are located in slideshow/source/engine/OGLTrans/. They were initially written by GSOC student Shane.M.Mathews. Radek has later polished the code a bit, added few new 3D transitions, added infrastructure for vertex and fragment shaders. Wrote few transitions with fragment shader too.