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libreoffice/svx/source/customshapes/EnhancedCustomShape3d.cxx
Rüdiger Timm 95bfaaab45 INTEGRATION: CWS impress87 (1.7.290); FILE MERGED
2006/03/01 13:11:25 sj 1.7.290.1: #i62145# secondary extrusion color is now taken from style
2006-03-10 15:20:31 +00:00

846 lines
37 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: EnhancedCustomShape3d.cxx,v $
*
* $Revision: 1.8 $
*
* last change: $Author: rt $ $Date: 2006-03-10 16:20:31 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef _ENHANCEDCUSTOMSHAPE3D_HXX
#include "EnhancedCustomShape3d.hxx"
#endif
#ifndef _SVDETC_HXX
#include <svdetc.hxx>
#endif
#ifndef _SVDMODEL_HXX
#include <svdmodel.hxx>
#endif
#ifndef _XOUTX_HXX
#include <xoutx.hxx>
#endif
#ifndef _SV_POLY_HXX
#include <tools/poly.hxx>
#endif
#ifndef _SVDITER_HXX
#include <svditer.hxx>
#endif
#ifndef _SVDOBJ_HXX
#include <svdobj.hxx>
#endif
#ifndef _SVDOASHP_HXX
#include <svdoashp.hxx>
#endif
#ifndef _SFXPOOLITEM_HXX
#include <svtools/poolitem.hxx>
#endif
#ifndef _SFXITEMSET_HXX
#include <svtools/itemset.hxx>
#endif
#ifndef SVX_XFILLIT0_HXX
#include <xfillit0.hxx>
#endif
#ifndef SVX_XSFLCLIT_HXX
#include <xsflclit.hxx>
#endif
#ifndef _SVX_XIT_HXX
#include <xit.hxx>
#endif
#ifndef _SVX_XBTMPIT_HXX
#include <xbtmpit.hxx>
#endif
#ifndef _SVX_XFLCLIT_HXX
#include <xflclit.hxx>
#endif
#ifndef _SVDOPATH_HXX
#include <svdopath.hxx>
#endif
#ifndef _SVDOGRP_HXX
#include <svdogrp.hxx>
#endif
#ifndef _SVDPAGE_HXX
#include <svdpage.hxx>
#endif
#ifndef _E3D_POLYSC3D_HXX
#include "polysc3d.hxx"
#endif
#ifndef _SVDDEF_HXX
#include "svddef.hxx"
#endif
#ifndef _SVX3DITEMS_HXX
#include "svx3ditems.hxx"
#endif
#ifndef _E3D_EXTRUD3D_HXX
#include "extrud3d.hxx"
#endif
#ifndef _SVX_XFLBMTIT_HXX
#include <xflbmtit.hxx>
#endif
#ifndef _SV_SVAPP_HXX
#include <vcl/svapp.hxx>
#endif
#ifndef _SVX_XLNCLIT_HXX
#include <xlnclit.hxx>
#endif
#ifndef _SDASITM_HXX
#include <sdasitm.hxx>
#endif
#ifndef _COM_SUN_STAR_AWT_POINT_HPP_
#include <com/sun/star/awt/Point.hpp>
#endif
#ifndef _COM_SUN_STAR_DRAWING_POSITION3D_HPP_
#include <com/sun/star/drawing/Position3D.hpp>
#endif
#ifndef _COM_SUN_STAR_DRAWING_DIRECTION3D_HPP_
#include <com/sun/star/drawing/Direction3D.hpp>
#endif
#ifndef _COM_SUN_STAR_DRAWING_SHADEMODE_HPP_
#include <com/sun/star/drawing/ShadeMode.hpp>
#endif
#ifndef _SDR_PROPERTIES_PROPERTIES_HXX
#include <svx/sdr/properties/properties.hxx>
#endif
#ifndef _COM_SUN_STAR_DRAWING_ENHANCEDCUSTOMSHAPEPARAMETERPARIR_HPP_
#include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
#endif
#define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue()
using namespace com::sun::star;
using namespace com::sun::star::uno;
const rtl::OUString sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) );
void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
{
::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
const rtl::OUString sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin );
if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
{
rOriginX = 0.50;
rOriginY =-0.50;
}
}
void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
{
::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
const rtl::OUString sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle );
if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
{
rAngleX = 0.0;
rAngleY = 0.0;
}
rAngleX *= F_PI180;
rAngleY *= F_PI180;
}
void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
{
::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
const rtl::OUString sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew );
if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
{
rSkewAmount = 50;
rSkewAngle = -135;
}
rSkewAngle *= F_PI180;
}
void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
{
::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
double fDepth, fFraction;
