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libreoffice/svx/source/engine3d/cube3d.cxx
Rüdiger Timm 0774699320 INTEGRATION: CWS ooo19126 (1.10.596); FILE MERGED
2005/09/05 14:24:05 rt 1.10.596.1: #i54170# Change license header: remove SISSL
2005-09-08 21:37:02 +00:00

469 lines
14 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: cube3d.cxx,v $
*
* $Revision: 1.11 $
*
* last change: $Author: rt $ $Date: 2005-09-08 22:37:02 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#include "svdstr.hrc"
#include "svdglob.hxx"
#ifndef _E3D_CUBE3D_HXX
#include "cube3d.hxx"
#endif
#ifndef _E3D_GLOBL3D_HXX
#include "globl3d.hxx"
#endif
#ifndef _POLY3D_HXX
#include "poly3d.hxx"
#endif
#ifndef _SVX_VECTOR3D_HXX
#include <goodies/vector3d.hxx>
#endif
#ifndef _E3D_E3DIOCMPT_HXX
#include "e3dcmpt.hxx"
#endif
#ifndef _BGFX_POINT_B3DPOINT_HXX
#include <basegfx/point/b3dpoint.hxx>
#endif
#ifndef _BGFX_POLYGON_B3DPOLYGON_HXX
#include <basegfx/polygon/b3dpolygon.hxx>
#endif
TYPEINIT1(E3dCubeObj, E3dCompoundObject);
/*************************************************************************
|*
|* Konstruktor: |
|* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__
|* (abhaengig von bPosIsCenter) /
|*
\************************************************************************/
E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, Vector3D aPos, const Vector3D& r3DSize)
: E3dCompoundObject(rDefault)
{
// Defaults setzen
SetDefaultAttributes(rDefault);
// uebergebene drueberbuegeln
aCubePos = aPos;
aCubeSize = r3DSize;
// Geometrie erzeugen
CreateGeometry();
}
E3dCubeObj::E3dCubeObj()
: E3dCompoundObject()
{
// Defaults setzen
E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
aCubePos = rDefault.GetDefaultCubePos();
aCubeSize = rDefault.GetDefaultCubeSize();
nSideFlags = rDefault.GetDefaultCubeSideFlags();
bPosIsCenter = rDefault.GetDefaultCubePosIsCenter();
}
/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/
UINT16 E3dCubeObj::GetObjIdentifier() const
{
return E3D_CUBEOBJ_ID;
}
/*************************************************************************
|*
|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
|*
\************************************************************************/
SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL bBezier) const
{
return NULL;
}
/*************************************************************************
|*
|* Give out simple line geometry
|*
\************************************************************************/
::basegfx::B3DPolyPolygon E3dCubeObj::Get3DLineGeometry() const
{
::basegfx::B3DPolyPolygon aRetval;
// add geometry describing polygons to rLinePolyPolygon
::basegfx::B3DPolygon aNewUpper;
aNewUpper.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z()));
aNewUpper.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z()));
aNewUpper.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z()));
aNewUpper.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z()));
aNewUpper.append(aNewUpper.getB3DPoint(0));
aRetval.append(aNewUpper);
::basegfx::B3DPolygon aNewLower;
aNewLower.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y(), aCubePos.Z()));
aNewLower.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z()));
aNewLower.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z()));
aNewLower.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z()));
aNewLower.append(aNewLower.getB3DPoint(0));
aRetval.append(aNewLower);
::basegfx::B3DPolygon aNewVertical;
aNewVertical.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y(), aCubePos.Z()));
aNewVertical.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z()));
aRetval.append(aNewVertical);
