Zolnai Tamás 358d6006f1 Optimize media rendering during slideshow: save one grabFrame() call
'FallbackGraphic' property introduced in:
b862a216f769d10e726ad759762b5e6a412acdaf
contains the previously called grabFrame's
result, so we can use that instead of render the media
frame again (it affects glTF models too).

Change-Id: Ia93e771e92cc7630480c665dea66fbf571dfa2a0
2014-06-30 18:17:19 +02:00
..
2014-05-28 15:53:10 +02:00
2014-04-19 11:10:12 +02:00

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.