574 lines
16 KiB
C++
574 lines
16 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: svx3ditems.cxx,v $
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*
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* $Revision: 1.6 $
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*
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* last change: $Author: rt $ $Date: 2005-09-08 22:43:23 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef _SVX3DITEMS_HXX
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#include "svx3ditems.hxx"
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_NORMALSKIND_HPP_
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#include <com/sun/star/drawing/NormalsKind.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_TEXTUREPROJECTIONMODE_HPP_
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#include <com/sun/star/drawing/TextureProjectionMode.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_TEXTUREKIND_HPP_
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#include <com/sun/star/drawing/TextureKind.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_TEXTUREMODE_HPP_
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#include <com/sun/star/drawing/TextureMode.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_PROJECTIONMODE_HPP_
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#include <com/sun/star/drawing/ProjectionMode.hpp>
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#endif
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#ifndef _COM_SUN_STAR_DRAWING_SHADEMODE_HPP_
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#include <com/sun/star/drawing/ShadeMode.hpp>
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#endif
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//////////////////////////////////////////////////////////////////////////////
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using namespace ::rtl;
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using namespace ::com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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Svx3DPercentDiagonalItem::Svx3DPercentDiagonalItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal)
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{}
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Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal)
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{}
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Svx3DDepthItem::Svx3DDepthItem(sal_uInt32 nVal)
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: SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal)
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{}
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Svx3DHorizontalSegmentsItem::Svx3DHorizontalSegmentsItem(sal_uInt32 nVal)
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: SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal)
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{}
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Svx3DVerticalSegmentsItem::Svx3DVerticalSegmentsItem(sal_uInt32 nVal)
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: SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal)
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{}
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Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal)
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: SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal)
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{}
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Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal)
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{}
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//////////////////////////////////////////////////////////////////////////////
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// #i28528#
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// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
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Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal)
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{}
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sal_uInt16 Svx3DReducedLineGeometryItem::GetVersion(sal_uInt16 nFileFormatVersion) const
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{
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return 1;
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}
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SfxPoolItem* Svx3DReducedLineGeometryItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
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{
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SfxBoolItem* pRetval = new Svx3DReducedLineGeometryItem();
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if(nItemVersion > 0)
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{
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SfxBoolItem aBoolItem(Which(), rIn);
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pRetval->SetValue(aBoolItem.GetValue());
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}
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return pRetval;
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}
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//////////////////////////////////////////////////////////////////////////////
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Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal)
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{}
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Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal)
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{}
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Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal)
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{}
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Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal)
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{}
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Svx3DShadow3DItem::Svx3DShadow3DItem(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal)
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{}
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Svx3DMaterialColorItem::Svx3DMaterialColorItem(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_COLOR)
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{}
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Svx3DMaterialEmissionItem::Svx3DMaterialEmissionItem(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION)
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{}
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Svx3DMaterialSpecularItem::Svx3DMaterialSpecularItem(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR)
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{}
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Svx3DMaterialSpecularIntensityItem::Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal)
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{}
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Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal)
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{}
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Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal)
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{}
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Svx3DTextureFilterItem::Svx3DTextureFilterItem(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal)
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{}
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Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal)
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{}
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Svx3DDistanceItem::Svx3DDistanceItem(sal_uInt32 nVal)
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: SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal)
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{}
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Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal)
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: SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal)
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{}
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Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal)
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{}
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Svx3DLightcolor1Item::Svx3DLightcolor1Item(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1)
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{}
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Svx3DLightcolor2Item::Svx3DLightcolor2Item(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2)
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{}
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Svx3DLightcolor3Item::Svx3DLightcolor3Item(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3)
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{}
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Svx3DLightcolor4Item::Svx3DLightcolor4Item(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4)