aNewVertical.clear();
aNewVertical.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z()));
aNewVertical.append(::basegfx::B3DPoint(aCubePos.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z()));
aRetval.append(aNewVertical);
aNewVertical.clear();
aNewVertical.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z()));
aNewVertical.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y() + aCubeSize.Y(), aCubePos.Z() + aCubeSize.Z()));
aRetval.append(aNewVertical);
aNewVertical.clear();
aNewVertical.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z()));
aNewVertical.append(::basegfx::B3DPoint(aCubePos.X() + aCubeSize.X(), aCubePos.Y(), aCubePos.Z() + aCubeSize.Z()));
aRetval.append(aNewVertical);
return aRetval;
}
/*************************************************************************
|*
|* Geometrieerzeugung
|*
\************************************************************************/
void E3dCubeObj::CreateGeometry()
{
Vector3D aPos(aCubePos);
Polygon3D aRect3D(4);
Polygon3D aNormals3D(4);
Polygon3D aTexture3D(4);
short nV1, nV2;
UINT16 nSideBit = 0x0001;
// Start der Geometrieerzeugung ankuendigen
StartCreateGeometry();
if ( bPosIsCenter )
aCubePos -= aCubeSize / 2;
for (nV1 = 0; nV1 < 3; nV1++)
{
if ( nV1 == 0 ) nV2 = 2;
else nV2 = nV1 - 1;
// Nur die Flaechen erzeugen, fuer die ein Bit
if ( nSideFlags & nSideBit )
{ // Flaechenpunkte entgegen dem Uhrzeigersinn generieren
aRect3D[0] = aPos; aPos[nV1] += aCubeSize[nV1];
aRect3D[1] = aPos; aPos[nV2] += aCubeSize[nV2];
aRect3D[2] = aPos; aPos[nV1] -= aCubeSize[nV1];
aRect3D[3] = aPos; aPos[nV2] -= aCubeSize[nV2];
if(GetCreateNormals())
{
aNormals3D = aRect3D;
aNormals3D[0].Normalize();
aNormals3D[1].Normalize();
aNormals3D[2].Normalize();
aNormals3D[3].Normalize();
if(GetCreateTexture())
{
aTexture3D[1].X() = 0.0;
aTexture3D[1].Y() = 0.0;
aTexture3D[0].X() = 1.0;
aTexture3D[0].Y() = 0.0;
aTexture3D[2].X() = 0.0;
aTexture3D[2].Y() = 1.0;
aTexture3D[3].X() = 1.0;
aTexture3D[3].Y() = 1.0;
AddGeometry(aRect3D, aNormals3D, aTexture3D, FALSE);
}
else
AddGeometry(aRect3D, aNormals3D, FALSE);
}
else
{
AddGeometry(aRect3D, FALSE);
}
}
nSideBit <<= 1;
}
aPos += aCubeSize;
for (nV1 = 2; nV1 >= 0; nV1--)
{
if ( nV1 == 2 ) nV2 = 0;
else nV2 = nV1 + 1;
if ( nSideFlags & nSideBit )
{ // Flaechenpunkte entgegen dem Uhrzeigersinn generieren
aRect3D[0] = aPos; aPos[nV1] -= aCubeSize[nV1];
aRect3D[1] = aPos; aPos[nV2] -= aCubeSize[nV2];
aRect3D[2] = aPos; aPos[nV1] += aCubeSize[nV1];
aRect3D[3] = aPos; aPos[nV2] += aCubeSize[nV2];
if(GetCreateTexture())
{
aTexture3D[1].X() = 0.0;
aTexture3D[1].Y() = 0.0;
aTexture3D[0].X() = 1.0;
aTexture3D[0].Y() = 0.0;
aTexture3D[2].X() = 0.0;
aTexture3D[2].Y() = 1.0;
aTexture3D[3].X() = 1.0;
aTexture3D[3].Y() = 1.0;
}
if(GetCreateNormals())
{
aNormals3D = aRect3D;
aNormals3D[0].Normalize();
aNormals3D[1].Normalize();
aNormals3D[2].Normalize();
aNormals3D[3].Normalize();
if(GetCreateTexture())
AddGeometry(aRect3D, aNormals3D, aTexture3D, FALSE);
else
AddGeometry(aRect3D, aNormals3D, FALSE);
}
else
{
AddGeometry(aRect3D, FALSE);
}
}
nSideBit <<= 1;
}
// call parent
E3dCompoundObject::CreateGeometry();
}
/*************************************************************************
|*
|* Objektdaten in Stream speichern
|*
\************************************************************************/
//BFS01void E3dCubeObj::WriteData(SvStream& rOut) const
//BFS01{
//BFS01#ifndef SVX_LIGHT
//BFS01 long nVersion = rOut.GetVersion(); // Build_Nr * 10 z.B. 3810
//BFS01 if(nVersion < 3800)
//BFS01 {
//BFS01 // Alte Geometrie erzeugen, um die E3dPolyObj's zu haben
//BFS01 ((E3dCompoundObject*)this)->ReCreateGeometry(TRUE);