const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth );
if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
{
rForwardDepth = fDepth * fFraction;
rBackwardDepth = fDepth - rForwardDepth;
}
else
{
rBackwardDepth = 1270;
rForwardDepth = 0;
}
if ( pMap )
{
double fMap = *pMap;
rBackwardDepth *= fMap;
rForwardDepth *= fMap;
}
}
double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
{
double fRetValue = fDefault;
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= fRetValue;
if ( pMap )
fRetValue *= *pMap;
return fRetValue;
}
drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
{
drawing::ShadeMode eRet( eDefault );
const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode );
if ( pAny )
*pAny >>= eRet;
return eRet;
}
sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
{
sal_Int32 nRetValue = nDefault;
Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= nRetValue;
return nRetValue;
}
sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
{
sal_Bool bRetValue = bDefault;
const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= bRetValue;
return bRetValue;
}
awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
{
awt::Point aRetValue( rDefault );
const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= aRetValue;
return aRetValue;
}
drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
const drawing::Position3D& rDefault, const double* pMap )
{
drawing::Position3D aRetValue( rDefault );
const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= aRetValue;
if ( pMap )
{
aRetValue.PositionX *= *pMap;
aRetValue.PositionY *= *pMap;
aRetValue.PositionZ *= *pMap;
}
return aRetValue;
}
drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
{
drawing::Direction3D aRetValue( rDefault );
const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
if ( pAny )
*pAny >>= aRetValue;
return aRetValue;
}
EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& rBoundRect, const double *pM ) :
aCenter( pCustomShape->GetSnapRect().Center() ),
pMap( pM ),
eProjectionMode( drawing::ProjectionMode_PARALLEL )
{
SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
if ( pAny )
*pAny >>= eProjectionMode;
if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
GetSkew( rGeometryItem, fSkew, fSkewAngle );
else
{
fZScreen = 0.0;
GetOrigin( rGeometryItem, fOriginX, fOriginY );
fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
fViewPoint.X() = aViewPoint.PositionX;
fViewPoint.Y() = aViewPoint.PositionY;
fViewPoint.W() = -aViewPoint.PositionZ;
}
}
void EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( Polygon3D& rPoly3D ) const
{
sal_uInt16 j;
for ( j = 0; j < rPoly3D.GetPointCount(); j++ )
{
Vector3D& rPoint = rPoly3D[ j ];
double fDepth = -( rPoint.Z() * fSkew ) / 100.0;
rPoint.X() += fDepth * cos( fSkewAngle );
rPoint.Y() += -( fDepth * sin( fSkewAngle ) );
}
}
Point EnhancedCustomShape3d::Transformation2D::Transform2D( const Vector3D& rPoint3D ) const
{
Point aPoint2D;
if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
{
aPoint2D.X() = (sal_Int32)rPoint3D.X();
aPoint2D.Y() = (sal_Int32)rPoint3D.Y();
}
else
{
double fX = rPoint3D.X() - fOriginX;
double fY = rPoint3D.Y() - fOriginY;
double f = ( fZScreen - fViewPoint.W() ) / ( rPoint3D.Z() - fViewPoint.W() );
aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.X() ) * f + fViewPoint.X() + fOriginX );
aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.Y() ) * f + fViewPoint.Y() + fOriginY );
}
aPoint2D.Move( aCenter.X(), aCenter.Y() );
return aPoint2D;
}
sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
{
return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
}
void EnhancedCustomShape3d::Rotate( Vector3D& rPoint, const double x, const double y, const double z )
{
// rotation z axis
Vector3D aPoint( rPoint );
rPoint.X() = aPoint.X() * cos( z ) + aPoint.Y() * sin( z );
rPoint.Y() = -( aPoint.X() * sin( z ) ) + aPoint.Y() * cos( z );
