546 lines
15 KiB
C++
546 lines
15 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: polygn3d.cxx,v $
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*
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* $Revision: 1.10 $
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*
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* last change: $Author: rt $ $Date: 2005-09-08 22:41:52 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef _E3D_POLYGON3D_HXX
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#include "polygn3d.hxx"
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#endif
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#ifndef _SVDPAGE_HXX
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#include "svdpage.hxx"
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#endif
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#ifndef _E3D_GLOBL3D_HXX
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#include "globl3d.hxx"
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#endif
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#ifndef _E3D_E3DIOCMPT_HXX
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#include "e3dcmpt.hxx"
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#endif
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#ifndef _BGFX_POINT_B3DPOINT_HXX
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#include <basegfx/point/b3dpoint.hxx>
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#endif
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TYPEINIT1(E3dPolygonObj, E3dCompoundObject);
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/*************************************************************************
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|*
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|* Konstruktor
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|*
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\************************************************************************/
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E3dPolygonObj::E3dPolygonObj(
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E3dDefaultAttributes& rDefault,
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const PolyPolygon3D& rPolyPoly3D,
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BOOL bLinOnly)
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: E3dCompoundObject(rDefault),
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bLineOnly(bLinOnly)
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{
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// Geometrie setzen
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SetPolyPolygon3D(rPolyPoly3D);
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// Default-Normals erzeugen
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CreateDefaultNormals();
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// Default-Texturkoordinaten erzeugen
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CreateDefaultTexture();
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// Geometrie erzeugen
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CreateGeometry();
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}
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/*************************************************************************
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|*
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|* Konstruktor
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|*
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\************************************************************************/
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E3dPolygonObj::E3dPolygonObj(
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E3dDefaultAttributes& rDefault,
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const PolyPolygon3D& rPolyPoly3D,
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const PolyPolygon3D& rPolyNormals3D,
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BOOL bLinOnly)
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: E3dCompoundObject(rDefault),
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bLineOnly(bLinOnly)
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{
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// Geometrie und Normalen setzen
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SetPolyPolygon3D(rPolyPoly3D);
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SetPolyNormals3D(rPolyNormals3D);
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// Default-Texturkoordinaten erzeugen
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CreateDefaultTexture();
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// Geometrie erzeugen
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CreateGeometry();
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}
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/*************************************************************************
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|*
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|* Konstruktor
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|*
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\************************************************************************/
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E3dPolygonObj::E3dPolygonObj(
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E3dDefaultAttributes& rDefault,
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const PolyPolygon3D& rPolyPoly3D,
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const PolyPolygon3D& rPolyNormals3D,
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const PolyPolygon3D& rPolyTexture3D,
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BOOL bLinOnly)
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: E3dCompoundObject(rDefault),
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bLineOnly(bLinOnly)
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{
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SetPolyPolygon3D(rPolyPoly3D);
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SetPolyNormals3D(rPolyNormals3D);
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SetPolyTexture3D(rPolyTexture3D);
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// Geometrie erzeugen
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CreateGeometry();
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}
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/*************************************************************************
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|*
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|* Linien-Konstruktor
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|*
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\************************************************************************/
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E3dPolygonObj::E3dPolygonObj(
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E3dDefaultAttributes& rDefault,
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const Vector3D& rP1, const Vector3D& rP2,
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BOOL bLinOnly)
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: E3dCompoundObject(rDefault),
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aPolyPoly3D(1),
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bLineOnly(bLinOnly)
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{
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Polygon3D aPoly3D(2);
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aPoly3D[0] = rP1;
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aPoly3D[1] = rP2;
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aPolyPoly3D.Insert(aPoly3D);
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// Geometrie erzeugen
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CreateGeometry();
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}
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/*************************************************************************
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|*
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|* Leer-Konstruktor
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|*
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\************************************************************************/
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E3dPolygonObj::E3dPolygonObj()
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: E3dCompoundObject()
