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libreoffice/svx/source/engine3d/deflt3d.cxx
Rüdiger Timm 55c8963bed INTEGRATION: CWS ooo19126 (1.4.1664); FILE MERGED
2005/09/05 14:24:06 rt 1.4.1664.1: #i54170# Change license header: remove SISSL
2005-09-08 21:37:17 +00:00

110 lines
3.1 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: deflt3d.cxx,v $
*
* $Revision: 1.5 $
*
* last change: $Author: rt $ $Date: 2005-09-08 22:37:17 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#define ITEMID_COLOR SID_ATTR_3D_LIGHTCOLOR
#ifndef _E3D_DEFLT3D_HXX
#include "deflt3d.hxx"
#endif
#ifndef _E3D_CUBE3D_HXX
#include "cube3d.hxx"
#endif
#ifndef _SVX_SVXIDS_HRC
#include "svxids.hrc"
#endif
#ifndef _SVX_COLRITEM_HXX
#include "colritem.hxx"
#endif
#ifndef _SVXE3DITEM_HXX
#include "e3ditem.hxx"
#endif
/*************************************************************************
|*
|* Klasse zum verwalten der 3D-Default Attribute
|*
\************************************************************************/
// Konstruktor
E3dDefaultAttributes::E3dDefaultAttributes()
{
Reset();
}
void E3dDefaultAttributes::Reset()
{
// Compound-Objekt
// aDefaultFrontMaterial;
// aDefaultBackMaterial;
bDefaultCreateNormals = TRUE;
bDefaultCreateTexture = TRUE;
bDefaultUseDifferentBackMaterial = FALSE;
// Cube-Objekt
aDefaultCubePos = Vector3D(-500.0, -500.0, -500.0);
aDefaultCubeSize = Vector3D(1000.0, 1000.0, 1000.0);
nDefaultCubeSideFlags = CUBE_FULL;
bDefaultCubePosIsCenter = FALSE;
// Sphere-Objekt
aDefaultSphereCenter = Vector3D(0.0, 0.0, 0.0);
aDefaultSphereSize = Vector3D(1000.0, 1000.0, 1000.0);
// Lathe-Objekt
nDefaultLatheEndAngle = 3600;
fDefaultLatheScale = 1.0;
bDefaultLatheSmoothed = TRUE;
bDefaultLatheSmoothFrontBack = FALSE;
bDefaultLatheCharacterMode = FALSE;
bDefaultLatheCloseFront = TRUE;
bDefaultLatheCloseBack = TRUE;
// Extrude-Objekt
fDefaultExtrudeScale = 1.0;
bDefaultExtrudeSmoothed = TRUE;
bDefaultExtrudeSmoothFrontBack = FALSE;
bDefaultExtrudeCharacterMode = FALSE;
bDefaultExtrudeCloseFront = TRUE;
bDefaultExtrudeCloseBack = TRUE;
// Scene-Objekt
// aDefaultLightGroup;
bDefaultDither = TRUE;
}