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libreoffice/slideshow/source/engine/OGLTrans/generic/OGLTrans_Shaders.cxx
2013-06-04 17:45:42 +01:00

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8.6 KiB
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#include <config_lgpl.h>
#include <osl/diagnose.hxx>
#include "OGLTrans_Shaders.hxx"
#ifdef _WIN32
#elif defined(MACOSX)
#else // UNX == X11
namespace unx
{
#define GLX_GLXEXT_PROTOTYPES 1
#include <GL/glx.h>
#include <GL/glxext.h>
}
#endif
bool OGLShaders::cbInitialized = false;
#ifdef GL_VERSION_2_0
PFNGLACTIVETEXTUREPROC OGLShaders::glActiveTexture = NULL;
PFNGLCREATESHADERPROC OGLShaders::glCreateShader = NULL;
PFNGLSHADERSOURCEPROC OGLShaders::glShaderSource = NULL;
PFNGLCOMPILESHADERPROC OGLShaders::glCompileShader = NULL;
PFNGLGETSHADERIVPROC OGLShaders::glGetShaderiv = NULL;
PFNGLGETSHADERINFOLOGPROC OGLShaders::glGetShaderInfoLog = NULL;
PFNGLDELETESHADERPROC OGLShaders::glDeleteShader = NULL;
PFNGLCREATEPROGRAMPROC OGLShaders::glCreateProgram = NULL;
PFNGLATTACHSHADERPROC OGLShaders::glAttachShader = NULL;
PFNGLLINKPROGRAMPROC OGLShaders::glLinkProgram = NULL;
PFNGLGETPROGRAMIVPROC OGLShaders::glGetProgramiv = NULL;
PFNGLGETPROGRAMINFOLOGPROC OGLShaders::glGetProgramInfoLog = NULL;
PFNGLUSEPROGRAMPROC OGLShaders::glUseProgram = NULL;
PFNGLDELETEPROGRAMPROC OGLShaders::glDeleteProgram = NULL;
PFNGLGETUNIFORMLOCATIONPROC OGLShaders::glGetUniformLocation = NULL;
PFNGLUNIFORM1IPROC OGLShaders::glUniform1i = NULL;
PFNGLUNIFORM1FPROC OGLShaders::glUniform1f = NULL;
#endif
bool OGLShaders::Initialize()
{
#ifdef GL_VERSION_2_0
if( !cbInitialized ) {
#ifdef _WIN32
glActiveTexture = (PFNGLACTIVETEXTUREPROC) wglGetProcAddress( "glActiveTexture" );
glCreateShader = (PFNGLCREATESHADERPROC) wglGetProcAddress( "glCreateShader" );
glShaderSource = (PFNGLSHADERSOURCEPROC) wglGetProcAddress( "glShaderSource" );
glCompileShader = (PFNGLCOMPILESHADERPROC) wglGetProcAddress( "glCompileShader" );
glGetShaderiv = (PFNGLGETSHADERIVPROC) wglGetProcAddress( "glGetShaderiv" );
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) wglGetProcAddress( "glGetShaderInfoLog" );
glDeleteShader = (PFNGLDELETESHADERPROC) wglGetProcAddress( "glDeleteShader" );
glCreateProgram = (PFNGLCREATEPROGRAMPROC) wglGetProcAddress( "glCreateProgram" );
glAttachShader = (PFNGLATTACHSHADERPROC) wglGetProcAddress( "glAttachShader" );
glLinkProgram = (PFNGLLINKPROGRAMPROC) wglGetProcAddress( "glLinkProgram" );
glGetProgramiv = (PFNGLGETPROGRAMIVPROC) wglGetProcAddress( "glGetProgramiv" );
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) wglGetProcAddress( "glGetProgramInfoLog" );
glUseProgram = (PFNGLUSEPROGRAMPROC) wglGetProcAddress( "glUseProgram" );
glDeleteProgram = (PFNGLDELETEPROGRAMPROC) wglGetProcAddress( "glDeleteProgram" );
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) wglGetProcAddress( "glGetUniformLocation" );
glUniform1i = (PFNGLUNIFORM1IPROC) wglGetProcAddress( "glUniform1i" );
glUniform1f = (PFNGLUNIFORM1FPROC) wglGetProcAddress( "glUniform1f" );
cbInitialized = true;
#elif defined(MACOSX)
#else
glActiveTexture = (PFNGLACTIVETEXTUREPROC) unx::glXGetProcAddress( (unsigned char *) "glActiveTexture" );
glCreateShader = (PFNGLCREATESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glCreateShader" );
glShaderSource = (PFNGLSHADERSOURCEPROC) unx::glXGetProcAddress( (unsigned char *) "glShaderSource" );
