2004/08/06 14:02:05 thb 1.1.2.2: #110496# Adapted Sprite API to match reality (the way it was simply wasn't logical). Finished transition effect framework (not the bunch of transitions) 2004/08/05 19:59:51 thb 1.1.2.1: #110496# Moved from source/engine
213 lines
7.2 KiB
C++
213 lines
7.2 KiB
C++
/*************************************************************************
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*
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* $RCSfile: animatedsprite.hxx,v $
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*
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* $Revision: 1.2 $
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*
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* last change: $Author: rt $ $Date: 2004-11-26 19:12:10 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _SLIDESHOW_ANIMATEDSPRITE_HXX
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#define _SLIDESHOW_ANIMATEDSPRITE_HXX
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#ifndef _CPPCANVAS_CUSTOMSPRITE_HXX
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#include <cppcanvas/customsprite.hxx>
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#endif
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#ifndef BOOST_SHARED_PTR_HPP_INCLUDED
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#include <boost/shared_ptr.hpp>
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#endif
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#ifndef _BGFX_VECTOR_B2DSIZE_HXX
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#include <basegfx/vector/b2dsize.hxx>
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#endif
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#ifndef _BGFX_POINT_B2DPOINT_HXX
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#include <basegfx/point/b2dpoint.hxx>
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#endif
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#ifndef _BGFX_POLYGON_B2DPOLYPOLYGON_HXX
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#include <basegfx/polygon/b2dpolypolygon.hxx>
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#endif
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#ifndef _COMPHELPER_OPTIONALVALUE_HXX
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#include <comphelper/optionalvalue.hxx>
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#endif
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#include <viewlayer.hxx>
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/* Definition of AnimatedSprite class */
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namespace presentation
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{
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namespace internal
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{
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/** This class provides the sprite for animated shapes.
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Besides encapsulating the Canvas sprite for animated
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shapes, this class also handles dynamic sprite resizing
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and all the gory details of offset calculations and
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rounding prevention.
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*/
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class AnimatedSprite
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{
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public:
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/** Create a new AnimatedSprite, for the given metafile
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shape.
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@param rViewLayer
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The destination view layer, on which the animation should appear
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@param rSpriteSizePixel
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The overall size of the sprite in device coordinate
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space, sufficient to display all transformations,
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shape changes and clips.
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*/
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AnimatedSprite( const ViewLayerSharedPtr& rViewLayer,
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const ::basegfx::B2DSize& rSpriteSizePixel );
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~AnimatedSprite();
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/** Resize the sprite.
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@param rSpriteSizePixel
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The new size in pixel
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@return true, if the resize was successful. If false
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is returned, the sprite might be invalid.
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*/
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bool resize( const ::basegfx::B2DSize& rSpriteSizePixel );
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/// Show the sprite
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void show();
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/// Hide the sprite
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void hide();
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/** Query the content canvas for the current sprite.
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Note that this method must be called
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<em>everytime</em> something is rendered to the
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sprite, because XCustomSprite does not guarantee the
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validity of the canvas after a render operation.
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Furthermore, the view transformation on the returned
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canvas is already correctly setup, matching the
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associated destination canvas.
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*/
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::cppcanvas::CanvasSharedPtr getContentCanvas() const;
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/** Move the sprite in user coordinate space.
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If the sprite is not yet created, this method has no
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effect.
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*/
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void move( const ::basegfx::B2DPoint& rNewPos );
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/** Move the sprite in device pixel space.
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If the sprite is not yet created, this method has no
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effect.
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*/
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void movePixel( const ::basegfx::B2DPoint& rNewPos );
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/** Set the alpha value of the sprite.
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If the sprite is not yet created, this method has no
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effect.
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*/
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void setAlpha( double rAlpha );
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/** Set a sprite clip in user coordinate space.
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If the sprite is not yet created, this method has no
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effect.
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*/
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void clip( const ::basegfx::B2DPolyPolygon& rClip );
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/** Set the sprite priority.
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The sprite priority determines the ordering of the
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sprites on screen, i.e. which sprite lies before which.
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@param rPrio
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The new sprite prio. Must be in the range [0,1]
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*/
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void setPriority( double rPrio );
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private:
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// default: disabled copy/assignment
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AnimatedSprite(const AnimatedSprite&);
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AnimatedSprite& operator=( const AnimatedSprite& );
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ViewLayerSharedPtr mpViewLayer;
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::cppcanvas::CustomSpriteSharedPtr mpSprite;
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::basegfx::B2DSize maEffectiveSpriteSizePixel;
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double mnAlpha;
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::comphelper::OptionalValue< ::basegfx::B2DPoint > maPosPixel;
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::comphelper::OptionalValue< ::basegfx::B2DPoint > maPos;
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::comphelper::OptionalValue< ::basegfx::B2DPolyPolygon > maClip;
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bool mbSpriteVisible;
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};
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typedef ::boost::shared_ptr< AnimatedSprite > AnimatedSpriteSharedPtr;
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}
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}
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#endif /* _SLIDESHOW_ANIMATEDSPRITE_HXX */
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