//BFS01 }
//BFS01
//BFS01 // call parent, schreibt die SubList (alte Geometrie) raus
//BFS01 E3dCompoundObject::WriteData(rOut);
//BFS01
//BFS01 E3dIOCompat aCompat(rOut, STREAM_WRITE, 1);
//BFS01 rOut << aCubePos;
//BFS01 rOut << aCubeSize;
//BFS01 rOut << BOOL(bPosIsCenter);
//BFS01 rOut << nSideFlags;
//BFS01
//BFS01 if(nVersion < 3800)
//BFS01 {
//BFS01 // Geometrie neu erzeugen, um E3dPolyObj's wieder loszuwerden
//BFS01 ((E3dCompoundObject*)this)->ReCreateGeometry();
//BFS01 }
//BFS01#endif
//BFS01}
/*************************************************************************
|*
|* Objektdaten aus Stream laden
|*
\************************************************************************/
//BFS01void E3dCubeObj::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn)
//BFS01{
//BFS01 // call parent
//BFS01 E3dCompoundObject::ReadData(rHead, rIn);
//BFS01
//BFS01 // Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code)
//BFS01 BOOL bAllDone(FALSE);
//BFS01 if(AreBytesLeft())
//BFS01 {
//BFS01 E3dIOCompat aIoCompat(rIn, STREAM_READ);
//BFS01 if(aIoCompat.GetVersion() >= 1)
//BFS01 {
//BFS01 BOOL bTmp;
//BFS01 rIn >> aCubePos;
//BFS01 rIn >> aCubeSize;
//BFS01 rIn >> bTmp; bPosIsCenter = bTmp;
//BFS01 rIn >> nSideFlags;
//BFS01 bAllDone = TRUE;
//BFS01 }
//BFS01 }
//BFS01
//BFS01 if(!bAllDone)
//BFS01 {
//BFS01 // Geometrie aus erzeugten PolyObj's rekonstruieren
//BFS01 const Volume3D& rVolume = GetLocalBoundVolume();
//BFS01 aCubeSize = rVolume.MaxVec() - rVolume.MinVec();
//BFS01 aCubePos = rVolume.MinVec();
//BFS01 bPosIsCenter = FALSE;
//BFS01 nSideFlags = CUBE_FULL;
//BFS01 }
//BFS01
//BFS01 // Geometrie neu erzeugen, mit oder ohne E3dPolyObj's
//BFS01 ReCreateGeometry();
//BFS01}
/*************************************************************************
|*
|* Zuweisungsoperator
|*
\************************************************************************/
void E3dCubeObj::operator=(const SdrObject& rObj)
{
// erstmal alle Childs kopieren
E3dCompoundObject::operator=(rObj);
// weitere Parameter kopieren
const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj;
aCubePos = r3DObj.aCubePos;
aCubeSize = r3DObj.aCubeSize;
bPosIsCenter = r3DObj.bPosIsCenter;
nSideFlags = r3DObj.nSideFlags;
}
/*************************************************************************
|*
|* Lokale Parameter setzen mit Geometrieneuerzeugung
|*
\************************************************************************/
void E3dCubeObj::SetCubePos(const Vector3D& rNew)
{
if(aCubePos != rNew)
{
aCubePos = rNew;
bGeometryValid = FALSE;
}
}
void E3dCubeObj::SetCubeSize(const Vector3D& rNew)
{
if(aCubeSize != rNew)
{
aCubeSize = rNew;
bGeometryValid = FALSE;
}
}
void E3dCubeObj::SetPosIsCenter(BOOL bNew)
{
if(bPosIsCenter != bNew)
{
bPosIsCenter = bNew;
bGeometryValid = FALSE;
}
}
void E3dCubeObj::SetSideFlags(UINT16 nNew)
{
if(nSideFlags != nNew)
{
nSideFlags = nNew;
bGeometryValid = FALSE;
}
}
/*************************************************************************
|*
|* Get the name of the object (singular)
|*
\************************************************************************/
void E3dCubeObj::TakeObjNameSingul(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNameSingulCube3d);
String aName( GetName() );
if(aName.Len())
{
rName += sal_Unicode(' ');
rName += sal_Unicode('\'');
rName += aName;
rName += sal_Unicode('\'');
}
}
/*************************************************************************
|*
|* Get the name of the object (plural)
|*
\************************************************************************/
void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNamePluralCube3d);
}
// eof