glCompileShader = (PFNGLCOMPILESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glCompileShader" );
glGetShaderiv = (PFNGLGETSHADERIVPROC) unx::glXGetProcAddress( (unsigned char *) "glGetShaderiv" );
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) unx::glXGetProcAddress( (unsigned char *) "glGetShaderInfoLog" );
glDeleteShader = (PFNGLDELETESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glDeleteShader" );
glCreateProgram = (PFNGLCREATEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glCreateProgram" );
glAttachShader = (PFNGLATTACHSHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glAttachShader" );
glLinkProgram = (PFNGLLINKPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glLinkProgram" );
glGetProgramiv = (PFNGLGETPROGRAMIVPROC) unx::glXGetProcAddress( (unsigned char *) "glGetProgramiv" );
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) unx::glXGetProcAddress( (unsigned char *) "glGetProgramInfoLog" );
glUseProgram = (PFNGLUSEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glUseProgram" );
glDeleteProgram = (PFNGLDELETEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glDeleteProgram" );
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) unx::glXGetProcAddress( (unsigned char *) "glGetUniformLocation" );
glUniform1i = (PFNGLUNIFORM1IPROC) unx::glXGetProcAddress( (unsigned char *) "glUniform1i" );
glUniform1f = (PFNGLUNIFORM1FPROC) unx::glXGetProcAddress( (unsigned char *) "glUniform1f" );
cbInitialized = true;
#endif
}
return glCreateShader != NULL;
#else
return false;
#endif
}
GLuint OGLShaders::LinkProgram( const char *vertexShader, const char *fragmentShader )
{
#ifdef GL_VERSION_2_0
if( !Initialize() )
return 0;
GLhandleARB vertexObject, fragmentObject, programObject;
GLint vertexCompiled, fragmentCompiled, programLinked;
char log[1024];
vertexObject = glCreateShader( GL_VERTEX_SHADER );
fragmentObject = glCreateShader( GL_FRAGMENT_SHADER );
SAL_INFO("slideshow.opengl", "checkpoint 1: shaders created (" << (glGetError() == GL_NO_ERROR) << ") vertex: " << vertexObject << " fragment: " << fragmentObject);
glShaderSource( vertexObject, 1, &vertexShader, NULL );
glShaderSource( fragmentObject, 1, &fragmentShader, NULL );
glCompileShader( vertexObject );
glGetShaderInfoLog( vertexObject, sizeof( log ), NULL, log );
SAL_INFO("slideshow.opengl", "vertex compile log: " << log);
glGetShaderiv( vertexObject, GL_COMPILE_STATUS, &vertexCompiled );
glCompileShader( fragmentObject );
glGetShaderInfoLog( fragmentObject, sizeof( log ), NULL, log );
SAL_INFO("slideshow.opengl", "fragment compile log: " << log);
glGetShaderiv( fragmentObject, GL_COMPILE_STATUS, &fragmentCompiled );
if( !vertexCompiled || !fragmentCompiled )
return 0;
SAL_INFO("slideshow.opengl", "checkpoint 2: shaders compiled (" << (glGetError() == GL_NO_ERROR) << ')');
programObject = glCreateProgram();
glAttachShader( programObject, vertexObject );
glAttachShader( programObject, fragmentObject );
glLinkProgram( programObject );
glGetProgramInfoLog( programObject, sizeof( log ), NULL, log );
SAL_INFO("slideshow.opengl", "program link log: " << log);
glGetProgramiv( programObject, GL_LINK_STATUS, &programLinked );
if( !programLinked )
return 0;
SAL_INFO("slideshow.opengl", "checkpoint 3: program linked (" << (glGetError() == GL_NO_ERROR) << ')');
return programObject;
#else
return 0;
#endif
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */