469 lines
14 KiB
C++
469 lines
14 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: cube3d.cxx,v $
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*
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* $Revision: 1.11 $
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*
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* last change: $Author: rt $ $Date: 2005-09-08 22:37:02 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#include "svdstr.hrc"
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#include "svdglob.hxx"
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#ifndef _E3D_CUBE3D_HXX
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#include "cube3d.hxx"
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#endif
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#ifndef _E3D_GLOBL3D_HXX
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#include "globl3d.hxx"
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#endif
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#ifndef _POLY3D_HXX
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#include "poly3d.hxx"
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#endif
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#ifndef _SVX_VECTOR3D_HXX
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#include <goodies/vector3d.hxx>
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#endif
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#ifndef _E3D_E3DIOCMPT_HXX
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#include "e3dcmpt.hxx"
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#endif
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#ifndef _BGFX_POINT_B3DPOINT_HXX
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#include <basegfx/point/b3dpoint.hxx>
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#endif
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#ifndef _BGFX_POLYGON_B3DPOLYGON_HXX
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#include <basegfx/polygon/b3dpolygon.hxx>
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#endif
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TYPEINIT1(E3dCubeObj, E3dCompoundObject);
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/*************************************************************************
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|*
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|* Konstruktor: |
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|* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__
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|* (abhaengig von bPosIsCenter) /
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|*
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\************************************************************************/
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E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, Vector3D aPos, const Vector3D& r3DSize)
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: E3dCompoundObject(rDefault)
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{
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// Defaults setzen
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SetDefaultAttributes(rDefault);
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// uebergebene drueberbuegeln
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aCubePos = aPos;
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aCubeSize = r3DSize;
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// Geometrie erzeugen
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CreateGeometry();
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}
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E3dCubeObj::E3dCubeObj()
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: E3dCompoundObject()
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{
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// Defaults setzen
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E3dDefaultAttributes aDefault;
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SetDefaultAttributes(aDefault);
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}
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void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
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{
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aCubePos = rDefault.GetDefaultCubePos();
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aCubeSize = rDefault.GetDefaultCubeSize();
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nSideFlags = rDefault.GetDefaultCubeSideFlags();
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bPosIsCenter = rDefault.GetDefaultCubePosIsCenter();
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}
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/*************************************************************************
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|*
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|* Identifier zurueckgeben
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|*
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\************************************************************************/
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UINT16 E3dCubeObj::GetObjIdentifier() const
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{
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return E3D_CUBEOBJ_ID;
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}
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/*************************************************************************
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|*
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|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
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|*
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\************************************************************************/
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SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL bBezier) const
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{
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return NULL;
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}
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/*************************************************************************
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|*
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|* Give out simple line geometry
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|*
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\************************************************************************/
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::basegfx::B3DPolyPolygon E3dCubeObj::Get3DLineGeometry() const
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{
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::basegfx::B3DPolyPolygon aRetval;
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// add geometry describing polygons to rLinePolyPolygon
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::basegfx::B3DPolygon aNewUpper;
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aNewUpper.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z()));
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aNewUpper.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z()));
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aNewUpper.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z()));
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aNewUpper.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z()));
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aNewUpper.append(aNewUpper.getB3DPoint(0));
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aRetval.append(aNewUpper);
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::basegfx::B3DPolygon aNewLower;
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aNewLower.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y(), aCubePos.Z()));
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aNewLower.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z()));
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aNewLower.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z()));
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aNewLower.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z()));
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aNewLower.append(aNewLower.getB3DPoint(0));
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aRetval.append(aNewLower);
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::basegfx::B3DPolygon aNewVertical;
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aNewVertical.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y(), aCubePos.Z()));
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aNewVertical.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z()));
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aRetval.append(aNewVertical);
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aNewVertical.clear();
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aNewVertical.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z()));
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aNewVertical.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z()));
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aRetval.append(aNewVertical);
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aNewVertical.clear();
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aNewVertical.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z()));
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aNewVertical.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z()));
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aRetval.append(aNewVertical);
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aNewVertical.clear();
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aNewVertical.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z()));
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aNewVertical.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z()));
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aRetval.append(aNewVertical);
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return aRetval;
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}
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/*************************************************************************
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|*
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|* Geometrieerzeugung
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|*
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\************************************************************************/
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void E3dCubeObj::CreateGeometry()
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{
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Vector3D aPos(aCubePos);
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Polygon3D aRect3D(4);
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Polygon3D aNormals3D(4);
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Polygon3D aTexture3D(4);
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short nV1, nV2;
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UINT16 nSideBit = 0x0001;
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// Start der Geometrieerzeugung ankuendigen
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StartCreateGeometry();
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if ( bPosIsCenter )
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aCubePos -= aCubeSize / 2;
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for (nV1 = 0; nV1 < 3; nV1++)
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{
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if ( nV1 == 0 ) nV2 = 2;
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else nV2 = nV1 - 1;
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// Nur die Flaechen erzeugen, fuer die ein Bit
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if ( nSideFlags & nSideBit )
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{ // Flaechenpunkte entgegen dem Uhrzeigersinn generieren
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aRect3D[0] = aPos; aPos[nV1] += aCubeSize[nV1];
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aRect3D[1] = aPos; aPos[nV2] += aCubeSize[nV2];
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aRect3D[2] = aPos; aPos[nV1] -= aCubeSize[nV1];
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aRect3D[3] = aPos; aPos[nV2] -= aCubeSize[nV2];
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if(GetCreateNormals())
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{
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aNormals3D = aRect3D;
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aNormals3D[0].Normalize();
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aNormals3D[1].Normalize();
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aNormals3D[2].Normalize();
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aNormals3D[3].Normalize();
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if(GetCreateTexture())
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{
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aTexture3D[1].X() = 0.0;
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aTexture3D[1].Y() = 0.0;
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aTexture3D[0].X() = 1.0;
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aTexture3D[0].Y() = 0.0;
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aTexture3D[2].X() = 0.0;
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aTexture3D[2].Y() = 1.0;
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aTexture3D[3].X() = 1.0;
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aTexture3D[3].Y() = 1.0;
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AddGeometry(aRect3D, aNormals3D, aTexture3D, FALSE);
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}
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else
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AddGeometry(aRect3D, aNormals3D, FALSE);
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}
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else
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{
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AddGeometry(aRect3D, FALSE);
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}
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}
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nSideBit <<= 1;
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}
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aPos += aCubeSize;
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for (nV1 = 2; nV1 >= 0; nV1--)
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{
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if ( nV1 == 2 ) nV2 = 0;
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else nV2 = nV1 + 1;
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if ( nSideFlags & nSideBit )
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{ // Flaechenpunkte entgegen dem Uhrzeigersinn generieren
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aRect3D[0] = aPos; aPos[nV1] -= aCubeSize[nV1];
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aRect3D[1] = aPos; aPos[nV2] -= aCubeSize[nV2];
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aRect3D[2] = aPos; aPos[nV1] += aCubeSize[nV1];
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aRect3D[3] = aPos; aPos[nV2] += aCubeSize[nV2];
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if(GetCreateTexture())
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{
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aTexture3D[1].X() = 0.0;
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aTexture3D[1].Y() = 0.0;
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aTexture3D[0].X() = 1.0;
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aTexture3D[0].Y() = 0.0;
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aTexture3D[2].X() = 0.0;
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aTexture3D[2].Y() = 1.0;
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aTexture3D[3].X() = 1.0;
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aTexture3D[3].Y() = 1.0;
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}
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if(GetCreateNormals())
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{
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aNormals3D = aRect3D;
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aNormals3D[0].Normalize();
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aNormals3D[1].Normalize();
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aNormals3D[2].Normalize();
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aNormals3D[3].Normalize();
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if(GetCreateTexture())
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AddGeometry(aRect3D, aNormals3D, aTexture3D, FALSE);
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else
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AddGeometry(aRect3D, aNormals3D, FALSE);
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}
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else
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{
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AddGeometry(aRect3D, FALSE);
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}
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}
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nSideBit <<= 1;
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}
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// call parent
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E3dCompoundObject::CreateGeometry();
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}
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/*************************************************************************
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|*
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|* Objektdaten in Stream speichern
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|*
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\************************************************************************/
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//BFS01void E3dCubeObj::WriteData(SvStream& rOut) const
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//BFS01{
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//BFS01#ifndef SVX_LIGHT
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//BFS01 long nVersion = rOut.GetVersion(); // Build_Nr * 10 z.B. 3810
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//BFS01 if(nVersion < 3800)
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//BFS01 {
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//BFS01 // Alte Geometrie erzeugen, um die E3dPolyObj's zu haben
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//BFS01 ((E3dCompoundObject*)this)->ReCreateGeometry(TRUE);
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//BFS01 }
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//BFS01
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//BFS01 // call parent, schreibt die SubList (alte Geometrie) raus
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//BFS01 E3dCompoundObject::WriteData(rOut);
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//BFS01
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//BFS01 E3dIOCompat aCompat(rOut, STREAM_WRITE, 1);
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//BFS01 rOut << aCubePos;
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//BFS01 rOut << aCubeSize;
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//BFS01 rOut << BOOL(bPosIsCenter);
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//BFS01 rOut << nSideFlags;