// rotation y axis
aPoint = rPoint;
rPoint.X() = aPoint.X() * cos( y ) + aPoint.Z() * sin( y );
rPoint.Z() = -( aPoint.X() * sin( y ) ) + aPoint.Z() * cos( y );
// rotation x axis
aPoint = rPoint;
rPoint.Y() = aPoint.Y() * cos( x ) + aPoint.Z() * sin( x );
rPoint.Z() = -( aPoint.Y() * sin( x ) ) + aPoint.Z() * cos( x );
}
void EnhancedCustomShape3d::Rotate( PolyPolygon3D& rPolyPoly3D, const Point3D& rOrigin, const double x, const double y, const double z )
{
sal_uInt16 i, j;
for( i = 0; i < rPolyPoly3D.Count(); i++ )
{
Polygon3D& rPoly3D = rPolyPoly3D[ i ];
for( j = 0; j < rPoly3D.GetPointCount(); j++ )
{
Vector3D& rPoint = rPoly3D[ j ];
rPoint.X() -= rOrigin.X();
rPoint.Y() -= rOrigin.Y();
rPoint.Z() -= rOrigin.W();
Rotate( rPoint, x, y, z );
rPoint.X() += rOrigin.X();
rPoint.Y() += rOrigin.Y();
rPoint.Z() += rOrigin.W();
}
}
}
sal_Bool IsClockwise( const XPolygon& rPoly )
{
sal_Bool bIsClockwise = sal_True;
sal_uInt16 i, nPoints = rPoly.GetPointCount();
if ( nPoints > 1 )
{
double fArea = rPoly[ nPoints - 1 ].X() * rPoly[ 0 ].Y() - rPoly[ 0 ].X() * rPoly[ nPoints - 1 ].Y();
for ( i = 0; i < nPoints - 1; i++ )
fArea += rPoly[ i ].X() * rPoly[ i + 1 ].Y() - rPoly[ i + 1 ].X() * rPoly[ i ].Y();
bIsClockwise = fArea < 0.0;
}
return bIsClockwise;
}
SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
{
SdrObject* pRet = NULL;
SdrModel* pModel = pCustomShape->GetModel();
SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
double fMap, *pMap = NULL;
if ( pModel )
{
fMap = 1.0;
Fraction aFraction( pModel->GetScaleFraction() );
if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
{
fMap *= aFraction.GetNumerator();
fMap /= aFraction.GetDenominator();
pMap = &fMap;
}
if ( pModel->GetScaleUnit() != MAP_100TH_MM )
{
DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
fMap *= 1440.0 / 2540.0;
pMap = &fMap;
}
}
if ( GetBool( rGeometryItem, sExtrusion, sal_False ) )
{
sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
Rectangle aSnapRect( pCustomShape->GetLogicRect() );
long nObjectRotation = pCustomShape->GetRotateAngle();
if ( nObjectRotation )
{
double a = ( 36000 - nObjectRotation ) * nPi180;
long dx = aSnapRect.Right() - aSnapRect.Left();
long dy = aSnapRect.Bottom()- aSnapRect.Top();
Point aP( aSnapRect.TopLeft() );
RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
aSnapRect.Left() = aP.X();
aSnapRect.Top() = aP.Y();
aSnapRect.Right() = aSnapRect.Left() + dx;
aSnapRect.Bottom() = aSnapRect.Top() + dy;
}
Point aCenter( aSnapRect.Center() );
SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
aSet.ClearItem( SDRATTR_TEXTDIRECTION ); //SJ: vertical writing is not required, by removing this item no outliner is created
std::vector< E3dCompoundObject* > aPlaceholderObjectList;
double fExtrusionBackward, fExtrusionForward;
GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
double fDepth = fExtrusionBackward - fExtrusionForward;
if ( fDepth < 1.0 )
fDepth = 1.0;
drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
if ( pAny )
*pAny >>= eProjectionMode;
ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
// pShape2d Umwandeln in Szene mit 3D Objekt
E3dDefaultAttributes a3DDefaultAttr;
a3DDefaultAttr.SetDefaultLatheCharacterMode( TRUE );
a3DDefaultAttr.SetDefaultExtrudeCharacterMode( TRUE );
E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
sal_Bool bSceneHasObjects ( sal_False );
sal_Bool bUseTwoFillStyles( sal_False );
drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
const rtl::OUString sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False );
XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
aSet.Put( Svx3DTextureModeItem( 1 ) );
aSet.Put( Svx3DNormalsKindItem( 1 ) );
if ( eShadeMode == drawing::ShadeMode_DRAFT )
{
aSet.Put( XLineStyleItem( XLINE_SOLID ) );
aSet.Put( XFillStyleItem ( XFILL_NONE ) );
aSet.Put( Svx3DDoubleSidedItem( TRUE ) );
}
else
{