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{}
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Svx3DLightcolor5Item::Svx3DLightcolor5Item(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5)
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{}
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Svx3DLightcolor6Item::Svx3DLightcolor6Item(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6)
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{}
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Svx3DLightcolor7Item::Svx3DLightcolor7Item(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7)
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{}
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Svx3DLightcolor8Item::Svx3DLightcolor8Item(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8)
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{}
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Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color& rCol)
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: SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR)
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{}
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Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal)
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{}
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Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal)
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{}
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Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal)
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{}
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Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal)
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{}
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Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal)
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{}
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Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal)
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{}
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Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal)
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{}
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Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal)
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{}
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Svx3DLightDirection1Item::Svx3DLightDirection1Item(const Vector3D& rVec)
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: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec)
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{}
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Svx3DLightDirection2Item::Svx3DLightDirection2Item(const Vector3D& rVec)
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: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec)
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{}
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Svx3DLightDirection3Item::Svx3DLightDirection3Item(const Vector3D& rVec)
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: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec)
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{}
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Svx3DLightDirection4Item::Svx3DLightDirection4Item(const Vector3D& rVec)
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: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec)
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{}
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Svx3DLightDirection5Item::Svx3DLightDirection5Item(const Vector3D& rVec)
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: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec)
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{}
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Svx3DLightDirection6Item::Svx3DLightDirection6Item(const Vector3D& rVec)
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: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec)
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{}
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Svx3DLightDirection7Item::Svx3DLightDirection7Item(const Vector3D& rVec)
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: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec)
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{}
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Svx3DLightDirection8Item::Svx3DLightDirection8Item(const Vector3D& rVec)
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: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec)
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{}
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Svx3DShadowSlantItem::Svx3DShadowSlantItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal)
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{}
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Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal)
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: SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal)
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{}
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//////////////////////////////////////////////////////////////////////////////
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// #107245#
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Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal)
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{}
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sal_uInt16 Svx3DSmoothNormalsItem::GetVersion(sal_uInt16 nFileFormatVersion) const
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{
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return 1;
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}
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SfxPoolItem* Svx3DSmoothNormalsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
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{
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SfxBoolItem* pRetval = new Svx3DSmoothNormalsItem();
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if(nItemVersion > 0)
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{
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SfxBoolItem aBoolItem(Which(), rIn);
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pRetval->SetValue(aBoolItem.GetValue());
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}
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return pRetval;
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}
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//////////////////////////////////////////////////////////////////////////////
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// #107245#
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Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal)
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{}
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sal_uInt16 Svx3DSmoothLidsItem::GetVersion(sal_uInt16 nFileFormatVersion) const
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{
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return 1;
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}
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SfxPoolItem* Svx3DSmoothLidsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
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{
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SfxBoolItem* pRetval = new Svx3DSmoothLidsItem();
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if(nItemVersion > 0)
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{
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SfxBoolItem aBoolItem(Which(), rIn);
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pRetval->SetValue(aBoolItem.GetValue());
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}
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return pRetval;
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}
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//////////////////////////////////////////////////////////////////////////////
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// #107245#
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Svx3DCharacterModeItem::Svx3DCharacterModeItem(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal)
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{}
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sal_uInt16 Svx3DCharacterModeItem::GetVersion(sal_uInt16 nFileFormatVersion) const
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{
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return 1;
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}
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SfxPoolItem* Svx3DCharacterModeItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
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{
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SfxBoolItem* pRetval = new Svx3DCharacterModeItem();
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if(nItemVersion > 0)