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{
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// Keine Geometrie erzeugen
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}
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/*************************************************************************
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|*
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|* Default-Normalen erzeugen
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|*
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\************************************************************************/
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void E3dPolygonObj::CreateDefaultNormals()
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{
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PolyPolygon3D aPolyNormals(aPolyPoly3D.Count());
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// Komplettes PolyPolygon mit den Ebenennormalen anlegen
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for(UINT16 a=0;a<aPolyPoly3D.Count();a++)
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{
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// Quellpolygon finden
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const Polygon3D& rPolygon = aPolyPoly3D[a];
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// Neues Polygon fuer Normalen anlegen
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Polygon3D aNormals(rPolygon.GetPointCount());
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// Normale holen (und umdrehen)
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Vector3D aNormal = -rPolygon.GetNormal();
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// Neues Polygon fuellen
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for(UINT16 b=0;b<rPolygon.GetPointCount();b++)
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aNormals[b] = aNormal;
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// Neues Polygon in PolyPolygon einfuegen
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aPolyNormals.Insert(aNormals);
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}
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// Default-Normalen setzen
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SetPolyNormals3D(aPolyNormals);
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}
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/*************************************************************************
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|*
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|* Default-Texturkoordinaten erzeugen
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|*
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\************************************************************************/
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void E3dPolygonObj::CreateDefaultTexture()
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{
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PolyPolygon3D aPolyTexture(aPolyPoly3D.Count());
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// Komplettes PolyPolygon mit den Texturkoordinaten anlegen
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// Die Texturkoordinaten erstrecken sich ueber X,Y und Z
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// ueber die gesamten Extremwerte im Bereich 0.0 .. 1.0
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for(UINT16 a=0;a<aPolyPoly3D.Count();a++)
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{
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// Quellpolygon finden
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const Polygon3D& rPolygon = aPolyPoly3D[a];
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// Gesamtgroesse des Objektes feststellen
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Volume3D aVolume = rPolygon.GetPolySize();
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// Neues Polygon fuer Texturkoordinaten anlegen
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Polygon3D aTexture(rPolygon.GetPointCount());
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// Normale holen
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Vector3D aNormal = rPolygon.GetNormal();
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aNormal.Abs();
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// Entscheiden, welche Koordinaten als Source fuer das
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// Mapping benutzt werden sollen
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UINT16 nSourceMode = 0;
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// Groessten Freiheitsgrad ermitteln
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if(!(aNormal.X() > aNormal.Y() && aNormal.X() > aNormal.Z()))
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{
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if(aNormal.Y() > aNormal.Z())
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{
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// Y ist am groessten, benutze X,Z als mapping
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nSourceMode = 1;
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}
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else
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{
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// Z ist am groessten, benutze X,Y als mapping
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nSourceMode = 2;
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}
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}
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// Neues Polygon fuellen
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for(UINT16 b=0;b<rPolygon.GetPointCount();b++)
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{
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Vector3D& aTex = aTexture[b];
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const Vector3D& aPoly = rPolygon[b];
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switch(nSourceMode)
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{
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case 0: // Quelle ist Y,Z
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if(aVolume.GetHeight())
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aTex.X() = (aPoly.Y() - aVolume.MinVec().Y()) / aVolume.GetHeight();
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else
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aTex.X() = 0.0;
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if(aVolume.GetDepth())
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aTex.Y() = (aPoly.Z() - aVolume.MinVec().Z()) / aVolume.GetDepth();
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else
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aTex.Y() = 0.0;
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break;
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case 1: // Quelle ist X,Z
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if(aVolume.GetWidth())
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aTex.X() = (aPoly.X() - aVolume.MinVec().X()) / aVolume.GetWidth();
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else
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aTex.X() = 0.0;
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if(aVolume.GetDepth())
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aTex.Y() = (aPoly.Z() - aVolume.MinVec().Z()) / aVolume.GetDepth();
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else
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aTex.Y() = 0.0;
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break;
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case 2: // Quelle ist X,Y
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if(aVolume.GetWidth())
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aTex.X() = (aPoly.X() - aVolume.MinVec().X()) / aVolume.GetWidth();
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else
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aTex.X() = 0.0;
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if(aVolume.GetHeight())
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aTex.Y() = (aPoly.Y() - aVolume.MinVec().Y()) / aVolume.GetHeight();
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else
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aTex.Y() = 0.0;
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break;
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}
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}