aSet.Put( XLineStyleItem( XLINE_NONE ) );
if ( eFillStyle == XFILL_NONE )
aSet.Put( XFillStyleItem( XFILL_SOLID ) );
else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
bUseTwoFillStyles = sal_True;
// #116336#
// If shapes are mirrored once (mirroring two times correct geometry again)
// double-sided at the object and two-sided-lighting at the scene need to be set.
if((bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
{
aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
}
}
Rectangle aBoundRect2d;
SdrObjListIter aIter( *pShape2d, IM_DEEPWITHGROUPS );
while( aIter.IsMore() )
{
const SdrObject* pNext = aIter.Next();
sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
&& (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
XPolyPolygon aXPolyPoly;
if ( pNext->ISA( SdrPathObj ) )
{
sal_uInt16 i;
const XPolyPolygon& rPolyPolygon = ((SdrPathObj*)pNext)->GetPathPoly();
for ( i = 0; i < rPolyPolygon.Count(); i++ )
aXPolyPoly.Insert( XOutCreatePolygon( rPolyPolygon.GetObject( i )), XPOLYPOLY_APPEND );
//BFS09 aXPolyPoly.Insert( XOutCreatePolygon( rPolyPolygon.GetObject( i ), NULL, 100 ), XPOLYPOLY_APPEND );
}
else
{
SdrObject* pNewObj = pNext->ConvertToPolyObj( FALSE, FALSE );
SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
if ( pPath )
aXPolyPoly = pPath->GetPathPoly();
delete pNewObj;
}
if( aXPolyPoly.Count() )
{
Rectangle aBoundRect( aXPolyPoly.GetBoundRect() );
aBoundRect2d.Union( aBoundRect );
E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr,
aXPolyPoly, bUseTwoFillStyles ? 0 : fDepth );
p3DObj->NbcSetLayer( pShape2d->GetLayer() );
p3DObj->SetMergedItemSet( aSet );
if ( bIsPlaceholderObject )
aPlaceholderObjectList.push_back( p3DObj );
else if ( bUseTwoFillStyles )
{
Bitmap aFillBmp;
sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
if ( bFillBmpTile )
{
const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
const XOBitmap& rXOBmp = rBmpItm.GetValue();
aFillBmp = rXOBmp.GetBitmap();
Size aLogicalSize = aFillBmp.GetPrefSize();
if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
else
aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
aLogicalSize.Height() *= 5;
aFillBmp.SetPrefSize( aLogicalSize );
aFillBmp.SetPrefMapMode( MAP_100TH_MM );
p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
}
else
{
if ( aSnapRect != aBoundRect )
{
const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
const XOBitmap& rXOBmp = rBmpItm.GetValue();
aFillBmp = rXOBmp.GetBitmap();
Size aBmpSize( aFillBmp.GetSizePixel() );
double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
(sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
(sal_Int32)( aBmpSize.Height() * fYScale ) );
Rectangle aCropRect( aPt, aSize );
aFillBmp.Crop( aCropRect );
p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
}
}
pScene->Insert3DObj( p3DObj );
p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aXPolyPoly, fDepth );
p3DObj->NbcSetLayer( pShape2d->GetLayer() );
p3DObj->SetMergedItemSet( aSet );
if ( bUseExtrusionColor )
p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetValue() ) );
p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
pScene->Insert3DObj( p3DObj );
p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aXPolyPoly, 0 );
p3DObj->NbcSetLayer( pShape2d->GetLayer() );
p3DObj->SetMergedItemSet( aSet );
Matrix4D aFrontTransform( p3DObj->GetTransform() );
aFrontTransform.Translate( 0, 0, fDepth );
p3DObj->NbcSetTransform( aFrontTransform );
if ( ( eFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
}
else if ( eFillStyle == XFILL_NONE )
{
XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetValue() ) );
p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
}
pScene->Insert3DObj( p3DObj );
bSceneHasObjects = sal_True;
}
}
if ( bSceneHasObjects ) // is the SdrObject properly converted
{
// then we can change the return value
pRet = pScene;
// Kameraeinstellungen, Perspektive ...
Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
const Volume3D& rVolume = pScene->GetBoundVolume();
pScene->CorrectSceneDimensions();
pScene->NbcSetSnapRect( aSnapRect );
// InitScene replacement
double fW = rVolume.GetWidth();
double fH = rVolume.GetHeight();
rCamera.SetAutoAdjustProjection( FALSE );
rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
Vector3D aLookAt( 0.0, 0.0, 0.0 );
Vector3D aCamPos( 0.0, 0.0, 100.0 );
rCamera.SetDefaults( Vector3D( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
rCamera.SetPosAndLookAt( aCamPos, aLookAt );
rCamera.SetFocalLength( 1.0 );
rCamera.SetProjection( eProjectionType );
pScene->SetCamera( rCamera );
pScene->SetRectsDirty();
double fOriginX, fOriginY;
GetOrigin( rGeometryItem, fOriginX, fOriginY );
fOriginX = fOriginX * aSnapRect.GetWidth();
fOriginY = fOriginY * aSnapRect.GetHeight();
Matrix4D aNewTransform( pScene->GetTransform() );
aNewTransform.Translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().GetDepth() );
double fXRotate, fYRotate;
GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
if ( fZRotate != 0.0 )
aNewTransform.RotateZ( fZRotate );
if ( bIsMirroredX )
aNewTransform.ScaleX( -1 );
if ( bIsMirroredY )
aNewTransform.ScaleY( -1 );
if( fYRotate != 0.0 )
aNewTransform.RotateY( -fYRotate );
if( fXRotate != 0.0 )
aNewTransform.RotateX( -fXRotate );
if ( eProjectionType == PR_PARALLEL )
{
double fSkew, fAlpha;
GetSkew( rGeometryItem, fSkew, fAlpha );
if ( fSkew != 0.0 )
{
double fInvTanBeta( fSkew / 100.0 );
if(fInvTanBeta)
{
aNewTransform.ShearXY(
fInvTanBeta * cos(fAlpha),
fInvTanBeta * sin(fAlpha));
}
}
Vector3D aLookAt( 0, 0, 0 );
Vector3D aNewCamPos( 0, 0, 25000 );
rCamera.SetPosAndLookAt( aNewCamPos, aLookAt );
pScene->SetCamera( rCamera );
}
else
{
aNewTransform.Translate( -fOriginX, fOriginY, 0 );
// now set correct camera position
const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
double fViewPointX = aViewPoint.PositionX;
double fViewPointY = aViewPoint.PositionY;
double fViewPointZ = aViewPoint.PositionZ;
Vector3D aLookAt( fViewPointX, -fViewPointY, 0 );
Vector3D aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
rCamera.SetPosAndLookAt( aNewCamPos, aLookAt );
pScene->SetCamera( rCamera );
}
pScene->NbcSetTransform( aNewTransform );
pScene->FitSnapRectToBoundVol();
///////////
// light //
///////////
const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
if ( aFirstLightDirection.DirectionZ == 0.0 )
aFirstLightDirection.DirectionZ = 1.0;
const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
sal_Bool bFirstLightHarsh = GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
if ( aSecondLightDirection.DirectionZ == 0.0 )
aSecondLightDirection.DirectionZ = -1;
const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
sal_Bool bLight2Harsh = GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
sal_Bool bLightFace = GetBool( rGeometryItem, sLightFace, sal_False );
sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
if ( nAmbientColor > 255 )
nAmbientColor = 255;
Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
Vector3D aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
aSpotLight1.Normalize();
pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
Vector3D aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
aSpotLight2.Normalize();
pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
sal_uInt8 nSpotLight3 = 70;
Vector3D aSpotLight3( 0, 0, 1 );
pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