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{
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SfxBoolItem aBoolItem(Which(), rIn);
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pRetval->SetValue(aBoolItem.GetValue());
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}
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return pRetval;
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}
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//////////////////////////////////////////////////////////////////////////////
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// #107245#
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Svx3DCloseFrontItem::Svx3DCloseFrontItem(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal)
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{}
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sal_uInt16 Svx3DCloseFrontItem::GetVersion(sal_uInt16 nFileFormatVersion) const
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{
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return 1;
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}
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SfxPoolItem* Svx3DCloseFrontItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
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{
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SfxBoolItem* pRetval = new Svx3DCloseFrontItem();
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if(nItemVersion > 0)
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{
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SfxBoolItem aBoolItem(Which(), rIn);
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pRetval->SetValue(aBoolItem.GetValue());
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}
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return pRetval;
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}
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//////////////////////////////////////////////////////////////////////////////
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// #107245#
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Svx3DCloseBackItem::Svx3DCloseBackItem(BOOL bVal)
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: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal)
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{}
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sal_uInt16 Svx3DCloseBackItem::GetVersion(sal_uInt16 nFileFormatVersion) const
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{
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return 1;
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}
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SfxPoolItem* Svx3DCloseBackItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
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{
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SfxBoolItem* pRetval = new Svx3DCloseBackItem();
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if(nItemVersion > 0)
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{
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SfxBoolItem aBoolItem(Which(), rIn);
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pRetval->SetValue(aBoolItem.GetValue());
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}
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return pRetval;
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}
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//////////////////////////////////////////////////////////////////////////////
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// Svx3DNormalsKindItem: use drawing::NormalsKind
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sal_Bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
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{
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rVal <<= (drawing::NormalsKind)GetValue();
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return sal_True;
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}
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sal_Bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
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{
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drawing::NormalsKind eVar;
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if(!(rVal >>= eVar))
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return sal_False;
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SetValue((sal_Int16)eVar);
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return sal_True;
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}
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SfxPoolItem* Svx3DNormalsKindItem::Clone(SfxItemPool* pPool) const
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{
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return new Svx3DNormalsKindItem(*this);
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}
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// Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
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sal_Bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
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{
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rVal <<= (drawing::TextureProjectionMode)GetValue();
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return sal_True;
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}
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sal_Bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
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{
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drawing::TextureProjectionMode eVar;
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if(!(rVal >>= eVar))
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return sal_False;
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SetValue((sal_Int16)eVar);
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return sal_True;
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}
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SfxPoolItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* pPool) const
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{
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return new Svx3DTextureProjectionXItem(*this);
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}
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// Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
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sal_Bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
|
|
{
|
|
rVal <<= (drawing::TextureProjectionMode)GetValue();
|
|
return sal_True;
|
|
}
|
|
|
|
sal_Bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
|
|
{
|
|
drawing::TextureProjectionMode eVar;
|
|
if(!(rVal >>= eVar))
|
|
return sal_False;
|
|
SetValue((sal_Int16)eVar);
|
|
return sal_True;
|
|
}
|
|
|
|
SfxPoolItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* pPool) const
|
|
{
|
|
return new Svx3DTextureProjectionYItem(*this);
|
|
}
|
|
|
|
// Svx3DTextureKindItem: use drawing::TextureKind
|
|
sal_Bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
|
|
{
|
|
rVal <<= (drawing::TextureKind)GetValue();
|
|
return sal_True;
|
|
}
|
|
|
|
sal_Bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
|
|
{
|
|
drawing::TextureKind eVar;
|
|
if(!(rVal >>= eVar))
|
|
return sal_False;
|
|
SetValue((sal_Int16)eVar);
|
|
return sal_True;
|
|
}
|
|
|
|
SfxPoolItem* Svx3DTextureKindItem::Clone(SfxItemPool* pPool) const
|
|
{
|
|
return new Svx3DTextureKindItem(*this);
|
|
}
|
|
|
|
// Svx3DTextureModeItem: use drawing:TextureMode
|
|
sal_Bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
|
|
{
|
|
rVal <<= (drawing::TextureMode)GetValue();
|
|
return sal_True;
|
|
}
|
|
|
|
sal_Bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
|
|
{
|
|
drawing::TextureMode eVar;
|
|
if(!(rVal >>= eVar))
|
|
return sal_False;
|
|
SetValue((sal_Int16)eVar);
|
|
return sal_True;
|
|
}
|
|
|
|
SfxPoolItem* Svx3DTextureModeItem::Clone(SfxItemPool* pPool) const
|
|
{
|
|
return new Svx3DTextureModeItem(*this);
|
|
}
|
|
|
|
// Svx3DPerspectiveItem: use drawing::ProjectionMode
|
|
sal_Bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
|
|
{
|
|
rVal <<= (drawing::ProjectionMode)GetValue();
|
|
return sal_True;
|
|
}
|
|
|
|
sal_Bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
|
|
{
|
|
drawing::ProjectionMode eVar;
|
|
if(!(rVal >>= eVar))
|
|
return sal_False;
|
|
SetValue((sal_Int16)eVar);
|
|
return sal_True;
|
|
}
|
|
|
|
SfxPoolItem* Svx3DPerspectiveItem::Clone(SfxItemPool* pPool) const
|
|
{
|
|
return new Svx3DPerspectiveItem(*this);
|
|
}
|
|
|
|
// Svx3DShadeModeItem: use drawing::ShadeMode
|
|
sal_Bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, BYTE nMemberId) const
|
|
{
|
|
rVal <<= (drawing::ShadeMode)GetValue();
|
|
return sal_True;
|
|
}
|
|
|
|
sal_Bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
|
|
{
|
|
drawing::ShadeMode eVar;
|
|
if(!(rVal >>= eVar))
|
|
return sal_False;
|
|
SetValue((sal_Int16)eVar);
|
|
return sal_True;
|
|
}
|
|
|
|
SfxPoolItem* Svx3DShadeModeItem::Clone(SfxItemPool* pPool) const
|
|
{
|
|
return new Svx3DShadeModeItem(*this);
|
|
}
|
|
|
|
// EOF
|