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// Neues Polygon in PolyPolygon einfuegen
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aPolyTexture.Insert(aTexture);
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}
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// Default-Texturkoordinaten setzen
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SetPolyTexture3D(aPolyTexture);
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}
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/*************************************************************************
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|*
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|* Destruktor
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|*
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\************************************************************************/
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E3dPolygonObj::~E3dPolygonObj()
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{
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}
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/*************************************************************************
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|*
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|* Identifier zurueckgeben
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|*
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\************************************************************************/
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UINT16 E3dPolygonObj::GetObjIdentifier() const
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{
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return E3D_POLYGONOBJ_ID;
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}
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/*************************************************************************
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|*
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|* Wireframe erzeugen
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|*
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\************************************************************************/
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//BFS01void E3dPolygonObj::CreateWireframe(Polygon3D& rWirePoly,
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//BFS01 const Matrix4D* pTf, E3dDragDetail eDetail)
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//BFS01{
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//BFS01 if ( eDetail == E3DDETAIL_ALLLINES ||
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//BFS01 (eDetail == E3DDETAIL_DEFAULT && GetDragDetail() == E3DDETAIL_ALLLINES) )
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//BFS01 {
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//BFS01 // Detailliert erzeugen
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//BFS01 }
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//BFS01 else
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//BFS01 {
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//BFS01 // call parent
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//BFS01 E3dObject::CreateWireframe(rWirePoly, pTf, eDetail);
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//BFS01 }
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//BFS01}
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/*************************************************************************
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|*
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|* Polygon setzen
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|*
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\************************************************************************/
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void E3dPolygonObj::SetPolyPolygon3D(const PolyPolygon3D& rNewPolyPoly3D)
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{
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if ( aPolyPoly3D != rNewPolyPoly3D )
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{
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// Neues PolyPolygon; kopieren
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aPolyPoly3D = rNewPolyPoly3D;
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// Geometrie neu erzeugen
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bGeometryValid = FALSE;
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}
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}
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void E3dPolygonObj::SetPolyNormals3D(const PolyPolygon3D& rNewPolyNormals3D)
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{
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if ( aPolyNormals3D != rNewPolyNormals3D )
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{
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// Neue Normalen; kopieren
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aPolyNormals3D = rNewPolyNormals3D;
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// Geometrie neu erzeugen
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bGeometryValid = FALSE;
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}
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}
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void E3dPolygonObj::SetPolyTexture3D(const PolyPolygon3D& rNewPolyTexture3D)
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{
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if ( aPolyTexture3D != rNewPolyTexture3D )
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{
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// Neue Texturkoordinaten; kopieren
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aPolyTexture3D = rNewPolyTexture3D;
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// Geometrie neu erzeugen
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bGeometryValid = FALSE;
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}
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}
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/*************************************************************************
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|*
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|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
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|*
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\************************************************************************/
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SdrObject *E3dPolygonObj::DoConvertToPolyObj(BOOL bBezier) const
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{
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return NULL;
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}
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/*************************************************************************
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|*
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|* Give out simple line geometry
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|*
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\************************************************************************/
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::basegfx::B3DPolyPolygon E3dPolygonObj::Get3DLineGeometry() const
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{
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::basegfx::B3DPolyPolygon aRetval;
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for(sal_uInt16 a(0); a < aPolyPoly3D.Count(); a++)
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{
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::basegfx::B3DPolygon aNew(aPolyPoly3D[a].getB3DPolygon());
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if(aNew.count() && aNew.isClosed())
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{
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aNew.append(aNew.getB3DPoint(0));
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aNew.setClosed(sal_False);
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}
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aRetval.append(aNew);
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}
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return aRetval;
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}
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/*************************************************************************