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//BFS01
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//BFS01 if(nVersion < 3800)
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//BFS01 {
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//BFS01 // Geometrie neu erzeugen, um E3dPolyObj's wieder loszuwerden
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//BFS01 ((E3dCompoundObject*)this)->ReCreateGeometry();
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//BFS01 }
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//BFS01#endif
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//BFS01}
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/*************************************************************************
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|*
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|* Objektdaten aus Stream laden
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|*
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\************************************************************************/
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//BFS01void E3dCubeObj::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn)
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//BFS01{
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//BFS01 // call parent
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//BFS01 E3dCompoundObject::ReadData(rHead, rIn);
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//BFS01
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//BFS01 // Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code)
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//BFS01 BOOL bAllDone(FALSE);
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//BFS01 if(AreBytesLeft())
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//BFS01 {
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//BFS01 E3dIOCompat aIoCompat(rIn, STREAM_READ);
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//BFS01 if(aIoCompat.GetVersion() >= 1)
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//BFS01 {
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//BFS01 BOOL bTmp;
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//BFS01 rIn >> aCubePos;
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//BFS01 rIn >> aCubeSize;
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//BFS01 rIn >> bTmp; bPosIsCenter = bTmp;
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//BFS01 rIn >> nSideFlags;
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//BFS01 bAllDone = TRUE;
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//BFS01 }
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//BFS01 }
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//BFS01
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//BFS01 if(!bAllDone)
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//BFS01 {
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//BFS01 // Geometrie aus erzeugten PolyObj's rekonstruieren
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//BFS01 const Volume3D& rVolume = GetLocalBoundVolume();
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//BFS01 aCubeSize = rVolume.MaxVec() - rVolume.MinVec();
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//BFS01 aCubePos = rVolume.MinVec();
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//BFS01 bPosIsCenter = FALSE;
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//BFS01 nSideFlags = CUBE_FULL;
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//BFS01 }
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//BFS01
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//BFS01 // Geometrie neu erzeugen, mit oder ohne E3dPolyObj's
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//BFS01 ReCreateGeometry();
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//BFS01}
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/*************************************************************************
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|*
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|* Zuweisungsoperator
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|*
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\************************************************************************/
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void E3dCubeObj::operator=(const SdrObject& rObj)
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{
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// erstmal alle Childs kopieren
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E3dCompoundObject::operator=(rObj);
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// weitere Parameter kopieren
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const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj;
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aCubePos = r3DObj.aCubePos;
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aCubeSize = r3DObj.aCubeSize;
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bPosIsCenter = r3DObj.bPosIsCenter;
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nSideFlags = r3DObj.nSideFlags;
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}
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/*************************************************************************
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|*
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|* Lokale Parameter setzen mit Geometrieneuerzeugung
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|*
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\************************************************************************/
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void E3dCubeObj::SetCubePos(const Vector3D& rNew)
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{
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if(aCubePos != rNew)
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{
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aCubePos = rNew;
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bGeometryValid = FALSE;
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}
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}
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void E3dCubeObj::SetCubeSize(const Vector3D& rNew)
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{
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if(aCubeSize != rNew)
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{
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aCubeSize = rNew;
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bGeometryValid = FALSE;
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}
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}
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void E3dCubeObj::SetPosIsCenter(BOOL bNew)
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{
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if(bPosIsCenter != bNew)
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{
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bPosIsCenter = bNew;
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bGeometryValid = FALSE;
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}
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}
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void E3dCubeObj::SetSideFlags(UINT16 nNew)
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{
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if(nSideFlags != nNew)
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{
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nSideFlags = nNew;
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bGeometryValid = FALSE;
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}
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}
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/*************************************************************************
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|*
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|* Get the name of the object (singular)
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|*
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\************************************************************************/
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void E3dCubeObj::TakeObjNameSingul(XubString& rName) const
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{
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rName=ImpGetResStr(STR_ObjNameSingulCube3d);
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String aName( GetName() );
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if(aName.Len())
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{
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rName += sal_Unicode(' ');
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rName += sal_Unicode('\'');
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rName += aName;
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rName += sal_Unicode('\'');
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}
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}
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/*************************************************************************
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|*
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|* Get the name of the object (plural)
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|*
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\************************************************************************/
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void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
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{
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rName=ImpGetResStr(STR_ObjNamePluralCube3d);
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}
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// eof
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