const rtl::OUString sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) );
const rtl::OUString sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) );
const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
double fDiffuse = GetDouble( rGeometryItem, sDiffusion, 0, NULL ) / 100;
double fShininess = GetDouble( rGeometryItem, sShininess, 0, NULL ) / 100;
sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
Color aSpecularCol( 225,225,225 );
if ( bMetal )
{
aSpecularCol = Color( 200, 200, 200 );
fSpecular += 0.15;
}
sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
if ( nIntensity > 100 )
nIntensity = 100;
else if ( nIntensity < 0 )
nIntensity = 0;
nIntensity = 100 - nIntensity;
pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
// SJ: not setting model, so we save a lot of broadcasting and the model is not modified any longer
// pScene->SetModel( pModel );
pScene->InitTransformationSet();
pRet->SetSnapRect( CalculateNewSnapRect( pCustomShape, aBoundRect2d, pMap ) );
// removing placeholder objects
std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
while ( aObjectListIter != aPlaceholderObjectList.end() )
{
pScene->Remove3DObj( *aObjectListIter );
delete *aObjectListIter++;
}
}
else
delete pScene;
}
return pRet;
}
Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rBoundRect, const double* pMap )
{
SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
const Point aCenter( pCustomShape->GetSnapRect().Center() );
double fExtrusionBackward, fExtrusionForward;
GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
sal_uInt16 i;
// creating initial bound volume ( without rotation. skewing.and camera )
Polygon3D aBoundVolume( 8 );
const Polygon aPolygon( rBoundRect );
for ( i = 0; i < 4; i++ )
{
aBoundVolume[ i ].X() = aPolygon[ i ].X() - aCenter.X();
aBoundVolume[ i ].Y() = aPolygon[ i ].Y() - aCenter.Y();
aBoundVolume[ i ].Z() = fExtrusionForward;
aBoundVolume[ i + 4 ].X() = aPolygon[ i ].X() - aCenter.X();
aBoundVolume[ i + 4 ].Y() = aPolygon[ i ].Y() - aCenter.Y();
aBoundVolume[ i + 4 ].Z() = fExtrusionBackward;
}
const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
// double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 );
// double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 );
// sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 );
// sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 );
// sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 );
double fXRotate, fYRotate;
GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
double fZRotate = -(360.0-(double)pCustomShape->GetRotateAngle()/100.0) * F_PI180;
// double fRotationAngle = Fix16ToAngle( rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAngle, 0 ) ); // * F_PI180;
for( i = 0; i < 8; i++ ) // rotating bound volume
{
Vector3D& rPoint = aBoundVolume[ i ];
rPoint.X() -= aRotationCenter.DirectionX;
rPoint.Y() -= aRotationCenter.DirectionY;
rPoint.Z() -= aRotationCenter.DirectionZ;
Rotate( rPoint, fXRotate, fYRotate, fZRotate );
rPoint.X() += aRotationCenter.DirectionX;
rPoint.Y() += aRotationCenter.DirectionY;
rPoint.Z() += aRotationCenter.DirectionZ;
}
Transformation2D aTransformation2D( pCustomShape, rBoundRect, pMap );
if ( aTransformation2D.IsParallel() )
aTransformation2D.ApplySkewSettings( aBoundVolume );
Polygon aTransformed( 8 );
for ( i = 0; i < 8; i++ )
aTransformed[ i ] = aTransformation2D.Transform2D( aBoundVolume[ i ] );
return aTransformed.GetBoundRect();
}