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|*
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|* Geometrieerzeugung
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|*
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\************************************************************************/
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void E3dPolygonObj::CreateGeometry()
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{
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// Start der Geometrieerzeugung ankuendigen
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StartCreateGeometry();
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if(aPolyNormals3D.Count())
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{
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if(aPolyTexture3D.Count())
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{
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AddGeometry(aPolyPoly3D, aPolyNormals3D, aPolyTexture3D, TRUE, bLineOnly);
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}
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else
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{
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AddGeometry(aPolyPoly3D, aPolyNormals3D, TRUE, bLineOnly);
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}
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}
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else
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{
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AddGeometry(aPolyPoly3D, TRUE, bLineOnly);
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}
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// call parent
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E3dCompoundObject::CreateGeometry();
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}
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/*************************************************************************
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|*
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|* Objektdaten in Stream speichern
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|*
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\************************************************************************/
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//BFS01void E3dPolygonObj::WriteData(SvStream& rOut) const
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//BFS01{
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//BFS01#ifndef SVX_LIGHT
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//BFS01 long nVersion = rOut.GetVersion(); // Build_Nr * 10 z.B. 3810
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//BFS01 if(nVersion < 3800)
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//BFS01 {
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//BFS01 // Alte Geometrie erzeugen, um die E3dPolyObj's zu haben
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//BFS01 ((E3dCompoundObject*)this)->ReCreateGeometry(TRUE);
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//BFS01 }
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//BFS01
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//BFS01 // call parent
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//BFS01 E3dCompoundObject::WriteData(rOut);
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//BFS01
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//BFS01 E3dIOCompat aCompat(rOut, STREAM_WRITE, 1);
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//BFS01 rOut << BOOL(bLineOnly);
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//BFS01
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//BFS01 if(nVersion < 3800)
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//BFS01 {
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//BFS01 // Geometrie neu erzeugen, um E3dPolyObj's wieder loszuwerden
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//BFS01 ((E3dCompoundObject*)this)->ReCreateGeometry();
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//BFS01 }
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//BFS01#endif
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//BFS01}
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/*************************************************************************
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|*
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|* Objektdaten aus Stream laden
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|*
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\************************************************************************/
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//BFS01void E3dPolygonObj::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn)
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//BFS01{
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//BFS01 // call parent
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//BFS01 E3dCompoundObject::ReadData(rHead, rIn);
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//BFS01
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//BFS01 // Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code)
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//BFS01 if(AreBytesLeft())
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//BFS01 {
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//BFS01 E3dIOCompat aIoCompat(rIn, STREAM_READ);
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//BFS01 if(aIoCompat.GetVersion() >= 1)
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//BFS01 {
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//BFS01 rIn >> bLineOnly;
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//BFS01 }
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//BFS01 }
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//BFS01
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//BFS01 // Geometrie neu erzeugen, mit oder ohne E3dPolyObj's
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//BFS01 ReCreateGeometry();
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//BFS01}
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/*************************************************************************
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|*
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|* Zuweisungsoperator
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|*
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\************************************************************************/
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void E3dPolygonObj::operator=(const SdrObject& rObj)
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{
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// erstmal alle Childs kopieren
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E3dCompoundObject::operator=(rObj);
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// weitere Parameter kopieren
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const E3dPolygonObj& r3DObj = (const E3dPolygonObj&)rObj;
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aPolyPoly3D = r3DObj.aPolyPoly3D;
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aPolyNormals3D = r3DObj.aPolyNormals3D;
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aPolyTexture3D = r3DObj.aPolyTexture3D;
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bLineOnly = r3DObj.bLineOnly;
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}
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/*************************************************************************
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|*
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|* LineOnly setzen
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|*
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\************************************************************************/
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void E3dPolygonObj::SetLineOnly(BOOL bNew)
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{
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if(bNew != bLineOnly)
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{
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bLineOnly = bNew;
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bGeometryValid = FALSE;
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}
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}
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// eof
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